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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 17 Jan 2014, 18:54   
Super flooder Почетный графоман
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Joined: Monday, 06 Jun 2005, 01:28
Posts: 1225
Location: Rin!
catspaw wrote:
Must be notification system not logging in. xx(

Do you have a debug log? Set debug = 1 via ini file.



Here you go.

Attachment:
Xlive Trace.zip [1.04 MiB]
Downloaded 121 times


I've included logs for 14g and 15 with online on and off.

Thank you.

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MEGA.co.nz - My Updates folder.

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Watch_Dogs - 3DMGame saves to Reloaded tutorial


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Saturday, 18 Jan 2014, 23:23   
Advanced forumer Завсегдатай
Joined: Tuesday, 01 Oct 2013, 19:36
Posts: 175
xlive 15a
- Dawn of War II compatibility hack (notifications)

I'm not so sure there's a fix for the Dirt fullscreen -> window problem. If one comes up, it'll get done.



SFTK alpha2
- Usable build, mostly stable in versus mode
- Fixes wrong colors and battle crashes

Lots to do still.


Attachments:
sftk alpha2.7z [144.41 KiB]
Downloaded 93 times
15a___.7z [136.49 KiB]
Downloaded 487 times
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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Sunday, 19 Jan 2014, 00:46   
I live here Три раза сломал клаву :)
Joined: Tuesday, 31 May 2011, 06:37
Posts: 1503
I finally got red faction guerrilla past the black screen issue using a different binkw32.dll.
Now i just heard that the xlive.dll for this game still doesn't allow one to save the game.
xliveless-0.999b7 is the one i,m using.

Is it possible that one of the versions i downloaded from from this thread would work?
maybe 14_b or 14_c?
The dlc folder lokk like this:Red Faction Guerrilla\build\dlc01
Red Faction Guerrilla\build\dlc02
Red Faction Guerrilla\build\dlc03
Could i just drop the dll into game folder or do i need the dlc to put in xlive.ini.



P.S..I just read the gta 4 dlc posts here ,amazing,well done catspaw:8=)
Thanks for that mega link,gregja,excellent!


Last edited by DAFFYDAFFY on Sunday, 19 Jan 2014, 01:07, edited 1 time in total.

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Sunday, 19 Jan 2014, 00:50   
I live here Три раза сломал клаву :)
Joined: Friday, 06 Jul 2012, 07:00
Posts: 7189
Location: Faster Than Scene
DAFFYDAFFY wrote:
I finally got red faction guerrilla past the black screen issue using a different binkw32.dll.
Now i just heard that the xlive.dll for this game still doesn't allow one to save the game.

Is it possible that one of the versions i downloaded from from this thread would work?
The dlc folder lokk like this:Red Faction Guerrilla\build\dlc01
Red Faction Guerrilla\build\dlc02
Red Faction Guerrilla\build\dlc03
Could i just drop the dll into game folder or do i need the dlc to put in xlive.ini.

Red Faction Guerrilla is working 100% for me with 15a___(you dont touch the DLC files or add anything to .ini for this game DLC to work!)
also i am not sure what your issue was with Rad Faction Guerrilla and the binkw32.dll.. cause the only game with that issue is when using SKIDROW's binkw32.dll with DiRT 3!!!

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Sunday, 19 Jan 2014, 01:42   
I live here Три раза сломал клаву :)
Joined: Tuesday, 31 May 2011, 06:37
Posts: 1503
I was getting the black screen after clicking new game.
It's a known issue that a lot of people have suffered from.
I can only put it down to the bink dll ,as i tried all the possible solutions in the red faction thread.
Anyway ,at last i got it working.
Hey machine ,thanks lots for the info about xlive.dll,i had no idea it would be that simple.

Thanks to all those responsible for these xlive dlls.

ok,15a__ is just above on this page,cheers!

I have 2 or 3 v1.2 cracks for R.F.G. ,i deleted the skidrow one and used a different one
labelled "rld".
I presume it's reloaded ,though i downloaded these a long time ago.


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Sunday, 19 Jan 2014, 17:47   
Beginner Без звания
Joined: Monday, 06 Jan 2014, 11:53
Posts: 4
Is it possible to play 2 player offline co op? I'm trying to open the mispeaks demon door and you need another player to open it.

It was possible if you made 2 offline profiles with gfwl


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Sunday, 19 Jan 2014, 18:37   
Advanced forumer Завсегдатай
Joined: Tuesday, 01 Oct 2013, 19:36
Posts: 175
Confirmed Fable III has offline splitscreen PC
https://answers.microsoft.com/en-us/win ... 2db2ea84d6
(:lol: never knew that)

You mentioned how it worked on real GFWL (thank you). It's worth a try - multiple auto-login can't be that bad. I'd hope. We'll see when I get a chance to try. :)


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Monday, 20 Jan 2014, 08:32   
Beginner Без звания
Joined: Monday, 06 Jan 2014, 11:53
Posts: 4
Yeh I probably wouldn't even of known about 2 player offline if it wasn't for that demon door you have to open with another player.

Would be pretty cool if you managed to do it though.


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Tuesday, 21 Jan 2014, 18:47   
Advanced forumer Завсегдатай
Joined: Monday, 25 Feb 2013, 05:15
Posts: 53
What version on xlive emu should i use for fable 3 + dlc? I tryed with xlive on first post but game crash after logo screen.

Thank you.


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Tuesday, 21 Jan 2014, 19:06   
I live here Три раза сломал клаву :)
Joined: Friday, 06 Jul 2012, 07:00
Posts: 7189
Location: Faster Than Scene
galen2 wrote:
What version on xlive emu should i use for fable 3 + dlc? I tryed with xlive on first post but game crash after logo screen.

Thank you.

15a.. the one attached to catspaw's post near the top of page.

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Tuesday, 21 Jan 2014, 19:56   
Advanced forumer Завсегдатай
Joined: Tuesday, 01 Oct 2013, 19:36
Posts: 175
Special thanks to the rin.ru community for working together. We are at xliveless 15b.
- RE:ORC old notification compatibility hack (gamepad)
- DLC licensing system fixed (Fable III Dog Suit)


Game calls XLiveContentCreateAccessHandle, it returns
- ??? 4 bytes
- 20 byte contentID
- 4 byte license mask (**) <=== set to FFFFFFFF

This works for all games so far minus GTA IV, which wants 01 + 02 license masks (hack). SFTK DLC happens to only read the 4 byte mask in comparing with dlc cfg license files.



I've been fooling around with Age of Empires Online a bit more. First we need to get the files in an "offline" friendly format. These happen to be l33t compressed. I'm thinking we could route the file urls to look in local storage and have the launcher decrypt them. Then we can boot the game without needing internet checks / AOE:O account and see further where that goes. Some future team maybe could fill in the holes.

I do not know where the DLC files are stored on their server. But an active player should be able to check the manifest logs and gain - spend Empire Points to retrieve the missing links.


http://www.ageofempiresonline.com/curre ... n.prod.txt (6148 = current)

spartan.msgamestudios.com/content/spartan/production/6148/news.bin
spartan.msgamestudios.com/content/spartan/production/6148/manifest.bin

spartan.msgamestudios.com/content/spartan/production/6148/P0614800000.bin
==>
spartan.msgamestudios.com/content/spartan/production/6148/P0614800382.bin

spartan.msgamestudios.com/content/spartan/production/6148/P0020300000.bin
==>
spartan.msgamestudios.com/content/spartan/production/6148/P0020300013.bin



edit:
Fable III - can't get game to see multiple accounts. Using xliveless or GFWL. So I can't work on local coop. Might have to wait for JorjVirus69 MP version.


Attachments:
File comment: virusek-pd
15b___.7z [136.9 KiB]
Downloaded 982 times
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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Tuesday, 21 Jan 2014, 20:06   
I live here Три раза сломал клаву :)
Joined: Friday, 06 Jul 2012, 07:00
Posts: 7189
Location: Faster Than Scene
really nice work as usual catspaw... ;;)
and i can confirm that now all of the Fable III DLC is unlocked and playable!!!

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Tuesday, 21 Jan 2014, 20:48   
Advanced forumer Завсегдатай
Joined: Monday, 25 Feb 2013, 05:15
Posts: 53
Hi again,

Just tested last new version with fable 3 and now works fine.

I have spanish release + update 1.1.1.3 (thanks machine) + Traitor´s keep DLC (thanks machine) + "4d53090a0ecf0000.cab" file with a buch of DLC, i think all free DLC (i think i downloaded that file from this forum but no remember where)

Now i have to set registry keys to load DLC or only put DLC on folder DLC\1 and DLC\2?

Thanks.


Last edited by galen2 on Tuesday, 21 Jan 2014, 20:59, edited 1 time in total.

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Tuesday, 21 Jan 2014, 20:53   
Advanced forumer Завсегдатай
Joined: Tuesday, 01 Oct 2013, 19:36
Posts: 175
Forgot to mention: 15b uses a new ini format. So update your files for this new build.


Quote:
I have to set registry keys to load DLC or only put DLC on folder DLC\1.. DLC\2...?


No registry keys. Just DLC\1, DLC\2 ..


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Tuesday, 21 Jan 2014, 21:02   
Advanced forumer Завсегдатай
Joined: Monday, 25 Feb 2013, 05:15
Posts: 53
catspaw wrote:
Forgot to mention: 15b uses a new ini format. So update your files for this new build.


Quote:
I have to set registry keys to load DLC or only put DLC on folder DLC\1.. DLC\2...?


No registry keys. Just DLC\1, DLC\2 ..


So more easy its impossible. A big thank you catspaw, u are doing a great work.


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