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[Info] It's all about to HLDS.
http://cs.rin.ru/forum/viewtopic.php?f=31&t=55987
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Author:  Crock [ Thursday, 15 Apr 2010, 10:44 ]
Post subject:  Re: It's all about to HLDS.

Sniperkiki wrote:
Hello! I encounterd problem on my GunGame server! :)
WARNING: msg overflowed for Player
SZ_GetSpace: overflow on Client Datagram

This usually happens when some plugins try to send much data to clients with message_begin(MSG_ONE_UNRELIABLE, ...)
Solution: Find these plugins and fix them or ask Valve to increase size of this "Client Datagram" buffer. Currently its size is 4000 bytes.

Dark-Master wrote:
Are they serious about this? Why don't they do something better to get some improvement for server hosters?...... so we can use our reduced resource for another HLDSs. -_-

Yep, it's so strange that server for so old game (CS was released in 1999 as I remember) can use 70% of C2Q core. (I'm talking about ZP mod :) ). But Valve does not care...

gromo wrote:
So we without sources cant do anything? What about decompiling to asm and again compiling? Decompiled code would have "bugs" from old compiler?

If you really want to do anything, you have 2 choices :)
1) Ask Valve for source code ( but I don't think that they will publish it )
2) Reverse engineer the hlds engine :) But it requires some skill with assembly language and will take a lot of time.

And yes, I have no idea how to enable native bots in CS.

Author:  Sniperkiki [ Thursday, 15 Apr 2010, 12:08 ]
Post subject:  Re: It's all about to HLDS.

Crock wrote:
Sniperkiki wrote:
Hello! I encounterd problem on my GunGame server! :)
WARNING: msg overflowed for Player
SZ_GetSpace: overflow on Client Datagram

This usually happens when some plugins try to send much data to clients with message_begin(MSG_ONE_UNRELIABLE, ...)
Solution: Find these plugins and fix them or ask Valve to increase size of this "Client Datagram" buffer. Currently its size is 4000 bytes.


thanks! So I just find plugin wich got that in it's line and remove it or rename it?

Author:  ryab [ Thursday, 15 Apr 2010, 14:21 ]
Post subject:  Re: It's all about to HLDS.

Sniperkiki wrote:
thanks! So I just find plugin wich got that in it's line and remove it or rename it?
1. Try type "votemap" from client console. Get overflow? Check mapcycle and make sure what mapcycle size < 4000 bytes. Or write litle prog. for amxx with you own votemap processing.
2. I have same strange problems with ultimate gore plugin. Try disable it for a few days.

Author:  Sniperkiki [ Thursday, 15 Apr 2010, 14:36 ]
Post subject:  Re: It's all about to HLDS.

To be honest I made something wich I didnt belive it will work.. but so far so good (will keep you informed)

sv_maxrate 6330
sv_maxupdaterate 33

It doesnt have any sence but game is good, no laggs, and no "overflows"

Author:  goshia [ Saturday, 17 Apr 2010, 16:39 ]
Post subject:  Re: It's all about to HLDS.

Crock

I've told you this once before - you're amazing! Respect!

The only question I have is that I would like to know which emulator is better for HLDS, dproto or RevEmu and why. I've been using RevEmu and I know it's pretty stable.

However, Dproto was made for Dual-protocol from the beginning, but then It became great metamod plugin and it really gained my sympathies.

Thanks in advance.

Author:  kam821 [ Sunday, 18 Apr 2010, 15:29 ]
Post subject:  Re: It's all about to HLDS.

Crock, what you think about -zone and -heapsize params ?

Author:  gromo [ Tuesday, 20 Apr 2010, 14:49 ]
Post subject:  Re: It's all about to HLDS.

Heap is always 32 mb.

Author:  manlink2 [ Wednesday, 21 Apr 2010, 21:36 ]
Post subject:  Re: It's all about to HLDS.

actually the problem when say svc_bad is caused by Host_Error: UserMsg: Not Present on Client 58;

This is the error with svc_bad after the "Host_Error: UserMsg: Not Present on Client 58" in into server

1508 0362 MOTD
1508 0426 MOTD
1508 0490 MOTD
1508 0554 MOTD
1508 0618 MOTD
1508 0682 MOTD
1508 0746 MOTD
1508 0810 MOTD
1508 0874 MOTD
1508 0938 MOTD
1508 1002 MOTD
1508 1066 MOTD
1508 1130 MOTD
1508 1194 MOTD
1508 1258 MOTD
1508 1313 ScoreInfo
1508 1323 TeamScore
1508 1337 TeamScore
1508 1344 AllowSpec
1508 1346 ForceCam
1508 1350 TeamInfo
1508 1367 Money
1508 1373 StatusIcon
1508 1379 ScoreAttrib
1508 1382 RoundTime
1508 1385 TeamScore
1508 1392 TeamScore
1508 1406 HideWeapon
1508 1408 SetFOV
1508 1410 sXe-SSInfo
BAD: 1512:svc_bad
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad

Author:  gromo [ Thursday, 22 Apr 2010, 00:55 ]
Post subject:  Re: It's all about to HLDS.

Don't use query_client_cvar on older users.

Author:  Darkill [ Sunday, 09 May 2010, 18:00 ]
Post subject:  Re: It's all about to HLDS.

Hi Crock,

Can you do a plugin that force players to download automatically RevEmu when they are connecting in server?
I have used a amxx plugin to force players download REvEmu but they dont do it by yourself and my server is getting empty!!! :-|

Can you help me?
I think that a plugin like this will make a revolution in non-steam games!

Other solution would be a Metamod plugin that could ban non-steam players by a Hardware Adress!

Thanks so much!

Author:  lespaul [ Monday, 10 May 2010, 08:03 ]
Post subject:  Re: It's all about to HLDS.

hello guys did anyone have a bat script to auto restart hlds when it crash. and make sure the script disabled the error message too. because sometime i need to click the yes button.

Author:  myneo [ Tuesday, 11 May 2010, 05:58 ]
Post subject:  Re: It's all about to HLDS.

yokomo wrote:
hello guys did anyone have a bat script to auto restart hlds when it crash. and make sure the script disabled the error message too. because sometime i need to click the yes button.

your server is Windows?maybe this will help you !
viewtopic.php?f=10&t=53864

Author:  lespaul [ Tuesday, 11 May 2010, 07:19 ]
Post subject:  Re: It's all about to HLDS.

myneo wrote:
yokomo wrote:
hello guys did anyone have a bat script to auto restart hlds when it crash. and make sure the script disabled the error message too. because sometime i need to click the yes button.

your server is Windows?maybe this will help you !
viewtopic.php?f=10&t=53864

yes i'm using win server, thanks for the info. but how to make it immediately restart without loss count. i see it count until 3 to restart server.

Author:  Darkill [ Tuesday, 11 May 2010, 14:49 ]
Post subject:  Re: It's all about to HLDS.

Darkill wrote:
Hi Crock,

Can you do a plugin that force players to download automatically RevEmu when they are connecting in server?
I have used a amxx plugin to force players download REvEmu but they dont do it by yourself and my server is getting empty!!! :-|

Can you help me?
I think that a plugin like this will make a revolution in non-steam games!

Other solution would be a Metamod plugin that could ban non-steam players by a Hardware Adress!

Thanks so much!

Author:  Flasher [ Tuesday, 11 May 2010, 21:03 ]
Post subject:  Re: It's all about to HLDS.

yokomo
Look for "Half-Life Reanimator"

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