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| [Release] RevEmu [Linux] http://cs.rin.ru/forum/viewtopic.php?f=29&t=51404 |
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| Author: | toor73 [ Saturday, 21 Mar 2009, 20:32 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.1) |
robochief you not alone Thank you shmelle |
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| Author: | revCrew [ Monday, 23 Mar 2009, 14:16 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.1) |
v2.2 * Fixed a bug where some users wouldn't be able to use unlocked items on TF2 server in some cases * Added Scout unlocks for TF2 server * Added an option to disable unlocked items in TF2 * Updated the game server to recognize the new revEmu 9.74 clients correctly * Added game server policy rules so server hosters can choose which clients to accept |
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| Author: | robochief [ Tuesday, 24 Mar 2009, 06:32 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.1) |
toor73 wrote: robochief you not alone Meanwhile, installing HLSW version 1.2.1.2 let me send rcon commands. Why don't you try it too? I tried from latest version one by one backwards, and v1.2.1.2 is the latest one in which rcon works on L4D servers running rev-emu. |
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| Author: | nomy [ Wednesday, 25 Mar 2009, 02:04 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
Hi, need some help here with the rev.cfg here.. # "OldEmu" clients are clients who use revEmu v9.63 ~ v9.73. # Really old clients (v9.62 and below) are rejected anyway. # If these are not configured, the server will reject all, # except the latest revEmu clients # AcceptOldEmu AcceptCracked AcceptLegit AcceptUnknown I need the server to allow all rev emu clients old and new.. and all legit clients... I dont want clients who are using other emus, I ONLY want rev and legit to connect and get unique steam ids... what shall I replace/remove on the cfg??? I think I shall remove: AcceptUnknown by removing AcceptOldEmu it will only remove revs old emus not any other old emus am I correct?? |
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| Author: | MadeItMad [ Wednesday, 25 Mar 2009, 19:50 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
nomy wrote: Hi, need some help here with the rev.cfg here.. # "OldEmu" clients are clients who use revEmu v9.63 ~ v9.73. # Really old clients (v9.62 and below) are rejected anyway. # If these are not configured, the server will reject all, # except the latest revEmu clients # AcceptOldEmu AcceptCracked AcceptLegit AcceptUnknown I need the server to allow all rev emu clients old and new.. and all legit clients... I dont want clients who are using other emus, I ONLY want rev and legit to connect and get unique steam ids... what shall I replace/remove on the cfg??? I think I shall remove: AcceptUnknown by removing AcceptOldEmu it will only remove revs old emus not any other old emus am I correct?? AcceptUnknown -> #AcceptUnknown BTW, does the emu support L4D? got the feeling it crashes my server, stupidly no shell/consile available, only rev_log: Quote: Wed, 25 Mar 2009 16:46:53 +0000 *** [R] Using external module steamclient_valve.so Wed, 25 Mar 2009 16:46:53 +0000 *** [R] Accepting old revEmu clients. Wed, 25 Mar 2009 16:46:53 +0000 *** [R] Accepting cracked Steam clients. Wed, 25 Mar 2009 16:46:53 +0000 *** [R] Accepting legitimate Steam clients. Wed, 25 Mar 2009 16:46:53 +0000 *** [R] Accepting unknown clients. Wed, 25 Mar 2009 16:46:53 +0000 *** [R] Using interface SteamClient007 Wed, 25 Mar 2009 16:46:53 +0000 *** [R] GetISteamGameServer (SteamGameServer005) Wed, 25 Mar 2009 16:46:53 +0000 *** [R] BSetServerType = 1 Wed, 25 Mar 2009 16:46:53 +0000 *** [R] LogOn2 = 3217946856 Wed, 25 Mar 2009 16:46:53 +0000 *** [R] GetISteamGameServer (SteamGameServer008) rev.cfg: Quote: # Enable server logging to log all connections to your server. # This option will also save UserID tickets. # NOTE: UserID tickets of legitimate users will not be saved # if ExternalModule setting is used! # If this is not configured, logging will be disabled. # Logging # Use the ExternalModule setting to enable STEAM features # such as VAC, Valve Master Server communication, etc. # If this is not configured, the server will not be VAC secured, # and will not be listed on Valve master server. # Also, if this is not configured, the server will be invisible # for some server browsers like HLSW. # To use this setting correctly, you need to specify the path # to the original Valve's steamclient library # ExternalModule=steamclient_valve.so # Enable the VUP mode to enable only basic revEmu features # to prevent "No Steam logon" and such error messages. # Use this setting only if you use VUP/eSTEAMATiON by vityan666. # VUP mode is disabled by default. # NOTE: ExternalModule is required for this setting to work! # #VUP # Use DisableUnlockedItems to disable unlocked items for Team Fortress 2. # If these are disabled, users will not be able to use the new weapons. # If this is not configured, all new weapons will be unlocked. # #DisableUnlockedItems ######### GameServer policy rules ######### # "OldEmu" clients are clients who use revEmu v9.63 ~ v9.73. # Really old clients (v9.62 and below) are rejected anyway. # If these are not configured, the server will reject all, # except the latest revEmu clients # AcceptOldEmu AcceptCracked AcceptLegit AcceptUnknown debug just logs "crash", logs just stop |
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| Author: | ToDieFor [ Wednesday, 25 Mar 2009, 20:44 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
MadMakz, l4d crashes for me with ExternalModule=steamclient_valve.so, can you try commenting that line ? |
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| Author: | MadeItMad [ Wednesday, 25 Mar 2009, 21:40 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
ToDieFor wrote: MadMakz, l4d crashes for me with ExternalModule=steamclient_valve.so, can you try commenting that line ? then it works. i just recognized that the server is still on 1.0.0.9 (latest is 1.0.1.0). it´s a fresh server and it seems i picked a kinda new host on the market, submited 2 bugs (well tbh only 1, other is -autoupdate aint working) about their scripts and a suggestion to add a "update server" button to their panel (using updatetool) already <.< (but priceings are great |
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| Author: | shmelle [ Thursday, 26 Mar 2009, 19:49 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
something is most likely broken in ExternalModule code for SteamGameServer008. Will take a look later. |
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| Author: | Steaming_Noob [ Thursday, 26 Mar 2009, 21:02 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
shmelle wrote: something is most likely broken in ExternalModule code for SteamGameServer008. Will take a look later. Lol, did you lose/forget your account ? EDIT: Oh, I see now, it changed to revcrew. |
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| Author: | MadeItMad [ Thursday, 26 Mar 2009, 22:49 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
shmelle wrote: something is most likely broken in ExternalModule code for SteamGameServer008. Will take a look later. to sum that up: L4D 1.0.1.1 Legit = Fine With ExternalModule = Crash Without ExternalModule = Runs, No VAC, Joining possible with Steam (can´t test NS sorry) + Legit ID assigned, No rcon possible through HLSW (L4D console works), SourceMod (tested 1.2) issues; not visible on HLSW + stats (HLstatsX CE) ain´t working (loggaddress_add broken?) |
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| Author: | shmelle [ Thursday, 26 Mar 2009, 22:58 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
Steaming_Noob wrote: shmelle wrote: something is most likely broken in ExternalModule code for SteamGameServer008. Will take a look later. Lol, did you lose/forget your account ? EDIT: Oh, I see now, it changed to revcrew. It is now a shared account, some good people will help by updating some releases when I can't. And I can't actually.... |
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| Author: | robochief [ Thursday, 26 Mar 2009, 23:25 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
MadMakz wrote: Without ExternalModule = Runs, No VAC, Joining possible with Steam (can´t test NS sorry) + Legit ID assigned, No rcon possible through HLSW (L4D console works), SourceMod (tested 1.2) issues; not visible on HLSW + stats (HLstatsX CE) ain´t working (loggaddress_add broken?) Try HLSW 1.2.1.2. |
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| Author: | Tarantulo [ Friday, 27 Mar 2009, 00:54 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
Nice. with rev 2.2 I finally cracked my tf2 server, lol. But I have a question about unlocks. Is there anyway way to let the legit TF2 clients use unlockable weapons and only disable unlockables to cracked ones. I mean to completely disable that part of the code, that messes with unlockables? Because as I understand, if unlockables are enabled you only can use them and cant switch back to standart weapons? |
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| Author: | lempl [ Friday, 27 Mar 2009, 01:27 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
hey, i running rev emu 2.2 on my server, it works great, but HLSW and ingame server browser doesnt show nonsteam players who playing on the server. any ideas? |
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| Author: | MadeItMad [ Friday, 27 Mar 2009, 01:44 ] |
| Post subject: | Re: The REVOLUTiON Emulator (Linux v2.2) |
MadMakz wrote: shmelle wrote: something is most likely broken in ExternalModule code for SteamGameServer008. Will take a look later. to sum that up: L4D 1.0.1.1 Legit = Fine With ExternalModule = Crash Without ExternalModule = Runs, No VAC, Joining possible with Steam (can´t test NS sorry) + Legit ID assigned, No rcon possible through HLSW (L4D console works), SourceMod (tested 1.2) issues; not visible on HLSW + stats (HLstatsX CE) ain´t working (loggaddress_add broken?) addition: legit can´t connect (probably was using blank server when stating legit can join), ![]() "Lobby session expired" is shown on the backround info, i guess it´s due the lacking steam connection of server? Cracked clients can join using rev client emu! |
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