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Post Post subject: RimWorld [Early Access]   
Posted: Sunday, 20 Oct 2013, 02:07   Reply with quote
I live here Три раза сломал клаву :)
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RimWorld

Details
Store Page: [[Please login to see this link.]]
Genre(s): Indie, Simulation, Strategy, Early Access
Developer: Ludeon Studios
Publisher: Ludeon Studios
Release Date: 15 Jul, 2016
Language(s): English, French, German, Polish, Russian, Italian, Spanish, Czech, Danish, Dutch, Hungarian, Japanese, Norwegian, Portuguese, Portuguese-Brazil, Simplified Chinese, Swedish, Traditional Chinese, Turkish, Ukrainian, Finnish, Korean, Romanian
Operating system(s): Image Image Image

Features
  • Image Single-player
  • Image Steam Workshop
  • Image Steam Cloud

About The Game
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
  • Manage colonists' moods, needs, wounds, and illnesses.
  • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
  • Tame and train cute pets, productive farm animals, and deadly attack beasts.
  • Watch colonists develop and break relationships with family members, lovers, and spouses.
  • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
  • Trade with passing ships and trade caravans.
  • Decorate your colony to make it into a pleasurable space.
  • Dig through snow, weather storms, and fight fires.
  • Capture refugees or prisoners and turn them to your side or sell them into slavery.
  • Discover a new generated world each time you play.
  • Build colonies in the desert, jungle, tundra, and more.
  • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

And there's much more than that! The game is easy to mod and has an [[Please login to see this link.]]. Read more at [[Please login to see this link.]].

(All non-English translations are made by fans.)

System Requirements
Minimum:
  • OS: Windows XP
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
  • Storage: 500 MB available space

Download latest version:

0.16.1393 rev533 / 0.16.1393 rev547 (development build)
viewtopic.php?p=1358976#p1358976


Last edited by kalleoskar on Saturday, 09 Nov 2013, 22:13, edited 1 time in total.

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Post Post subject: Re: RimWorld v0.0.232   
Posted: Wednesday, 06 Nov 2013, 13:07   Reply with quote
Super flooder Почетный графоман
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Joined: Saturday, 26 Jul 2008, 10:06
Posts: 1013
RimWorld [Pre-Alpha] v0.0.250

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Post Post subject: Re: RimWorld v0.0.232   
Posted: Wednesday, 06 Nov 2013, 13:22   Reply with quote
I live here Три раза сломал клаву :)
Joined: Wednesday, 03 Dec 2008, 11:29
Posts: 1512
Location: In my mind
Yeah saw it on piratebay earlier :D Current version is on 2.6.0 though, but not leaked yet hehe cheers


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Post Post subject: Re: RimWorld v0.0.232   
Posted: Saturday, 09 Nov 2013, 14:08   Reply with quote
Super flooder Почетный графоман
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Joined: Saturday, 26 Jul 2008, 10:06
Posts: 1013
RimWorld [Pre-Alpha] v0.0.254b

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Post Post subject: Re: RimWorld v0.0.232   
Posted: Saturday, 09 Nov 2013, 22:11   Reply with quote
I live here Три раза сломал клаву :)
Joined: Wednesday, 03 Dec 2008, 11:29
Posts: 1512
Location: In my mind
Was about to upload the new version, i got ninjad haha :D Cheers templar!


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Post Post subject: Re: RimWorld (newer build) v0.0.254b   
Posted: Sunday, 10 Nov 2013, 00:21   Reply with quote
Super flooder Почетный графоман
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Joined: Saturday, 26 Jul 2008, 10:06
Posts: 1013
Next update is yours, Cheers mate. :THUMBS UP:


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Post Post subject: Re: RimWorld (newer build) v0.0.254b   
Posted: Thursday, 14 Nov 2013, 20:46   Reply with quote
Beginner Без звания
Joined: Saturday, 19 Jun 2010, 01:05
Posts: 8
I strongly encourage you to buy this game as i did after playing it for countless nights, it will be just awesome, i love this kind of open ended, survival, sandbox games. Need to see it completed, then my social life will end once for all!


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Post Post subject: Re: RimWorld (newer build) v0.0.254b   
Posted: Friday, 31 Jan 2014, 21:19   Reply with quote
User Редкий гость
Joined: Thursday, 01 Apr 2010, 20:21
Posts: 41
RimWorld_Alpha_1.334_Win

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ENJOY!


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Post Post subject: Re: RimWorld (newer build) v0.0.254b   
Posted: Sunday, 02 Feb 2014, 02:34   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Tuesday, 31 May 2011, 04:37
Posts: 1804
rimworld??
life on the outer edges of who's ass?


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Post Post subject: Re: RimWorld (newer build) v0.0.254b   
Posted: Saturday, 01 Mar 2014, 21:55   Reply with quote
Advanced forumer Завсегдатай
Joined: Friday, 02 Apr 2010, 16:39
Posts: 195
Location: India
[[Please login to see this link.]]


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Post Post subject: Re: RimWorld (newer build) v0.0.254b   
Posted: Saturday, 01 Mar 2014, 23:45   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Wednesday, 24 Nov 2004, 10:13
Posts: 3640
hmmm, will need to take a look at this... thanks for updated file

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Post Post subject: Re: RimWorld (newer build) v0.0.254b   
Posted: Sunday, 02 Mar 2014, 15:45   Reply with quote
I live here Три раза сломал клаву :)
Joined: Wednesday, 03 Dec 2008, 11:29
Posts: 1512
Location: In my mind
Its a great update plus better mod support :D


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Post Post subject: Re: RimWorld (newer build) v0.0.254b   
Posted: Saturday, 12 Jul 2014, 15:40   Reply with quote
Beginner Без звания
Joined: Thursday, 10 Jul 2014, 21:40
Posts: 13
Can anyone post a new link? All the files have been removed :cry:


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Post Post subject: Re: RimWorld (newer build) v0.0.254b   
Posted: Saturday, 12 Jul 2014, 16:21   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Tuesday, 06 Sep 2011, 11:26
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RimWorld.Alpha.5-VIruz
[[Please login to see this link.]]
Changelog
Alpha 5 balance hotfix (July 6th, 2014)

You all knew a hotfix was coming! It’s like a tradition now!

The good thing is that this isn't a bug hotfix, but a balance one. I’d been hearing a lot of reports that the global psychic drone event - causing -25 to mood - was harming play. So until I can rebalance it, it's disabled in Alpha5b. The crashed ship part event seen in the release video is still present.

To update, you just have to change one number in one file:

Open Notepad or some other text editor.
With Notepad, open [YourRimWorldFolder]/Mods/Core/Defs/IncidentDefs/BaseIncidents.xml, and find this text:

<IncidentDef>
<defName>PsychicDrone</defName>
<workerClass>IncidentWorker_PsychicDrone</workerClass>
<chance>1.2</chance>
<minRefireDays>8</minRefireDays>
<favorability>Bad</favorability>
</IncidentDef>
Set <chance>1.2</chance> to <chance>0</chance>.

Or, you can re-download the game from your old link.
I'll be reworking this event in future versions.

Alpha 5 (July 4th, 2014)

-Sieges added. Raiders will now sometimes besiege the colony by setting up a fortified position nearby and bombarding you until you die or come out to break the siege. Of course this also means there are now researchable and buildable mortar weapons - both explosive and incendiary.
-Escape ship added. You can now, at great cost, build a ship to escape the planet if you wish.
-Crashed ancient ship part incident added. Sometimes this bad boy will crash-land nearby and start emitting an ever-increasing psychic drone that slowly drives colonists insane. Attack it to make it stop, but beware its defenses.
-New mechanoid type added - the scyther.
-Many new sound effects from the illustrious Alistair Lindsay.
-A new gear system allows changing out of clothing. Clothing now has basic effects, like reducing damage or movement speed.
-There is now an info card you can view for most things in the game. For weapons, it shows statistics about damage, accuracy, and so on. For animals, it displays health, damage, meat amounts. Lots of other things can be inspected as well.
-A game history tracker records the history of your colony in graphs of wealth, population, and happiness, as well as recording individual important events.
-Game history is now uploaded automatically to our servers after an opt-in prompt is agreed to. This uploads your game history - the same one you see on your history graph - to us to help us balance future versions.
-More translations added (Arabic, Chinese, Japanese, others) and existing translations updated.
-Language can now be switched by clicking the flag on the main game screen.
-Lots of other small improvements.
Instructions for Alpha 5 balance hotfix included.

Source: [[Please login to see this link.]]

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Post Post subject: Re: RimWorld (newer build) v0.0.254b   
Posted: Saturday, 12 Jul 2014, 17:25   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Wednesday, 24 Nov 2004, 10:13
Posts: 3640
thanks for the update + instructions

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