Logo

CS.RIN.RU - Steam Underground Community

Cool members bookmark the index page.
It is currently Sunday, 19 Aug 2018, 09:24

English | Русский




Reply to topic  [ 2025 posts ] 
Author Message

Post Post subject: Hearts of Iron IV   
Posted: Monday, 13 Oct 2014, 00:22   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Thursday, 09 Feb 2012, 23:00
Posts: 5588
Location: Yugoslavia...
Image
[[Please login to see this link.]] [[Please login to see this link.]] [[Please login to see this link.]]
[[Please login to see this link.]] [[Please login to see this link.]] [[Please login to see this link.]] [[Please login to see this link.]]



Title: Hearts of Iron IV
Genre: Simulation, Strategy
Developer: Paradox Development Studios
Publisher: Paradox Interactive
Release Date: 6 Jun, 2016
Languages:
_____________Interface_Full audio_Subtitles
English___+ +____Image
French___+ /_____Image
German___.______Image
Polish____ /______Image
Portuguese-Brazil_.Image
Russian____/// ___Image
Spanish____/_____Image

Image Single-player
Image Multi-player
Image Cross-Platform Multiplayer
Image Co-op
Image Steam Achievements
Image Steam Trading Cards
Image Steam Workshop
Image Steam Cloud


About This Game
Image
Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history.

From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.

It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?

Main Features:
  • Total strategic war: War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women.
  • Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.
  • Assume control of any nation: Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.
  • Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy.
  • Negotiate or force your will: Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party.
  • Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.
  • Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Develop detailed historic tanks and planes through research and army experience.

Everyone will receive:
  • Poland: United and Ready:
    A Free DLC adds a unique focus tree for Poland, new 3d models for tanks and planes, 2d assets, and extra leader portraits for the ultimate in historical accuracy.
  • Forum Avatar
  • Wallpaper
Image
System Requirements:
Windows
MINIMUM:
OS: Windows 7 64-bit or newer
Processor: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHz
Memory: 4 GB RAM
Graphics: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM
DirectX: Version 9.0c
Storage: 2 GB available space
Sound Card: Direct X- compatible soundcard.
Additional Notes: Mouse and keyboard are required. / Latest available WHQL drivers from both manufacturers/ Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode

RECOMMENDED:
OS: Windows 7 64-bit or newer
Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHz
Memory: 4 GB RAM
Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM
DirectX: Version 9.0c
Storage: 2 GB available space
Sound Card: Direct X- compatible soundcard.
Additional Notes: Mouse and keyboard are required. / Latest available WHQL drivers from both manufacturers. / Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode.

Mac OS X
MINIMUM:
OS: Mac OS X 10.10 or better
Processor: Intel Core i5 @ 2.60 GHz or better
Memory: 4 GB RAM
Graphics: ATI Radeon HD 6970M
Storage: 2 GB available space
Additional Notes: Mouse and keyboard are required. / Latest available proprietary drivers / Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode.

RECOMMENDED:
OS: Mac OS X 10.11 or better
Processor: Intel Core i5 @ 2.90 GHz or better
Memory: 8 GB RAM
Graphics: ATI Radeon R9 390M or NVIDIA GeForce 750M with 1GB VRAM
Storage: 2 GB available space
Additional Notes: Mouse and keyboard are required. / Latest available proprietary drivers from both manufacturers/ Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode.

SteamOS + Linux
MINIMUM:
OS: Ubuntu 14.04 LTS x32
Processor: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHz
Memory: 2 GB RAM
Graphics: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM / Latest available proprietary drivers from both manufacturers
Storage: 2 GB available space
Additional Notes: Controller support: 3-button mouse, keyboard, and speakers are required. / Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode.

RECOMMENDED:
OS: Ubuntu 14.04 LTS x64
Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHz
Memory: 4 GB RAM
Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM / Latest available proprietary drivers from both manufacturers
Storage: 2 GB available space
Additional Notes: Controller support: 3-button mouse, keyboard, and speakers are required. / Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode.

WHOLE GAME
Hearts.of.Iron.IV.Full.v1.5.0-RezMar - (Checksum 9515) - .md5
Download:
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]

To check .rar if there are fine when they are downloaded.
download/file.php?id=43773
NOTE!
  • This is full game updated to latest version.
  • Have all DLCs up to date.
  • Uploaded Update is ~1.59 GB

UPDATES ONLY
00. Hearts.of.Iron.IV.Update.v1.4.2.to.v1.5.0-RezMar - (Checksum 9515) - .md5 {POST}
Download:
[[Please login to see this link.]]
MUST DOWNLOAD DLCs ONLY too, if you want to have updated DLCs and new.
NOTE!
  • This update requires game to be v1.4.2 (checksum a48d).
  • Update removes 319 files, put 1648 new files and update 1351 files.
  • Uploaded Update is 47.41 MB

CRACKS
HoI IV - Cracks v1.5.0+ [RezMar] - CODEX, 3DM, SmartSteamEmu, SteamFix, CreamAPI
Attachment:
HoI IV - Cracks v1.4.0 [RezMar].rar

WHAT CRACK IS FOR WHAT:
Choose only one crack that you prefer.

  • CODEX or 3DM
    Singleplayer crack only.

  • SmartSteamEmu
    Crack for Singleplayer, LAN and Online.

  • SteamFix
    Crack for Singleplayer, and Online. Needs Steam running in background.

  • CreamAPI
    For legal users to activate DLCs on Steam.

    HOW TO:
      SmartSteamEmu
        Copy all from "SmartSteamEmu" folder in to the game folder.
        Start the game using the "HoIIV_Launcher.exe". To play LAN and Online go to Multiplayer tab and scan LAN.

      SteamFix
        Copy all from "SteamFix" folder in to the game folder.
        Start Steam and go to settings in steam Steam launcher. Go to Downloads tab in settings and then go to Download Region and put to UK - London (this is general area for all our users). Now Start the game with "hoi4.exe"

Now have fun and spread happiness to the world...
Live long and have a nice gaming life. :ugeek:


DLCs ONLY
Hearts.of.Iron.IV.DLCs.v1.5.0-RezMar
Download:
[[Please login to see this link.]]
[[Please login to see this link.]]


LIST OF DLCs:
BONUSES ONLY FOR FORUM LEGAL USERS - It is not possible to get this outside of legal doing
    Forum Icon (Cadet Edtion)
    Forum Icon (Colonel Edition)
    Forum Avatar (Field Marshal Edition)


Pre-Order Bonuses - not possible to get this legally anymore (for now at least)
    445630 - Hearts of Iron IV: War Stories (Game Book App for iPhones and Androids)
    460557 - Hearts of Iron IV: German March Order Music Pack
    460558 - Hearts of Iron IV: Allied Radio Music Pack

Free for all releases (integrated already in the release)
    460559 - Hearts of Iron IV: Rocket Launcher Unit Pack
    460600 - Hearts of Iron IV: Poland - United and Ready
    460610 - Hearts of Iron IV: German Historical Portraits (For all except German version)

Colonel Edition and Field Marshal Edition
    460550 - Hearts of Iron IV: German Tanks Pack
    460551 - Hearts of Iron IV: French Tanks Pack
    460553 - Hearts of Iron IV: Heavy Cruisers Unit Pack
    460554 - Hearts of Iron IV: Soviet Tanks Unit Pack
    460555 - Hearts of Iron IV: US Tanks Unit Pack
    460556 - Hearts of Iron IV: British Tanks Unit Pack
    472410 - Hearts of Iron IV: Wallpaper

Field Marshal Edition - ONLY
    473130 - Hearts of Iron IV: Artbook

    461800 - Hearts of Iron IV: Sabaton Soundtrack (It is included in Field Marshal Edition too)

Update v1.3.0
    530760 - Hearts of Iron IV: Together for Victory

Update v1.4.0
    584140 - Hearts of Iron IV: Death or Dishonor
    642010 - Anniversary Pack

Update v1.5.0
    702350 - Hearts of Iron IV: Waking the Tiger

Image
I will try actively to maintain this topic.

PS: Support the company if you like the game.
Happy gaming...
Image
Update History
Quote:
01. 2016.06.06. - Game is released on Steam
02. 2016.06.13. - Game is updated to v1.0.1 (checksum is f680) [[Please login to see this link.]]
03. 2016.06.30. - Game is updated to v1.1.0 (checksum is 5d33) [[Please login to see this link.]]
04. 2016.09.16. - Game is updated to v1.2.0 (checksum is bb23) [[Please login to see this link.]]
05. 2016.09.23. - Game is updated to v1.2.1 (checksum is 3d5f) [[Please login to see this link.]]
06. 2016.12.15. - Game is updated to v1.3.0 (checksum is 5256) [[Please login to see this link.]]
07. 2016.12.21. - Game is updated to v1.3.1 (checksum is 8152) [[Please login to see this link.]]
08. 2017.01.17. - Game is updated to v1.3.2 (checksum is e13a) [[Please login to see this link.]]
09. 2017.02.23. - Game is updated to v1.3.3 (checksum is 2dd2) [[Please login to see this link.]]
10. 2017.06.14. - Game is updated to v1.4.0 (checksum is 9b1f) [[Please login to see this link.]]
11. 2017.06.29. - Game is updated to v1.4.1 (checksum is 6e42) [[Please login to see this link.]]
12. 2017.08.21. - Game is updated to v1.4.2 (checksum is a48d) [[Please login to see this link.]]
13. 2018.03.08. - Game is updated to v1.5.0 (checksum is 9515) [[Please login to see this link.]]


You do not have the required permissions to view the files attached to this post.

_________________
List of some Computer games [[Please login to see this link.]]

I am off until last day of this month and maybe more.

Image Image Image


Last edited by RezMar on Thursday, 08 Mar 2018, 23:19, edited 41 times in total.

Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Monday, 13 Oct 2014, 03:12   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Thursday, 02 Jan 2014, 17:56
Posts: 4893
Are they going to sell the same game fourth time? :8=)


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Thursday, 16 Oct 2014, 09:10   Reply with quote
Advanced forumer Завсегдатай
Joined: Thursday, 21 Nov 2013, 10:16
Posts: 82
DZ87 wrote:
Are they going to sell the same game fourth time? :8=)

Check the Developer Diary, there are lot of the differences between HOI3 and HOI4.


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Friday, 07 Nov 2014, 18:09   Reply with quote
Advanced forumer Завсегдатай
Joined: Thursday, 21 Nov 2013, 10:16
Posts: 82
Hearts of Iron IV - Developer Diary 11 - Map & Graphics

Developer Diary 11 - Map & Graphics
Hello!

Welcome to the art portion of Hearts of iron 4(HOI4) dev diary series. This diary will focus on the visual aesthetics of the game and sexy graphic-stuff.
My name is Joakim Larsen and Im a 3D artist working with the HOI4 team on giving players of HOI4 the most visual pleasure out of the game.

Today we are happy to show some of the work we have done on the graphic side of HOI4.

For this dev diary, please ignore borders and country colors. Focus instead on the visual look of the images we will show. Borders, country colors are not final and are subject for change (Podcat: I know he says that, but I also know you all can't resists ).


When we first started out working on HOI4 we knew that we wanted a realistic feel for the game (realistic in a way that its okay having a 5km tall man standing in your province).

We felt that a realistic style would match the game and setting, World war 2 isn't childsplay(right?). Therefore instead of going for example a more stylized handpainted look we have gone with a realistic rendered style meant to mimic reality.
For this we have improved our lighting and shading substantially. Instead of just having texture channel control the specular of the item, we now have both glossiness, reflectivity and metallness (yes thats an actual word). We also use HDR, all adding up to giving a more physically correct look, and adding to the feeling of realism.

We also knew that we wanted to do alot better than Hearts of Iron 3(HOI3).

Image

Say what you want, sure it has its charm - but I hope I wont need to have this argument after this dev diary.

With doing a world map that allows the player to be at a lot of different distances and anywhere in the whole world comes a lot of challenges.
Main ones are: How do we make the game look and play fantastic everywhere and how do we make the game look and feel different and interesting in various areas of the world meanwhile staying true to the real worlds map and making sure gameplay works?

The map has been through a lot of iterations, changes, paintovers and hard work to get to this point and we are now very happy to show it in more detail.

Image Image

Gradient borders
In all our games we have tried to make the game look as pretty as possible, this is what is shown in screenshot and trailers.
Unfortunately, this is not how players choose to play, the info you need is not clear enough in terrain map mode, so political map mode is the only choice.

So in HoI4 we finally had the opportunity to try a solution we have had in mind for a while. Have a terrain map mode, with large fading gradient borders. Along with having political map mode fade in as you zoom out.
This way we can have the cake and eat it. You can clearly see countries territories when you zoom out. And when you zoom in, you can still clearly see the country border, while at the same time clearly seeing the terrain.

We have built a system that enables us to control the lighting and mood depending on where you are in the world. Depending on what zoom distance you are at, and what season your looking at, what time of day it is and if you are far out on the sea.
In short the desert feels warm, Europe feels green and winter feels cold.
We think this will make the world more believable and varied and that its a really nice visual flavour.
Image Image
Terrain types
In HOI4 each terrain-type will have different penalties or advantages therefore its vital that it is crystal clear to the player so that you can see what terrain type a area has.
Image
Weather
Weather has a big impact on gameplay but was in HOI3 hidden away in a separate mapmode which you quite often did not look at. HOI4 now displays weather directly on the map depending on zoom distance, to make it instantly clear what is going on. We will have another diary later focused on all the gameplay aspects of weather, but we simulate rain/storms, snow/blizzard, mud as well as sand storms currently.
Image

Day and night cycle
Hearts of Iron has always had day and night, and the time of day matters. This has however not been very clear. Very early on we added night and day cycle and loved it instantly.
This feature has meant trouble for art at every turn, but we still think it adds a lot to the game, both aesteaticlly and gameplay wise.
During the nights city's light up, and everything get a more night-look.
Image

Fog of war
To show the player what's visible and not we have fog of war(FOW) so its visually clear for the player what's visible and not.
We have chosen to go with a foggy-cloud FOW that shows mountaintops, hills and trees rather than darkening like in EU4 so that it isnt confused with night/shade. This looks quite nice and fills its purpose.
Image Image

Characters and tanks
With HOI4 we wanted to really make the characters and tanks be as good as possible since they are key gameplay markers on the map.
We start with making a high resolution polygon model of the character. When that model is as good as its get we start doing a low resolution model.
Then we use various methods of transferring the details from the high resolution model to the low resolution model, making them indistinguishable with the use of normalmaps.
That starts off the texturing process where we give each area texture and makes the model pretty.

Image
Thats all for this time!


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Friday, 07 Nov 2014, 18:14   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Thursday, 09 Feb 2012, 23:00
Posts: 5588
Location: Yugoslavia...
When they release this game i think i will update it regularly and all dlcs too. Like I am doing with CK II and EU IV :8=)

_________________
List of some Computer games [[Please login to see this link.]]

I am off until last day of this month and maybe more.

Image Image Image


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Friday, 21 Nov 2014, 10:21   Reply with quote
Advanced forumer Завсегдатай
Joined: Thursday, 21 Nov 2013, 10:16
Posts: 82
New gameplay demonstration:
[[Please login to see this link.]]


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Friday, 21 Nov 2014, 10:29   Reply with quote
Advanced forumer Завсегдатай
Joined: Saturday, 27 Aug 2011, 15:42
Posts: 92
you see ivan, when you publish same game twice you get double rubles :laughing:


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Friday, 16 Jan 2015, 15:51   Reply with quote
Advanced forumer Завсегдатай
Joined: Thursday, 21 Nov 2013, 10:16
Posts: 82
NEW DEV. DIARY
Hearts of Iron IV - Developer Diary 12 - Internal Politics
Hi everyone, we are now back from holidays and hard at work making games, so it's time for another dev diary. In this one we are going to talk about internal politics as well as give you an update on project schedule for Hearts of Iron IV.


Political Power
Political power is a new currency in Hearts of Iron IV. It models how much control you as a ruler have over things. Political power is gained over time automatically, but there are also ways of gaining more quicker, which brings us to National Goals.


National Goals
A national goal is something you set up as a promise or mission to the nation. Picking one will cost you political power, but you'll usually get it back plus more reward if you can show that you were able to accomplish it. It might be a specific historical goal (which is a great way of pointing the AI in the right direction btw) or something more lose, like a campaign of improving the nations roads.
Image
We modeled this mechanic around how Hitler historically secured his grip on Germany and started WWII, the idea being that you need to pull off some stuff to build confidence in your ruling powers. There were groups convinced that he would bring ruin to Germany and were about to stage a coup vs Hitler as he went from breaking treaties by putting German military presence in the Rhineland and onwards to annexations of Austria and Czechoslovakia. Hitler gambled right that none of the League of Nations members felt strong enough to flex their muscles and stop him. I have a feeling there was a generous serving of good luck there, but nevertheless the effect was that his political power grew - he had been right when everyone else argued caution. Well at least short term, and this let him dictate policy without being questioned.


Ministers & Government
Your government is filled by you by spending political power. Some ministers may be hard, or impossible to get rid of, some may cost an upkeep of political points every week to work for you, and some may even help your political power grow faster. Ministers can have both positive and negative effects on the country. For some posts ministers are mutually exclusive, so you can only pick one from a group. This is true for all military top positions, such as head of army, navy and air force where we have a couple of different people to pick from, all with their specialties. For example, Germany can pick between 3 heads of the air force: Hermann Goering - who favors Ground attack missions, Ritter von Greim - who reduces weather penalties, or Albert Kesselring - who enables faster experience gain.
I think setting up the perfect cabinet will be a very interesting job in HOI4.
Image
Companies
Tech teams from HOI2 was something a lot of people missed in HOI3, so we wanted to bring them back somehow in IV.

In HOI4 we call them companies, and, just like other things in this diary require political power to be selected, or to remove/change. They generally always come with a research bonus to a particular field and for most categories you can only select one company to be responsible for development of new models. Lets take tank research as an example, both Porsche and Henschel give you the same research speed bonuses, but tanks developed when you have picked one of them will have different starting stats. Porsche tanks will get an edge in armor, but suffer lower reliability and speed vs Henschel's designs that have better reliability and a small edge in firepower. With this we hope to add even more cool flavor to companies and make equipment from various countries a bit different, even if its tech of comparative years.

Laws
A subset of ideas, Laws are basically a group of ideas which are linked. You always have one, and only one, Law set for each group. You can freely change between Laws as long as you meet the trigger conductions for the Law you want to use, but the Political Point cost is higher the further away from your current Law it is. For example, there are 7 Conscription Laws, the first is Disarmed Nation, the 6th is All Adults Serve and the last is Scraping the Barrel - It costs a lot more PP to move from Disarmed Nation to Scraping the Barrel than it would to move from All Adults Serve to Scraping the Barrel. Extreme Laws are not always entirely better, Scraping the Barrel does grant the most Manpower, but it fairly significantly lowers your industrial output and the maximum Training Level of your divisions.
Image

Elections & Public support
The nations in Hearts of Iron which hold democratic elections will find themselves in some special situations. If the public is concerned that the administration doesn't handle the current situation adequately, they may voice their dissent, making the rulers choose between facing lower public support and a nation that stands less unified against outside threats or making changes to policies or the administration to appease the voters. Although exceptions can be made in times of war, an administration that handles conflict poorly may see itself replaced.

Additionally, democracies are not immune to the effects of communist and fascist movements that defined much of the politics of the era. If the popularity of either grows strong enough, the ruling democratic party may find it necessary to form coalition governments with these parties. Such arrangements come with their own strengths and weaknesses, as these partners may use international ties among the communist or fascist empires abroad to open up new opportunities and risks for the nation.

If the public support for the democratic parties themselves wanes, the elections can effectively abolish themselves in favor of a military junta or vanguard party. Although the old government may choose to contest this, sparking a civil war, public support for the institution of democracy itself will ultimately be necessary to maintain it.

However, public support is not the only way another ideology can take over. Shifting the political allegiance of the nation can also be a national goal, with communists seeking broad support for a violent revolution and fascists looking for ways to topple the government via military coup. Even a dictatorship where no elections are held can work to increasing liberties and holding referendums to eventually move towards democracy. These tumultuous changes can temporarily weaken the nation, but allows for radical changes to foreign policy.


Release Schedule
On to other important matters. As some of you on the forum have already guessed, we have decided to move the original Q1 2015 release target to late Q2 2015. Hearts of Iron IV is a very ambitious undertaking and we might have been a tad optimistic with the original date that was communicated.

Hearts of Iron IV is our most complex game with massive scale as well as a lot of systems and details you need to get right. It covers a modern period which puts a lot more requirement into the simulation accuracy and with our new focus of making sure all games we make are solid, playable, and a lot easier to get into with polished interfaces... well, its a lot of work to make it as good as we want it to be.

With the new schedule, I'm happy and confident with where we are now with the game and with it being one of our core titles there is not really any risk of any other delays. After the last spurt of work we did before Christmas for example we have really seen all the pieces fall into place.


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Friday, 20 Feb 2015, 13:05   Reply with quote
Advanced forumer Завсегдатай
Joined: Thursday, 21 Nov 2013, 10:16
Posts: 82
Dev Diary 13 - Conscription & Training
Spoiler
Hi everyone, time for a smoking fresh diary! This time I am going to go through some of the things we showed in the PdxCon stream in more detail.

One of our important design goals for HOI4 is to make you feel like you are growing and nurturing your army as well as putting more focus into pre-war production. We have showed how its important to build up stockpiles of equipment for your army prior to war and get efficiency up for your production lines and we have talked about how you need to gain and spend experience to modify your divisional templates for the army. So whats left? The soft part of the division - the guys who actually does the fighting in the divisions! We wanted you to be able to affect them more as well, and have the effects be more visible.
Conscription and manpower
Image
Manpower will see some big changes in HOI4. Rather than controlling only how much it ticks up per month your conscription laws now control what percentage of the population you can recruit from the full population count. Conscription laws also come with trade-offs in that recruiting more will impact efficiency of your industry and as you dig deeper and starts scraping the barrel of recruits their quality will drop requiring more training time to reach the same level of proficiency. The idea is to make it less clear cut than in hoi3 where more men was always best at all times.


Off-map training
In HOI4 we have a new screen we call the Army Planner. Here you can manage your division that you want to eventually deploy as well as all of your division templates they are built from. You may queue up as much as you want here and as you produce equipment each division will start to fill up. A division that has gotten some equipment will start training its soldiers but training level is limited by how much equipment you have. 10k men having to share a single Panzer II tank is going to have a tough time learning anything . This also means that there is good reason to build even early tanks right away since they can be used for training.
Image
You are free to deploy any division as long as it has 10% of its equipment and manpower, but at least in peace time it is best to wait until they have all the equipment they need and have trained as much as they can.

Speaking of that, experience is now separated into several levels: Green Soldiers, Trained, Regular, Seasoned and finally Veterans. Training off-map while in the deployment queue can only bring your troops up to a maximum of Trained, and simulates training in barracks etc. To get higher you will need to do more.


On-map training
You can train units on the map when deployed as well and this basically simulates large-scale exercises and war games. Soldiers trained on the map can reach up to Regular status. For Seasoned and Veterans you need to see actual combat. To get these more well trained troops you will now start looking at some trade-offs. Training on the map costs equipment for every day of training as rifles, tanks and other stuff breaks down, so if you are trying to build up a stockpile of arms for an offensive you might need to hold back on training to keep your storage filled. As a side bonus training on the map give you Army Experience (See Diary 6) which you will want if you plan to restructure any of the division templates it is built on. As an example, as Germany, if you want to start using medium tank divisions as well light tanks you will need to run some training exercises to unlock enough experience to either create a fresh new template or modify the existing one to use medium tanks rather than the old light Panzer Is etc. This also gives nations like the USA a way of restructuring their army before the war assuming they want to spend the time and equipment on exercises.
Image
Pushups make you stronger!

At war
When fighting units will continue to gain experience like if they were training (just faster) but will take casualties. For each division the game tracks experience as how many of its men are experienced soldiers and when casualties are removed during combat there is a higher chance that the fresh recruits were the ones who got taken out. This is both realistic and makes it easier to keep your divisions up in experience even when soldiers are lost.


[[Please login to see this link.]]


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Friday, 20 Mar 2015, 12:42   Reply with quote
Advanced forumer Завсегдатай
Joined: Thursday, 21 Nov 2013, 10:16
Posts: 82
Development Diary #14 - National Focuses
Spoiler
Hello everyone, and welcome to the 14th development diary. I’m Johan, and I got dragged into this devdiary writing thingie today because of a curse.. We have lost a few members of the team to the dreaded “holiday”-curse, including podcat & doomdark, but we hope to have them back in a wee while. In the last few months, we’ve spent quite a lot of time going through features, and redesigning those that did not improve the game significantly enough from the previous iterations of the series.

One of those features that went the way of the dodo was the goals system. The goals system did not have a visible progression, it did not have clear instructions to the player, and was constantly mixing between things happening because you selected a goal, or things you had to do to fulfill the goal. This was not acceptable for a feature in a modern PDS game, so we soaked our brains in the nectar of the gods for a while, and came up with a new system, which according to our QA team, “Is very very fun”, and also creates replayability.

Now its time for us, without further ado, to introduce the National Focus system.

The seven majors in HoI4, Germany, Great Britain, USA, Soviet Union, Japan, Italy and France have their own unique historical national focus trees they can progress through, while all other nations share a generic one. Sadly the development team ignored my direct order to add Sweden as a major power for this purpose.

During peacetime, you can expect to do about five national focuses in a year, with about third of that during wartime. Each tree has about 50 different focuses you can take, but with a war breaking out in 1940, you may end up with about 28-30 at the end if war ends in 46.

A national focus will give you some benefits when you finish it, like inheriting Austria, allow troop-movements into the Rhineland, remove Swedish neutrality, grant you severe research bonuses, access to another tech-research slot, and many many more things.

If we look here at the German national focus, you will notice that there are several paths that you can choose, but you can’t get everything. You can move down through industrial and air innovations to get towards the Wunderwaffes, you can go down through the political path of rhineland, anschluss and focus on balkans or mediterranean, or a naval focus with plan z and befriending the minor western powers.
Image
The game is coming along nicely, and alpha submission is today.. So fingers crossed, in a few weeks time we’ll be on the stretch run, with dev diaries every week during the final months until release.
Image
Please concentrate on the vital feedback on the dev diary this week. ie, the debate on whether it should be called “focii” or “focuses” in plural.


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Saturday, 13 Jun 2015, 16:33   Reply with quote
User Редкий гость
Joined: Thursday, 13 Mar 2014, 12:46
Posts: 20


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Sunday, 05 Jul 2015, 21:37   Reply with quote
Super flooder Почетный графоман
Joined: Wednesday, 12 Nov 2014, 00:25
Posts: 781
Anyone know the release date of this?

_________________
Always use search before asking, will save you time!


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Sunday, 05 Jul 2015, 21:41   Reply with quote
Advanced forumer Завсегдатай
Joined: Thursday, 21 Nov 2013, 10:16
Posts: 82
Millesaway wrote:
Anyone know the release date of this?

2016 :cry:


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Sunday, 05 Jul 2015, 22:01   Reply with quote
Super flooder Почетный графоман
Joined: Wednesday, 12 Nov 2014, 00:25
Posts: 781
fearless3 wrote:
Millesaway wrote:
Anyone know the release date of this?

2016 :cry:



WOW! fuk.....

_________________
Always use search before asking, will save you time!


Top
 Profile  

Post Post subject: Re: Hearts of Iron IV   
Posted: Thursday, 06 Aug 2015, 20:19   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Thursday, 09 Feb 2012, 23:00
Posts: 5588
Location: Yugoslavia...
New trailer from Gamescom


_________________
List of some Computer games [[Please login to see this link.]]

I am off until last day of this month and maybe more.

Image Image Image


Top
 Profile  
Display posts from previous:  Sort by  
Reply to topic  [ 2025 posts ]  Go to page 1, 2, 3, 4, 5 ... 135  Next


Who is online

Users browsing this forum: 11Abc777, Alexdue1, alixex, Alpha24, beta22, citmrocks, CrimsonHell, crossmr, desbel, DZ87, dzionpenior, EmmD, Fedmahn, Gamer2018, Garbans, Google [Bot], heibay, hermitz, ishiryu, ittner, kroos, lexa3709111, lloCari, Lordsiki, masabow, Mattasaur, maxx126, MeatSection, Mike, MinFreak13, Orion139, Perykles, pete16, qudzh07, rail396983, santiagoman, scenekid, shalopai55, Slanger, stimac, tarsitar, Tekronik, thedwayne, TheLord_91, unicat002, worms31, WrongEmailLastTime, Yakzb, Yopfraize, zero vector, Znelyk and 50 guests


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum




Powered by phpBB® Forum Software © phpBB Group