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Razorblade
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Friday, 06 Nov 2009, 06:33 |
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Joined: Saturday, 22 Nov 2008, 10:04 Posts: 48
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Hi Emiderg,
I followed your steps. Updated and copied clientregistry.blob to revemu, then REFRESHED STEAM Content and got an error:
Exception has been thrown by the target of an invocation. Click OK
Still cannot see source mods and media for some reason.
I double checked UCL 1.2 and source mods show up but the media list after a refresh still does not show updated or newer media.
There is one error that shows up in 1.2 during the scan that says some GCF may be incomplete.
I checked all of my GCF's already with CFToolbox to make sure they were all 100%.
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emiderg
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Friday, 06 Nov 2009, 13:31 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 12 Jan 2008, 21:10 Posts: 689
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Hm. Ok do this. -Exit UCL -Go to UCL folder and delete content.xml -Start UCL and refresh 2 times -Mods should appear. If they don't appear then you either dont have all gcfs needed for the mod (Source SDK base, source 2007 sdk base) or it isn't installed properly. Source mods (the mod folder) should be put in Steamapps\SourceMods HL1 mods (the mod folder) should be in Steamapps\<username>\Half-Life
Now. If the media in UCL 2.0 doesn't shows, it's probably some bug. Gona have to look at it. And in UCL 1.2 to show newer media, you gona need to update Content Description Record in UCL 1.2 too.
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Razorblade
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Friday, 06 Nov 2009, 19:06 |
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Joined: Saturday, 22 Nov 2008, 10:04 Posts: 48
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UCL 2.0 A4 I just tried the 2nd set of instructions and it does not work. No source mods, no Half Life mods and no media shows up but most show up in UCL 1.2 final. Same issues. I get the invocation error when exiting too and here is the details of caught in the debugger: - See the end of this message for details on invoking
- just-in-time (JIT) debugging instead of this dialog box.
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- ************** Exception Text **************
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Media content does not have this property!
- at UCL.Content.SteamContent.get_LaunchCommand()
- --- End of inner exception stack trace ---
- at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
- at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
- at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
- at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
- at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
- at UCL.Content.ContentList.ContentListItem.ToXml(XmlWriter xmlWriter)
- at UCL.Content.ContentList.ContentListFolder.ChildrenToXml(XmlWriter xmlWriter)
- at UCL.Content.SteamContentFolder.ToXml(XmlWriter xmlWriter)
- at UCL.Content.ContentList.ContentListFolder.ChildrenToXml(XmlWriter xmlWriter)
- at UCL.Content.SteamContentFolder.ToXml(XmlWriter xmlWriter)
- at UCL.Content.ContentList.ContentListFolder.ChildrenToXml(XmlWriter xmlWriter)
- at UCL.Content.ContentList.ContentList.Save()
- at UCL.UCLMain.UCLMain_FormClosing(Object sender, FormClosingEventArgs e)
- at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
- at System.Windows.Forms.Form.WmClose(Message& m)
- at System.Windows.Forms.Form.WndProc(Message& m)
- at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
- at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
- at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
-
-
- ************** Loaded Assemblies **************
- mscorlib
- Assembly Version: 2.0.0.0
- Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
- CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
- ----------------------------------------
- UCL
- Assembly Version: 2.0.0.0
- Win32 Version: 2.0.0.0
- CodeBase: file:///D:/UCL/UCL.exe
- ----------------------------------------
- System.Windows.Forms
- Assembly Version: 2.0.0.0
- Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
- CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
- ----------------------------------------
- System
- Assembly Version: 2.0.0.0
- Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
- CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
- ----------------------------------------
- System.Drawing
- Assembly Version: 2.0.0.0
- Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
- CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
- ----------------------------------------
- UCL.Shared
- Assembly Version: 1.0.0.0
- Win32 Version: 1.0.0.0
- CodeBase: file:///D:/UCL/UCL.Shared.DLL
- ----------------------------------------
- UCL.Steam
- Assembly Version: 1.0.0.0
- Win32 Version: 1.0.0.0
- CodeBase: file:///D:/UCL/UCL.Steam.DLL
- ----------------------------------------
- System.Xml
- Assembly Version: 2.0.0.0
- Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
- CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
- ----------------------------------------
- System.Configuration
- Assembly Version: 2.0.0.0
- Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
- CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
- ----------------------------------------
- HtmlEditor
- Assembly Version: 1.0.2649.37980
- Win32 Version: 1.0.2649.37980
- CodeBase: file:///D:/UCL/Plugins/WebInfo/HtmlEditor.dll
- ----------------------------------------
- WebInfo
- Assembly Version: 1.0.0.0
- Win32 Version: 1.0.0.0
- CodeBase: file:///D:/UCL/Plugins/WebInfo/WebInfo.dll
- ----------------------------------------
- System.Web.Services
- Assembly Version: 2.0.0.0
- Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
- CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Web.Services/2.0.0.0__b03f5f7f11d50a3a/System.Web.Services.dll
- ----------------------------------------
- WebInfo.XmlSerializers
- Assembly Version: 1.0.0.0
- Win32 Version: 1.0.0.0
- CodeBase: file:///D:/UCL/Plugins/WebInfo/WebInfo.XmlSerializers.dll
- ----------------------------------------
- UCLPacks
- Assembly Version: 1.0.0.0
- Win32 Version: 1.0.0.0
- CodeBase: file:///D:/UCL/Plugins/UCLPacks/UCLPacks.dll
- ----------------------------------------
- TgaLoader
- Assembly Version: 1.0.2421.30628
- Win32 Version: 1.0.2421.30628
- CodeBase: file:///D:/UCL/TgaLoader.DLL
- ----------------------------------------
- SteamFileSystem
- Assembly Version: 1.0.0.0
- Win32 Version: 1.0.0.0
- CodeBase: file:///D:/UCL/SteamFileSystem.DLL
- ----------------------------------------
- SteamReg
- Assembly Version: 0.5.0.35167
- Win32 Version: 0.5.0.0
- CodeBase: file:///D:/UCL/SteamReg.DLL
- ----------------------------------------
-
- ************** JIT Debugging **************
- To enable just-in-time (JIT) debugging, the .config file for this
- application or computer (machine.config) must have the
- jitDebugging value set in the system.windows.forms section.
- The application must also be compiled with debugging
- enabled.
-
- For example:
-
- <configuration>
- <system.windows.forms jitDebugging="true" />
- </configuration>
-
- When JIT debugging is enabled, any unhandled exception
- will be sent to the JIT debugger registered on the computer
- rather than be handled by this dialog box.
Also regarding UCL 1.2, deleting and updating content.xml still does not detect newer medias such as Cities XL video and L4D still does not work, even when I copied over the working revemu files and folder from UCL 2.0 which works. I checked both cities xl video and L4d in Steamup, works. Checked L4D in UCL 2.0 works. UCL 1.2. no work?! Is the issue because I have UCL 1.2, UCL 2.0 and Steam installed on the same HD (D:)? Also, using WinXP SP3 with NTFS if that helps. Appreciate you taking your time with these issues. I love your program and wish to use it all the time.
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emiderg
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Friday, 06 Nov 2009, 22:40 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 12 Jan 2008, 21:10 Posts: 689
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I think i know what is causing the bug.
One last test. Move all your media files out of steamapps folder (leave the games and mods), and test if mods appear now.
About L4D in UCL 1.2 You need to update revemu there, AND you have to copy steamclient.dll two times. Once in ucl\revemu and once in ucl\revemu\bin (steam.dll is ok, only one copy is needed in ucl\revemu)
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Razorblade
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Saturday, 07 Nov 2009, 08:19 |
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Joined: Saturday, 22 Nov 2008, 10:04 Posts: 48
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UCL 1.2 - updated revemu and duplicated the dlls to bin, L4D now works again! Thank you!
UCL 2.0 - Moved all the contents of the steamapps/media folder to another. Did not work. But I then moved all the media GCF and NCF out of the steamapps folder and Source Mods and Half Life Mods now show up! I checked with UCL 1.2 to verify this. Thank you.
But now I'm getting another error launching HL2 Source Mods that worked fine under UCL 1.2:
CSteamClient: GetISteamUtils error: SteamFriends001 not defined! Please update the emulator.
But the mod does actually loads with the wrong or default settings, instead of the ones I was playing with. Is this because UCL 2.0 is loading/saving the settings under a different folder than UCL 1.2? It would nice to use the same folder so I can access the old save games and settings.
More testing coming with HL1 mods too. Thank you again for your advice. I wish "commercial" software developers are as dedicated as you.
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emiderg
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Saturday, 07 Nov 2009, 16:36 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 12 Jan 2008, 21:10 Posts: 689
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Razorblade wrote: UCL 2.0 - Moved all the contents of the steamapps/media folder to another. Did not work. But I then moved all the media GCF and NCF out of the steamapps folder and Source Mods and Half Life Mods now show up! I checked with UCL 1.2 to verify this. Thank you. Now i'm pretty sure what is the bug. For now, keep the media out of Steamapps if you want. Razorblade wrote: But now I'm getting another error launching HL2 Source Mods that worked fine under UCL 1.2:
CSteamClient: GetISteamUtils error: SteamFriends001 not defined! Please update the emulator. The "error" is small revemu bug that shows on HL2 and its mods. Click OK, the game starts. Razorblade wrote: But the mod does actually loads with the wrong or default settings, instead of the ones I was playing with. Is this because UCL 2.0 is loading/saving the settings under a different folder than UCL 1.2? It would nice to use the same folder so I can access the old save games and settings. If you use different steamapps folders then settings will be different for mods, save games are saved on different places. You can put everything one steamapps, or if you want two, you can put your mods in one steamapps and use symbolic link in the second Steamapps on sourcemods folder. On Vista/win 7 with the cmd tool mklink.
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Razorblade
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Sunday, 08 Nov 2009, 08:34 |
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Joined: Saturday, 22 Nov 2008, 10:04 Posts: 48
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Noted on the revemu bug.
I'm using only 1 steamapps folder and checking it shows only 1 UCL folder. It was not a big deal in anycase. Once I reinstalled the minimum files for HL or HL2 and configured it, all the mods then started to carry over the settings correctly again.
So far, I've tested all the HL games again (works), HL1 mods such as Decay, HL2 and various source and non source games (L4D, CSS, HLS:DM, HL2:DM, HL2:EP1, HL2:EP2, Killing Floor), HL2: Mods - works, so all seems to be working. Will go through the non-source apps again.
Looking forward to the media fix.
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Razorblade
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Tuesday, 10 Nov 2009, 16:34 |
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Joined: Saturday, 22 Nov 2008, 10:04 Posts: 48
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Testing some mods and there appears to be an issue with source mods. Some mods generate an error "The system cannot find the path specificed" then "The content does not launch" and closes.
Such non working mods include:
CSS Sci Fi 3:Hardwired Dear Esther Dystopia Half Life 2: Riot Act Neotokyo Situation Outbreak 1.51 Zombie Master 1.2.0
I checked the gamesinfo.txt and it appears to be find unless it is pointing to the wrong gcfs (215 SDK, 220 HL2, 240 CSS).
Any ideas?
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emiderg
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Tuesday, 10 Nov 2009, 21:54 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 12 Jan 2008, 21:10 Posts: 689
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Right Click on "Source SDK Base - Orange Box" and install minimum. To make sure do this on "Source SDK Base"
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rTg
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Wednesday, 11 Nov 2009, 00:42 |
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Joined: Wednesday, 14 Jan 2009, 16:07 Posts: 25
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I got following problem. First all ncf / gcf are up to date and if I use steamup to run the games it works.
But if i will launch the games through Ucl 2.0 Al 4, I get this problem
"Object reference not set to an instance of an object". I search this topic and found some infos about it, but the Error still remain.
I tried erverything.... del content, ClientReg... etc
So, whats the reason for this Error? and how i can fix it?
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emiderg
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Wednesday, 11 Nov 2009, 01:51 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 12 Jan 2008, 21:10 Posts: 689
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Did you installed minimum content. But if you haven't installed other error pops.
There was one bug with games with multiple launch options that shows that error. I already fixed it. Seems like i gona need to put some fixed release. Gona call it alpha 4.1.
Have you changed something in options. Whatever you changed, Go to Options>Steam>Manual Launch mode (default selected, but if you changed it to the other, revert it back to Manual. the "Normal" is obsolate. will be removed)
Can you tell me on which games that error appears?
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Razorblade
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Wednesday, 11 Nov 2009, 06:58 |
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Joined: Saturday, 22 Nov 2008, 10:04 Posts: 48
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emiderg wrote: Right Click on "Source SDK Base - Orange Box" and install minimum. To make sure do this on "Source SDK Base" That fixed it for the above mods! THANKS! Please update the FAQ and readme text with the above information for others in the next release! 
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rTg
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Wednesday, 11 Nov 2009, 21:32 |
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Joined: Wednesday, 14 Jan 2009, 16:07 Posts: 25
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Quote: Did you installed minimum content. But if you haven't installed other error pops. jup "Install Minimum footprint" is checked and "Copy CDR to games folder" Quote: There was one bug with games with multiple launch options that shows that error. I already fixed it. Seems like i gona need to put some fixed release. Gona call it alpha 4.1. good to know  Quote: Have you changed something in options. Whatever you changed, Go to Options>Steam>Manual Launch mode (default selected, but if you changed it to the other, revert it back to Manual. the "Normal" is obsolate. will be removed) Launch mode is at "Launch content manually", the only thing I change was the revemu settings for playing l2d but nothing more. Quote: Can you tell me on which games that error appears? Trackmania United
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emiderg
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Wednesday, 11 Nov 2009, 22:31 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 12 Jan 2008, 21:10 Posts: 689
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Yes, Trackmania United is such game. So no wrooies, im gona put the fixed version theese days.
And, you can disable "Copy CDR to games folder", not needed now. Was needed with one old version of revemu, but not now.
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trustno1
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Post subject: Re: UCL 2.0 Alpha 4 (Stable Alpha) Posted: Wednesday, 11 Nov 2009, 23:15 |
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| Advanced forumer Завсегдатай |
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Joined: Wednesday, 29 Nov 2006, 03:44 Posts: 100 Location: Pologne
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Both L4D and the L4D2 demo crash on my XP x32 with UCL 2.0 (L4D worked fine on UCL 1.2). L4D shows the main menu for a sec, 'blinks', and then crashes with a "There was a problem with left4dead.exe" message. L4D2 demo crashes while loading, with no message. I've got all ncf/gcf's updated, tried both the provided revemu and the latest one. Any help appreciated.
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