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Heartless
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Post subject: Re: RevEmu [Linux] Posted: Saturday, 02 Jul 2011, 13:40 |
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Joined: Friday, 01 Jul 2011, 14:07 Posts: 2
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bir3yk wrote: bug valve in update 4617 version, use 4616. I dont understand. There is a bug in valve update 4617 so i need to use v4616? But i've already updated and surely that would mean that steam users would not be able to connect to the server. Only nosteam. How would i even downgrade...?
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borli
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Post subject: Re: RevEmu [Linux] Posted: Friday, 08 Jul 2011, 20:03 |
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Joined: Thursday, 30 Sep 2010, 15:40 Posts: 6
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bir3yk, will you add support for setti scanner again in the next version of revemu linux? The boost for CS:S has been removed according to setti announcements. Apparently you have won the competition.
-- Edit --
revemu 08072011 still denies setti scanner, even after setting AllowUnknown=True, was it your plan bir3yk?
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bir3yk
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Post subject: Re: RevEmu [Linux] Posted: Monday, 11 Jul 2011, 20:41 |
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| Forum ghost Местное привидение |
Joined: Tuesday, 28 Apr 2009, 22:45 Posts: 463
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3peris
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Post subject: Re: RevEmu [Linux] Posted: Wednesday, 13 Jul 2011, 14:59 |
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Joined: Friday, 20 Feb 2009, 00:29 Posts: 15
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Quote: July 11th, 2011 Fixes legit clients connecting to TF2 servers Fixes ghosts I think ".. ghosts" fix didnt work, because i use latest revemu [linux], but in my server appears ghosts ;]
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bir3yk
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Post subject: Re: RevEmu [Linux] Posted: Wednesday, 13 Jul 2011, 16:05 |
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| Forum ghost Местное привидение |
Joined: Tuesday, 28 Apr 2009, 22:45 Posts: 463
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3peris allowunknown=false === no ghost
_________________ 
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ricksta
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Post subject: Re: RevEmu [Linux] Posted: Tuesday, 16 Aug 2011, 15:16 |
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Joined: Sunday, 21 Mar 2010, 20:11 Posts: 20
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bir3ykIts been confirmed on revcrew that Linux revemu is now broken since the latest server patch. Not sure if windows still runs... When you get a chance, have a look into it plz incase im wrong. Cheers buddy Ricky
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ricksta
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Post subject: Re: RevEmu [Linux] Posted: Friday, 19 Aug 2011, 12:29 |
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Joined: Sunday, 21 Mar 2010, 20:11 Posts: 20
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Confirmed on revcrew site. Fix needed for linux servers revemu "lan class c error" message.. Wheres bir3yk when you need him Only joking.. keep up good work guys, looking forward to the new release...
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3peris
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Post subject: Re: RevEmu [Linux] Posted: Saturday, 27 Aug 2011, 17:23 |
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Joined: Friday, 20 Feb 2009, 00:29 Posts: 15
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bir3yk, Yes its broken on newest version... does you update for linux? ;]
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Waats
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Post subject: Re: RevEmu [Linux] Posted: Sunday, 28 Aug 2011, 12:48 |
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| I live here Три раза сломал клаву :) |
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Joined: Tuesday, 08 Jan 2008, 10:25 Posts: 3711
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bir3yk
Confirmed. It is broken. Please fix it and Good Luck
_________________ Too many games...
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bir3yk
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Post subject: Re: RevEmu [Linux] Posted: Thursday, 01 Sep 2011, 12:42 |
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| Forum ghost Местное привидение |
Joined: Tuesday, 28 Apr 2009, 22:45 Posts: 463
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Download Version 3.1.0 and steamclient_test.so for tf2 with NSNet(and new items_440.bin) 01.09.2011
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simpsonbanz
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Post subject: Re: RevEmu [Linux] Posted: Saturday, 08 Oct 2011, 14:06 |
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Joined: Saturday, 08 Oct 2011, 13:58 Posts: 4
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Hello I have a problem with Global ID...I'm running few servers for killing floor and 1 is on linux...The Global ID in webadmin interface on windows is something like this [76561198032409363] in Linux server is shorter [72143635]...i want to connect the linux server with perk database and ban list which is on windows server...I dont know what to do...why is Linux gives me different ID?
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sixcentgeorge
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Post subject: Re: RevEmu [Linux] Posted: Saturday, 08 Oct 2011, 18:14 |
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| Super flooder Почетный графоман |
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Banned
Joined: Saturday, 12 Nov 2005, 21:21 Posts: 780 Location: villevieille
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that should be usefull to add 2 settings for steamid to be edited by client . i mean that some could be interrested to use the steamid of their real account even when they play cracked . the second setting could be for server side to set if client are allowed to set their own steamid
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simpsonbanz
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Post subject: Re: RevEmu [Linux] Posted: Saturday, 08 Oct 2011, 18:37 |
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Joined: Saturday, 08 Oct 2011, 13:58 Posts: 4
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hm i'm a really n00b with this rev stuff...how can i apply that settings?
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bir3yk
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Post subject: Re: RevEmu [Linux] Posted: Saturday, 08 Oct 2011, 18:41 |
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| Forum ghost Местное привидение |
Joined: Tuesday, 28 Apr 2009, 22:45 Posts: 463
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simpsonbanz hmm.. use calc 76561198032409363 (dec) = 1100001 044CD313 (hex)
044CD313 (hex) = 72143635 (dec)
1100001 high byte 64bit SteamID...
You have to convert to 64 bit, if you really need
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simpsonbanz
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Post subject: Re: RevEmu [Linux] Posted: Saturday, 08 Oct 2011, 18:49 |
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Joined: Saturday, 08 Oct 2011, 13:58 Posts: 4
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 Thanks for math  i want to connect perk database...i can't calculate 300 ID's every day...Is in rev emu some option to give player ID's with 17 digits to match with windows ID's? -- Edit -- btw i found this...but i'm not a programmer (coder)...maybe this is usefull for you guys http://forums.alliedmods.net/showthread.php?t=60899
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