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Technologeek
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Monday, 14 Feb 2011, 23:18 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 28 Nov 2009, 12:31 Posts: 85 Location: France ! :D
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It will just be a hell lot more easier with the retail release, because we'll have support and all the commands... And it will be a lot more stable xD ! But for now, this is cool 
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RIPAciD
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Monday, 14 Feb 2011, 23:21 |
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| Super flooder Почетный графоман |
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Joined: Sunday, 14 Feb 2010, 03:59 Posts: 1082
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- variable: sv_levelrotation
- type: string
- current: levelrotation
- help: Sequence of levels to load after each game ends
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Vitriks
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Monday, 14 Feb 2011, 23:22 |
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| User Редкий гость |
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Joined: Friday, 13 Nov 2009, 14:31 Posts: 49
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And also we need to kill a lobby somehow. Or make it always running.
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Technologeek
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Monday, 14 Feb 2011, 23:23 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 28 Nov 2009, 12:31 Posts: 85 Location: France ! :D
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Thanks RIPAciD  Now this is GREAT STUFF !!! I'm thinking about something like - sv_levelrotation cw2_alien_vessel,cw2_alien_vessel_small,cw2_church,cw2_city_hall,cw2_collided_buildings,cw2_cxp_liberty,cw2_cxp_liberty_mil,cw2_cxp_liberty_statue,cw2_downtown,cw2_lighthouse,cw2_pier,cw2_rooftop_gardens,cw2_terminal
It works !! Or does it ? lol
Last edited by Technologeek on Monday, 14 Feb 2011, 23:38, edited 2 times in total.
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GSOM9000
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Monday, 14 Feb 2011, 23:25 |
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| User Редкий гость |
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Joined: Tuesday, 16 Mar 2010, 03:25 Posts: 26
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Ok, now we need good programmer to make masterserver which has info about all running servers and somehow integrate server list from this server into clients serverbrowser. Or just site with server list.
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KINGofCRA5H
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Monday, 14 Feb 2011, 23:25 |
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Joined: Monday, 14 Feb 2011, 23:01 Posts: 13
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someone set up a server already!! 
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Xero852
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Monday, 14 Feb 2011, 23:59 |
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Joined: Sunday, 13 Feb 2011, 05:51 Posts: 25
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sv_levelrotation = 1 Create a file called "levelrotation.xml" in the root Crysis 2 directory and put the following in it: - <levelrotation>
- <level name="cw2_downtown" gamerules="TeamInstantAction" />
- <level name="cw2_rooftop_gardens" gamerules="CrashSite" />
- </levelrotation>
Seems to bring up some stuff in the dedicated console related to levelrotation.
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Technologeek
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Tuesday, 15 Feb 2011, 00:00 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 28 Nov 2009, 12:31 Posts: 85 Location: France ! :D
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Very nice find !! Testing it right now !
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magnitude
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Tuesday, 15 Feb 2011, 00:10 |
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Joined: Thursday, 10 Apr 2008, 04:54 Posts: 25
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rotation seems it works if you take out the map and gametype commands from the server.cfg and run the command gl_startgame once the server is running.
Also found this command:
variable: gl_experimentalPlaylistRotationAdvance type: int current: 1 help: Testing code that gets the first level from the playlist and advances it when the server enters the lobby. Here so can be easily disabled! Currently needed for gl_enablePlaylistVoting
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Xero852
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Tuesday, 15 Feb 2011, 00:11 |
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Joined: Sunday, 13 Feb 2011, 05:51 Posts: 25
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combine that with: gl_skip 1 gl_StartGame 
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magnitude
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Tuesday, 15 Feb 2011, 00:12 |
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Joined: Thursday, 10 Apr 2008, 04:54 Posts: 25
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don't even need the startgame if you put gl_skip 1 in the server.cfg it seems
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Valgare
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Tuesday, 15 Feb 2011, 00:14 |
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Joined: Monday, 14 Feb 2011, 23:51 Posts: 15 Location: France =P
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Hello,
I'm not sure gl_skip is useful because when i enter my own game it launch directly.
Last edited by Valgare on Tuesday, 15 Feb 2011, 00:25, edited 1 time in total.
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Technologeek
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Tuesday, 15 Feb 2011, 00:19 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 28 Nov 2009, 12:31 Posts: 85 Location: France ! :D
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gl_skip 1 IS useful, because when a game stops -> it goes to lobby :s Ok I found what to do : gl_skip 1 sv_levelrotation 1 And remove all map commands Done !  EDIT : Tutorial updated ! Thanks again Xero852 
Last edited by Technologeek on Tuesday, 15 Feb 2011, 00:23, edited 1 time in total.
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magnitude
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Tuesday, 15 Feb 2011, 00:20 |
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Joined: Thursday, 10 Apr 2008, 04:54 Posts: 25
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anyone know the command to change the length of the game between map rotations?
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Technologeek
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Post subject: Re: Crysis 2 Beta - How to make a ONLINE dedicated server Posted: Tuesday, 15 Feb 2011, 00:23 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 28 Nov 2009, 12:31 Posts: 85 Location: France ! :D
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magnitude wrote: anyone know the command to change the length of the game between map rotations? Yeah I'd like to know that too... But I don't find the right one :s
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