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[Info] Dead Or Alive 5: Last Round
http://cs.rin.ru/forum/viewtopic.php?f=10&t=65817
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Author:  stupiddimbulb [ Friday, 03 Apr 2015, 23:07 ]
Post subject:  Re: Dead Or Alive 5: Last Round

The fights are in slow-motion, even though everything else (ie, the timer and menus) is smooth. Anyone else have this?

Author:  madorax [ Friday, 03 Apr 2015, 23:15 ]
Post subject:  Re: Dead Or Alive 5: Last Round

stupiddimbulb wrote:
The fights are in slow-motion, even though everything else (ie, the timer and menus) is smooth. Anyone else have this?


that mean your system isn't capable of running it with full setting. turn off AA and set resolution below your currently setting.

Author:  shoalraft63409-78 [ Saturday, 04 Apr 2015, 02:21 ]
Post subject:  Re: Dead Or Alive 5: Last Round

ok so ive found the perfect preset for doa 5 here

http://sfx.thelazy.net/games/preset/3319/


but it still doesnt completely remove the godawfull bloom and low contrast , anybody got a fix for this?

i know that hayden had a fix for disabling bloom in evil within with his epic flawless widescreen profile , this console crap is horrible , my eyes literally are hurting just looking at the screen for more than 10 minutes


reminds me of syndicate = bloom and low contrast the game :roll:

and then theres some guys here that want even more bloom ..and lens flares ..wtf ?!, jesus :shock:

Author:  Michigan90 [ Saturday, 04 Apr 2015, 02:33 ]
Post subject:  Re: Dead Or Alive 5: Last Round

Here this for change to your custom resolution, is a WIP but work for me!

---EDIT---

Change too the resolution in DOA5LR.ini for you custom resolution!

Attachments:
Doa5lrResolutionMod-0.2.1-bin.zip [60.96 KiB]
Downloaded 155 times

Author:  shoalraft63409-78 [ Saturday, 04 Apr 2015, 03:00 ]
Post subject:  Re: Dead Or Alive 5: Last Round

well if you mean me , then i need something to disable ingame bloom and the low contrast , either per cheat engine or something , a resolution fix wont do the job here, i already got the custom resolution fix for doa5lr

btw mods already in full production over at http://www.freestepdodge.com/threads/te ... 60/page-14 and other places such as http://www.loverslab.com/topic/45213-de ... d-nudemod/, game hasnt even been out for a few weeks :8=)

Author:  Michigan90 [ Saturday, 04 Apr 2015, 03:01 ]
Post subject:  Re: Dead Or Alive 5: Last Round

shoalraft63409-78 wrote:
well if you mean me , then i need something to disable ingame bloom and the low contrast , either per cheat engine or something , a resolution fix wont do the job here, i already got the custom resolution fix for doa5lr


I know, I just share the fix for the custom res.

Author:  shoalraft63409-78 [ Saturday, 04 Apr 2015, 03:02 ]
Post subject:  Re: Dead Or Alive 5: Last Round

oh , lols :roll:

Author:  yusuketh [ Saturday, 04 Apr 2015, 08:04 ]
Post subject:  Re: Dead Or Alive 5: Last Round

sabin1981 wrote:
CokeCookie wrote:
Don't be so lazy :mrgreen:
I wrote a little ahk script that should do what you need. read the included readme and edit the keys in the .ini file
to your needs. If you need any keys that I didn't include, just edit the included source to your liking and compile it.
This is as cheap of an 'key rebinder' as it gets, so no guarantee that it will work flawless (or work at all).


Well done CokeCookie, you're a star =) I use AHK remapping quite a bit in Hyperspin for my cab and it's SO handy!

would send his "KeyRebind.ini" here did not work, put everything right and did not work, thanks for the help.

Author:  McSwingles [ Saturday, 04 Apr 2015, 18:38 ]
Post subject:  Re: Dead Or Alive 5: Last Round

How do you downsample with gedosato? Doesn't seem to be working.

Author:  TheHacker66 [ Saturday, 04 Apr 2015, 20:10 ]
Post subject:  Re: Dead Or Alive 5: Last Round

McSwingles wrote:
How do you downsample with gedosato? Doesn't seem to be working.

You need to add exe name in whitelist for it to work.

Author:  McSwingles [ Saturday, 04 Apr 2015, 20:38 ]
Post subject:  Re: Dead Or Alive 5: Last Round

I did and it's not. I keep getting display isn't supported message if I use that bat file. Without it, I dont see the gedosato messages unless I use forcerenderrez = true but then all I get is a black screen with sound. What does your gedosato ini look like inside of the game folder?

Author:  TheHacker66 [ Saturday, 04 Apr 2015, 23:07 ]
Post subject:  Re: Dead Or Alive 5: Last Round

McSwingles wrote:
I did and it's not. I keep getting display isn't supported message if I use that bat file. Without it, I dont see the gedosato messages unless I use forcerenderrez = true but then all I get is a black screen with sound. What does your gedosato ini look like inside of the game folder?

I don't have a gedosato.ini in the game folder. If you get that message it means that gedoato isn't working properly or isn't running. All I did was adding game exe name in whitelist, run startup_setting and set 4k res, then start the game with game.bat, nothing else.

Author:  McSwingles [ Saturday, 04 Apr 2015, 23:27 ]
Post subject:  Re: Dead Or Alive 5: Last Round

That's not a gedosato message. It's a message from DoA. "Unable to display at selected resolution".

Author:  blubberbob [ Saturday, 04 Apr 2015, 23:37 ]
Post subject:  Re: Dead Or Alive 5: Last Round

A few .ini changes under Mouse Settings prevented Gedosato from workin for me, but as far as i remember i had a blackscreen and crash.
I had changed
modifyGetCursorPos false
modifySetCursorPos false
to true for another game after changing it back to false it worked on D.O.A..
maybe it helps.

Author:  valefrox [ Saturday, 04 Apr 2015, 23:38 ]
Post subject:  Re: Dead Or Alive 5: Last Round

You can try DSR if you have a compatible Nvidia card, works well with this game.

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