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duydangle
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Sunday, 06 Feb 2011, 12:52 |
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Joined: Sunday, 29 Nov 2009, 05:36 Posts: 22
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Waats wrote: duydangle Did you use the Steam 2 auth stuff? Nope, I use Steam 3...
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Waats
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Sunday, 06 Feb 2011, 13:10 |
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| I live here Три раза сломал клаву :) |
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Joined: Tuesday, 08 Jan 2008, 10:25 Posts: 3711
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Try with the Steam 2 if CS promod doesn't use the OrangeBox engine
_________________ Too many games...
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drmario47
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Tuesday, 08 Feb 2011, 12:18 |
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Joined: Wednesday, 19 May 2010, 11:31 Posts: 42
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with every 4th day cs source updates its hard for us to keep 3000+ nonsteam players to keep updated to same version (*downloading another update days after days* it scks  + there are 100 problems with those nonsteam updated copies *no offence to hardworking uploaders* but its true , and a nonsteam game update does takes time) the only easy way for nonsteam'ers to update is to use cracked steam, but there's a big problem in that using cracked steam players Unique id just changes if they create another fake "crack account" ... hence it's an issue managing servers .. now, how can we limit crack steam players to 1 single unique id if they create another account ? any way to do that ? if there isn't i request gurus vityan to please please work on this , 
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Waats
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Wednesday, 09 Feb 2011, 10:25 |
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| I live here Три раза сломал клаву :) |
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Joined: Tuesday, 08 Jan 2008, 10:25 Posts: 3711
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drmario47 The only way to do it is to assign the SteamID with the nickname. I don't know if it is possible
_________________ Too many games...
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drmario47
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Wednesday, 09 Feb 2011, 17:54 |
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Joined: Wednesday, 19 May 2010, 11:31 Posts: 42
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Waats wrote: drmario47 The only way to do it is to assign the SteamID with the nickname. I don't know if it is possible changing nick name is more easier and faster than creating another account for a different unique id , what i am asking for is way to limit cracked steam users to a single unique id .. no matter how many accounts they create
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illpillow
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Wednesday, 09 Feb 2011, 20:04 |
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| I live here Три раза сломал клаву :) |
Joined: Friday, 24 Jun 2005, 18:42 Posts: 3140
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You can force them to get a generated ID by their IP. I'm not sure, if it's possible to use the technique used for non-steam players for steam players; have a look at the configuration file.
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sudo
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Tuesday, 15 Feb 2011, 08:27 |
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Joined: Friday, 30 Jul 2010, 06:57 Posts: 35
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illpillow wrote: You can force them to get a generated ID by their IP. I'm not sure, if it's possible to use the technique used for non-steam players for steam players; have a look at the configuration file. The IP doesn't really solve this problem. They can restart their modems to get new IP and get unbanned. I have also got same problem as drmario47.
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illpillow
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Wednesday, 16 Feb 2011, 16:51 |
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| I live here Три раза сломал клаву :) |
Joined: Friday, 24 Jun 2005, 18:42 Posts: 3140
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There are several workarounds no matter what method you are using.
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[PL]Sajmon
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Thursday, 17 Feb 2011, 01:21 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 27 Nov 2004, 13:52 Posts: 88 Location: Poland
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Yes, but creating new accounts would be for me annoying ^ _ ^ BAN them STEAM_ID and IP. It may confuse them ....
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illpillow
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Thursday, 17 Feb 2011, 18:09 |
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| I live here Три раза сломал клаву :) |
Joined: Friday, 24 Jun 2005, 18:42 Posts: 3140
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[PL]Sajmon wrote: Yes, but creating new accounts would be for me annoying As long as you are not using some tool automating the procedure.
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drmario47
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Friday, 18 Feb 2011, 17:06 |
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Joined: Wednesday, 19 May 2010, 11:31 Posts: 42
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illpillow wrote: [PL]Sajmon wrote: Yes, but creating new accounts would be for me annoying As long as you are not using some tool automating the procedure. well my theory is that unique id generation method/module should be embedded to steam's cracked dll files (usually 1 file only as in steamup) example : steam_crack_client_2011" and make it a little more easy to block all other clients .. but im not much of a coder exactly ,just sharing the theory/idea
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LiTe Em Up
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Sunday, 20 Feb 2011, 11:15 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 20 May 2006, 04:41 Posts: 90
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drmario47 wrote: illpillow wrote: [PL]Sajmon wrote: Yes, but creating new accounts would be for me annoying As long as you are not using some tool automating the procedure. well my theory is that unique id generation method/module should be embedded to steam's cracked dll files (usually 1 file only as in steamup) example : steam_crack_client_2011" and make it a little more easy to block all other clients .. but im not much of a coder exactly ,just sharing the theory/idea Your theory does not work, it would imply EVERYONE using Vityan's emu, which is not the case, with several different cracked steam clients they all have different cracked files. Servers cannot assign unique IDs because that is located in the server files. Your request is just not possible unless all of non-steam made one set of cracked files for everything, even then it might not work. You have to ban by ID or IP, those are your two options.
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illpillow
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Sunday, 20 Feb 2011, 14:03 |
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| I live here Три раза сломал клаву :) |
Joined: Friday, 24 Jun 2005, 18:42 Posts: 3140
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LiTe Em Up wrote: You have to ban by ID or IP, those are your two options. You can also ban by name  Can be useful if you ban the ID if someone with the same name joins.
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duydangle
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Tuesday, 22 Feb 2011, 07:22 |
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Joined: Sunday, 29 Nov 2009, 05:36 Posts: 22
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Waats wrote: Try with the Steam 2 if CS promod doesn't use the OrangeBox engine Doesn't work 
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Waats
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Tuesday, 22 Feb 2011, 10:01 |
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| I live here Три раза сломал клаву :) |
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Joined: Tuesday, 08 Jan 2008, 10:25 Posts: 3711
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