Post subject: Re: SmartSteamEmu 1.0.4 - Play steam game multiplayer on LAN
Posted: Wednesday, 08 May 2013, 03:39
Super flooder Почетный графоман
Joined: Sunday, 14 Feb 2010, 03:59 Posts: 1082
Great project
Btw, an error with Resident Evil 6
Only positive messages in the log file...
SmartSteamEmu.log
[3664/6760] Hi there Application started with PID=3664 and AppId=221040. Your steam id is [U:1:3664] or STEAM_0:0:1832 [3664/6760] Requesting interface SteamUser016. OK [3664/6760] Requesting interface SteamFriends013. OK [3664/6760] Requesting interface SteamUtils005. OK [3664/6760] Requesting interface SteamMatchMaking009. OK [3664/6760] Requesting interface SteamMatchMakingServers002. OK [3664/6760] Requesting interface STEAMUSERSTATS_INTERFACE_VERSION011. OK [3664/6760] Requesting interface STEAMAPPS_INTERFACE_VERSION005. OK [3664/6760] Requesting interface SteamNetworking005. OK [3664/6760] Requesting interface STEAMREMOTESTORAGE_INTERFACE_VERSION008. OK [3664/6760] Requesting interface STEAMSCREENSHOTS_INTERFACE_VERSION001. OK [3664/6760] Requesting interface STEAMHTTP_INTERFACE_VERSION001. OK [3664/6760] What is our current language? english [3664/6760] Requesting interface SteamUtils005. OK [3664/6760] What is our current language? english [3664/6760] Is appid 232590 subscribed? Yes [3664/6760] Is appid 232530 subscribed? Yes [3664/6760] Is appid 232550 subscribed? Yes [3664/6760] Is appid 232570 subscribed? Yes
Post subject: Re: SmartSteamEmu 1.0.5 - Play steam game multiplayer on LAN
Posted: Wednesday, 08 May 2013, 16:35
Super flooder Почетный графоман
Joined: Sunday, 14 Feb 2010, 03:59 Posts: 1082
syahmixp wrote:
OK guys, fixed resident evil save problem
john20002 Probably missed
Great skills!! There are two folders created, remote_221040 and RIPAciD\remote_221040. The game save is in remote_221040, why that folder and not RIPAciD\remote_221040?
Shift+Tab does nothing so I can't send an invite.
This emulator and EvolveHQ
Last edited by RIPAciD on Wednesday, 08 May 2013, 17:27, edited 2 times in total.
Post subject: Re: SmartSteamEmu 1.0.5 - Play steam game multiplayer on LAN
Posted: Wednesday, 08 May 2013, 17:41
User Редкий гость
Joined: Thursday, 31 Jan 2008, 02:48 Posts: 34
Firstly, thank you so much for syahmixp for creating this steam emulator. I have been waiting for years for something like this to happen as I wish all games had true offline LAN capabilities. I hope you have the drive to continue to work on this emulator till it is working 100%. I am deeply grateful for all your hard work!
Secondly, I have done some testing on my steam games that you haven't confirmed yet whether they work. I'll note the versions of your emulator I used as I haven't had the time to re-test on newer versions. Plus I have not had the chance to test on all my games yet but the following are ones I have tested.
Version 1.03: Magic The Gathering 2013: LAN play works fine (only tested 1v1). Castle Crashers: LAN play works fine (only tested 1v1). Trine 2: LAN play works fine (only tested 1v1) however it appears even though it saves okay, it cannot load the saved games. I am wondering if this is fixed with version 1.05 but I haven't had a chance to test it yet. Clash of Heroes: When trying to join a 1v1 match the host sees the other player join but then the client gets a generic error message on joining (the host just sees a ghost player at this point). I can join a 2v2 game however but I didn't have enough computers at the time to try to actually start a match. I can also see a created lobby fine with 'custom match' (like a server browser) but I still have the same joining issues. Front Mission Evolved: Ranked match works fine but it takes a few tries if it is more than 2 players. Swords & Soldiers: I try to use the quick play option but they never find each other.
Version 1.04: Clash of Heroes: Similar problems to 1.03. When trying to join a 1v1 match the host sees the other player join but then the client gets a 'server is full' error message (the host just sees a ghost player at this point). You can no longer see a created lobby with 'custom match'. I didn't try the invite feature (yet). Front Mission Evolved: Ranked match no longer works (screen gets perpetually stuck on 'connecting' and you cannot quit out). I tried joining a private match with the SHIFT-TAB feature and it attempts to join but fails. I can also see the other's player name when I try to send an invite in-game.
It looks like from 1.03 -> 1.04 the compatibility has gone down possibly due to the networking restructure? Just something to think about. Keep up the great work!
Post subject: Re: SmartSteamEmu 1.0.5 - Play steam game multiplayer on LAN
Posted: Wednesday, 08 May 2013, 17:59
Super flooder Почетный графоман
Joined: Friday, 21 Dec 2007, 15:10 Posts: 555 Location: O_o
anthony_g4i
Quote:
Me too (Re6 Update 5),,,,,,,,,,,,,,,,,,, ( saves problem )
Still problem? Are you using SmartSteamEmu 1.0.4 or 1.05?
KyleA Thanks...
Quote:
It looks like from 1.03 -> 1.04 the compatibility has gone down possibly due to the networking restructure? Just something to think about. Keep up the great work!
There is major changes on network parts... I think I broke something...
According to log files provided by Vrah2... the clients doesn't sees any lobby/or sending data but isn't visible on the other end... Perhaps the problem lies something here...
[5096/2428] Sending 1 bytes P2P packet to [U:1:3356]
[5096/2428] Sending 1 bytes P2P packet to [U:1:3356]
[5096/2428] Sending 1 bytes P2P packet to [U:1:3356]
Vrah2 I noticed that homefront only request for subscription and language... The other interface parts such as matchmaking/networking probably comes from steam_api... not from the game... So I guess homefront doesn't uses steam lobby/networking at all.. out of luck!
_________________ SmartSteamEmu - Offline LAN Multiplayer and lobby support for some steam's games! My Folder - MediaFire folder
There are two folders created, remote_221040 and RIPAciD\remote_221040. The game save is in remote_221040, why that folder and not RIPAciD\remote_221040?
It's not supposed to create 2 folders... probably bugs... If you want to save on RIPAciD\.... enable this on configuration file: SeparateStorageByName = 1
_________________ SmartSteamEmu - Offline LAN Multiplayer and lobby support for some steam's games! My Folder - MediaFire folder
Post subject: Re: SmartSteamEmu 1.0.5 - Play steam game multiplayer on LAN
Posted: Wednesday, 08 May 2013, 18:09
Advanced forumer Завсегдатай
Joined: Tuesday, 24 Feb 2009, 18:18 Posts: 92
Tested PayDay the Heist but no luck 2nd PC when try to join the game crash here is log
Spoiler
[2916/296] Hi there Application started with PID=2916 and AppId=24240. Your steam id is [U:1:2916] or STEAM_0:0:1458 [2916/296] Requesting interface SteamUser016. OK [2916/296] Requesting interface SteamFriends009. OK [2916/296] Requesting interface SteamUtils005. OK [2916/296] Requesting interface SteamMatchMaking008. OK [2916/296] Requesting interface SteamMatchMakingServers002. OK [2916/296] Requesting interface STEAMUSERSTATS_INTERFACE_VERSION010. OK [2916/296] Requesting interface STEAMAPPS_INTERFACE_VERSION004. OK [2916/296] Requesting interface SteamNetworking005. OK [2916/296] Requesting interface STEAMREMOTESTORAGE_INTERFACE_VERSION004. OK [2916/296] Requesting interface STEAMHTTP_INTERFACE_VERSION001. OK [2916/296] Do we have a license to run this apps? Yes [2916/296] Is appid 207812 subscribed? Yes [2916/296] Is appid 207813 subscribed? Yes [2916/296] Is appid 207811 subscribed? Yes [2916/296] Requesting interface SteamUtils005. OK [2916/296] Requesting lobby list [2916/4956] Got lobby list. 1 lobby found [2916/296] What is steam id for lobby #0? [T:1:333316095] [2916/296] Get lobby [T:1:333316095] data for owner_id = 76561197960267040 [2916/296] Get lobby [T:1:333316095] data for owner_name = Killer [2916/296] Get lobby [T:1:333316095] data for level = 2 [2916/296] Get lobby [T:1:333316095] data for difficulty = 2 [2916/296] Get lobby [T:1:333316095] data for permission = 1 [2916/296] Get lobby [T:1:333316095] data for state = 1 [2916/296] Get lobby [T:1:333316095] data for num_players = 1 [2916/296] Get lobby [T:1:333316095] data for drop_in = 1 [2916/296] Get lobby [T:1:333316095] data for min_level = 0 [2916/296] Get lobby [T:1:333316095] data for 1.21.0 = true [2916/296] Get lobby [T:1:333316095] data for owner_name = Killer [2916/296] Get lobby [T:1:333316095] data for owner_id = 76561197960267040 [2916/296] How many members does this lobby [T:1:333316095] have? 1 members [2916/296] Get lobby [T:1:333316095] data for owner_id = 76561197960267040 [2916/296] Get lobby [T:1:333316095] data for owner_name = Killer [2916/296] Get lobby [T:1:333316095] data for level = 2 [2916/296] Get lobby [T:1:333316095] data for difficulty = 2 [2916/296] Get lobby [T:1:333316095] data for permission = 1 [2916/296] Get lobby [T:1:333316095] data for state = 1 [2916/296] Get lobby [T:1:333316095] data for num_players = 1 [2916/296] Get lobby [T:1:333316095] data for drop_in = 1 [2916/296] Get lobby [T:1:333316095] data for min_level = 0 [2916/296] Get lobby [T:1:333316095] data for owner_id = 76561197960267040 [2916/296] Get lobby [T:1:333316095] data for owner_name = Killer [2916/296] Get lobby [T:1:333316095] data for level = 2 [2916/296] Get lobby [T:1:333316095] data for difficulty = 2 [2916/296] Get lobby [T:1:333316095] data for permission = 1 [2916/296] Get lobby [T:1:333316095] data for state = 1 [2916/296] Get lobby [T:1:333316095] data for num_players = 1 [2916/296] Get lobby [T:1:333316095] data for drop_in = 1 [2916/296] Get lobby [T:1:333316095] data for min_level = 0 [2916/296] Get lobby [T:1:333316095] data for 1.21.0 = true [2916/296] We will see again... bye-bye.
Post subject: Re: SmartSteamEmu 1.0.5 - Play steam game multiplayer on LAN
Posted: Wednesday, 08 May 2013, 18:14
Forum ghost Местное привидение
Joined: Wednesday, 05 Dec 2012, 15:21 Posts: 429
anthony_g4i wrote:
then ,,,,,,,,, what thing i need ?? ,,,,,,,,, steam_api.dll original ?? ( i dont have it )
Please , sharing it (steam_api.dll)
Most the Steamworks fixes your using have the original steam_api.dll for the game. Just use from the _steam_api.dll (this is the original steam_api.dll) from Steamworks fix and rename to steam_api.dll. The rest of the Steamworks fix files are not needed.
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