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Post Post subject: Re: Crusader Kings II   
Posted: Monday, 01 Jan 2018, 07:32   Reply with quote
User Редкий гость
Joined: Friday, 16 Dec 2016, 02:24
Posts: 40
Gurdjieff wrote:
Anyone know what is the last version of Geheimnisnacht mod and if i can play it on 2.8 ?


The latest version is the 1.1 (for 2.7.2), not sure if it works with the 2.8 but I doubt it.


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Post Post subject: Re: Crusader Kings II   
Posted: Monday, 01 Jan 2018, 18:12   Reply with quote
Beginner Без звания
Joined: Wednesday, 07 Sep 2016, 17:13
Posts: 5
stevanix wrote:
Does DLC activator + dlc files still work for original game or do i need to wait for someone to update dlc for 2.8.1.1 ?

Hey, where can i get the DLC activator?


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Post Post subject: Re: Crusader Kings II   
Posted: Monday, 01 Jan 2018, 18:57   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Sunday, 11 Nov 2012, 20:03
Posts: 27380
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Post Post subject: Re: Crusader Kings II   
Posted: Monday, 01 Jan 2018, 21:03   Reply with quote
Beginner Без звания
Joined: Thursday, 08 Dec 2016, 00:09
Posts: 19
Hello gents, any news of 2.8.1.1 ?

Happy new year ! :8=)


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 03 Jan 2018, 01:09   Reply with quote
Beginner Без звания
Joined: Wednesday, 30 Nov 2016, 05:20
Posts: 1
Hello to all, multiplayer game doesn't work to me, i used the SteamFix crack and followed all the installation steps and in the multiplayer section appears as not founded servers, help.

Edit: I solved the problem


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 03 Jan 2018, 03:00   Reply with quote
Beginner Без звания
Joined: Friday, 02 Dec 2016, 16:03
Posts: 14
can someone please upload ck2 plus and hip mod for 2.8.0? Thank you


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 03 Jan 2018, 03:27   Reply with quote
User Редкий гость
Joined: Saturday, 23 Jul 2016, 04:35
Posts: 22
ralph_09 wrote:
can someone please upload ck2 plus and hip mod for 2.8.0? Thank you


For HIP look on page 267


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 03 Jan 2018, 04:00   Reply with quote
Beginner Без звания
Joined: Friday, 02 Dec 2016, 16:03
Posts: 14
LuisCellung wrote:
ralph_09 wrote:
can someone please upload ck2 plus and hip mod for 2.8.0? Thank you


For HIP look on page 267

thank you


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 03 Jan 2018, 13:25   Reply with quote
Beginner Без звания
Joined: Wednesday, 03 Jan 2018, 00:57
Posts: 2
How would one go about updating the game to 2.7.2 (from 2.7.1) and then to 2.8 and beyond?


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 03 Jan 2018, 16:34   Reply with quote
User Редкий гость
Joined: Friday, 16 Dec 2016, 02:24
Posts: 40
tashman1942 wrote:
How would one go about updating the game to 2.7.2 (from 2.7.1) and then to 2.8 and beyond?


Check on the first page you have a list of most previous updates


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 03 Jan 2018, 18:47   Reply with quote
Beginner Без звания
Joined: Wednesday, 03 Jan 2018, 00:57
Posts: 2
Altan wrote:
tashman1942 wrote:
How would one go about updating the game to 2.7.2 (from 2.7.1) and then to 2.8 and beyond?


Check on the first page you have a list of most previous updates


It doesn't have the 2.7.2 update. Just 2.8 and the ones after that and I would need 2.7.2 to update to these later versions.

Edit: Found it. Thanks.


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Post Post subject: Re: Crusader Kings II   
Posted: Friday, 05 Jan 2018, 09:21   Reply with quote
Forum ghost Местное привидение
User avatar
Joined: Tuesday, 20 Oct 2009, 21:06
Posts: 273
For 2.8.1.1 (without updated DLC, if there was any), ---
Poldl wrote:
Hey everyone, I was wondering if someone could please upload the latest version of Nova Monumenta Iaponiae Historica? I downloaded the one posted on March on this topic (v0.5.5 ), but the separated downloads (invasion events, event pictures,etc) were no longer available. Many thanks!
[2.8.1]Nova Monumenta Iaponiae Historica 0.6.1[Jan 1, 2018]
chatnoir17 wrote:
1. About This Mod

This Mod is a CK2 Mod about Japanese medieval era, called Sengoku Jidai. This mod will contain following features.

  • You can start the game on any date between 1493 and 1582
  • Map based on the historical provinces. Similar to the Sengoku map, but more historically accurate for the 16th century
  • historical settlements such as castles, cities and manors. The starting and max. number of baronies in each province is based on surveys in the 16th and 19th centuries.
  • Historical buddhist revolters such as Ikko Shu and Hokke Shu
  • Interaction with the Imperial Court and the Shogunate
  • Events with Westerners
  • Japanese localization of vanilla features
  • Portraits of historical pictures

2. Current Status

Beta phase (0.6.1). It is compatible with pach 2.8.1 .
Here is the workshop link.
[[Please login to see this link.]]

Please also download those sub mods.
Graphical Mod:[[Please login to see this link.]]
Event Pictures Mod:[[Please login to see this link.]]

Alterantive Manual Download (ver. 0.6.1)
[[Please login to see this link.]]
Download the mod from the link in the above description and unzip them, install the both file (.zip file and .mod file) into your document/paradox interactive/crusader kings 2/mod folder, then choose "NMIH All in One" in the mod tab.
Steam Workshop might dislike you, but NMIH NOT!
Please also don't forget to keep the subscribing the workshop page anyway to keep the number, besides good (or bad, sometimes) evaluation there!


3. Team Members

aycone
chatnoir17
hamane
kaipain
Khorney
kk0192
kzmax
Lunawolf242
Remitonov
seishinouya
Yamana Tokiuji
ys_sthlm
Zabara[/B]

Special Thanks to...
Camara: map adjustment for patch 1.10-
Miroslav Milosevic (aka @Miroslav): 3D models
SchwarzKatze: suggestions and bug reports

4. Help needed !

Since we are researching the historical setting intensively, some knowledge about Japanese is required for ver.0.1. However, we need also help of non-Japanese speakers by coding and painting.


5. FAQ

Q1. There are already other Japan mods. Why do we need new one?
A1. This mod has started after some conversation in Japanese CK2 thread and Wiki, thus NMIH should be compatible in both English and Japanese version of CK2. Due to this condition, we need a new line of development. In addition, we have different designs and thoughts, so different mods could coexist on this forum.

Q2. Paradox has already released Sengoku. Why don't you mod that game instead of CK2.
A2. After developing MIH mod for Sengoku, I have realized that both games have rather different concepts. In Sengoku conquering over 50% of provinces within 150 years is a must, so that game has less micromanagement. It isn't wrong as a game about feudal Japan, but with CK2 which doesn't force players world conquest, we could choose different approach.
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]
---
ralph_09 wrote:
can someone please upload ck2 plus and hip mod for 2.8.0? Thank you
[2.8.1.1]CK2Plus v4.07 BETA5 - Dawn[Jan 4, 2018]
vukica wrote:
Image

Version 4.07 BETA5 Released!
Compatible with CK2 2.8.1.1
Checksum: NO IDEA, ignore it.
SAVE INCOMPATIBLE - THIS IS A BETA

This is a BETA release. It's largely untested. Most of the new Plus features were only happy tested (best case scenario).
If you want to use your old save, rollback CK2 and use CK2+ version 4.06.8.
Games started on this beta will be incompatible with future versions of Plus.

4.07 BETA5 changelog
Spoiler
MAP:
  • Rearranged and renamed some provinces in northen Iran. Duchies adjusted to round-up the counties.
  • Duchy of Pamir is now in the Himalayan region instead of the Tarim Basin.
  • Moved c_chortitza to Pereyaslavl (no longer a one-county duchy).
ADDITIONS:
  • Added new and unique coats of arms for Kemetics
  • Hold Blot decision for Germanic pagans.
  • Shieldmaidens for Germanic pagans.
  • Comission Runestone for tribal Pagan Saxons.
  • Patron Deities for Germanic pagans.
  • Hellenic artifacts, Achilles' Spear and Spartan Sword.
  • "Change Hellenic Branch" decision, switches between Greek and Roman versions of the religion.
  • Added the nicknames "Greymantle" "Greycloak" "the Mother of Queens" "the Coalburner" "the Chivalric (le Prudhomme)", "the Walker", "the Fortunate", "the Stubborn", "the Surley (le Réchin)", "the Iron King", "Longsword", "the Tall", "Curtmantle" and added them to the historical rulers. "The Walker", "the Fortunate", "The Stubborn" and "The Tall" are able to gained in-game.
  • Improved the translations for the nicknames "the Handsome" and "the Fair".
  • Added the titular kingdom of Bhutan.
  • Added old Egyptian Empire (Empire of Kemet) as a titular title.
TWEAKS:
  • Tweaks to the Jade Emperor's effects on the silk road.
  • "Evil events" will now reduce wealth based on scaled income.
  • Yazidi can now intermarry with the Muslim religious group
  • Zurvanist can now intermarry with the same religious groups as Zoroastrians can: Eastern, Muslim, Christian, and Jewish.
  • Mandaean can now intermarry with the Jewish and Christian religious groups.
FIXES:
  • Duchy of Thessalia added to Roman province of Macedonia.
  • Employed Taoist or Bon characters have caste traits.
  • Dead title holder of Norrland at Millenium BM.
  • Male Ulyana of Tver.
  • Proper Hermetic clothes for Plus cultural groups.
  • Fixed broken Evoke Sympathy decision.
  • Sympathy for the Pagans trait now has effect on Hellenic and Egyptian pagans.
  • Various title localisations.
  • Titular kingdom of Daylam can now actually be created.
  • Germanic Pagans not converting to reformed version when it becomes available.
  • Nyingchi and Nagchu unit and councillor positions.
  • In order to prevent pentarch titles from being given away, they are all now kingdom tier titles.
  • Fixed uncleared flags in Liberation revolts that could cause liberated states to be revassalized on revolter's death.
  • Fixed instantly invalidating religious and heretic revolts.
  • Release as Protectorate decison working on self.
  • Landless characters initialising wars. E.g. Pope without a single holding.
  • Characters with "Druid" traits being disinherited.
  • Certain culture/religion combinations reverting to the default "stone church" temple picture.
  • Men dying in childbirth.
  • Disease immunity not being checked in RD disease scripted effects.
  • Utrecht becoming feudal from 1139 onwards.
  • Intermarriage between Nestorian rulers and Eastern religions is now actually possible.
  • Sicilian retinue doesn't match cultural buildings.
  • Limited tyranny morale penalty to 50% in order to prevent invincible army bug.
DELETE OLD MOD FILES BEFORE INSTALLING THE NEW VERSION!

Attached Files:
[[Please login to see this link.]]
File size: 39,1 MB

[[Please login to see this link.]]
File size: 53,7 MB

_________________
Crusader Kings 2 Mods and Tools [Updated Jun 21]
viewtopic.php?f=10&t=64425&p=1053910#p1053910


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Post Post subject: Re: Crusader Kings II   
Posted: Friday, 05 Jan 2018, 22:22   Reply with quote
Beginner Без звания
Joined: Friday, 01 Dec 2017, 20:28
Posts: 5
iamart wrote:
terrencefenderson wrote:
Any chance of getting 2.8.1.1? Culture is completely broken in the last patch :(


Crusader Kings II Patch 2.8.1.1 Checksum ISRM
[[Please login to see this link.]]


Says I'm missing tbb.dll, steam_api.dll and pdx_online.dll when I run CK2Game.exe

Fixed


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Post Post subject: Re: Crusader Kings II   
Posted: Saturday, 06 Jan 2018, 03:38   Reply with quote
User Редкий гость
Joined: Saturday, 23 Jul 2016, 04:35
Posts: 22
GeoDuck wrote:
For 2.8.1.1 (without updated DLC, if there was any), ---
Poldl wrote:
Hey everyone, I was wondering if someone could please upload the latest version of Nova Monumenta Iaponiae Historica? I downloaded the one posted on March on this topic (v0.5.5 ), but the separated downloads (invasion events, event pictures,etc) were no longer available. Many thanks!
[2.8.1]Nova Monumenta Iaponiae Historica 0.6.1[Jan 1, 2018]
chatnoir17 wrote:
1. About This Mod

This Mod is a CK2 Mod about Japanese medieval era, called Sengoku Jidai. This mod will contain following features.

  • You can start the game on any date between 1493 and 1582
  • Map based on the historical provinces. Similar to the Sengoku map, but more historically accurate for the 16th century
  • historical settlements such as castles, cities and manors. The starting and max. number of baronies in each province is based on surveys in the 16th and 19th centuries.
  • Historical buddhist revolters such as Ikko Shu and Hokke Shu
  • Interaction with the Imperial Court and the Shogunate
  • Events with Westerners
  • Japanese localization of vanilla features
  • Portraits of historical pictures

2. Current Status

Beta phase (0.6.1). It is compatible with pach 2.8.1 .
Here is the workshop link.
[[Please login to see this link.]]

Please also download those sub mods.
Graphical Mod:[[Please login to see this link.]]
Event Pictures Mod:[[Please login to see this link.]]

Alterantive Manual Download (ver. 0.6.1)
[[Please login to see this link.]]
Download the mod from the link in the above description and unzip them, install the both file (.zip file and .mod file) into your document/paradox interactive/crusader kings 2/mod folder, then choose "NMIH All in One" in the mod tab.
Steam Workshop might dislike you, but NMIH NOT!
Please also don't forget to keep the subscribing the workshop page anyway to keep the number, besides good (or bad, sometimes) evaluation there!


3. Team Members

aycone
chatnoir17
hamane
kaipain
Khorney
kk0192
kzmax
Lunawolf242
Remitonov
seishinouya
Yamana Tokiuji
ys_sthlm
Zabara[/B]

Special Thanks to...
Camara: map adjustment for patch 1.10-
Miroslav Milosevic (aka @Miroslav): 3D models
SchwarzKatze: suggestions and bug reports

4. Help needed !

Since we are researching the historical setting intensively, some knowledge about Japanese is required for ver.0.1. However, we need also help of non-Japanese speakers by coding and painting.


5. FAQ

Q1. There are already other Japan mods. Why do we need new one?
A1. This mod has started after some conversation in Japanese CK2 thread and Wiki, thus NMIH should be compatible in both English and Japanese version of CK2. Due to this condition, we need a new line of development. In addition, we have different designs and thoughts, so different mods could coexist on this forum.

Q2. Paradox has already released Sengoku. Why don't you mod that game instead of CK2.
A2. After developing MIH mod for Sengoku, I have realized that both games have rather different concepts. In Sengoku conquering over 50% of provinces within 150 years is a must, so that game has less micromanagement. It isn't wrong as a game about feudal Japan, but with CK2 which doesn't force players world conquest, we could choose different approach.
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]
---
ralph_09 wrote:
can someone please upload ck2 plus and hip mod for 2.8.0? Thank you
[2.8.1.1]CK2Plus v4.07 BETA5 - Dawn[Jan 4, 2018]
vukica wrote:
Image

Version 4.07 BETA5 Released!
Compatible with CK2 2.8.1.1
Checksum: NO IDEA, ignore it.
SAVE INCOMPATIBLE - THIS IS A BETA

This is a BETA release. It's largely untested. Most of the new Plus features were only happy tested (best case scenario).
If you want to use your old save, rollback CK2 and use CK2+ version 4.06.8.
Games started on this beta will be incompatible with future versions of Plus.

4.07 BETA5 changelog
Spoiler
MAP:
  • Rearranged and renamed some provinces in northen Iran. Duchies adjusted to round-up the counties.
  • Duchy of Pamir is now in the Himalayan region instead of the Tarim Basin.
  • Moved c_chortitza to Pereyaslavl (no longer a one-county duchy).
ADDITIONS:
  • Added new and unique coats of arms for Kemetics
  • Hold Blot decision for Germanic pagans.
  • Shieldmaidens for Germanic pagans.
  • Comission Runestone for tribal Pagan Saxons.
  • Patron Deities for Germanic pagans.
  • Hellenic artifacts, Achilles' Spear and Spartan Sword.
  • "Change Hellenic Branch" decision, switches between Greek and Roman versions of the religion.
  • Added the nicknames "Greymantle" "Greycloak" "the Mother of Queens" "the Coalburner" "the Chivalric (le Prudhomme)", "the Walker", "the Fortunate", "the Stubborn", "the Surley (le Réchin)", "the Iron King", "Longsword", "the Tall", "Curtmantle" and added them to the historical rulers. "The Walker", "the Fortunate", "The Stubborn" and "The Tall" are able to gained in-game.
  • Improved the translations for the nicknames "the Handsome" and "the Fair".
  • Added the titular kingdom of Bhutan.
  • Added old Egyptian Empire (Empire of Kemet) as a titular title.
TWEAKS:
  • Tweaks to the Jade Emperor's effects on the silk road.
  • "Evil events" will now reduce wealth based on scaled income.
  • Yazidi can now intermarry with the Muslim religious group
  • Zurvanist can now intermarry with the same religious groups as Zoroastrians can: Eastern, Muslim, Christian, and Jewish.
  • Mandaean can now intermarry with the Jewish and Christian religious groups.
FIXES:
  • Duchy of Thessalia added to Roman province of Macedonia.
  • Employed Taoist or Bon characters have caste traits.
  • Dead title holder of Norrland at Millenium BM.
  • Male Ulyana of Tver.
  • Proper Hermetic clothes for Plus cultural groups.
  • Fixed broken Evoke Sympathy decision.
  • Sympathy for the Pagans trait now has effect on Hellenic and Egyptian pagans.
  • Various title localisations.
  • Titular kingdom of Daylam can now actually be created.
  • Germanic Pagans not converting to reformed version when it becomes available.
  • Nyingchi and Nagchu unit and councillor positions.
  • In order to prevent pentarch titles from being given away, they are all now kingdom tier titles.
  • Fixed uncleared flags in Liberation revolts that could cause liberated states to be revassalized on revolter's death.
  • Fixed instantly invalidating religious and heretic revolts.
  • Release as Protectorate decison working on self.
  • Landless characters initialising wars. E.g. Pope without a single holding.
  • Characters with "Druid" traits being disinherited.
  • Certain culture/religion combinations reverting to the default "stone church" temple picture.
  • Men dying in childbirth.
  • Disease immunity not being checked in RD disease scripted effects.
  • Utrecht becoming feudal from 1139 onwards.
  • Intermarriage between Nestorian rulers and Eastern religions is now actually possible.
  • Sicilian retinue doesn't match cultural buildings.
  • Limited tyranny morale penalty to 50% in order to prevent invincible army bug.
DELETE OLD MOD FILES BEFORE INSTALLING THE NEW VERSION!

Attached Files:
[[Please login to see this link.]]
File size: 39,1 MB

[[Please login to see this link.]]
File size: 53,7 MB


thank you very much dude, but i want ask a question. How to install sub-mod? I try to install nmih graphical and event picture using the method from page 1 but its didnt appear in mod tab


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Post Post subject: Re: Crusader Kings II   
Posted: Saturday, 06 Jan 2018, 12:40   Reply with quote
Beginner Без звания
Joined: Friday, 18 Jul 2014, 17:08
Posts: 10
I have problem with installing:
Crusader.Kings.II.Full.v2.8.0-RezMar

On my old computer some days ago I installed it without problems. But returned home and wanted to install it on my newer PC but had several runtime errors (even if it looks like extracting files anyway) and then after extracting installator exit and it does not look like installed.

First error is even on start of setup:
"Runtime Error (at 123:103)

Null pointer Exception"

Any idea what to do? Maybe i miss some libraries or something?

Ps. I have windows 7 64bit on computer which cause problems. On my older when everything was ok I had windows 10

UPDATE: It looks like a game works anyway (files are on HD and after I applied update and made shortcut myselfs I can play but would like to resolve this error anyway as I think this will also have effect on some future applications. BTW: I remember that I could not play one game very long time ago (some hex Warhammer 40K, even if i Could play on other PC - maybe i miss something here or something is corrupted).


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