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hunter087
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Post subject: AI Disabled in Custom Made SP Maps Posted: Wednesday, 26 Jan 2005, 05:40 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Jan 2005, 08:16 Posts: 172
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ok, this is getting really annoy now, i have downloaded a number of custom made single player maps from "halflife2.filefront.com" and only one of them worked!!
i've downloaded:
Quote: -Antlion Troopers -Combine Onslaught -Day Hard part 2 -Lamesa School -Rock v2 -The Bunker
and only Combline Onslaught worked?! i don't get it, why don't all the other ones worked?
im using hCUPa's Steam Emu 6.32, btw.
i have tryed the following command: (from a website and i've put them in a .cfg file so when i see "AI Disabled" i can just type "exec ai_fix")
ai_norebuildgraph "1" ai_disable "0" ai_resume
but it didn't work, so what can i do to make it work? please help?!
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Magnetsillen
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Post subject: Posted: Wednesday, 26 Jan 2005, 05:56 |
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| I live here Три раза сломал клаву :) |
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Joined: Wednesday, 17 Mar 2004, 07:42 Posts: 10045
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Bring down the console and type "ai_disable"
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hunter087
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Post subject: Posted: Wednesday, 26 Jan 2005, 06:33 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Jan 2005, 08:16 Posts: 172
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also tryed that, both "ai_disabled" and "ai_disabled 0"
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Magnetsillen
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Post subject: Posted: Wednesday, 26 Jan 2005, 06:58 |
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| I live here Три раза сломал клаву :) |
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Joined: Wednesday, 17 Mar 2004, 07:42 Posts: 10045
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I hope not. Forget the "d" in the end, just "ai_disable"
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hunter087
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Post subject: Posted: Wednesday, 26 Jan 2005, 18:44 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Jan 2005, 08:16 Posts: 172
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no, you know when you type stuff in the consol, it comesup as you type, that's what i've done, it's probably ai_disable and it still doesn't work!!
please help ppl
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Burlex
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Post subject: Posted: Wednesday, 26 Jan 2005, 20:24 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 11 Aug 2004, 18:18 Posts: 248
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bring down the console, type in "ai_disable 0", then "ai_resume", i got the error once and that fixed it for me.
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Magnetsillen
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Post subject: Posted: Thursday, 27 Jan 2005, 00:08 |
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| I live here Три раза сломал клаву :) |
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Joined: Wednesday, 17 Mar 2004, 07:42 Posts: 10045
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But "ai_disable" works in Half-Life 2, I got it all the time.
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hunter087
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Post subject: Posted: Thursday, 27 Jan 2005, 05:27 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Jan 2005, 08:16 Posts: 172
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but we are talking about custom made SP maps, not official HL2 SP maps. i've never got the AI disabled message when playing HL2 SP, but nearly every user made SP maps comes up with that!! please help?!
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Magnetsillen
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Post subject: Posted: Thursday, 27 Jan 2005, 05:55 |
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| I live here Три раза сломал клаву :) |
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Joined: Wednesday, 17 Mar 2004, 07:42 Posts: 10045
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Try this thing, I don't remember where I got it.
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hunter087
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Post subject: Posted: Thursday, 27 Jan 2005, 07:18 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Jan 2005, 08:16 Posts: 172
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well, all that is is everytime you go on a new map, it enters "ai_disable 0" and "ai_resume" i have done that, but it still doesn't work!
i've also copyed the whole zip file's contant into my hl2 folder, (with the cfg files in the right place of cource) and it doesn't make a difference.
here's what i've typed into my consol at the mement:
and here's an ingame screenshot
here's my "ai_fix.cfg" file after my modification:
ai_norebuildgraph "1" ai_disable "0" ai_resume
ai_show_hints ai_show_connect ai_nodes
have anyone downloaded SP maps?? how well does yours work??
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snakes3x
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Post subject: Posted: Thursday, 27 Jan 2005, 12:32 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 22 Dec 2004, 13:40 Posts: 127
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Type:
in the console before loading the custom map. That will create a node graph, needed for all NPCs and AI in HL2 in order to work and navigate. Switch the cmd back to 1 if you're playing original maps...
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|2eM!x
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Post subject: Posted: Thursday, 27 Jan 2005, 12:40 |
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| I live here Три раза сломал клаву :) |
Joined: Saturday, 16 Oct 2004, 17:45 Posts: 4360
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did you try maddoxs fix?he posted a LONG time ago
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This account has been used by ColdFusion from August 26th to November 6th, 2006. All posts in that period belong to him and not to me!
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hunter087
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Post subject: Posted: Thursday, 27 Jan 2005, 18:40 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Jan 2005, 08:16 Posts: 172
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|2eM!x wrote: did you try maddoxs fix?he posted a LONG time ago
no, what's a maddoxs fix?
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hunter087
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Post subject: Posted: Thursday, 27 Jan 2005, 18:45 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Jan 2005, 08:16 Posts: 172
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snakes3x wrote: Type: in the console before loading the custom map. That will create a node graph, needed for all NPCs and AI in HL2 in order to work and navigate. Switch the cmd back to 1 if you're playing original maps... well, in my "autoexec.cfg" i've been using for the whole HL2 SP camp, is: Quote: ai_norebuildgraph "1" ai_disable "0"
so you are saying that changing the "ai_norebuildgraph " to 0 will enable AI in customer made maps? i'll try that when i got home.
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Burlex
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Post subject: Posted: Thursday, 27 Jan 2005, 20:56 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 11 Aug 2004, 18:18 Posts: 248
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yeah, it should work, if you've got no graph how is it meant to know where to move the npcs 
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