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doudda
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Post subject: Re: LumaEmu 1.0 Posted: Saturday, 22 Dec 2012, 18:54 |
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Joined: Saturday, 22 Dec 2012, 18:52 Posts: 2
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Hi  is this working on Company of Heroes 2 Alpha (You can play in multi but also vs cpu...) please ?
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demde
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Post subject: Re: LumaEmu 1.0 Posted: Sunday, 23 Dec 2012, 12:44 |
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| I live here Три раза сломал клаву :) |
Joined: Sunday, 04 Apr 2010, 08:15 Posts: 4005 Location: Lake Karachay
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doudda
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Post subject: Re: LumaEmu 1.0 Posted: Sunday, 23 Dec 2012, 20:00 |
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Joined: Saturday, 22 Dec 2012, 18:52 Posts: 2
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So there are no way to run the game please  ?
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anssik
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Post subject: Re: LumaEmu 1.0 Posted: Tuesday, 25 Dec 2012, 00:25 |
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| Advanced forumer Завсегдатай |
Joined: Friday, 05 Aug 2005, 19:41 Posts: 147
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If it's possible, I would be really glad if you made LumaEmu work with Dead Island. I've been testing every possible combination of different Steam emulators and cracks and could not get the saving to work. The RELOADED's steam_api.dll cracks the game fine, so that it will save and load saves but they have also cut out the multiplayer from the game. I am using RELOADED's version updated to latest 1.3.0 patch #7. Using original steam_api.dll , and different steam cracks including your LumaEmu beta version I found from some Sleeping Dogs thread, LAN play and game works fine but it won't read saves. It saves fine though (at least a out/save/save_0.sav file is created) but when firing up the game again, using procmon I can see that the game tries to read the save, but it does not work for some reason. Currently the game works fine with GreenLuma/SmartSteam, both saving and LAN play, but I'm looking for a completely DRM-free solution for every environment, like LAN parties and easy distribution with people not having to install Steam,crack it,create empty account. It also works with running regular Steam on background, and using a free appid, but it's a cat-and-mouse game because Steam can ban these appid's (17700 was recently used, but I think it's banned now, if you need a working free appid, PM me). This is not good. Permanent offline solution with LumaEmu would be awesome... I'm not a very good debugger so I haven't been able to resolve the problem. I think the game uses Steam Cloud to keep profile and save files, so that might be it. Here can be found the patch: http://www.tunngle.net/community/topic/ ... -update-7/The "Coop Fix" is just the original steam_api.dll, as the one in the patch is from RELOADED.
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sam2k8
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Post subject: Re: LumaEmu 1.0 Posted: Tuesday, 25 Dec 2012, 02:52 |
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| I live here Три раза сломал клаву :) |
Joined: Tuesday, 11 Nov 2008, 00:23 Posts: 4669
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Also here's the dead island log file:
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xkp
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Post subject: Re: LumaEmu 1.0 Posted: Saturday, 05 Jan 2013, 14:43 |
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Joined: Sunday, 06 Mar 2011, 20:25 Posts: 49 Location: Bulgaria
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Any news about this project ?
_________________  
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Steam006
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Post subject: Re: LumaEmu 1.0 Posted: Saturday, 05 Jan 2013, 14:53 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 24 Aug 2009, 15:51 Posts: 2685
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xkp wrote: Any news about this project ? No
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zesty
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Post subject: Re: LumaEmu 1.0 Posted: Sunday, 06 Jan 2013, 13:19 |
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Joined: Saturday, 25 Feb 2012, 23:50 Posts: 6 Location: China
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Steam006 wrote: xkp wrote: Any news about this project ? No Can I consider that as a "Dead"?
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Steam006
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Post subject: Re: LumaEmu 1.0 Posted: Sunday, 06 Jan 2013, 18:41 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 24 Aug 2009, 15:51 Posts: 2685
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zesty wrote: Can I consider that as a "Dead"? No, not dead just delayed. 
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cyber_flame
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Post subject: Re: LumaEmu 1.0 Posted: Wednesday, 16 Jan 2013, 13:23 |
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| Super flooder Почетный графоман |
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Joined: Sunday, 05 Jun 2011, 01:22 Posts: 788
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Steam006 wrote: zesty wrote: Can I consider that as a "Dead"? No, not dead just delayed.  No problem take your time but try to release it asap.
_________________ Only Need Your Support
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Gh0stNet
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Post subject: Re: LumaEmu 1.0 Posted: Friday, 18 Jan 2013, 01:21 |
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| Super flooder Почетный графоман |
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Joined: Monday, 03 Sep 2012, 17:39 Posts: 992
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Gh0stNet wrote: hey guys my portal game hangs at start screen and it gives "unknown isteam generic interface" i am using update 23 by demde and crack by steam0006 LumaEmu.ini LumaEmu_Steamclient.log hey can you tell whats wrong with my game?
_________________ Last edited by Gh0stNet on Thursday, 14 Aug 1947, 00:00, edited 999999999 time in total.
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spy007
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Post subject: Re: LumaEmu 1.0 Posted: Monday, 28 Jan 2013, 15:19 |
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| Advanced forumer Завсегдатай |
Joined: Sunday, 14 Nov 2010, 11:13 Posts: 101
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Any news about release date?
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Steam006
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Post subject: Re: LumaEmu 1.0 Posted: Monday, 11 Feb 2013, 12:43 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 24 Aug 2009, 15:51 Posts: 2685
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I will release it soon, I just need to fix some bugs with my Steam cloud code.
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xkp
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Post subject: Re: LumaEmu 1.0 Posted: Monday, 11 Feb 2013, 14:20 |
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Joined: Sunday, 06 Mar 2011, 20:25 Posts: 49 Location: Bulgaria
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very glad to see this 
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Waats
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Post subject: Re: LumaEmu 1.0 Posted: Tuesday, 12 Feb 2013, 15:59 |
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| I live here Три раза сломал клаву :) |
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Joined: Tuesday, 08 Jan 2008, 10:25 Posts: 3711
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Expect massive feedback from me
_________________ Too many games...
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