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Tiim
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Saturday, 11 Oct 2008, 19:28 |
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| User Редкий гость |
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Joined: Saturday, 15 Mar 2008, 15:55 Posts: 38
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UCL v1.2 -with an installer  WinRar SFX
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UCL1.2.7z [1.33 MiB]
Downloaded 118 times
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ChrisTX
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Saturday, 11 Oct 2008, 19:53 |
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Joined: Wednesday, 26 Dec 2007, 00:42 Posts: 7319
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WinRAR SFX != Installer tbh And what sense does it make to 7z it afterwards, lol?
_________________ Game Industry Guardian (1K+).
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Tiim
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Saturday, 11 Oct 2008, 20:32 |
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| User Редкий гость |
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Joined: Saturday, 15 Mar 2008, 15:55 Posts: 38
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ChrisTX wrote: WinRAR SFX != Installer tbh And what sense does it make to 7z it afterwards, lol? It's in 7z format, because I can't upload more than 2MB on CS.RIN.RU.
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emiderg
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Sunday, 12 Oct 2008, 05:19 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 12 Jan 2008, 21:10 Posts: 689
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b00t wrote: So UCL is not dead, after all?  Wrom where did that thought come up in your mind? UCL will never be dead. Tiim wrote: It's in 7z format, because I can't upload more than 2MB on CS.RIN.RU. At 7z solid archives are enabled by default, thats why the file size is smaller. At rar solid archives are disabled by default. If you enable that you'll get rar archive with similar size as the 7z (but 7z for the files in UCL is still better). WinRar vs 7z. I can tell you that 7z is much better for textual files (readmes, source code). The UCL source code Copressed with 7z solid is about 2,5 times smaller than rar solid. For binaries (exe, dll) winrar is little better.
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dingso
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Sunday, 12 Oct 2008, 23:47 |
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Joined: Sunday, 24 Feb 2008, 15:16 Posts: 4
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Howdie,
i have a problem playing TF2 with UCL. I use the GCF files from my legit tf2 version for a client i want to distribute at a lan. these are the files i put in a seperate directory inside the ucl-"installation" and point to these GCF:
source 2007 binaries.gcf source 2007 shared materials.gcf source 2007 shared models.gcf source 2007 shared sounds.gcf source materials.gcf source models.gcf source sounds.gcf team fortress 2 client content.gcf team fortress 2 content.gcf team fortress 2 materials.gcf
UCL discovers tf2 fine.. i can "install minimum files" but when i try to start the game the hl2.exe crashes after the "valve advert video" when showing the tf2 loading background.
I also tried to use the extracted revemu standalone with the same error. Am I missing something (like an extra gcf file?) or is there a problem with the gcf files? I validated all files with cftoolbox (1.0.9) and there is no problem.
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emiderg
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Monday, 13 Oct 2008, 01:46 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 12 Jan 2008, 21:10 Posts: 689
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dingso First of all the gcfs are recomended to be outside the ucl installation. Second are you using revemu. If you are then enable steamclient (Settings>Advanced>RevEmu and check SteamClient). Third try updating the CDR. Tools>Update Content Description Record. Then try reinstalling minimum files. Also you can try resetting UCL settings. And finally if nothing solves you can disable junction points. (Settings>Steam and uncheck Junction Points)
And you're not missing gcfs because if a gcf was missing then ucl will not detect team fortress 2.
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dingso
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Tuesday, 14 Oct 2008, 09:43 |
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Joined: Sunday, 24 Feb 2008, 15:16 Posts: 4
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Thx for the help.. but it was the fault of the pc i tested it.
Did what you told me and it still didn't work. So i went to a friend and tested it there.. voila, it worked without a problem (after i installed .net and MSVC++ 2008 runtimes)
So I guess there is something wrong with my test-machine.. thx for your tipps.
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drdead
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Sunday, 19 Oct 2008, 23:26 |
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Joined: Saturday, 14 Jan 2006, 21:15 Posts: 22 Location: 127.0.01
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I have a problem with my UCL 1.2 Final. It doesn't detect the mod 'Synergy'.
I downloaded and tested the mod already vie Steam and it works flawless. -This means I have all required files.
UCL uses the 'steamapps' folder from Steam.
Of course I'd use 'Refresh Steam Content List'. I have HL2, EP1, EP2, HL2DM, SDK Base, SDK Base Orange Box and the 'source 2007 dedicated server.gcf' Steam downloaded with the mod. ->Minimum Files of every game are installed!
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gecka
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Monday, 20 Oct 2008, 07:43 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 29 Jul 2006, 21:01 Posts: 987
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Did you update your ClientRegistry.blob before refreshing the content list (Tools -> Update Content Description Record)? That should let you detect it.
There is, however, a problem with icons of mods, which are downloaded as GCFs now.
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ChrisTX
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Monday, 20 Oct 2008, 20:33 |
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Joined: Wednesday, 26 Dec 2007, 00:42 Posts: 7319
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gecka wrote: Did you update your ClientRegistry.blob before refreshing the content list (Tools -> Update Content Description Record)? That should let you detect it.
There is, however, a problem with icons of mods, which are downloaded as GCFs now. Why don't you add an option to auto-update it? That would probably solve quite some problems.
_________________ Game Industry Guardian (1K+).
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emiderg
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Monday, 20 Oct 2008, 21:11 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 12 Jan 2008, 21:10 Posts: 689
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ChrisTX Firewall alert, and window showing that CDR is downlaoding immidiately after starting UCL, that will confuse users. UCL is offline launcher. The version 2.0 will be documented good so people will ask less questions.
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ChrisTX
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Tuesday, 21 Oct 2008, 00:09 |
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Joined: Wednesday, 26 Dec 2007, 00:42 Posts: 7319
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emiderg wrote: Firewall alert, and window showing that CDR is downlaoding immidiately after starting UCL, that will confuse users. Didn't think about firewall, but shouldn't that come anyway if a game is launched? Secondly, it doesn't for CFToolbox, so I wouldn't say so.
_________________ Game Industry Guardian (1K+).
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drdead
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Tuesday, 21 Oct 2008, 20:37 |
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Joined: Saturday, 14 Jan 2006, 21:15 Posts: 22 Location: 127.0.01
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gecka wrote: Did you update your ClientRegistry.blob before refreshing the content list (Tools -> Update Content Description Record)? That should let you detect it.
There is, however, a problem with icons of mods, which are downloaded as GCFs now. What do you mean with update? I tried my ClientRegistry.blob from Steam. Now UCL found the game, but when I try to start, I just see the Valve-Logo and then it crashs to desktop with no error.
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gecka
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Tuesday, 21 Oct 2008, 20:54 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 29 Jul 2006, 21:01 Posts: 987
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You should also check whether UCL is set to use RevEmu, since SteamEmu doesn't run Synergy afaik.
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drdead
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Post subject: Re: UCL - Universal Content Launcher v1.2 Final - 07.10.2008 Posted: Tuesday, 21 Oct 2008, 21:06 |
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Joined: Saturday, 14 Jan 2006, 21:15 Posts: 22 Location: 127.0.01
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gecka wrote: You should also check whether UCL is set to use RevEmu, since SteamEmu doesn't run Synergy afaik. UCL is already set to RevEmu. All UCL settings are default. Seems like I have to wait for an UCL Update...
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