tried it with "Age of Chivalry", a hl2 mod, after much, much (...MUCH!!) trial and error, i was able to make the game launch and reach the main menu, only to crash like 10 seconds later, giving me this error:
Spoiler
Problem signature: Problem Event Name: APPCRASH Application Name: hl2.exe Application Version: 0.0.0.0 Application Timestamp: 470c11ae Fault Module Name: steamclient.dll Fault Module Version: 0.0.0.0 Fault Module Timestamp: 513ca9ca Exception Code: c0000005 Exception Offset: 0008f7f0 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 3073 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
and this is a log of rev-client.log
Spoiler
2014/02/01 04:47:59 Startup 2014/02/01 04:48:31 Startup 2014/02/01 04:48:31 Using Interface: SteamClient007 2014/02/01 04:51:28 Startup 2014/02/01 04:51:28 Using Interface: SteamClient007
urgent help would be appreciated since i have this lan part coming up real soon, and i really hope i get this working
EDIT: after copying the emulator files off of my already downloaded CSS stand alone (by ^^nosTEAM^^ ) , i finally managed to get it working, but sadly it crashes again after 3 minutes exactly with 2 succesive error messages
first:
Spoiler
Problem signature: Problem Event Name: BEX Application Name: hl2.exe Application Version: 0.0.0.0 Application Timestamp: 470c11ae Fault Module Name: StackHash_e98d Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: 00000000 Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 3073 Additional Information 1: e98d Additional Information 2: e98dfca8bcf81bc1740adb135579ad53 Additional Information 3: 6eab Additional Information 4: 6eabdd9e0dc94904be3b39a1c0583635
But reject message always show "STEAM validation rejected". Any idea how to fix?
BigBoy wrote:
Have same problems with cs 1.6 masterservers. I've tryied every configuration and in Internet I always have same same servers like in Friends tab and in Spectace. It's always 10-12 russian servers. Also when I join any server I have some fatal error and game shuts down.
It seem RevEmu now only support HL2 based games. What a boring.
I recently was reading about different MODS for the different Half Life engines and the Source SDK bases. I am also new to these games as well since I stuck to the other FPS games back in the day.
Anyway, I am currently using GCF files and trying to use RevEmu, but I am having a real headache for days.
Does anyone have a RevEmu version that they know works for Source SDK base 2006 & 2007 as well as working with atleast the Half Life 2 / EP1 / EP2 source engines as well? I am hoping some MODS will work properly with specific versions of RevEmu.
To elaborate further; ~~~~~~~~~~~~ I have just tested the RevEmu included with the latest UCL and noticed: 1) Source SDK base 2006 works and sourcetest plus two MODS I have tested appear to find their resources (although WeekdayWarrior crashes on receptionist speach). 2) Although not fully tested it looks like all the original Half Life game series will work correctly. 3) Two HL2 MODS I have tried don't find all their resources and yet the physical files are there. (riot act and silent escape) (silent escape is HL2EP2 MOD).
I just tested the latest LumaEmu and although 2) & 3) from above were the same, it couldn't run SourceSDK base 2006 sourcetest as crashed with the common "couldn't reference 0x213443 at 0x243245 blah blah error".
Maybe I should start a new thread somewhere but not sure if this forum is the best venue for this type of troubleshooting process? (are people interested in troubleshooting getting MODS to work on this forum?)
Well I have the last version in GCF format and are complete and validated so I should be alright in that regard but thank you for the offer.
Maybe some MODS might not work properly without some kind of repairing, but I know for a fact that some versions of RevEmu can't even start certain things where other versions can. I just wonder if maybe how RevEmu has been made that could cause the problem where some MODS can't 'find' (according to the dev console) their own resources when the files are physically in the correct places (when looking in windows explorer).
If someone has a version of RevEmu that works for them when playing any of the SDK2006 or 2007 or HL2 or EP1 or EP2 MODS then please speak up!
Maybe we can brainstorm, if enough people are interested maybe we could start a new thread?
Hi bir3yk, I tried to host a dedicated for 7 Days To Die using RevEmu, I used LumaEmu before but I switched to RevEmu because the server is not listed in the serverbrowser when using LumaEmu. If I don't set "AllowUnknown=" to "True", no one can join, everyone is an unknown client... LumaEmu have the same problem.
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