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Post Post subject: BeamNG drive   
Posted: Tuesday, 13 May 2014, 14:29   Reply with quote
Advanced forumer Завсегдатай
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Joined: Tuesday, 17 Dec 2013, 16:22
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Location: A place of love and hope
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BeamNG.drive

Details
Store Page: [[Please login to see this link.]]
Genre(s): Racing, Simulation, Early Access
Developer: BeamNG
Publisher: BeamNG
Release Date: 29 May, 2015
Language(s): English
Operating system(s): Image

Features
  • Image Single-player
  • Image Steam Achievements
  • Image Steam Trading Cards
  • Image Partial Controller Support
  • Image Includes level editor

Automation Collaboration Update
Image

Automation cars, a level and new sounds!

In this update, we are collaborating with the development team of [[Please login to see this link.]]. Automation, developed by Camshaft Software, is a separate game revolving around managing your own car company and designing extremely detailed vehicles from scratch, and is getting an update today too.

This joint update allows users of BeamNG.drive to drive cars designed by Automation players, using the regular [[Please login to see this link.]]. At the same time, players of Automation are able to export its vehicles, drive them in BeamNG.drive and submit them to our mod repository, for any BeamNG.drive owner to download and drive.

In addition to that, here's some other highlights in this release:

  • Drive in the new Automation Test Track map:


  • Delight in the new sounds of tire squeal, revamped crunching metal audio, new surface sounds (gravel, sand, dirt, grass, asphalt, rumblestrips), turbochargers, superchargers, etc.


  • Support for importing and sharing Automation cars
  • And of course a myriad list of improvements and fixes in response to your awesome feedback


About the Game
BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.

Why is BeamNG.drive the game for you?

As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.

The future of the game and our physics engine

As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.

Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.

Alpha Access Features
  • All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
  • Soft-body physics sandbox
  • 19 detailed, customizable, destructible vehicles, with more to come
  • 10 terrains to explore and drive across, with more to come
  • Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
  • Full modding and content creation capabilities - make maps and vehicles, and script gameplay
  • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
  • Online authentication is only necessary to update; the game itself does not need an internet connection to run.

Alpha Testers
Users that already entered the alpha testing via our website can get a free Steam key.

Our goals
Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.

Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.

Our mission
To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.

More Feedback

More Feedback can be found there: [[Please login to see this link.]]

Contact Us
You can get in touch with us in several ways:
  • Use our forums: [[Please login to see this link.]]
  • Via email: [[Please login to see this link.]]
  • Follow us on Twitter: [[Please login to see this link.]]
  • Subscribe to our YouTube channel: [[Please login to see this link.]]
  • Visit our Facebook page: [[Please login to see this link.]]


System Requirements
Minimum:
  • OS: Windows 7 Service Pack 1
  • Processor: Desktop Intel i3
  • Memory: 4 GB RAM
  • Graphics: GTX 550 TI
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended:
  • OS: Windows 10 64 Bit
  • Processor: High-end Intel i5/i7 or High-end AMD 6 Core or better
  • Memory: 8 GB RAM
  • Graphics: GTX 780
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Gamepad recommended


Videos


Download
Nimryel wrote:
BeamNG.drive (Clean Steam Files)
Version: July 13, 2018 – 15:02:53 UTC [Build 2943841]

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Last edited by Funnypig on Sunday, 15 Jul 2018, 19:36, edited 28 times in total.

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Post Post subject: Re: BeamNG drive   
Posted: Tuesday, 13 May 2014, 15:31   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Sunday, 08 Dec 2013, 11:28
Posts: 2274
Download: [[Please login to see this link.]]
Ver0.3.05 Update 18.09.2013
v0.3.05 (18.09.2013):

Исправление ошибок:
• Исправлены петли капота на Grand Marshal и Ibishu Covet.
• Небольшие изменения Bruckell Moonhawk.
• Улучшенная справка узлов: по умолчанию узел 0 (как раньше), но теперь используется камера ссылки узла: улучшена стабильность камеры и исправления Moonhawk с дрожанием камеры.
• Исправлено отсутствие coltri на ветровом стекле пикапа.
Улучшения:
• Bruckell Moonhawk torque curve tweaks (more low end torque).
• Moonhawk незначительные изменения/исправления
• Улучшенная задержка реквизита: фиксированный GFX задержки кадров
• Улучшение песка/грязи, лучше ведут себя: фиксированная плоскость и т.д.
v0.3.05 (12.09.2013):
Исправление ошибок:
• Улучшенная справка узлов: по умолчанию узел 0 (как раньше), но теперь используется камера ссылки узла: улучшена стабильность камеры и исправления Moonhawk с дрожанием камеры
• Исправлено отсутствие coltri на ветровом стекле пикапа
Улучшения:
• Moonhawk незначительные изменения/исправления
• Улучшенная задержка реквизита: фиксированный GFX задержки кадров
• Улучшение песка/грязи, лучше ведут себя: фиксированная плоскость и т.д.
• Добавлена модель Bruckell Moonhawk.
v0.3.04 (11.09.2013):
Улучшения:
• Улучшен формат журнала.
• Улучшена карта Grid Map: теперь меньше шансов застрять с шинами.
• Улучшено входное сглаживание.
• CTRL+O открытие параметров и новые Post-FX опции.
• Убраны некоторые устаревшие файлы.
• Улучшен бампер на Grand Marshal.
Исправление ошибок:
• Исправлена ошибка #42: Вождение замедляется до бесконечности. (http://redmine.beamng.com/issues/42)
• Исправлена ошибка #32: RPM и Fuel исчезают после повреждения двигателя и не появляются. (http://redmine.beamng.com/issues/34)
• Исправлен газ на гоночном руле.
• Исправлена деформация на ручном управлении с низкой частотой кадров
Особенности:
• Добавлена глубокая грязь к 'склону' на Grid Map.
v0.3.03 (04.09.2013):
Исправление ошибок:
• Исправлена ошибка #29: [[Please login to see this link.]] : Залипание при управлении с помощью клавиатуры.
• Исправлено/улучшено управление при деформации для Bolide и Grand Marshal с низкой частотой кадров. (http://redmine.beamng.com/issues/32)
• Улучшение сглаживания в полёте.
• Немного улучшен инструмент для сообщения об ошибках: Он стал полезнее для нас.
Функциональность:
• Вода убивает двигатель - если вы едете под водой, то двигатель перестаёт работать, и больше не заводится.
• Добавлены сведения о версии игры в главном меню.
• Добавлена текстура стекла в некоторых местах на GridMap.
• Добавлена тестовая модель рельефа земли на карте GridMap.

[[Please login to see this link.]]
[[Please login to see this link.]]

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Last edited by Lordw007 on Tuesday, 13 May 2014, 17:04, edited 1 time in total.

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Post Post subject: Re: BeamNG drive   
Posted: Tuesday, 13 May 2014, 15:39   Reply with quote
I live here Три раза сломал клаву :)
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Lordw007,Thanks bro :THUMBS UP: :THUMBS UP:

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Post Post subject: Re: BeamNG drive   
Posted: Tuesday, 13 May 2014, 15:53   Reply with quote
Advanced forumer Завсегдатай
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Thanks mate. Will update the first post. Would be nice if you could keep track of the updates :) <3

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Post Post subject: Re: BeamNG drive   
Posted: Tuesday, 13 May 2014, 16:09   Reply with quote
Forum ghost Местное привидение
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Thanks, will try it out at home


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Post Post subject: Re: BeamNG drive   
Posted: Tuesday, 13 May 2014, 17:27   Reply with quote
User Редкий гость
Joined: Tuesday, 05 Nov 2013, 10:44
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Doesnt work,i downloaded it twice and it said "broken archive" or something like that :-|


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Post Post subject: Re: BeamNG drive   
Posted: Tuesday, 13 May 2014, 17:50   Reply with quote
Advanced forumer Завсегдатай
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Joined: Tuesday, 17 Dec 2013, 16:22
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Try to redownload ^^ Should work then.

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Post Post subject: Re: BeamNG drive   
Posted: Tuesday, 13 May 2014, 18:15   Reply with quote
User Редкий гость
Joined: Tuesday, 05 Nov 2013, 10:44
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Trying now for third time.. :-| Can someone reupload it on something better,like putlocker or something like that?

EDIT: Still broken,what the heck..


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Post Post subject: Re: BeamNG drive   
Posted: Tuesday, 13 May 2014, 18:16   Reply with quote
Forum ghost Местное привидение
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Bighead_CZ wrote:
Trying now for third time.. :-| Can someone reupload it on something better,like putlocker or something like that?

EDIT: Still broken,what the heck..

You probably need to use a newer WinRAR version.


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Post Post subject: Re: BeamNG drive   
Posted: Tuesday, 13 May 2014, 18:20   Reply with quote
User Редкий гость
Joined: Tuesday, 05 Nov 2013, 10:44
Posts: 30
i dont know,but this file is only that i cant open. So what version should i use?


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Post Post subject: Re: BeamNG drive   
Posted: Tuesday, 13 May 2014, 18:48   Reply with quote
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It was no problem for me with WinRAR v5.10 Beta 4...

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Post Post subject: Re: BeamNG drive   
Posted: Tuesday, 13 May 2014, 18:49   Reply with quote
User Редкий гость
Joined: Tuesday, 05 Nov 2013, 10:44
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Ok,now its working. it was my mistake with older version of winrar :-| :mrgreen:


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Post Post subject: Re: BeamNG drive   
Posted: Thursday, 15 May 2014, 13:06   Reply with quote
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[[Please login to see this link.]]

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Things are being improved, huh :D Can't wait for the new update.

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Post Post subject: Re: BeamNG drive   
Posted: Thursday, 15 May 2014, 19:21   Reply with quote
User Редкий гость
Joined: Sunday, 04 Aug 2013, 20:33
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Can anyone reupload or change the link? It shows 404...


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Post Post subject: Re: BeamNG drive   
Posted: Thursday, 15 May 2014, 20:37   Reply with quote
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Gonna change it as soon as it get's reupped :)

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