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Post Post subject: Endless Legend   
Posted: Thursday, 24 Apr 2014, 19:31   Reply with quote
Super flooder Почетный графоман
Joined: Friday, 17 Jun 2011, 18:29
Posts: 729
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Release Date: 24 Apr 2014

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Game Info


Spoiler
BE A GAME CHANGER!
Acquiring Endless Legend in "Early Access" will help us make the game the best it can get. Come and discuss with the dev team the upcoming art and game design elements via our GAMES2GETHER platform! If you want to support even more the development of the game, go for the Founder Pack! The more supporters we have during the Early Access, the better we'll be able to make the game for release! ...be prepared to create your own legend!



About the Game
Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
Lead one of eight civilizations each with a unique gameplay style and storyline.
Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
Experience an endless replayability with randomly generated worlds and quests.
Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
Conquer, build and develop villages into feared fortresses or wonderful cities.
Assimilate powerful minor factions and use their special traits and units wisely.
Hire, equip and train your heroes to become army leaders or city governors.
Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
Evolve your civilization through the discovery of new advanced technologies.
Collect Dust, luxuries and strategic resources tradable on the marketplace.
Keep one step ahead of other civilizations through trade and subtle diplomacy.
Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
Experience an innovative dynamic simultaneous turn-based battle system.
Use unit equipement, abilities and the terrain to overcome your opponents.
Zoom out of a battle and rule the other aspects of your empire seamlessly.
Define your custom civilizations and confront those created by your friends.

System Requirements
Minimum:
OS: Windows Vista / 7 / 8 / 8.1
Processor: Intel Core 2 Quad Q6600 @ 2.50Ghz or equivalent
Memory: 4 GB RAM
Graphics: nVidia Geforce 460 1GB or ATI Radeon HD 6850 1GB
DirectX: Version 9.0c
Hard Drive: 4 GB available space
Sound Card: DirectX 9 Compatible Audio



SCREENSHOTS


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Post Post subject: Re: Endless Legend   
Posted: Thursday, 24 Apr 2014, 19:47   Reply with quote
Super flooder Почетный графоман
Joined: Wednesday, 26 Mar 2014, 03:22
Posts: 837
I'll keep an eye on this one. Love this kind of games.


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Post Post subject: Re: Endless Legend   
Posted: Thursday, 24 Apr 2014, 19:49   Reply with quote
I live here Три раза сломал клаву :)
Joined: Wednesday, 03 Dec 2008, 11:29
Posts: 1512
Location: In my mind
nice artstyle


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Post Post subject: Re: Endless Legend   
Posted: Thursday, 24 Apr 2014, 22:06   Reply with quote
User Редкий гость
Joined: Tuesday, 19 Oct 2010, 01:38
Posts: 29
Has anyone got it yet and can shed some light how good it is or even a link? Thinking about buying the early access version but I am not sure - Endless Space was good, but quite unpolished for some time.


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Post Post subject: Re: Endless Legend   
Posted: Friday, 25 Apr 2014, 04:02   Reply with quote
Super flooder Почетный графоман
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Joined: Monday, 01 Nov 2010, 11:11
Posts: 1425
Location: China
3DMGAME-Endless.Legend.Founder.Pack.v0.4.0.S3.Alpha.Cracked-3DM

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Post Post subject: Re: Endless Legend   
Posted: Friday, 25 Apr 2014, 04:35   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Tuesday, 06 Sep 2011, 11:26
Posts: 4072
Thanks kevin, now i can proper test before buying it. :lol:

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Post Post subject: Re: Endless Legend   
Posted: Friday, 25 Apr 2014, 04:51   Reply with quote
Super flooder Почетный графоман
Joined: Wednesday, 26 Mar 2014, 03:22
Posts: 837
Many thanks, Kevin & 3DM Team!


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Post Post subject: Re: Endless Legend   
Posted: Tuesday, 13 May 2014, 16:46   Reply with quote
Advanced forumer Завсегдатай
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Joined: Monday, 12 May 2014, 03:08
Posts: 66
Any chance for a newer version? 0.45 is the latest as of now.


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Post Post subject: Re: Endless Legend   
Posted: Thursday, 15 May 2014, 02:57   Reply with quote
Advanced forumer Завсегдатай
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Joined: Monday, 12 May 2014, 03:08
Posts: 66
version 0.4.8 got released several hours ago.


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Post Post subject: Re: Endless Legend   
Posted: Saturday, 31 May 2014, 14:20   Reply with quote
Advanced forumer Завсегдатай
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Joined: Friday, 30 Jul 2010, 20:35
Posts: 162
any chance for an updated version?

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Post Post subject: Re: Endless Legend   
Posted: Saturday, 02 Aug 2014, 10:18   Reply with quote
I live here Три раза сломал клаву :)
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Endless Legend v0.5.1.8(ENG) [Beta|Steam Early Access].torrent
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[0.5.18] Version Notes
Spoiler
CHANGES AND ADDITIONS
Enabled Tiny and Huge maps.
Enabled 7th and 8th Player slots.
Added Gauran and Hurnas minor factions.
Added new diplomatic terms: commercial and research agreement.
Heavy modifications of the tech tree: some technologies can unlock several constructibles or bonus empire. Text and icons are still WIP.
Increased the requirements of the next Era (10 unlocked technologies instead of 8), but to unlock a new area, you now have to research 10 technologies of any previous era (and not the last era anymore).
Added the Roving Clans scene in the outgame view.
District and City Centre levels are capped to 2. Their level is now displayed in their tooltip.
In Game Chat:
Ensure we'll show all messages received, even without opening the chat window first. Also clearing the backlog when starting a new game (or loading a save).
When the chat panel is not visible, incoming messages are discreet (the panel doesn't pop-up anymore).
Fixed the fading out of the chat, when in "discreet" mode (+no scrollbar, no mouse grab).
Added a new Unit capacity: “Revive” (for Ardent Mages' Eneqa Wing)
If the phoenix is killed, it is transform into an egg with 50% of its max health.
An egg can't attack but can still be targeted.
All the eggs still alive at the end of a battle are killed if they don't have friendly units with them.
Added a new Unit capacity: “Parasite” (for Necrophages' Proliferator)
The proliferator uses Parasite by attacking. A unit with a parasite that dies in a battle gives a Forager unit to its enemy.
Disease immunity protects from parasite.
Added new world generation options.
Added a new option to scale the speed of battles (animation, FX, movement...).
Added an in-game stats panel in the Empire screen.
Added Steam Cloud support.
Added a Retreat button for attacked armies: retreating deals 50% of the max health to all units retreating and requires 1 Army Action Point.
Added the display of the Diplomatic abilities to the Diplomacy/Negotiation screens.
Added the display of the trade routes in the strategic world view.
Improved the feedback (effects and icons) of the Unit and Hero capacities.
Updated the native capacities of all of the units.
Updated the capacities on weapons.
Removed the army action cost for the Search, Bribe and Parley army actions.
Now flying have their own default attack which can be countered if the terrain allows it.
Reworked the critical formula: now deals damages equal to attack instead of critical.
Added the display of the upkeep cost in the Unit tooltip.
Added the display of the remaining action points in the army panel.
Units' level are limited to 9 instead of 20.
Increased the experience needed to level up. Updated the experience reward per era to fit with the new levelling threshold.
Decreased price of heroes, increased their sensibility to inflation.
Increased winter maluses (-2Food/Dust on Food/Dust tiles, -1 Industry on Exploitation Area). Several buildings don't work in winter.
Necrophages' Sacrifice resets the growth timer.
Added more information concerning the players' status on the MP loading screen.
Improved the desync detection tool.

IMPORTANT FIXES
Fixed an issue where clients remain stuck in multiplayer sessions without migrating the previous host after s/he leaves.
Fixed an issue where a skippable assert resulted in a block when choosing auto or manual combat.
Fixed an issue where the creating/loading of a session is paused whenever users switch to another windows task by alt-tabbing.
Fixed an issue where clients is stuck inside the lobby screen whenever the host switches to another task by alt-tabbing.
Performed some memory optimisations, improved the performance on 32-bit systems.

OTHER FIXES
Fixed an issue where destroying and rebuilding minor faction villages can be used as an exploit to increase city population.

MP
Fixed an issue where a desync is generated when a user obtains a regular technology as a quest reward during the same turn in which s/he completes the research of another technology.
Fixed an issue where a session desyncs when the host buys a hero from the marketplace.
Fixed an issue where a session desyncs whenever a third player switches slots and joins a multiplayer session while it's being created.
Fixed an issue where the server migration fails whenever the host either quits or is defeated during a session.

AI
Fixed an issue where the AI does not attempt to complete side or main quests.

GRAPHICS
Fixed an issue where the game stops loading graphic assets in the later stages of a game when zooming out.
Fixed an issue where a graphical corruption is displayed inside the city list screen when colonising over 40% of a large map.
Fixed an issue where switching to 1920x1080 windowed mode does not centre the game window on the main screen.

QUESTS
Fixed an issue where the chapter 5 Roving Clans alternative quest cannot be completed.
Fixed an issue where loading the session causes the army spawned during the 1.2 "Digging in" quest to remain stationary instead of assaulting the city.

GUI
Fixed an issue where the Dust line exceeds the graphic in the score screen.
Fixed an issue where the score screen does not display numeric values on the X and Y axis for the empire score and turns passed.
Fixed an issue where geoconstructible extensions is shown when the empire is lacking the strategic resources to construct them.
Fixed an inconsistency between the City Banner timer and the Construction Queue timer.
Fixed an issue where Expansion victory does not activate an alert notification at 50% progress.
Fixed an issue where activating or deactivating the big screen user interface changes the position of the notification icons on the UI.
Fixed an issue where quest screen text become unintelligible due to the winter background.
Fixed an issue where there is no visual element in the multiplayer lobby to mark the Host.
Fixed an issue where in the city list screen, there is no buyout button for the displayed queued item.
Fixed an issue where the Diplomatic offer proposed window does not give any information about the proposed treaties.
Fixed an issue where a skippable assert is generated when a user selects a faction in the drop down list during the "End turn" phase and that faction was eliminated during that same turn.

KNOWN ISSUES
The Auto-explore army action is enabled for the first army only.

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Post Post subject: Re: Endless Legend   
Posted: Friday, 22 Aug 2014, 09:12   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Thursday, 09 Feb 2012, 23:00
Posts: 5588
Location: Yugoslavia...
Game is updated to newer version...

3DMGAME-Endless.Legend.Founder.Pack.v0.6.1.S3.Beta.Cracked-3DM
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One warning change log is HUGE!!!
CHANGE LOG:
[0.6.1] Release Notes

CHANGES AND ADDITIONS
-----------------------------------------------------------------
  • Added the Drakken faction, an ancient and venerable race which prizes lore, history, and wisdom above all things.
  • Added orchestral version of the musics.
  • Added the Faction introduction movies and subtitles.
  • Added a md5 hash algorithm to hash the databases and filter the MP games that are not compatible in the sessions list.
  • Tweaked XP earned by Heroes and units.
  • Adjusted watchtower foundation generation to increase chances of having them near frontiers and far from each other.
  • Added the victory by Supremacy.
  • Fixed the victory by Elimination.
  • Removed HP/ATK/DEF maluses on players in Impossible/Endless difficulty, and reduced bonuses on AI.
  • Increased Bribe cost by 50 Dust (flat) so that Bribe would be more rarely used in early game.

WORLD GENERATION
  • Added constraints on generation options to avoid worlds with less than 4 regions.
  • Added more steps in Region Size (without changing the min and max size).
  • Strategic/luxury/anomaly odds generation options now work.
  • Removed some generation options.
  • The geometry advanced setting is now a graphic setting.
  • Added or completed texts of the tooltips for the Advanced Settings.

AI
  • Improved the scoring of buildings and army objectives.
  • Added the army objective location in the unit production scoring.
  • Improved the decision algorithm to choose between buildings and units production.
  • Improved strategic plan and city state transitions.
  • Improved armies liveability by cancelling the mission when the power of the army drops.
  • Improved armies liveability by merging smaller armies and by avoiding to split the bigger ones.
  • Improved hero assignation (in progress).
  • Improved the AI CPU performance.
  • The AI can now buy heroes, units and resources on the Marketplace.
  • The AI can now sell resources on the Marketplace.
  • Allowed the Settler to colonise as soon as an enemy is detected to reduce settlers loss.
  • The AI can now bribe Minor Faction villages.
  • Added a quest resolution for the AI (based only on time and difficulty).
  • Implemented basic heuristics for all contracts and terms.
  • Improved the diplomatic influences based on other empires actions (aggressive colonisation, battle, etc.).

DIPLOMACY
  • Improved the diplomatic notification. Diplomatic text are placeholders for now.
  • Improved the diplomatic behaviours and feedback.
  • An accepted contract will now trigger an acknowledgement message.
  • Added attitude notifications.
  • Added a tooltip on Resources in the negotiation screen.
  • Added an icon to the Cities in the negotiation screen.

EMPIRE
  • Improved the display of the stockpiles and how they are used.
  • Corrected paths on Empire plan's unit bonuses (some weren't affecting units in City garrison).
  • Added a feedback (a crown) to identify the Main City of an empire.

CITY
  • The population now shows the total number of workers (city pop + pacified villages), with the details in the tooltip.
  • Added more information about the ownership of a captured city.

BATTLE
  • Changed the effects of the Stun ability (removed the damage effect; the different levels now affect the probability to succeed).
  • Improved the display of the faction encounter notification.
  • The chain lightning execution and the report duration are now scaled according to battle speed.
  • High ground bonus is now increased during winter.
  • Added the life gauge to the main hero, as well as injured and level-up icons when applicable.
  • In the encounter result panel, if undead units have spawned from parasited units, they are added to the list with a special icon.
  • In the encounter result panel, if the last stand ability has been used on a hero, a special icon is displayed.

MARKETPLACE
  • Reverted the order in which the transactions appear in a turn, for consistency (the most recent is always on top).
  • Removed the Black market treaty.

HEROES
  • Increased the max number of Heroes available on the Marketplace.
  • Changed order of three Wild Walker Hero skills to decrease their Industry potential at level 2.
  • Decreased Broken Lords skill Mining Authority (from +1 to +0.5 resource bonus on deposits).
  • Skills with percentage bonuses to attributes now affect Heroes too.
  • Changed "Functioning Insomniac" skill (only 1 level but more effective) and Industry on forest skill (only 1 level now).
  • Corrected "odds of looting nothing" (when searching on ruins) on hero skills.

QUEST
  • Added 4 side quests (Village quests: The Doubtful Chief, Winter Has Come; Ruins quests: Within a Rock in a Hard Place, A Princely Gift).

RESEARCH
  • Moved the “Right of Way” technology from Era 3 to Era 2.
  • Improved the display of the effects of the Ardent Mages technologies (pillars and spells).

GUI
  • Added Relation Point score on the stats ending screen.
  • The effects in the tooltips are now grouped when using the same symbol/per/to/on/from/valueformat/etc.
  • Fixed an issue where a garrison panel is displaying for the villages.
  • The loading of a new game or a saved game now displays a picture related to the player's faction.
  • Improved the display of the in-game console.
  • Added the resource income in the resource tooltip.
  • Changed the visibility of the FIDS income for the trade routes in the 2D strategic map.
  • Added XP gain per turn in the tooltip of the units and heroes.
  • Added numerical values for current and or XP required to level up for units and heroes.

GRAPHICS
  • Updated the icons of the Diplomatic abilities.

MULTIPLAYER
  • Added a confirmation message when exiting a multiplayer lobby.

IMPORTANT FIXES
-----------------------------------------------------------------
  • Fixed an issue where an unskippable assert is displayed after ending the turn (AICommanderMission.TryCreateArmyMission).
  • Fixed an issue where the player can remain stuck when attacking a minor faction village.
  • Fixed an issue where a skippable assert is generated when the user tries to load a multiplayer session from another multiplayer session.
  • Fixed an issue where skippable asserts are generated when minor factions start to siege AI cities and can raze cities.
  • Fixed an issue where a skippable assert is generated when the user selects the starting army.

OTHER FIXES
-----------------------------------------------------------------
AI
  • Fixed an issue where the AI was still moving the player armies when the player has joined a game.

DIPLOMACY
  • Fixed an issue where the player is not informed that s/he can only trade cities when proposing a Truce.
  • Fixed an issue where the player can select eliminated factions in the drop down list found in the Diplomacy screen.

EMPIRE
  • Fixed an issue where expansion buildings do not change their colour on the adventure map after they are conquered.
  • Fixed an issue where dismissing an assimilated faction removes all the minor factions unit designs.

BATTLES
  • Fixed an issue where many AOE given by the same action were not properly applied.
  • Fixed an issue where the reinforcements gave XP to the opponent after a retreat.
  • Fixed an issue where the Parasitism capacity returns the dead units as Militia units.
  • Fixed an issue where the capacity levels are not displayed properly.
  • Fixed an issue where units immune to disease are also immune to the Parasitism capacity.
  • Fixed an issue where the Privateers units are too weak compared to faction units equipped with items.

ARMIES
  • Fixed an issue where the "Explore" army action functions only for the first army which was set on doing it.

HEROES
    Fixed an issue where the Broken Lords hero skill "Distributed Defences" does not also apply to the hero.
  • Fixed an issue where the Wild Walker hero skill "Natural Architect" is not unlocked when learning the "Cold Operator".
  • Fixed an issue where the Wild Walker hero skill "Behemoth Trainer" can be unlocked by learning the "Functioning insomniac".
  • Fixed an issue where the Ardent Mages hero skill "Seething Fire" does not apply to the hero as well.

QUESTS
  • Fixed an issue where all quests that ask the player to complete the objective in a set number of turns display a debug text as the number.
  • Fixed several typos in the quests' texts.
  • Fixed an issue where the technology received for completing the Wild Walkers questline has a placeholder image and icon.
  • Fixed an issue where the 7.2 Wild walker questline technology "Arcane repository of zaltana" unlocks two city improvements.
  • Fixed an issue where the vengeful army spawned in the Accidental Desecrator side quest does not attack the user's army.
  • Fixed an issue where the Broken Lords Chapter 8 step 2 of the faction quest cannot be completed.
  • Fixed an issue where the Roving Clans Chapter 2 alternative quest does not trigger.
  • Fixed an issue where the Roving Clans Chapter 4 alternative quest does not trigger.
  • Fixed an issue where the Roving Clans Chapter 7 cannot be completed.
  • Fixed an issue where the Necrophages Chapter 5 alternative quest does not trigger.
  • Fixed an issue where the Necrophages chapter 7.1 cannot be completed.

RESEARCH
  • Fixed an issue where the tooltips in the zoomed out research screen are not properly located.
  • Fixed an issue where the "Advanced Armour" does not unlock titanium and glassteel armours.
  • Fixed an issue where the Necrophages "Cannon fodder" icon overlaps with the "Conscription centre" inside the research screen.

GUI
  • Fixed an issue where the tooltips of game speed choices in the new game screen do not provide useful information.
  • Fixed an issue where the buyout icon does not increase in size when switching to the "big screen user interface" on 1920x1080.
  • Fixed an issue where the tooltip for the empire plan notification icon does not display the number of turns remaining until a plan can be unlocked.
  • Fixed an issue where the player is not informed about the siege effects.
  • Fixed an issue where checked and unchecked tick boxes present the same highlight on mouse-over.
  • Fixed an issue where two Urces units are displayed in the "Available constructions" after the user assimilates "Urces" minor faction.
  • Fixed an issue where unlocking the marketplace through diplomacy traded techs does not function properly.
  • Fixed an issue where the game pace timer display will stop functioning if the user starts 2 consecutive sessions with a timer enabled.

GRAPHICS
  • Fixed several missing icons.
  • Fixed an issue where Minor villages and borough streets models disappear.
  • Fixed an issue where all city tiles under the effect of an Ardent Mages pillar will play disappear and play the construction animation when the pillar expires.
  • Fixed an issue where capturing or receiving cities does not change the Extractor or Watchtower models.
  • Fixed an issue where the Ardent Mages Pillars are visible through the fog of war of explored regions for other players.

MULTIPLAYER
  • Fixed an issue where a desync is generated on worker assignation when joining a game in progress.
  • Fixed an issue where a desync is generated when the AI chooses a strategy in multiplayer.
  • Fixed an issue where the "back to lobby" button doesn't properly explain that it resyncs the users of the session.
  • Fixed an issue where a desync is generated in a sessions if a user changed her/his name while another user is offline in the Steam Friends list.
  • Fixed an issue where the player filter loses its functionality after any filter is used inside the multiplayer join game screen.

KNOWN ISSUES
-----------------------------------------------------------------
Related to our game engine:
  • Primary monitors not used by the game: we are working with Unity to fix this issue.
  • Game in front of other programs when alt-tabbed: we are working with Unity to fix this issue.
All thx to @kevinyang225 and 3DM team.

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Post Post subject: Re: Endless Legend   
Posted: Saturday, 23 Aug 2014, 04:14   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 30 Aug 2010, 07:02
Posts: 4444
Thx Rez!!!

:DRINK:

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Post Post subject: Re: Endless Legend   
Posted: Sunday, 24 Aug 2014, 16:46   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Saturday, 05 Nov 2011, 17:19
Posts: 3664
Location: Poland
Meh it's running on Unity ekhem Shinity

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Post Post subject: Re: Endless Legend   
Posted: Tuesday, 26 Aug 2014, 12:04   Reply with quote
Forum ghost Местное привидение
Joined: Tuesday, 14 Jan 2014, 17:20
Posts: 252
full release is tonight or still in beta ? :8=)
thanks in advance


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