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ku4eto
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Saturday, 26 Feb 2011, 16:27 |
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Joined: Wednesday, 27 Aug 2008, 16:29 Posts: 8
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Guys , i cant understand , what i should do. Im running Windows , and i want to run a L4D2 Dedicated Server.I have downloaded this esteamation , but i dont get what i have to do.Im using crackedSteam for the game itself , and i have also downloaded the L4D2 Dedicated Server via Steam.
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minhmap321
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Sunday, 27 Feb 2011, 07:44 |
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Joined: Sunday, 29 Mar 2009, 16:37 Posts: 3
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Well, after the new Gmod update (1.0.12.0), now, when i open scrds it say: "Unable to load steam support library" "This server will operate in lan only" Is this normal ? If not, is there anyway to fix it ?
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Waats
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Sunday, 27 Feb 2011, 11:53 |
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| I live here Три раза сломал клаву :) |
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Joined: Tuesday, 08 Jan 2008, 10:25 Posts: 3711
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minhmap321 You have to update your server and patch it again
_________________ Too many games...
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drmario47
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Wednesday, 02 Mar 2011, 12:44 |
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Joined: Wednesday, 19 May 2010, 11:31 Posts: 42
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can waats OR anyone else please report if eSteamation still works with srcds.
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[PL]Sajmon
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Wednesday, 02 Mar 2011, 14:42 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 27 Nov 2004, 13:52 Posts: 88 Location: Poland
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drmario47 wrote: can waats OR anyone else please report if eSteamation still works with srcds. still works great
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Waats
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Wednesday, 02 Mar 2011, 14:46 |
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| I live here Три раза сломал клаву :) |
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Joined: Tuesday, 08 Jan 2008, 10:25 Posts: 3711
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Still working
_________________ Too many games...
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bomag
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Thursday, 03 Mar 2011, 16:10 |
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Joined: Thursday, 03 Mar 2011, 14:12 Posts: 6
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Hello!
I have the newest css ded from hldsupdatetool. cracked with esteamation (newest). sv_lan 1
when i´m connecting to server i get an steam id like steam_0:0:xxxxxxxx
but in gungame51 no one can levelup!
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sudo
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Saturday, 05 Mar 2011, 18:03 |
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Joined: Friday, 30 Jul 2010, 06:57 Posts: 35
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GunGame51 uses Steam IDs to keep track of levels. No one should have same Steam ID.
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bomag
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Saturday, 05 Mar 2011, 18:10 |
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Joined: Thursday, 03 Mar 2011, 14:12 Posts: 6
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First problem, server ist set to sv_lan 1, when i´m connecting with real steam id from original css i´m not getting steam id lan. but in gungame all works fine.
now when i´m connecting with cracked css to uncracked server i´m getting steam id 0:0:0 and all players levels up at the same time.
when i´m connecting with cracked css to cracked server (esteamation) i´m getting steam id like 0:0:1234567890 (more than 8 digits) and in gungame no one can level up
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Waats
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Monday, 07 Mar 2011, 10:31 |
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| I live here Три раза сломал клаву :) |
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Joined: Tuesday, 08 Jan 2008, 10:25 Posts: 3711
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ViTYAN
Not working with the latestet L4D2 version. The server is crashing when I put your steam_api.dll (win x64)
Not working with the HL2 mods (tested on goldeneye source)
_________________ Too many games...
Last edited by Waats on Tuesday, 08 Mar 2011, 18:11, edited 1 time in total.
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sudo
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Tuesday, 08 Mar 2011, 01:03 |
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Joined: Friday, 30 Jul 2010, 06:57 Posts: 35
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bomag wrote: First problem, server ist set to sv_lan 1, when i´m connecting with real steam id from original css i´m not getting steam id lan. but in gungame all works fine.
now when i´m connecting with cracked css to uncracked server i´m getting steam id 0:0:0 and all players levels up at the same time.
when i´m connecting with cracked css to cracked server (esteamation) i´m getting steam id like 0:0:1234567890 (more than 8 digits) and in gungame no one can level up You have to edit gungame51.py and allow steam ids longer than 8 digits then...
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bomag
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Wednesday, 09 Mar 2011, 17:17 |
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Joined: Thursday, 03 Mar 2011, 14:12 Posts: 6
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sudo wrote: bomag wrote: First problem, server ist set to sv_lan 1, when i´m connecting with real steam id from original css i´m not getting steam id lan. but in gungame all works fine.
now when i´m connecting with cracked css to uncracked server i´m getting steam id 0:0:0 and all players levels up at the same time.
when i´m connecting with cracked css to cracked server (esteamation) i´m getting steam id like 0:0:1234567890 (more than 8 digits) and in gungame no one can level up You have to edit gungame51.py and allow steam ids longer than 8 digits then... thanks, but can you give me a little instruction how to do this?
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illpillow
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Wednesday, 09 Mar 2011, 18:50 |
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| I live here Три раза сломал клаву :) |
Joined: Friday, 24 Jun 2005, 18:42 Posts: 3140
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I've searched for limitations and found one in the database of GG: cstrike/addons/eventscripts/gungame51/core/sql/__init__.py (lines 50-53): - self._query("CREATE TABLE IF NOT EXISTS gg_wins(name " +
- "varchar(31), uniqueid varchar(20), wins varchar(10) " +
- "DEFAULT 0, timestamp varchar(31), " +
- "PRIMARY KEY(uniqueid DESC))")
A normal SteamID got a length of max 20 chars (18 for standard users): STEAM_X:Y:12345678 To allow non-steam players to be able to level up, you need to increase the database size, e.g. a varchar of 30 chars.
_________________ ~
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bomag
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Thursday, 10 Mar 2011, 00:35 |
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Joined: Thursday, 03 Mar 2011, 14:12 Posts: 6
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i have edited the varchar20 to varchar30 and deleted de compiled file and also de database for new creating of these files.
but doesn´t working...same problem exists, nobody level´s up
hostname: E51 - GunGame Mode hillbreak version : 1.0.0.59/15 4426 insecure udp/ip : 192.168.178.40:27015 map : gg_break_hillbreak at: 0 x, 0 y, 0 z players : 2 (14 max)
# userid name uniqueid connected ping loss state adr # 2 "E51 BoMaG" STEAM_0:0:1898558901 05:49 36 0 active 192.168.178.34:27005 # 3 "(1)E51 BoMaG" STEAM_0:0:582581065 02:37 50 0 active 192.168.178.46:27005
Client using Revemu and Server esteamation...somebody an idea?
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illpillow
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Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects Posted: Thursday, 10 Mar 2011, 18:57 |
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| I live here Три раза сломал клаву :) |
Joined: Friday, 24 Jun 2005, 18:42 Posts: 3140
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Did you checked if the players were added to the database by opening the db-file?
_________________ ~
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