- [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
- ./hlds_run: line 255: 23975 Segmentation fault $HL_CMD
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| [Release] RevEmu [Linux] http://cs.rin.ru/forum/viewtopic.php?f=29&t=51404 |
Page 61 of 70 |
| Author: | bir3yk [ Friday, 01 Feb 2013, 18:50 ] |
| Post subject: | Re: RevEmu [Linux] |
add 1 line in file responsible run server export SteamAppId=10 |
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| Author: | animaL.motheR. [ Monday, 04 Feb 2013, 11:08 ] |
| Post subject: | Re: RevEmu [Linux] |
Running it like this doesn't help: Quote: export SteamAppId=10
./hlds_run -game cstrike +ip xxx.xxx.xxx.xxx +maxplayers 32 +map de_dust2 +port xxxxx -debug -pingboost 2 |
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| Author: | lqlqlq [ Monday, 04 Feb 2013, 18:17 ] |
| Post subject: | Re: RevEmu [Linux] |
animaL.motheR. wrote: Running it like this doesn't help: Quote: export SteamAppId=10 ./hlds_run -game cstrike +ip xxx.xxx.xxx.xxx +maxplayers 32 +map de_dust2 +port xxxxx -debug -pingboost 2 and for me it doesnt works... hlds (appid 10) build 5944 PP: Linux Ubuntu 12 Kernel 3.2.023 (default) Type: x64 ia32-libs installed libstdc6 installed gcc 4.6 (last stable) |
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| Author: | toor73 [ Wednesday, 06 Feb 2013, 11:52 ] |
| Post subject: | Re: RevEmu [Linux] |
revemu linix is dead whitout glibc2.11 version FreeBSD server |
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| Author: | hatch [ Saturday, 09 Feb 2013, 13:47 ] |
| Post subject: | Re: RevEmu [Linux] |
using the new update from bir3yk on linux and getting segmentation fault crash. works fine without revemu added. also updated to latest dev amxmox release.
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| Author: | bir3yk [ Saturday, 09 Feb 2013, 14:47 ] |
| Post subject: | Re: RevEmu [Linux] |
hatch in you_run_server.sh add line export SteamAppId=10 example
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| Author: | TiTex [ Saturday, 09 Feb 2013, 18:49 ] |
| Post subject: | Re: RevEmu [Linux] |
Hi bir3yk, what clients can connect if the server is patched with latest revEmu ? i mean what versions of clientside revEmu can be used , or any other clientside emulator can you add a cvar if somebody is trying to connect to the server with an older client that is not allowed to get a message like
thx |
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| Author: | hatch [ Sunday, 10 Feb 2013, 00:52 ] |
| Post subject: | Re: RevEmu [Linux] |
bir3yk wrote: hatch in you_run_server.sh add line export SteamAppId=10 example
oh yea that worked! so why do i need to create a bash script to run it like that, is there a place i can enter that app id myself so i dont need to use a bash script? |
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| Author: | bir3yk [ Monday, 18 Feb 2013, 02:24 ] |
| Post subject: | Re: RevEmu [Linux] |
new update
Spoiler
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| Author: | DoM!niC [ Monday, 18 Feb 2013, 17:30 ] |
| Post subject: | Re: RevEmu [Linux] |
bir3yk what do you think about a Linux Client Version??? Yesterday I extracted the GCFs of CS Source und tried to run the game non-Steam with the Rev-Emu Linux SRCDS binaries.... |
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| Author: | bir3yk [ Monday, 18 Feb 2013, 17:35 ] |
| Post subject: | Re: RevEmu [Linux] |
DoM!niC did not think about the client under linux |
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| Author: | DoM!niC [ Monday, 18 Feb 2013, 20:29 ] |
| Post subject: | Re: RevEmu [Linux] |
bir3yk wrote: DoM!niC did not think about the client under linux ohhh |
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| Author: | AlexALX [ Monday, 18 Feb 2013, 20:39 ] |
| Post subject: | Re: RevEmu [Linux] |
trying to run latest linux hlds server (5956), after install latest revemu my server crash... Quote: [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. FATAL ERROR (shutting down): Unable to initialize Steam. and nothing help to fix, if remove it, then server works, but ofcourse only steam users can connect... |
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| Author: | bir3yk [ Monday, 18 Feb 2013, 20:51 ] |
| Post subject: | Re: RevEmu [Linux] |
add line in script avtorun server export SteamAppId=10 |
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| Author: | AlexALX [ Monday, 18 Feb 2013, 21:22 ] |
| Post subject: | Re: RevEmu [Linux] |
bir3yk wrote: add line in script avtorun server not, this not helping somewhy.
export SteamAppId=10 |
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