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Post Post subject: Re: RevEmu [Linux]   
Posted: Saturday, 02 Jul 2011, 13:40   
Beginner Без звания
Joined: Friday, 01 Jul 2011, 14:07
Posts: 2
bir3yk wrote:
bug valve in update 4617 version, use 4616.


I dont understand. There is a bug in valve update 4617 so i need to use v4616? But i've already updated and surely that would mean
that steam users would not be able to connect to the server. Only nosteam. How would i even downgrade...?


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Post Post subject: Re: RevEmu [Linux]   
Posted: Friday, 08 Jul 2011, 20:03   
Beginner Без звания
Joined: Thursday, 30 Sep 2010, 15:40
Posts: 6
bir3yk, will you add support for setti scanner again in the next version of revemu linux? The boost for CS:S has been removed according to setti announcements. Apparently you have won the competition.

-- Edit --

revemu 08072011 still denies setti scanner, even after setting AllowUnknown=True, was it your plan bir3yk?


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Post Post subject: Re: RevEmu [Linux]   
Posted: Monday, 11 Jul 2011, 20:41   
Forum ghost Местное привидение
Joined: Tuesday, 28 Apr 2009, 22:45
Posts: 463
new update.
RevCrew_linux_11072011.tar

borli
setti bot is still not working properly.

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Post Post subject: Re: RevEmu [Linux]   
Posted: Wednesday, 13 Jul 2011, 14:59   
Beginner Без звания
Joined: Friday, 20 Feb 2009, 00:29
Posts: 15
Quote:
July 11th, 2011
Fixes legit clients connecting to TF2 servers
Fixes ghosts

I think ".. ghosts" fix didnt work, because i use latest revemu [linux], but in my server appears ghosts ;]


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Post Post subject: Re: RevEmu [Linux]   
Posted: Wednesday, 13 Jul 2011, 16:05   
Forum ghost Местное привидение
Joined: Tuesday, 28 Apr 2009, 22:45
Posts: 463
3peris
allowunknown=false === no ghost

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Post Post subject: Re: RevEmu [Linux]   
Posted: Tuesday, 16 Aug 2011, 15:16   
User Редкий гость
Joined: Sunday, 21 Mar 2010, 20:11
Posts: 20
bir3yk

Its been confirmed on revcrew that Linux revemu is now broken since the latest server patch. Not sure if windows still runs...

When you get a chance, have a look into it plz incase im wrong. ::D

Cheers buddy

Ricky


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Post Post subject: Re: RevEmu [Linux]   
Posted: Friday, 19 Aug 2011, 12:29   
User Редкий гость
Joined: Sunday, 21 Mar 2010, 20:11
Posts: 20
Confirmed on revcrew site. Fix needed for linux servers revemu "lan class c error" message..

Wheres bir3yk when you need him :roll: :laughing:

Only joking.. keep up good work guys, looking forward to the new release...


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Post Post subject: Re: RevEmu [Linux]   
Posted: Saturday, 27 Aug 2011, 17:23   
Beginner Без звания
Joined: Friday, 20 Feb 2009, 00:29
Posts: 15
bir3yk,
Yes its broken on newest version... does you update for linux? ;]


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Post Post subject: Re: RevEmu [Linux]   
Posted: Sunday, 28 Aug 2011, 12:48   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 08 Jan 2008, 10:25
Posts: 3711
bir3yk

Confirmed. It is broken.
Please fix it and Good Luck

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Too many games...


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Post Post subject: Re: RevEmu [Linux]   
Posted: Thursday, 01 Sep 2011, 12:42   
Forum ghost Местное привидение
Joined: Tuesday, 28 Apr 2009, 22:45
Posts: 463
Download Version 3.1.0 and steamclient_test.so for tf2 with NSNet(and new items_440.bin) 01.09.2011

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Post Post subject: Re: RevEmu [Linux]   
Posted: Saturday, 08 Oct 2011, 14:06   
Beginner Без звания
Joined: Saturday, 08 Oct 2011, 13:58
Posts: 4
Hello
I have a problem with Global ID...I'm running few servers for killing floor and 1 is on linux...The Global ID in webadmin interface on windows is something like this [76561198032409363] in Linux server is shorter [72143635]...i want to connect the linux server with perk database and ban list which is on windows server...I dont know what to do...why is Linux gives me different ID?


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Post Post subject: Re: RevEmu [Linux]   
Posted: Saturday, 08 Oct 2011, 18:14   
Super flooder Почетный графоман
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Joined: Saturday, 12 Nov 2005, 21:21
Posts: 780
Location: villevieille
that should be usefull to add 2 settings for steamid to be edited by client . i mean that some could be interrested to use the steamid of their real account even when they play cracked . the second setting could be for server side to set if client are allowed to set their own steamid


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Post Post subject: Re: RevEmu [Linux]   
Posted: Saturday, 08 Oct 2011, 18:37   
Beginner Без звания
Joined: Saturday, 08 Oct 2011, 13:58
Posts: 4
hm i'm a really n00b with this rev stuff...how can i apply that settings?


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Post Post subject: Re: RevEmu [Linux]   
Posted: Saturday, 08 Oct 2011, 18:41   
Forum ghost Местное привидение
Joined: Tuesday, 28 Apr 2009, 22:45
Posts: 463
simpsonbanz
hmm.. use calc
76561198032409363 (dec) = 1100001 044CD313 (hex)

044CD313 (hex) = 72143635 (dec)

1100001 high byte 64bit SteamID...

You have to convert to 64 bit, if you really need

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Post Post subject: Re: RevEmu [Linux]   
Posted: Saturday, 08 Oct 2011, 18:49   
Beginner Без звания
Joined: Saturday, 08 Oct 2011, 13:58
Posts: 4
:ROFL: Thanks for math :) i want to connect perk database...i can't calculate 300 ID's every day...Is in rev emu some option to give player ID's with 17 digits to match with windows ID's?

-- Edit --

btw i found this...but i'm not a programmer (coder)...maybe this is usefull for you guys http://forums.alliedmods.net/showthread.php?t=60899


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