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| [Problem] Crysis 2: No automatic mapchange http://cs.rin.ru/forum/viewtopic.php?f=31&t=58875 |
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| Author: | CryexX [ Thursday, 17 Feb 2011, 02:03 ] |
| Post subject: | Crysis 2: No automatic mapchange |
Hi, I have a Crysis 2 Dedicated server, but this does not change the maps automatically. I have the levelrotation.xml but nothing happens. Quote: <levelrotation> <level name="cw2_pier" gamerules="InstantAction" /> <level name="cw2_alien_vessel" gamerules="InstantAction" /> <level name="cw2_church" gamerules="InstantAction" /> <level name="cw2_city_hall" gamerules="InstantAction" /> <level name="cw2_collided_buildings" gamerules="InstantAction" /> <level name="cw2_cxp_liberty" gamerules="InstantAction" /> <level name="cw2_alien_vessel_small" gamerules="InstantAction" /> <level name="cw2_downtown" gamerules="InstantAction" /> <level name="cw2_lighthouse" gamerules="InstantAction" /> <level name="cw2_rooftop_gardens" gamerules="InstantAction" /> <level name="cw2_terminal" gamerules="InstantAction" /> </levelrotation> He will start the map when the server starts not alone! Why? |
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| Author: | rafu997 [ Thursday, 17 Feb 2011, 02:18 ] |
| Post subject: | Re: Crysis 2: No automatic mapchange |
every lin you need to close: </level> Like this: <level name="cw2_church" gamerules="TeamInstantAction"> </level> |
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| Author: | CryexX [ Thursday, 17 Feb 2011, 02:41 ] |
| Post subject: | Re: Crysis 2: No automatic mapchange |
Hi, so it should look like this: Quote: <levelrotation> <level name="cw2_pier" gamerules="InstantAction" /> </level> <level name="cw2_alien_vessel" gamerules="InstantAction" /> </level> <level name="cw2_church" gamerules="InstantAction" /> </level> <level name="cw2_city_hall" gamerules="InstantAction" /> </level> <level name="cw2_collided_buildings" gamerules="InstantAction" /> </level> <level name="cw2_cxp_liberty" gamerules="InstantAction" /> </level> <level name="cw2_alien_vessel_small" gamerules="InstantAction" /> </level> <level name="cw2_downtown" gamerules="InstantAction" /> </level> <level name="cw2_lighthouse" gamerules="InstantAction" /> </level> <level name="cw2_rooftop_gardens" gamerules="InstantAction" /> </level> <level name="cw2_terminal" gamerules="InstantAction" /> </level> </levelrotation> But it does not solve my problem with the start of a map when the server starts. |
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| Author: | Xero852 [ Thursday, 17 Feb 2011, 03:55 ] |
| Post subject: | Re: Crysis 2: No automatic mapchange |
Do you have "sv_levelrotation = 1" or "sv_levelrotation levelrotation.xml" in your server.cfg? |
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| Author: | CryexX [ Thursday, 17 Feb 2011, 18:00 ] |
| Post subject: | Re: Crysis 2: No automatic mapchange |
Hi, I have no server.cfg, I have only one system.cfg! I sv_levelrotation system.cfg = 1 in the inserted, but it still does not start automatically play. |
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| Author: | Technologeek [ Thursday, 17 Feb 2011, 18:02 ] |
| Post subject: | Re: Crysis 2: No automatic mapchange |
rafu997 is wrong You need to have 1- Either <level> <setting /> </level> syntax, or <level /> syntax, so your initial levelrotation file was correct ! 2- You need to have "sv_levelrotation = 1" or "sv_levelrotation levelrotation.xml" in your server.cfg, as stated above My guess is that you don't have the "g_nextlevel" command at the end of your server.cfg file... amiright ? EDIT: Oh, you don't have any server.cfg file ? That's not good... I mean that's better to have a dedicated config file for your server, trust me... If you have any problems, make sure to follow my tutorial, and make sure you follow all the steps Link is in my sig |
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| Author: | CryexX [ Thursday, 17 Feb 2011, 18:09 ] |
| Post subject: | Re: Crysis 2: No automatic mapchange |
Hi, as I said, I have no server.cfg, I have only one system.cfg. At least here I once made a picture of my Server Console http://www.bilder-hosting.info/viewer.php?id=opt1297955348y.jpg I now have g_nextlevel and sv_levelrotation = 1 inserted into my system.cfg but nothing happened. |
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| Author: | Technologeek [ Thursday, 17 Feb 2011, 18:15 ] |
| Post subject: | Re: Crysis 2: No automatic mapchange |
Why don't you make one then ? It's all explained in my tutorial... ^^ It's a lot easier to configure your server with a dedicated config file, and at least it works !... and you don't really want your server commands to interfere with your single player experience, right ? Anyway, if your levelrotation file has correctly been loaded, type in g_nextlevel in the console, it should load a map thus making you able to connect |
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| Author: | CryexX [ Thursday, 17 Feb 2011, 18:28 ] |
| Post subject: | Re: Crysis 2: No automatic mapchange |
OK it works. Thanks |
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| Author: | Technologeek [ Thursday, 17 Feb 2011, 18:30 ] |
| Post subject: | Re: Crysis 2: No automatic mapchange |
No problem |
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| Author: | Xero852 [ Thursday, 17 Feb 2011, 23:24 ] |
| Post subject: | Re: Crysis 2: No automatic mapchange |
Typical manly attitude, I approve. *don't read instructions* *complain that it doesn't work* *go back and read instructions* |
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| Author: | Technologeek [ Thursday, 17 Feb 2011, 23:28 ] |
| Post subject: | Re: Crysis 2: No automatic mapchange |
Lol you're so right ^^ |
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