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P4rD0nM3
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.2) Posted: Saturday, 25 Apr 2009, 18:42 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 07 Jul 2008, 21:51 Posts: 134
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Hey guys, is this emulator working just fine with hl2 games like CSS? (e.g. working server browser)? I'm getting this error... - *** [R] Received callback: 205
- L 04/25/2009 - 19:40:30: "Cool Beans<44><STEAM_ID_PENDING><>" disconnected (reason "STEAM UserID STEAM_ID_PENDING is already
- in use on this server")
- Dropped Cool Beans from server (STEAM UserID STEAM_ID_PENDING is already
- in use on this server)
- *** [R] Received callback: 201
-
_________________ Video Gaming Website - PGNNews, Previews, Reviews, Articles, Tutorials
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ILexus
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.2) Posted: Sunday, 26 Apr 2009, 17:21 |
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Joined: Saturday, 03 Jan 2009, 13:44 Posts: 3
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Да чет совсем затянулось. Под винду уже во всю гоняют сервера, а мы неудачнеги. 
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P4rD0nM3
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.2) Posted: Monday, 27 Apr 2009, 05:09 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 07 Jul 2008, 21:51 Posts: 134
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Oh and does this generate SteamIDs for CSS? I'm guessing no? I'm using VUP and this one and they all generate STEAM_ID_PENDING. And it says that if it generates that then the game isn't supported yet.
_________________ Video Gaming Website - PGNNews, Previews, Reviews, Articles, Tutorials
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robochief
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.2) Posted: Monday, 27 Apr 2009, 05:25 |
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Joined: Tuesday, 21 Nov 2006, 03:37 Posts: 45
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Hi there, any news about development of new version, compatible with L4D DLC?
Thanks!
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NAT
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.2) Posted: Monday, 27 Apr 2009, 06:55 |
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Joined: Saturday, 23 Feb 2008, 17:52 Posts: 15
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P4rD0nM3 use revemu+esteamation
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P4rD0nM3
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.2) Posted: Monday, 27 Apr 2009, 19:28 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 07 Jul 2008, 21:51 Posts: 134
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NAT
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.2) Posted: Tuesday, 28 Apr 2009, 03:53 |
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Joined: Saturday, 23 Feb 2008, 17:52 Posts: 15
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2lux
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.2) Posted: Tuesday, 28 Apr 2009, 23:28 |
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Joined: Tuesday, 28 Apr 2009, 23:23 Posts: 10
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out of date for l4d 1.0.1.3 
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revCrew
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.3) Posted: Thursday, 30 Apr 2009, 23:10 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 23 Aug 2004, 22:11 Posts: 2097
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v2.3 * Some bug fixes * Added support for new games
Nothing has been tested. Please test and report. Also I am not sure if L4D issue with ExternalModule is fixed, please post feedback.
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ToDieFor
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.3) Posted: Friday, 01 May 2009, 00:38 |
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Joined: Sunday, 11 Jan 2009, 14:05 Posts: 29
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hi, segfault on status command, with and w/o external module. i have not try to connect client yet - Auto detecting CPU
- Using SSE2 Optimised binary.
- Server will auto-restart if there is a crash.
- #
- #Console initialized.
- #Game.dll loaded for "L4D - Co-op - Normal"
- Server is hibernating
- ConVarRef test_progression_loop doesn't point to an existing ConVar
- Game supporting (2) split screen players
- maxplayers set to 18
- Unknown command "r_decal_cullsize"
- Unknown command "mat_bloom_scalefactor_scalar"
- Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
- ---- Host_NewGame ----
- Host_NewGame on map l4d_hospital01_apartment
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_hospital01_apartment_commentary.txt.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
-
- *** [R] REVOLUTiON Emulator v2.3
- *** [R] Using external module steamclient_linux.so.orig
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- *** [R] GetISteamGameServer (SteamGameServer009)
- GetISteamGameServer error: SteamGameServer009 not defined! Please update the emulator.
- ************************************************
- * Unable to load Steam support library. *
- * This server will operate in LAN mode only. *
- ************************************************
- Server logging enabled.
- Server logging data to file logs/L127_000_000_001_27015_200904302326_000.log
- L 04/30/2009 - 23:26:25: Log file started (file "logs/L127_000_000_001_27015_200904302326_000.log") (game "/home/l4d/hlds/l4d/left4dead") (version "3820")
- Unknown command "motd"
- exec: couldn't exec banned_user.cfg
- exec: couldn't exec banned_ip.cfg
- Adding master server 72.165.61.189:27011
- Adding master server 69.28.140.247:27011
- Sending heartbeat to master server...
- version
- Version 1.0.1.3 (left4dead)
- Exe build: 12:54:54 Apr 23 2009 (3820) (215)
- status
- hostname: L4D digitaleden [ES] [COOP-Normal]
- version : 1.0.1.3 3820 insecure (unknown)
- Segmentation fault
- Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
- jue abr 30 23:27:03 CEST 2009: Server restart in 10 seconds
- jue abr 30 23:27:04 CEST 2009: Server Quit
-
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mag00n
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.3) Posted: Friday, 01 May 2009, 10:28 |
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Joined: Monday, 23 Mar 2009, 13:39 Posts: 3
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hi, first of all - thanks for your great work! i just updated my linux-dedicated and installed rev-emu 2.3 and it seems a new l4d-version is out. when i start the server i get the following log: -
- Auto detecting CPU
- Using SSE2 Optimised binary.
- Server will auto-restart if there is a crash.
- Running a benchmark to measure system clock frequency...
- Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 1999.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
- #
- #Console initialized.
- #Game.dll loaded for "L4D - Co-op - Normal"
- Server is hibernating
- ConVarRef test_progression_loop doesn't point to an existing ConVar
- Game supporting (2) split screen players
- maxplayers set to 18
- Unknown command "r_decal_cullsize"
- You must be a server admin to use mp_disable_autokick
- Unknown command "sv_log"
- Unknown command "mat_bloom_scalefactor_scalar"
- Network: IP x.x.x.x, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
- ---- Host_NewGame ----
- Host_NewGame on map l4d_vs_farm01_hilltop
- L 05/01/2009 - 09:19:47: -------- Mapchange to l4d_vs_farm01_hilltop --------
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Could not find commentary data file 'maps/l4d_vs_farm01_hilltop_commentary.txt'.
- L 05/01/2009 - 09:19:51: [l4dvsinfectedbots.smx] [Infected bots] Round started
- L 05/01/2009 - 09:19:51: [l4dvsinfectedbots.smx] [Infected bots] Tweaking settings
- Server waking up from hibernation
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
-
- *** [R] REVOLUTiON Emulator v2.3
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- GetISteamGameServer error: SteamGameServer009 not defined! Please update the emulator.
- ************************************************
- * Unable to load Steam support library. *
- * This server will operate in LAN mode only. *
- ************************************************
- Unknown command "sv_log"
- Unknown command "bl_hide_until_dry"
- Master server communication disabled.
- GetISteamGameServer error: SteamGameServer009 not defined! Please update the emulator.
-
-
maybe you can help me out!
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NAT
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.3) Posted: Friday, 01 May 2009, 11:38 |
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Joined: Saturday, 23 Feb 2008, 17:52 Posts: 15
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tf2 server
STEAM validation rejected
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revCrew
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.3) Posted: Friday, 01 May 2009, 14:56 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 23 Aug 2004, 22:11 Posts: 2097
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The file has been refreshed, please redownload. I forgot to add 2 lines required for new interfaces to work last night. About TF2 / DoDS "validation rejected" issues, please note that ThePsyFamily is hosting a TF2 server with no such problems. However, you could post the technical details about this - which OS you are hosting the server on, which OS the client is connecting from, what client is that (e.g. revEmu, cracked Steam, Steam, other)
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advanXer
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.3) Posted: Friday, 01 May 2009, 15:45 |
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Joined: Wednesday, 08 Apr 2009, 16:17 Posts: 3
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- #
- #Console initialized.
- #Game.dll loaded for "L4D - Co-op - Normal"
- Server is hibernating
- ConVarRef test_progression_loop doesn't point to an existing ConVar
- Game supporting (2) split screen players
- maxplayers set to 18
- Unknown command "r_decal_cullsize"
- Unknown command "mp_autoteambalance"
- Unknown command "mp_autoteambalance_delay"
- Unknown command "mp_autoteambalance_warning_delay"
- Unknown command "mp_teams_unbalance_limit"
- Unknown command "mp_idledealmethod"
- Unknown command "mat_bloom_scalefactor_scalar"
- Socket bind failed (Cannot assign requested address)
- Network: IP 10.0.0.1, mode MP, dedicated Yes, ports 28961 SV / 27005 CL
- ---- Host_NewGame ----
- Host_NewGame on map l4d_vs_smalltown01_caves
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Could not find commentary data file 'maps/l4d_vs_smalltown01_caves_commentary.txt'.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
-
- *** [R] REVOLUTiON Emulator v2.3
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- *** [R] GetISteamUtils
- GetISteamUtils error: SteamUtils004 not defined! Please update the emulator.
- ************************************************
- * Unable to load Steam support library. *
- * This server will operate in LAN mode only. *
- ************************************************
- Unknown command "mp_autoteambalance"
- Unknown command "mp_autoteambalance_delay"
- Unknown command "mp_autoteambalance_warning_delay"
- Unknown command "mp_teams_unbalance_limit"
- Unknown command "mp_idledealmethod"
- Adding master server 69.28.140.247:27011
- Adding master server 68.142.72.250:27011
- Sending heartbeat to master server...
-
- RejectConnection: xxx.xx.xx.xx:27005 - #Valve_Reject_LAN_Game
-
still cant run as dedicated server, only LAN allowed. defining SteamUtils004 may help perhaps.
Last edited by advanXer on Friday, 01 May 2009, 16:47, edited 1 time in total.
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ToDieFor
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.3) Posted: Friday, 01 May 2009, 16:27 |
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Joined: Sunday, 11 Jan 2009, 14:05 Posts: 29
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looks like its almost done, able to connect and play without external module, but in this case status command, both server or client side, crash the server. client is revemu 9.76 RC2. STEAM validation rejected with external module. 1. W/O external module - root@digitaleden:/home/l4d/hlds/l4d# ./srcds_run +ip 192.168.2.5
- Auto detecting CPU
- Using SSE2 Optimised binary.
- Server will auto-restart if there is a crash.
- #
- #Console initialized.
- #Game.dll loaded for "L4D - Co-op - Normal"
- Server is hibernating
- ConVarRef test_progression_loop doesn't point to an existing ConVar
- Game supporting (2) split screen players
- maxplayers set to 18
- Unknown command "r_decal_cullsize"
- Unknown command "mat_bloom_scalefactor_scalar"
- Network: IP 192.168.2.5, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
- ---- Host_NewGame ----
- Host_NewGame on map l4d_hospital01_apartment
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_hospital01_apartment_commentary.txt.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
-
- *** [R] REVOLUTiON Emulator v2.3
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- *** [R] GetISteamGameServer (SteamGameServer009)
- *** [R] GetISteamUtils
- GetISteamUtils error: SteamUtils004 not defined! Please update the emulator.
- ************************************************
- * Unable to load Steam support library. *
- * This server will operate in LAN mode only. *
- ************************************************
- Server logging enabled.
- Server logging data to file logs/L192_168_002_005_27015_200905011505_000.log
- L 05/01/2009 - 15:05:46: Log file started (file "logs/L192_168_002_005_27015_200905011505_000.log") (game "/home/l4d/hlds/l4d/left4dead") (version "3826")
- Unknown command "motd"
- exec: couldn't exec banned_user.cfg
- exec: couldn't exec banned_ip.cfg
- Adding master server 69.28.140.247:27011
- Adding master server 72.165.61.189:27011
- Sending heartbeat to master server...
-
-
-
- Server waking up from hibernation
- Client "ToDieFor" connected (192.168.2.6:27005).
- *** [R] GetISteamGameServer (SteamGameServer009)
- *** [R] GetISteamUtils
- GetISteamUtils error: SteamUtils004 not defined! Please update the emulator.
- String Table dictionary for downloadables should be rebuilt, only found 39 of 47 strings in dictionary
- WARNING: Player doesn't have a team desired - match making bug?
- NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
- Server is hibernating
- Dropped ToDieFor from server (Disconnect by user.)
-
-
- status
- hostname: L4D digitaleden [ES] [COOP-Normal]
- version : 1.0.1.3 3826 insecure (unknown)
- Segmentation fault
- Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
- vie may 1 15:08:20 CEST 2009: Server restart in 10 seconds
- vie may 1 15:08:21 CEST 2009: Server Quit
- root@digitaleden:/home/l4d/hlds/l4d# cat rev_server.log
- Fri, 01 May 2009 15:09:08 +0200 *** [R] Accepting old revEmu clients.
- Fri, 01 May 2009 15:09:08 +0200 *** [R] Accepting cracked Steam clients.
- Fri, 01 May 2009 15:09:08 +0200 *** [R] Accepting legitimate Steam clients.
- Fri, 01 May 2009 15:09:08 +0200 *** [R] Accepting unknown clients.
- Fri, 01 May 2009 15:09:08 +0200 *** [R] Using interface SteamClient008
- Fri, 01 May 2009 15:09:08 +0200 *** [R] GetISteamGameServer (SteamGameServer009)
- Fri, 01 May 2009 15:09:53 +0200 *** [R] GetISteamGameServer (SteamGameServer009)
2. With external module: - root@digitaleden:/home/l4d/hlds/l4d# ./srcds_run +ip 192.168.2.5
- Auto detecting CPU
- Using SSE2 Optimised binary.
- Server will auto-restart if there is a crash.
- #
- #Console initialized.
- #Game.dll loaded for "L4D - Co-op - Normal"
- Server is hibernating
- ConVarRef test_progression_loop doesn't point to an existing ConVar
- Game supporting (2) split screen players
- maxplayers set to 18
- Unknown command "r_decal_cullsize"
- Unknown command "mat_bloom_scalefactor_scalar"
- Network: IP 192.168.2.5, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
- ---- Host_NewGame ----
- Host_NewGame on map l4d_hospital01_apartment
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_hospital01_apartment_commentary.txt.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
-
- *** [R] REVOLUTiON Emulator v2.3
- *** [R] Using external module steamclient_linux.so.orig
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- *** [R] GetISteamGameServer (SteamGameServer009)
- *** [R] GetISteamGameServer (SteamGameServer009)
- *** [R] GetISteamMasterServerUpdater
- *** [R] GetISteamNetworking
- Server logging enabled.
- Server logging data to file logs/L192_168_002_005_27015_200905011514_000.log
- L 05/01/2009 - 15:14:06: Log file started (file "logs/L192_168_002_005_27015_200905011514_000.log") (game "/home/l4d/hlds/l4d/left4dead") (version "3826")
- Unknown command "motd"
- exec: couldn't exec banned_user.cfg
- exec: couldn't exec banned_ip.cfg
- Adding master server 68.142.72.250:27011
- Adding master server 72.165.61.189:27011
- Sending heartbeat to master server...
- Connection to Steam servers successful.
- VAC secure mode is activated.
- status
- hostname: L4D digitaleden [ES] [COOP-Normal]
- version : 1.0.1.3 3826 secure
- udp/ip : 192.168.2.5:27015 [ public x:27015 ]
- os : Linux Dedicated
- map : l4d_hospital01_apartment
- players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
-
- # userid name uniqueid connected ping loss state rate adr
- #end
-
-
- RejectConnection: 192.168.2.6:27005 - STEAM validation rejected
- exit
-
- root@digitaleden:/home/l4d/hlds/l4d# cat rev_server.log
- Fri, 01 May 2009 15:14:05 +0200 *** [R] Using external module steamclient_linux.so.orig
- Fri, 01 May 2009 15:14:05 +0200 *** [R] Accepting old revEmu clients.
- Fri, 01 May 2009 15:14:05 +0200 *** [R] Accepting cracked Steam clients.
- Fri, 01 May 2009 15:14:05 +0200 *** [R] Accepting legitimate Steam clients.
- Fri, 01 May 2009 15:14:05 +0200 *** [R] Accepting unknown clients.
- Fri, 01 May 2009 15:14:05 +0200 *** [R] Using interface SteamClient008
- Fri, 01 May 2009 15:14:06 +0200 *** [R] GetISteamGameServer (SteamGameServer009)
- Fri, 01 May 2009 15:14:06 +0200 *** [R] GetISteamGameServer (SteamGameServer009)
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