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[Release] RevEmu [Windows]
http://cs.rin.ru/forum/viewtopic.php?f=29&t=30678
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Author:  olivier54 [ Saturday, 17 May 2014, 23:43 ]
Post subject:  Re: RevEmu [Windows]

y still crash

Author:  bir3yk [ Sunday, 18 May 2014, 20:58 ]
Post subject:  Re: RevEmu [Windows]

olivier54 wrote:
y still crash


what game? what system? client or server?

Author:  olivier54 [ Sunday, 18 May 2014, 21:30 ]
Post subject:  Re: RevEmu [Windows]

bir3yk wrote:
olivier54 wrote:
y still crash


what game? what system? client or server?


Gmod source dedicated server
Protocol version 24
exe version 14.04.19 (garrysmod)
exe build 08:12:10 Apr 4 2014 (5627) (4000)
windows 7

steam.dll / steamclient.dll = release_16052014
steamclient.dll / steam.dll into /bin folder
rev.ini same folder as srcds.exe

shortkut is
  1. reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll /t REG_SZ /d "" /f
  2. start /wait D:/HLServer/orangebox/srcds.exe -console -game garrysmod  +map gm_construct +maxplayers 64 -port 27015 -insecure -withjit +exec server.cfg -tickrate 100
  3.  


THANKS bir3yk !!

-- Edit --

here is my error .

Image

and then it crashed :D

  1.  
  2. [Loader]
  3. # You can launch revLoader in two ways:
  4. #
  5. # 1)    Create a shortcut to revLoader and apply the following
  6. #   command line options:
  7. #
  8. #   -appid <APPID> where <APPID> is the application in question.
  9. #       If supplied revLoader will create a steam_appid.txt
  10. #       file with the value specified      
  11. #   -launch <PROCNAME> where <PROCNAME> is the executable to
  12. #       launch
  13. #
  14. #   All other command line options are passed through to the
  15. #   launched executable, so:
  16. #
  17. #      revLoader.exe -appid 12345 -launch MyApp.exe -silent /help
  18. #
  19. #      This will create a steam_appid.txt file with the value 12345
  20. #      Before launching MyApp.exe with the arguments -silent /help
  21. #
  22. # 2)    Specify the name of the application to load in the ProcName
  23. #   setting below as with previous versions of revLoader.
  24. #   You can also specify the command line if required.
  25. #
  26. #   e.g ProcName=MyApp.exe -silent /help
  27. #
  28. ProcName=hl2.exe -game garrysmod -steam -silent /help
  29.  
  30.  
  31. [Emulator]
  32.  
  33. # CacheEnabled set to true to enable loading apps from GCF.
  34. # If it is true, and a clientregistry.blob file is not supplied,
  35. # then you must supply revApps.ini file with the correct cache requirements.
  36. # See the example revApps.ini, however it is highly recommended that you use
  37. # a clientregistry.blob file for maximum compatibility
  38. #
  39. # Default = False
  40. #
  41. CacheEnabled = True
  42.  
  43. # CachePath - set to the folder where your GCF files are located
  44. #
  45. # Default = (n/a)
  46. #
  47. CachePath = D:\Non Steam-Down pro\SteamApps
  48.  
  49. # Language - rev emu will automagically load the correct language files.
  50. # This can be English, French, Italian, German, Spanish, sChinese,
  51. # Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
  52. #
  53. # revEmu will try to set the Language key in the following order:
  54. #       Use the Language key in the this rev.ini if it is present
  55. #       Use the Steam Language key in the registry if it is present
  56. #       Default the Language to English
  57. #
  58. #Language = English
  59. Language = French
  60.  
  61. # Change Logging to True to enable/disable log file output for steam.dll
  62. #
  63. # Default = False
  64. #
  65. Logging=True
  66.  
  67. # Change SteamDll to point to your official Steam client DLL.
  68. # This setting is required for Steam UserID Validation functions
  69. # to support legit Steam IDs. Otherwise, all clients would get
  70. # IDs generated from their IP addresses.
  71. # Also make sure you uncomment the line below (remove "#")
  72. # if you want to use this setting!
  73. # Note that this setting only applies to games using SteamGameServer
  74. # up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
  75. #
  76. # Default = (n/a)
  77. #
  78. SteamDll=.\bin\Steam.so
  79.  
  80. # Change SteamClient to True if you want to use the steamclient emulator.
  81. # This setting is recommended to be true for both clients \ game servers
  82. # and for all games, except games which use SteamClient006 interface
  83. # (e.g. CS: Source, Half-Life 2: Deathmatch)
  84. # To see if the game is using this old interface, enable SteamClient,
  85. # enable Logging and you will notice a log line "Using SteamClientXXX".
  86. # If 007, leave the option ON, otherwise, it is recommended not to use it.
  87. #
  88. # Default = False
  89. #
  90. SteamClient = True
  91.  
  92. # Change SteamUser to the steam username that you wish to use with revEmu
  93. # Defaults to revCrew if not specified
  94. #
  95. SteamUser = ducon_la_joie
  96.  
  97. [Log]
  98.  
  99. # If Logging is set to True, choose which functions would you like to log.
  100. #
  101. # Default = False
  102. #
  103. FileSystem=true
  104. Account=true
  105. UserID=true
  106.  
  107. [steamclient]
  108.  
  109. ################################### NOTE ####################################
  110. # These settings may apply even if you don't choose to use steamclient.dll! #
  111. #############################################################################
  112. #
  113. # Change the setting below to set your PlayerName (used in src2007 engine)
  114. # not use ""
  115. #
  116. # Default = REVOLUTiON
  117. #
  118. PlayerName=[FRA]Ducon l@ Joie:]]
  119.  
  120.  
  121. # Change the setting below to enable/disable log file output for steamclient.dll
  122. #
  123. # Default = False
  124. #
  125. Logging=true
  126.  
  127. # Change ClientDLL to point to the original steamclient.dll
  128. # This setting will enable VAC for your server and your server will be listed
  129. # on Valve master server! Also, Steam clients will have their regular Steam IDs
  130. # Please use the steamclient.dll from Steam folder!
  131. #
  132. # Default = (n/a)
  133. #
  134. ClientDLL=.\bin\steamclient.so
  135.  
  136.  
  137. # DisableUnlockedItems enables you to choose whether to use the new weapons in
  138. # Team Fortress 2. This setting applies to you only if you are a regular player,
  139. # or to all your clients if you are a server hoster.
  140. #
  141. # Default = False
  142. #
  143. #DisableUnlockedItems = True
  144.  
  145. # If you use in Ultimate SSDK change the setting below to True
  146. # use only Ultimate SSDK enable else disable.
  147. #
  148. # Default = False
  149. #
  150. #EnableSDK = True
  151.  
  152. #Use DNS masterservers valve, if port mastersrver 27010-27011 not problem
  153. #if port 27015 use mix MasterServer = 208.64.200.65:27015
  154. #
  155. # Default = False
  156. #
  157. #Use_hl_master = true
  158.  
  159. #Change the setting to set masterserver, from where serverlist will be got.
  160. #No support Setti masterserver.....
  161. #Default = 72.165.61.136:27015 only for HL2
  162. #Friends tab in serverbrowser shows another masterserver for VIP server ($)
  163. #
  164. #HL1 servers
  165. #MasterServer = 188.40.40.201:27010
  166. #MasterServer = 69.28.158.131:27010
  167. #MasterServer = 209.197.20.34:27010
  168. #MasterServer = 69.28.140.247:27010
  169. #
  170. #HL2 servers
  171. #
  172. MasterServer = 208.64.200.52:27011
  173. #MasterServer = 208.64.200.65:27015
  174. #MasterServer = 63.234.149.83:27011
  175. #MasterServer = 63.234.149.90:27011
  176. #
  177. #rdkf
  178. #
  179. #MasterServer = 68.142.72.250:27012
  180.  
  181. #Search game version in MasterServer.
  182. #Default search all version.
  183. #
  184. #GameVersion = 1.0.0.75
  185.  
  186. #Add rename ClanTag maximum 12 symbol UTF-8 or 24 symbol ANSI
  187. #ex. ClanTag = revcrev
  188. #
  189. ClanTag=[revcrew]
  190.  
  191. #
  192. # Use avatar enable. Test images no-steam avatar in platform/avatar1.dat(delete\rename it`s file not show this images)
  193. #
  194. # Default = False
  195. #
  196. Use_avatar = true
  197.  
  198.  
  199. [GameServer]
  200.  
  201. # GameServer policy rules
  202. # Allow (v9.73 < revEmu < 9.83) clients to join your server
  203. #
  204. # Default = True
  205. #
  206. AllowOldRev74=true
  207.  
  208. # Allow revEmu v9.63 ~ 9.73 clients to join your server
  209. # revEmu v9.62 and below will be rejected nevertheless
  210. #
  211. # Default = True
  212. #
  213. AllowOldRev=true
  214.  
  215. # Allow unknown clients to join your server
  216. #
  217. # Default = True
  218. #
  219. AllowUnknown=true
  220.  
  221. # Allow cracked Steam clients to join your server
  222. #
  223. # Default = True
  224. #
  225. AllowCracked=true
  226.  
  227. # Allow legitimate Steam clients to join your server
  228. #
  229. # Default = True
  230. #
  231. AllowLegit=true
  232.  
  233. #Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
  234. #
  235. #AllowedAnyCountConnectUnknownClientWithOneIP = false
  236.  
  237.  
  238. # Allow shows bots as normal players in the server(in serverbrowser)
  239. #
  240. # Default = false
  241. Fake_player= false
  242.  
  243. # Allow revemu clients to join your server (steamid subject to substitution)
  244. #
  245. # Default = false
  246. RevEmu_2012 = true
  247.  
  248.  
  249. #Add count player in server name etc. (17/32).
  250. #
  251. #Default false.
  252. #
  253. AddCountPlayerInServerName = false
  254.  
  255.  
  256. #Detect IP with connect client RevEmu for HL2... While you can not use
  257. #
  258. #Default false.
  259. #
  260. #DetectIP = true
  261.  
  262.  
  263. [GameServerNSNet]
  264. #Use only tf2 & Dota 2 server example: EnableNSNetSvc = UDP
  265. #
  266. #EnableNSNetSvc = [False/UDP/TCP/BOTH]
  267. #ServerIPNSNet =
  268. #NSNetDedicatedPort = Ïîðò(Òîëüêî äëÿ Slave ñåðåâðîâ)
  269. #AdditionalSlaveServer = IP:PORT
  270. #AdditionalSlaveServer = IP:PORT
  271. #AdditionalSlaveServer = IP:PORT
  272. #AdditionalSlaveServer = IP:PORT
  273.  


-- Edit --

thnaks bir3yk u pure pro ! xD

Author:  H3153NB3RG [ Sunday, 18 May 2014, 22:50 ]
Post subject:  Re: RevEmu [Windows]

bir3yk wrote:
olivier54 wrote:
y still crash


what game? what system? client or server?


i have one issues with dota 2 with revemu, both client and server work fine
but if i run two server in same ip items like courier, ward and some heros custom only work on the first server up
and the others server running all item work by default.....

is any way to make that??? no matter how many server i start up all items working is all that i want

i really want to know how to resolve this....help me bir3yk or anyone with knowledge about this.....thanks

Author:  bir3yk [ Sunday, 18 May 2014, 23:39 ]
Post subject:  Re: RevEmu [Windows]

H3153NB3RG,

example
[GameServerNSNet]
##Use only tf2/csgo may be dota2 ;) server example: EnableNSNetSvc = UDP
#EnableNSNetSvc = [False/UDP/TCP/BOTH]

#EnableNSNetSvc = UDP

#NSNetDedicatedPort = Порт(Только для Slave серверов)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#
#
#####
#Etc. Master Server Slave Server1 Slave Server2
# ============= ============= =============
# EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP
#
# #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571
# AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
#
#

Author:  H3153NB3RG [ Monday, 19 May 2014, 00:32 ]
Post subject:  Re: RevEmu [Windows]

bir3yk wrote:
H3153NB3RG,

example
[GameServerNSNet]
##Use only tf2/csgo may be dota2 ;) server example: EnableNSNetSvc = UDP
#EnableNSNetSvc = [False/UDP/TCP/BOTH]

#EnableNSNetSvc = UDP

#NSNetDedicatedPort = Порт(Только для Slave серверов)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#
#
#####
#Etc. Master Server Slave Server1 Slave Server2
# ============= ============= =============
# EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP
#
# #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571
# AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
#
#


tested on both client and server bu doesn't work...otherwise dont really know how to config this 100%.....you can do this for me more understandable please??? im not advanced user on this
this is may server rev.ini:

[GameServerNSNet]
#Use only tf2/dota2 server example: EnableNSNetSvc = UDP
#
#EnableNSNetSvc = [False/UDP/TCP/BOTH]

EnableNSNetSvc = UDP

#ServerIPNSNet = 127.0.0.1

#NSNetDedicatedPort = Ïîðò(Òîëüêî äëÿ Slave ñåðåâðîâ)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
-------------------------------------------------------------------
and this is my client rev.ini

[GameServerNSNet]
#Use only tf2/dota2 server example: EnableNSNetSvc = UDP
#
#EnableNSNetSvc = [False/UDP/TCP/BOTH]

EnableNSNetSvc = UDP

ServerIPNSNet = 127.0.0.1

#NSNetDedicatedPort = Ïîðò(Òîëüêî äëÿ Slave ñåðåâðîâ)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
--------------------------------------------------------------------
in that way works only in my first server up but the other doesn't work any cosmetic or items

Author:  bir3yk [ Monday, 19 May 2014, 01:06 ]
Post subject:  Re: RevEmu [Windows]

  1.  
  2. Master Server                                                Slave Server1                                      Slave Server2
  3. =============                                           =============                                  =============
  4. EnableNSNetSvc = UDP                                    EnableNSNetSvc = UDP                          EnableNSNetSvc = UDP
  5. AdditionalSlaveServer = 127.0.0.1:6570
  6. AdditionalSlaveServer = 127.0.0.1:6571              SNetDedicatedPort = 6570                      NSNetDedicatedPort = 6571
  7.  

Author:  H3153NB3RG [ Monday, 19 May 2014, 02:37 ]
Post subject:  Re: RevEmu [Windows]

bir3yk wrote:
  1.  
  2. Master Server                                                Slave Server1                                      Slave Server2
  3. =============                                           =============                                  =============
  4. EnableNSNetSvc = UDP                                    EnableNSNetSvc = UDP                          EnableNSNetSvc = UDP
  5. AdditionalSlaveServer = 127.0.0.1:6570
  6. AdditionalSlaveServer = 127.0.0.1:6571              SNetDedicatedPort = 6570                      NSNetDedicatedPort = 6571
  7.  



edit my server rev.ini obviously make a change because in my server "rev.client.log" file change a lot:

2014/05/18 19:13:35 Using_Interface: SteamClient012
2014/05/18 19:13:40 Using_Interface: SteamClient012
2014/05/18 19:13:48 RevEmu NSNet Service: Forwarding client request

2014/05/18 19:13:48 RevEmu NSNet Service: Forwarding to <127.0.0.1:6571>

2014/05/18 19:13:48 RevEmu NSNet Service: Forwarding to <127.0.0.1:6570>

2014/05/18 19:13:48 Ticket: Rev Emu.
2014/05/18 19:13:48 UserConnect SteamID = STEAM_0:0:1113663844 (244)

2014/05/18 19:14:33 SteamDisconnect SteamID = STEAM_0:0:1113663844

2014/05/18 19:14:34 RevEmu NSNet Service: Forwarding client request

2014/05/18 19:14:34 RevEmu NSNet Service: Forwarding to <127.0.0.1:6571>

2014/05/18 19:14:34 RevEmu NSNet Service: Forwarding to <127.0.0.1:6570>

2014/05/18 19:14:34 Ticket: Rev Emu.
2014/05/18 19:14:34 UserConnect SteamID = STEAM_0:0:1113663844 (244)

2014/05/18 19:14:35 RevEmu NSNet Service: Client authentication failed

2014/05/18 19:14:35 RevEmu NSNet Service: Forwarding client request

2014/05/18 19:14:35 RevEmu NSNet Service: Forwarding to <127.0.0.1:6571>

2014/05/18 19:14:35 RevEmu NSNet Service: Forwarding to <127.0.0.1:6570>

2014/05/18 19:15:13 SteamDisconnect SteamID = STEAM_0:0:1113663844

however still doesn't work that problem piss me off......can you still help me??? before i kiiling myself jajaja

Author:  ZanimatioN [ Monday, 19 May 2014, 14:19 ]
Post subject:  Re: RevEmu [Windows]

Doesnt works with CS:GO. Says that steam is requered. Can you help me install it ?

Author:  bir3yk [ Monday, 19 May 2014, 15:12 ]
Post subject:  Re: RevEmu [Windows]

ZanimatioN wrote:
Doesnt works with CS:GO. Says that steam is requered. Can you help me install it ?

run revloader.exe in administrator.

Author:  H3153NB3RG [ Monday, 19 May 2014, 18:23 ]
Post subject:  Re: RevEmu [Windows]

bir3yk wrote:
  1.  
  2. Master Server                                                Slave Server1                                      Slave Server2
  3. =============                                           =============                                  =============
  4. EnableNSNetSvc = UDP                                    EnableNSNetSvc = UDP                          EnableNSNetSvc = UDP
  5. AdditionalSlaveServer = 127.0.0.1:6570
  6. AdditionalSlaveServer = 127.0.0.1:6571              SNetDedicatedPort = 6570                      NSNetDedicatedPort = 6571
  7.  


bir3yk my friend i need you help can you tested my problem???

Author:  olivier54 [ Monday, 19 May 2014, 19:12 ]
Post subject:  Re: RevEmu [Windows]

anyone succed with gmod dedicated server / client + revemu without crashes ?
:mrgreen:

Author:  bir3yk [ Monday, 19 May 2014, 20:14 ]
Post subject:  Re: RevEmu [Windows]

olivier54 wrote:
anyone succed with gmod dedicated server / client + revemu without crashes ?
:mrgreen:


linux server gmod works.

Author:  aaron5015 [ Tuesday, 20 May 2014, 02:18 ]
Post subject:  Re: RevEmu [Windows]

Where do i download this i go on the site and i dont see it anywhere

Author:  H3153NB3RG [ Tuesday, 20 May 2014, 02:47 ]
Post subject:  Re: RevEmu [Windows]

bir3yk wrote:
H3153NB3RG,

example
[GameServerNSNet]
##Use only tf2/csgo may be dota2 ;) server example: EnableNSNetSvc = UDP
#EnableNSNetSvc = [False/UDP/TCP/BOTH]

#EnableNSNetSvc = UDP

#NSNetDedicatedPort = Порт(Только для Slave серверов)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#
#
#####
#Etc. Master Server Slave Server1 Slave Server2
# ============= ============= =============
# EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP
#
# #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571
# AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
#
#


Hello bir3yk my friend i need 2 know at least if u are working on my issues because for me this is a bug of revemu

I really need you help i dont know anyone with knowledge on this environment and the configuration you sendme really doesn't work

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