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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 01:36   
User Редкий гость
User avatar
Joined: Thursday, 19 Feb 2015, 12:20
Posts: 23
thank you sam2k8, game works perfectly Image

also I have update my mod for who is interested

what this mod do:
Spoiler
- Noif mod "pikes in my hands"
- reduce army cap from 14 to 13
- reduce agents number per type from 4 to 3((this will increase speed between turns)
- slightly improve moral, stamina, fatique efects for all units, they stay a bit more in battle
- improve archers damage like from 2 to 3 and increase their range from 150 to 175
- unit spacing for all units are now much more real
- loyality effects values slightly improved from 1 to 2
- taxes, now the more you lower taxes, the more you will increase the population, but again very slightly at maximum like from 3 to 5
- recruitment points, from 2 to 3
- relenishment from 5 to 6
- battle entities like walking, runing spead, charge, fatigue ect..are from my rtw2 battle mods, like warcry battle mod
- rome 2 camera settings in battles
- more battle animation
- in battle capture point and building icons are now hide so you wont know wich building use archers till you send a naked unit next to it and will be to late :D
- small arrow trail
-more civilians to kill
-better deployables
-better garrisons
-add insignificant cash bonus for roman empires per turn in hope they will last longer..till I come with my huns:D
-more blood texture on soldiers
-my fresh water mod included
Image
Image
Image

Installation
Spoiler
Download link
-drop it into your Total War Attila\data folder
http://www.mediafire.com/download/ftvyfyvx7qc5fb4/attila_warcry.pack
-in C:\Users\?????\AppData\Roaming\The Creative Assembly\Rome2\scripts

use mod manager to launch the mod
and then use sam2k8 method

Click HERE while steam is running
then choose mod manager exe
press launch then open game with "launcher.exe" from launcher folder

that or this method
-in ?:\Users\?????\AppData\Roaming\The Creative Assembly\Rome2\scripts
create 2 files
1. user.script.txt and add this line exactly as it is: mod "attila_warcry.pack";

2. profile.last used mods here add this line exactly as it is: attila_warcry

if you see :geek: this image/logo in your game, means your mod works now
Image
:THUMBS UP:


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 01:49   
Beginner Без звания
Joined: Wednesday, 25 Mar 2015, 21:59
Posts: 3
Top Hat Zebra wrote:
Does not appear to be working for me. Been patched to 1.1.0 since the day it came out, and it's been working perfectly. I ran the MD5 for it and almost everything looked okay, but this was already after I ran the update for 1.2.0

Whenever I run the batch file for this latest update, it goes for about two seconds, then says it has completed. When I run the MD5 for it, all the core files come back with CDC mismatches.

It seems like the batch file is not actually updating anything for me. I feel like I am missing something.

Is the patch only 60MB? The last patch was more than 1 GB.



Disregard that. Machine's solution works for me. Or, at least, the batch file seems to be actually installing something now, instead of just instantly closing. Thanks!

@Atmosfear and anyone else who wants to get mods:

TWC mod manager and the game's default mod manager both seem to not work. In order to get mods to work, you will have to manually edit your "User Script" file in C:\Users\USERNAME\AppData\Roaming\The Creative Assembly\Attila\scripts

Type in the mod name in this format: mod [Pack file name].pack;

Example

mod 2xRadShips.pack;
mod Saxon_Overhaul.pack;
mod Noif_Attila_Pikes_ready_in_your_hands.pack;
mod _aDresden_Dipl_Occup_Radious.pack;
mod Radious_Total_War_Mod.pack;
mod Radious_Total_Units_Mod.pack;
mod aum_att_mod_rad.pack;


After that, it should run. Adjust the load order as necessary.


@Top Hat Zebra
I found that each time I launched the game with "launcher.exe", all mod [...].pack were removed from "user.script.txt".
So I changed "read-only" property of that file and now it's working! Thanks a lot


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 01:50   
Advanced forumer Завсегдатай
Joined: Wednesday, 13 Nov 2013, 17:48
Posts: 58
I have a legal copy and I added ''Blood and Burning'' with AppID_Patch + file blood.pack and still does not work.
I see the dlc on Steam is added but written ''not installed''


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 01:59   
I live here Три раза сломал клаву :)
Joined: Tuesday, 11 Nov 2008, 00:23
Posts: 4669
Well the batch file was a fail, re-uploaded the update(with blood pack). :)

dishar
Unpack this in your steam folder:


Attachments:
Attila.v1.2.0.manifest.rar [716.59 KiB]
Downloaded 87 times
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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 02:06   
Advanced forumer Завсегдатай
Joined: Wednesday, 13 Nov 2013, 17:48
Posts: 58
sam2k8 wrote:
Well the batch file was a fail, re-uploaded the update(with blood pack). :)

dishar
Unpack this in your steam folder:

I've done but still does not work...
Image


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 02:22   
I live here Три раза сломал клаву :)
Joined: Tuesday, 11 Nov 2008, 00:23
Posts: 4669
Put this acf file in steamapps folder if game language is Polish.


Attachments:
appmanifest_325610.rar [502 Bytes]
Downloaded 24 times
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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 02:24   
Advanced forumer Завсегдатай
Joined: Wednesday, 13 Nov 2013, 17:48
Posts: 58
sam2k8 wrote:
Put this acf file in steamapps folder if game language is Polish.

thank you so much! You are very helpful ... everything works ;)


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 02:30   
Beginner Без звания
Joined: Wednesday, 17 Dec 2014, 05:47
Posts: 10
Is there a fix for the people going transparent when they die?


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 02:35   
Beginner Без звания
Joined: Thursday, 05 Mar 2015, 02:48
Posts: 10
Btw a heads-up for all the people with the GEMFX mod, your game will crash without a popup after the patch. Just reinstall GEMFX or disable it to get the game working again. Looks like this wil happen with every patch.


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 02:55   
Moderator
User avatar
Joined: Friday, 06 Jul 2012, 07:00
Posts: 9997
Location: Faster Than Scene
dwarfslayer92 wrote:
Is there a fix for the people going transparent when they die?

all you had to do was read a couple pages back to know you need the blood.pack file.. go to sam2k8's mediafire link and get the Attila-Blood.and.Burning.7z

_________________
Image


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 03:09   
Beginner Без звания
Joined: Wednesday, 17 Dec 2014, 05:47
Posts: 10
machine4578 wrote:
dwarfslayer92 wrote:
Is there a fix for the people going transparent when they die?

all you had to do was read a couple pages back to know you need the blood.pack file.. go to sam2k8's mediafire link and get the Attila-Blood.and.Burning.7z

coulda sworn I had already downloaded that, thanks it worked


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 04:18   
Beginner Без звания
Joined: Wednesday, 25 Feb 2015, 07:30
Posts: 15
ShadowDuke wrote:
Heres an alternate download to the Patch.

http://www22.zippyshare.com/v/C4EfdyE8/file.html

And here for the 2 different Cracks:

locked: http://www45.zippyshare.com/v/xY52LaNY/file.html
unlocked: http://www3.zippyshare.com/v/vhXiSCyM/file.html

And here for the "Blood-DLC":

http://www36.zippyshare.com/v/V1ivF0iA/file.html

All thanks to sam2k8!


Thanks for the alternative link ;;)
was about to cry when saw it was mediafire :laughing:


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 05:02   
Beginner Без звания
Joined: Sunday, 16 Feb 2014, 03:29
Posts: 4
is anyone else's bat file stuck when updating? I am on 18/7 models2pack.pack.patch and I have beem there for ages.


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 06:02   
User Редкий гость
Joined: Saturday, 15 Nov 2014, 04:18
Posts: 43
Thanks to Sam and all the crew. Works perfect.

Still don't get what all the blood effect fuss is about. Nice to have but not that interesting like some forum members make out.

Now rolling heads and limbs flying everywhere would be more worthy.


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Post Post subject: Re: Total War: Attila   
Posted: Thursday, 26 Mar 2015, 06:13   
Beginner Без звания
Joined: Tuesday, 17 Jun 2014, 15:50
Posts: 11
can someone teach me or tell me the page that shows how to install 1.2 update step by step. thank u


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