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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Friday, 25 May 2018, 22:07   Reply with quote
Beginner Без звания
Joined: Monday, 30 Apr 2018, 22:09
Posts: 8
So I got my dedicated server working and non-steam versions can connect. If I set it to auto-update using steam, would that mean I don't have to download your updater?


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Saturday, 26 May 2018, 23:01   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 09 Mar 2009, 22:22
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Location: Volatile memory
The dedicated server is free so you can update it with no issue, but I assume the clients have to be the same version as the server to connect - so they still have to stay up-to-date.

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Requires game version: Alpha Experimental 8.0.4 (Build 1647)
Size: 10.2MB

Password: cs.rin.ru


Patch Notes
CHANGELOG: Alpha Experimental 8.0.4 (Build 1648)

Bug Fixes:
- Fixed: Existing mobile constructors (in spawned HV's and SV's) are not accessible. Unfortunately, save games loaded with EXP 8 - Part VI cannot be fixed, you have to remove and replace the constructor
- Fixed: Problem that Laser Drill Module CV did not work

Changes:
- Removed Wing Blocks from HV Constructor
- Added alternative crafting recipes for biochemical compounds: ConfettiMossScrapings, FiremossScrapings, AlienParts01-03, AlienThorn


-- Edit --

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Requires game version: Alpha Experimental 8.0.4 (Build 1648)
Size: 10MB

Password: cs.rin.ru


Patch Notes
CHANGELOG: Alpha Experimental 8.0.4 (Build 1649)

Changes:
- Tweaked Fog-of-War shader: fully opaque, added gridlines
- Fog-of-War reveal distance is now always 500m independent of detector range

_________________
Image
“I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
ᴄᴀᴛs, he said eventually. ᴄᴀᴛs ᴀʀᴇ ɴɪᴄᴇ.”

― Terry Pratchett, Sourcery


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Thursday, 31 May 2018, 23:25   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 09 Mar 2009, 22:22
Posts: 8141
Location: Volatile memory
[[Please login to see this link.]]
Requires game version: Alpha Experimental 8.0.4 (Build 1649)
Size: 60.5MB

Password: cs.rin.ru


Patch Notes
CHANGELOG: Alpha Experimental 8.0.5 (Build 1666)

Gameplay
When sleeping also the ticks are now advanced, resulting in regrowing of plants and constructors continuing working
Added transparent FoW when planet has been entered from space (otherwise keep current opaque FoW)
Supporting now gameoptions.yaml value FOWTransparency with values 0 (fully opaque) to 100 (fully transparent, FOW switched off)
Allow to randomly place POIs (and resources) also under water or on water - on water only for POIs (floating bases)
Added FridgeBlocks to Portable Constructor
Added emergency booster to all HV if they are stuck in water
Planet Update
Added MoonLava and MoonLava2 (Activated all new moons in random presets and also in Akua-Omicron scenario)
Starter Planet: Added some crashed ships under water + added floating alien artifacts on water
Major update of Alien planet: NPC spawning, terrain, stamps biomes, textures, lightning etc
Updated MoonIce, Snow, Barren, Temperate and Lava Planets
AkuaOmicron scenario: updated starter planet
Updated snow planet: NPC spawning update, removed unnecessary biomes
Added safe zones around Trading Stations
Increased PlanetAxis for several playfields
Additions / Model Updates
Integrated new XL+XXL jet thrusters (set is now complete)
Tweaked jet thrusters: V2 versions have now ring
Updated model for Cloning station HV + medic station HV
Visuals
Exchanged model for Detector: now using an antenna (size: 1x3x1)
Shortened S thruster nozzle to fit within 1 block space
Increased size of Palm tree
Reduced transparency of blood effect
More accurate underground digout box for POIs
Updated several thruster preview icons
Texture Update to New Standard: warp drive, water generator, Dining bench, bathroom vanity, kitchen counter, rounded table, Turret robot, windows thick, RepairBay, BunkBed2 and Solar Panels, Elevator, Stairs, Shutter Windows, Railing Blocks, holographic screens, Antennas, Capacitor, SpyingTurret and ConsoleMS01 + removed weathering from Cockpit05 window frames to get rid of splotches
POI Update
Separated alien artifacts group into floating/non-floating.
Updated Junk & Ruins POI: Removed personal cargo boxes as those are not used for those POI group anymore (and are not defined in .yaml so they cannot be opened)
Updated AlienWatchTower: Added windows so player is not targeted
PDA Update: Story Mission
Fixed Lever positions in Radar Station Main to prevent accidental destruction in combat
Made Log Download position in Mainframe a bit more obvious
Added more tasks for the final phase of the Radar Station / Mainframe storyline to allow a better progression
PDA Update: Knowledgebase
Added first iteration of EXPLORERS JOURNAL to "Knowledgebase" PDA chapter, containing all creatures and some very rough information. Task Pictures not yet updated.
Added DOCTORS JOURNAL to "Knowledgebase" PDA chapter, containing all Status Effects and their cures/remedies
Added first iteration of BIOLOGISTS GUIDE, adding info of ingredients and drops + tips for farming and more. No Pictures added yet
Status Effect Update
Energy Drink, Energy Pills, Adrenaline Shot and Natural Stimulant now removes "Stunned" effect
Vegetable Juice removes Hangover
Optimizations
Optimized deco system
Optimized AI Spawner performance
Optimized for Recursive Constructor bulk crafting: please test extensively
How to test Recursive Constructor bulk crafting
put only a known number of ores in the constructor and queue up a larger number of items (maybe in the range 20..200) that need to be recursively crafted
for the first time stay at the constructor and let it craft "normally", i.e. item by item incl. sub-queue crafting
write down (or better: make a screenshot) of how many ores were used and what left over items (from sub-crafting) are new in the input grid
remove all produced items, left over items and restore the ore counts - to restart the test with same conditions
start crafting again but now quickly go far away so that the constructor is internally set in kind of an "offline" mode (or sleep during night)
after some time go back and see if crafting continued as expected and if ore consumption and left over items are the same
if not all is crafted yet you may wait for the rest at the constructor or go away again for some time
Other Changes
Major update of deco system
On loading a progress is shown now
Updated Jet Thruster tech levels and added templates for V2 versions
Set playfield seeds to 0 in Creative mode + added base back to Creative start on Akua
Added console cmd to get drone wave state: use "aim wavestate" or "aim ws" command to have a feedback
AI Vessel: move controller add new system of destination reached detection
AI Space Vessel: Yaml max speed "FixedMaxSpeed" is now taken correctly into account
AI Drone: add the new rotation controller on planet
Added new red gas emitter for lava planet
Enhanced console command 'deco' with parameter 'debug' to toggle 'debug boxes' to show deco removal areas
RepairBay Console + Block now have 500 HP
Add “Wait” timer before scanning lockout when adding Ingots to R2T Window
Removed obsolete NPCs from spawners and spawn menu
Improved 'stats' command: some reformatting and added global playtime
Updated stock HV with new HV constructor (replaced old one)
Old constructor is now marked as obsolete
Improved: FPS drops in deep forest.
Added better error outputs in repair bay
Sector Map Update
Improved sector selection frames.
Simplified map sprites. Reset 'Iso' text to 'XYZ'.
Adjust sector map views to frame only visible sectors
Increase size of station collider to make selection easier in map.
Sector map warpline tweaks.
Loca Update
Dutch (partially)
Added Vietnamese translation (partially,Thanks to Tam)
Controller Update
Changed default belt slot buttons to d-pad left and right to avoid conflict with rolling
Fixed rolling not working in spacesuit flight
Fixed controller menu shortkeys not working in cursor mode
Bug Fixes
Fixed: Problem that repair bay did not drop content in MP when destroyed + problem that it could not be opened by another player in MP
Fixed: FoW discovery progress is not saved in backups
Fixed: Exploit that R2T protector can be abused as a shield: all damage to the repair shield is now forwarded to the repair bay
Fixed: A vessel docked to a CV causes the message 'Required repair area for this template is blocked' when trying to use the repair bay
Fixed: Problem that AI Planet vessel did not attack reliable and had sometimes wrong altitude
Fixed: Problem that AI planet vessel sometimes felt on the ground bug
Fixed: AI planet vessel sometimes stopped moving when it is visible to the player.
Fixed: Fog surrounding planets can disappear & reappear.
Fixed: Problem that extended resource + POI radar was not indicating over the planet green wall.
Fixed: Exception in edit/creative when teleporting in 3d map
Fixed: Promethium node spawned empty
Fixed: Possible to duplicate multiple motorbikes after opening & closing the player inventory
Fixed: BA attack drones are not spawning or not approaching any bases.
Fixed: Non-stackable items cannot be stacked even in Creative mode
Fixed: NightTemperature was used wrong on MoonIce and Alien planet
Fixed: Plants pickup: possible improvement for problem that plants did not regrow sometimes.
Fixed: Troop Transport does not/cannot land + behavior improvement
Fixed: Wrong display name of some copper asteroids in space (read "iron", should be "copper")
Fixed: Wrong savegame gameoptions.yaml file created in local coop mode
Fixed: Chapter description does not scroll on first load
Fixed: Problem that FOW were showing lava emission under FOW tiles
Fixed: Random POIs and resources count is doubled on size class 2 planets
Fixed: Last character getting cut off in console window when horizontal scrolling is needed.
Fixed: Constructor SV is obtained when "retrieving" constructor HV with multitool
Fixed: Problem that FixedPlayerStart was not considered correctly in MP Creative games.
Fixed: Problem that Starter planets were not correctly filtered via Creative/Survival in MP games.
Fixed: R2T: Ship Type Cannot be repaired (player base)
Fixed: Issue where input device tabs in control options screen would frequently not appear until scrolling.
Fixed: Console spam with "entity spawner" ID not found (renamed several AI back to old names)
Fixed: One of the POI JunkT1 was not buried enough in ground
Fixed: Resources showing double on New Game window
Updated EAH Tool
Patch notes - 1.41.0.5
Added: CB:FW Whisper to faction
Added: Eventmanager: First testable version (for more infos see full patch notes)
Added: Gameoptions.yaml changes
Added: Dedicated.yaml changes
Added: Player file changes
Fixed: Playfield Orbit set as Planet and vice versa
Fix Dedicated.yaml GameSubMode empty
[[Please login to see this link.]]

_________________
Image
“I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
ᴄᴀᴛs, he said eventually. ᴄᴀᴛs ᴀʀᴇ ɴɪᴄᴇ.”

― Terry Pratchett, Sourcery


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Sunday, 03 Jun 2018, 21:52   Reply with quote
I live here Три раза сломал клаву :)
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Posts: 8141
Location: Volatile memory
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Requires game version: Alpha Experimental 8.0.5 (Build 1666)
Size: 17.5MB

Password: cs.rin.ru


Patch Notes
CHANGELOG: Alpha Experimental 8.0.6 (Build 1681)

Bug Fixes

Fixed: Not able to join a server with more than one starter planet
Fixed: Problem that sometimes billboards of deco were visible instead of 3d model from close distance
Fixed: Problem that deco disappeared sometimes
Fixed: Terrain deco vanishing on game resume or coming back to a site
Fixed: When "reclaiming" a landing pad on HV, you got SV blocks back
Fixed: Problem that up-to-date SV Constructors displayed as "old - please replace"
Fixed: Hitting sand did not play impact sound
Fixed: Problem that some old stock HV used SV landing pads
Fixed: Containers with a power switch (e.g. fridges) didn't always show the correct power state
Fixed: Problem that preview images of starter planets did not appear properly in new game window.

Changes

Improved flickering in Sky/Clouds on planet and in Nebula in space when flying around
Update particles and flares on all thrusters to better fit their size
Updated colliders on several bushes to facilitate cutting down with chainsaw
Tweaked new SV jet thruster positions so they fit better to hull blocks
Implemented: New Playfield Ops "DeviceUnlockMulti" and "DevicePowerMulti" which operate on all matching devices in all matching structures
Updated gameoptions.yaml with note that some parameters are taken from UI in local Coop
Added missing Neodymium Asteroids to random space playfields
Added regeneration to all asteroids in playfield TradingStation
Added regeneration to Sathium Asteroids in space playfield SpaceOrbit
Sector Map: Adjusted map selection frames. Adjusted placement and scale of moons in sector map. Added Toggle orbit lines button
Removed drone spawning info from drone base in playfield.yamls (it is now only given in POI itself)
Tweaked size of Survival Constructor (no scaling anymore)
Updated snow planet: better mountain cliff
Updated Localization.csv
Texture update to new format: Holo screen 01, 04
Removed log outputs on planet generation

_________________
Image
“I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
ᴄᴀᴛs, he said eventually. ᴄᴀᴛs ᴀʀᴇ ɴɪᴄᴇ.”

― Terry Pratchett, Sourcery


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Monday, 04 Jun 2018, 11:17   Reply with quote
Advanced forumer Завсегдатай
Joined: Monday, 04 Jul 2016, 00:43
Posts: 132
Thanks for all the updates Nimryel!

It's nice to see this game getting a bit of attention. In the past it was almost impossible to find updates, much less anything else.


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Tuesday, 05 Jun 2018, 00:32   Reply with quote
Beginner Без звания
Joined: Monday, 19 Dec 2016, 22:49
Posts: 9
Thanks you very much Nimryel but i can't install the last patch Error! Invalid hash for: "*:\Games\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Playfields\Temperate\playfield_static.yaml"

It's my fault because i modded the file and forgot to do a backup ::D , when i uncheck Verify Hash it's still checking and i can't patch the game. :/

Can someone send the Empyrion - Galactic Survival\Content\Playfields\Temperate\playfield_static.yaml of Alpha Experimental 8.0.5 (Build 1666) please. :oops:

Thanks!


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Tuesday, 05 Jun 2018, 01:14   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 09 Mar 2009, 22:22
Posts: 8141
Location: Volatile memory
Delete or move the file, run the patch, then put the attached file in its place (after extracting it of course).


You do not have the required permissions to view the files attached to this post.

_________________
Image
“I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
ᴄᴀᴛs, he said eventually. ᴄᴀᴛs ᴀʀᴇ ɴɪᴄᴇ.”

― Terry Pratchett, Sourcery


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Tuesday, 05 Jun 2018, 02:59   Reply with quote
Beginner Без звания
Joined: Monday, 19 Dec 2016, 22:49
Posts: 9
Thanks again for the file Nimryel, followed what you said and it's working (the error was still here but by moving the file it's good). :8=)


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Friday, 08 Jun 2018, 22:50   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Monday, 09 Mar 2009, 22:22
Posts: 8141
Location: Volatile memory
[[Please login to see this link.]]
Requires game version: Alpha Experimental 8.0.6 (Build 1681)
Size: 38MB

Password: cs.rin.ru


Patch Notes
Update: Hotfix (Build 1694)

Bug Fixes

Fixed: Broken terrain on clients: deactivated transfer of stamp database to clients
Fixed: Added medium armor to starter equipment in Shadow of Startlight scenario

CHANGELOG: Alpha Experimental 8.0.7 (Build 1692)

Updated Zirax Behavior

calm: wanders with random idle animations (new use of layers in animation system)
alerted: attacks player with random movement between shots (aim transition)
hit reaction: 4 hit animations (also uses animation layer)
search action: uses approximate target position. It is used for example when the Zirax heard you but did not see you. He will know where you are only approximately and search for you there.
better target selection
different idle animations when alerted and when calm
Feedback Thread: [[Please login to see this link.]]

You will see, the Zirax behaves now much more naturally

Surface Wipe Options for MP

Added surface wipe options for MP
Ingame console command: wipe 'playfield name' <options>
Options: deposit, terrain, poi, player, all
You can have multiple options with a space separated.

Example

'wipe Akua terrain deposit'
This will wipe all terrain except around POIs and player structures (Bases) and all resource deposits.
You can also use the EAH tool and configure your wipes in the Timetable.
The set wipe process will be executed as soon as the playfield loads the next time.

Gameplay

Added Camera Shake to some handheld weapons and some turrets
When shooting eg a rocket launcher, you will now notice a camera shake

Added slight Camera Shake to Escape Pod > do you think it feels good?
CameraShake is exported to Config.ecf
Exiting a ship: less sensitive to rotation of the ship in order to allow the player to get easier out.
Added more checks to have better exit positions for cockpits in HV/SV
Exposed "Return Factor" in block info (eg Multitool, Survival Tool)
Changed: Deposit size Map/HUD display changed to an indication of size and remaining ore
Very Small: Radius < 4 = ca. 160 ores
Small: Radius < 7 = ca. 850 ores
Medium: Radius < 10 = ca. 2500 ores
Large: Radius < 13 = ca. 5500 ores
Very Large: Radius > 13

Added 110 additional unlock points
Now showing SV and HV Constructor Template Icons separately in Tech Tree
Disabled "Depth-of-View" when zooming with weapons
Show "Planet Size" on "New Game" and "Choose Starter Planet" windows

Planet Generation

Better randomized ground shape of base terrain > now the base terrain will vary much more
Renamed several biome names to reduce complexity
StampDatabase files are now copied into the save game and transferred from the server to clients so that changes to the original DB do not break savegames
Stamp database is now loaded on generation of planets and not on startup to prepare putting it into the savegame folder
Updated/added stamps

Updated Scenarios to A8

Updated Shadows of Starlight scenario
Updated Dawn Of Galaxy scenario
Updated Invader vs Defender Scenario
Please test and check if everything still works

Additions

Added DesertMoon
Updated Barren and Alien playfields
Added new model for XXL thruster jet

Optimizations

Reduced global density of deco to have better performance

Visuals

Stars now visible in daytime with low Atmospheric Density (eg Moon playfields)
if AtmosphereDensity < 1.2, stars will be visible during day (the lower the density the stronger the visibility of the stars)

Using new Tooltip Style for Tech Tree and Block Shape Selection tooltips
Updated sun flares on moon playfields
Slightly reduced size of Terrain Placeables (Portable Constructor, Heater, O2 Generator) and colored them all grey
Removed 3d model of scopes from Shotguns (since the scope is inactive for these weapons)
Updated several preview icons.

POI Update

Added new Orbital Vessel "Rados OPV: Cruiser" (model: ojimaflip, modified by: fractalite)
Updated AdvSpaceport POI: added TurretRobotNew
Updated Crashed Ships (Swapped Personal Container with Cargoboxes)
Unknown Artifact Armed (Floating Base) updated (by Faith)
Changed some of the story-relevant POI to Alien Admin Core so they do not get destroyed or captured by accident (All defense and turrets devices are set to remain "destructible")
Please feedback on that change. Thx!

Playfield.yaml Changes

Adapted MaxHeigt of SpecialEffectsLocal > it is now relative to terrain surface and not absolute anymore (please adapt your playfields accordingly)
Removed parameters from static.yamls: FogIntensity and FogStartDistance (since they have no functionality)
Asteroid Fields must now be defined first in space_dynamic.yaml (please adapt your yaml accordingly)
Removed comments from static.yamls
Added better comments to static ExamplePlanet playfield
Correct display of GravityMinMax in playfield_dynamic.yamls (first lower value, then higher value)

Console Cmd Update

Added parameter to console command 'map fow' to permanently uncover map
Added shortcuts for console cmd setposition and changemode
Console command aimanager : improve the console command "aim adb" to spawn a drone base

PDA Update

Added Robinson Protocol COOP mission for small groups (to be found in the Faction Mission tab in the PDA > F1).
Please note that, as Faction Missions progress do not save between sessions and there is a Leader and Supporters-mechanic, the Story-Mission has been split into digestible chunks. The current downside: For now you need to manually activate the follow-up chapters.
This is a test, so please have a closer look if everything works, both the mechanic, but also the 'size' of the story chunks. Thanks a lot!
Added preview pics to Biologists Guide to allow identification of collectibles and plants + changed internal plant names to display names
Moved some info-messages to more appropriate timings

Empyriopedia Update

Added Chapter 'Faction Report'
Added Info about UCH to 'Faction Report' (Others will stay unrevealed for now; will be updated in future versions)
Renamed "Knowledgebase" into "Empyriopedia"

Status Effect Update

OpenWound: significantly reduced Temperature Loss to -1 per 20 seconds
Infected Wound: reduced Temperature Loss, slightly reduced health loss
BadTrip: reduced Temperature loss
All Status Effects: adjusted/reduced health loss to reduce chances to die from health loss from full health, before Status Effect even progresses to next stage, especially for multi-trigger Status Effects (Consistency change) >> Please retest! Thx to everyone for the recommends!

Other Changes

Displaying additional loading information now in an extra line
Trader.ecf: Swapped Kavae Coffee with Hot Beverage
Added Iron Asteroid to starter orbits
Updated EAC to release 18-04-18
Removed Target Temperature display from Mobile AirCon
Added new weather: BmFogRadiationPurple for special radiated biome on starter planet
More diverse weather on lava planets

SSG Update

Added solar system config editor/generator

Controller Update

Adjusted sensitivity curve for analog gamepad input to make speed increase more gradual.
Lowered max soft cursor speed a bit to make the acceleration a little less drastic.

Bug Fixes

Fixed: AI Vessels do not have colliders sometimes
Fixed: Weather effect could stay after respawning in different location
Fixed: After changing playfields the weather is not displayed in the HUD or showing visually until a reload is done
Fixed: Problem that sometimes POIs were spawning inside asteroids in space playfields (Important: Asteroid Fields must now be defined first in space_dynamic.yaml)
Fixed: NPC with several Status-Effect chances can trigger multiple of them when attacking player
Fixed: Pressing left shift will dig out terrain when placing a survival tent
Fixed: Problem that randomly selected start planet was not really random in random generated survival games
Fixed: Problem that Berry Bush "exploded" when being harvested
Fixed: SP/MP: Meteorites drop although deposits are not touched
Fixed: Items vanish from quickbar after split and move
Fixed: Respawn in CloneChamber in HV gets player stuck in the roof above the clone chamber
Fixed: Exception when opening the starmap with a user created scenario.
Fixed: Warp lines sometimes missing in sector map.
Fixed: Problem that sometimes starter biome was below water level
Fixed: Exception in dedicated server when a player connected before a playfield server was started up fully
Fixed: Firing a Drill- or Multitool-turret on a HV in SPACE results in the wrong info message
Fixed: Terrain collectables & rocks deco disappearing after being picked up
Fixed: Only voxel deposits spawned and no other resource deposits
Fixed: Constructor: queued item changes mini-icon to the item last hovered over
Fixed: PDA description not showing on first click
Fixed: BP Factory: Shift-Click move broken when switching to player inventory and back.
Fixed: No drone wrecks after the destruction of the drones
Fixed: Duplicate Resource Names in MP Startscreen
Fixed: Problem that new DroneSpawner block did not work
Fixed: Exception when opening the tech tree Misc, tools or weapons.
Fixed: Problem with Console command aimanager when command "aim asf X" is typed without a drone base
Fixed: Controller D pad left & right binds resetting with every reload of the game.
Fixed: Input config versioning issue that was making it necessary to manually reset to defaults when version changed.
Fixed: Problem that Base was under terrain in Creative mode Akua-Omicron
Fixed: Exception if teleporting in orbit with shift+rmb
Possible fix: Cannot close Console and Debug options with click on the X
Fixed: Scaling problem with Alien Thorn plant
Fixed: AIPV vessels should use their BP Spawn Name instead of their filename
Fixed: Bug in side texture calculation for splat maps

EAH Tool Update

Patch notes - 1.41.0.8
Please make sure to change the Version to Alpha 8 in the Config! Remember to stop the server, start the tool and then start the server to apply the Update
This Version will be available over steam with the Alpha 8.0 Version
Added: Player file changes
Added: Removed POI-List and functions
Added: New Timetable entries: Wipe Deposit; Wipe Ground; Wipe POI; Wipe Player structures; Wipe all;
Added: Slave tool loads origins from master
Added: Config: Discord:Token Changed Password to Token
Added: Config: Wipe Savegame
Fixed: Connection issues
Fixed: Discord issues- Fixed: Gameoptions.yaml saving wrong/missing parameter- Fixed: Master Slave connection broken when player has Alpha 6 or lower game version.
Fixed: Fixed dedicated.yaml GameSubMode empty (from last HotFix)

_________________
Image
“I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
ᴄᴀᴛs, he said eventually. ᴄᴀᴛs ᴀʀᴇ ɴɪᴄᴇ.”

― Terry Pratchett, Sourcery


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Sunday, 10 Jun 2018, 16:07   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Monday, 09 Mar 2009, 22:22
Posts: 8141
Location: Volatile memory
[[Please login to see this link.]]
Requires game version: Alpha Experimental 8.0.7 (Build 1694)
Size: 31.4MB

Password: cs.rin.ru


Patch Notes
CHANGELOG: Alpha Experimental 8.0.8 (Build 1702)

Gameplay:
- Removed sentries from Turret targeting
- Removed camera shake from escape pod
- Updated story POI on starter planet

Changes:
- Set Deco options to Medium on "Best" preset > this should have a considerable performance boost in Best setting
- Added very detailed comments and explanations to dynamic.yaml in ExamplePlanet
- Removed comments from all playfield_dynamic.yaml
- Added new stock prefab SV Tier 2a: Thanks to jrandall
- Renamed some biome names to be different from PlanetType names (eg Lava, Barren, Snow etc)
- Exporting new params to Config.ecf: AboveTerrainCheck, TurretTargetIgnore
- Added heap output to console command 'stats'

Visuals / Sounds / GUI:
- Added ambient sounds back to all biomes
- Less fog on desert planet
- Updated some loading screenshots
- Updated SpotlightSlope and SpotlightSlopeHorizontal Icons

Updated PDA Missions:
- Updated Singleplayer missions; Removed those that do not work in the new setting anymore
- Updated Faction/Team missions; Removed those that do not work in the new setting anymore

Bug Fixes:
- Fixed: Compatibility issue with terrain when savegame was older than build 1685
- Fixed: Item vanish in portable (survival) constructor after pickup it
- Fixed: Problem that sometimes trees disappeared
- Fixed: Loot: Same item should not be drawn twice for the same container
- Fixed: Controls sometimes stop working after using ingame chat in Multiplayer
- Fixed: Spider and other small NPCs got stuck easily in certain rooms
- Fixed: PDA Actions panel not showing correctly when switching tabs
- Fixed: AI ship fighter : Drone spawning on ship with wrong face direction
- Fixed: Mouse / Keyboard not working after you open console during loading a game
- Fixed: PDA 'HideTasks' feature not working in MP
- Fixed: AI Vessel stop moving is some cases
- Fixed: Broken check in Coop for PDA
- Fixed: Internal exception on playfield servers
- Fixed some PDA issues:
* manually activated chapters with a briefing window armed the actions of the first task already when the briefing window is displayed
* console cmd chapter reward changed wrong chapter
* the briefing window re-activated a chapter when manually displayed via the PDA window

_________________
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“I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
ᴄᴀᴛs, he said eventually. ᴄᴀᴛs ᴀʀᴇ ɴɪᴄᴇ.”

― Terry Pratchett, Sourcery


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Monday, 11 Jun 2018, 23:41   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Monday, 09 Mar 2009, 22:22
Posts: 8141
Location: Volatile memory
Alpha 8 should switch from experimental to public tomorrow, so I'll re-upload the full game then as well.

[[Please login to see this link.]]
Requires game version: Alpha Experimental 8.0.8 (Build 1702)
Size: 23.8MB

Password: cs.rin.ru


Patch Notes
CHANGELOG: Alpha 8.0.0 (Build 1706)

Gameplay
  • Zirax shotgun is approaching the player, the rest of Zirax will keep distance
  • Further reduced CameraShake on weapons
  • 3D Planet Map: Icon size and zoom range now depends on the planet size
  • Added copper deposits on more planets (Desert, Snow, Moon, MoonDesert)
  • Removed sentry guns from Planet Vessels
  • Warp target position is now about 12000 units from center of sector to avoid being too close to big planets
  • Medic Station HV: Status Effect is now visible in Block Info

Visuals
  • Reactivated 'dirt under POI' texture + updated underground texture for POIs on all playfields
  • Stronger atmosphere fog on some playfields (Barren, Lava, Desert)
  • Updated model of space station and asteroid field in 3d sector map

Optimizations
  • Tweaked terrain shader: less blending quality but better performance
  • Async loading of asteroid fields to improve planet -> orbit performance
  • Improved performance/memory usage on orbit-planet transition

Other Changes
  • Renamed version to "Alpha 8.0.0"
  • Planet Update: Fixed some blending issues with textures
  • Akua-Omicron: ensuring that moons are placed sufficiently far away from planet
  • Console command 'sector <playfield>' will now position you at 0, 0, -12000 (old: 0, 0, -4000)
  • Created updated version of commented gameoptions.yaml incl. default values in both default scenarios
  • Updated info in Config.ecf on how to create an item for free in constructor

PDA Update
  • Adjusted some entries (text, typos, order)
  • Added new preview pics for Explorer Journal to make NPCs, animals and creatures identifiable.
  • Added Mission background info to Robinson Protocol
  • Adjusted Intro text to give a hint about the Empyriopedia
PDA Update: Empyriopedia
  • Added chapter '10 Tips for GETTING STARTED'
  • Added Engineers Handbook (work in progress)

Bug Fixes
  • Fixed: HV reacts to plants even though they have no collider
  • Fixed: Problem that the wood log gets catapulted away when cutting down a tree
  • Fixed: Wrong text was displayed for some Status Effects
  • Fixed: Trading Outpost was shown as Asteroid Field in Akua-Omicron scenario
  • Fixed: Holding a weapon with scope creates an endless stream of 'Game Events' as long as a menu window is open
  • Fixed: Several Zirax problems (Dead body rotation, Dead zirax making idle animations, Zirax ignoring visible player)
  • Fixed: Several Internal exceptions reported on support email
  • Fixed: SSG: Fix exception when starting in steam build.
  • Fixed: ReplaceID cannot select some Terrain IDs in certain situations
  • Fixed: Double-entries in Dynamic Tooltips on some occasions
  • Fixed: Distant Fog not showing in some cases
  • Fixed: PDA: Briefing window is shown twice on chapter start
  • Fixed: PDA: first task delay is ignored
  • Fixed: PDA: CoQ for faction members not participating in a Faction mission that is completed by another faction member
  • Fixed: PDA: Rewarded chapters of a Faction Mission not rewarded to not participating faction members

_________________
Image
“I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
ᴄᴀᴛs, he said eventually. ᴄᴀᴛs ᴀʀᴇ ɴɪᴄᴇ.”

― Terry Pratchett, Sourcery


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 Profile  

Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Tuesday, 12 Jun 2018, 16:12   Reply with quote
Forum ghost Местное привидение
Joined: Thursday, 21 Apr 2016, 18:12
Posts: 378
Nimryel wrote:
Alpha 8 should switch from experimental to public tomorrow, so I'll re-upload the full game then as well.

[[Please login to see this link.]]
Requires game version: Alpha Experimental 8.0.8 (Build 1702)
Size: 23.8MB

Password: cs.rin.ru


Patch Notes
CHANGELOG: Alpha 8.0.0 (Build 1706)

Gameplay
  • Zirax shotgun is approaching the player, the rest of Zirax will keep distance
  • Further reduced CameraShake on weapons
  • 3D Planet Map: Icon size and zoom range now depends on the planet size
  • Added copper deposits on more planets (Desert, Snow, Moon, MoonDesert)
  • Removed sentry guns from Planet Vessels
  • Warp target position is now about 12000 units from center of sector to avoid being too close to big planets
  • Medic Station HV: Status Effect is now visible in Block Info

Visuals
  • Reactivated 'dirt under POI' texture + updated underground texture for POIs on all playfields
  • Stronger atmosphere fog on some playfields (Barren, Lava, Desert)
  • Updated model of space station and asteroid field in 3d sector map

Optimizations
  • Tweaked terrain shader: less blending quality but better performance
  • Async loading of asteroid fields to improve planet -> orbit performance
  • Improved performance/memory usage on orbit-planet transition

Other Changes
  • Renamed version to "Alpha 8.0.0"
  • Planet Update: Fixed some blending issues with textures
  • Akua-Omicron: ensuring that moons are placed sufficiently far away from planet
  • Console command 'sector <playfield>' will now position you at 0, 0, -12000 (old: 0, 0, -4000)
  • Created updated version of commented gameoptions.yaml incl. default values in both default scenarios
  • Updated info in Config.ecf on how to create an item for free in constructor

PDA Update
  • Adjusted some entries (text, typos, order)
  • Added new preview pics for Explorer Journal to make NPCs, animals and creatures identifiable.
  • Added Mission background info to Robinson Protocol
  • Adjusted Intro text to give a hint about the Empyriopedia
PDA Update: Empyriopedia
  • Added chapter '10 Tips for GETTING STARTED'
  • Added Engineers Handbook (work in progress)

Bug Fixes
  • Fixed: HV reacts to plants even though they have no collider
  • Fixed: Problem that the wood log gets catapulted away when cutting down a tree
  • Fixed: Wrong text was displayed for some Status Effects
  • Fixed: Trading Outpost was shown as Asteroid Field in Akua-Omicron scenario
  • Fixed: Holding a weapon with scope creates an endless stream of 'Game Events' as long as a menu window is open
  • Fixed: Several Zirax problems (Dead body rotation, Dead zirax making idle animations, Zirax ignoring visible player)
  • Fixed: Several Internal exceptions reported on support email
  • Fixed: SSG: Fix exception when starting in steam build.
  • Fixed: ReplaceID cannot select some Terrain IDs in certain situations
  • Fixed: Double-entries in Dynamic Tooltips on some occasions
  • Fixed: Distant Fog not showing in some cases
  • Fixed: PDA: Briefing window is shown twice on chapter start
  • Fixed: PDA: first task delay is ignored
  • Fixed: PDA: CoQ for faction members not participating in a Faction mission that is completed by another faction member
  • Fixed: PDA: Rewarded chapters of a Faction Mission not rewarded to not participating faction members


Thank you! Full release Alpha 8.0.0 (Build 1707) is out, is 1706 identical or do you have a delta to update 1707?


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Tuesday, 12 Jun 2018, 19:24   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Monday, 09 Mar 2009, 22:22
Posts: 8141
Location: Volatile memory
Full game upload coming a bit later today.

[[Please login to see this link.]]
Requires game version: Alpha Experimental 8.0.8 (Build 1706)
Size: 10.9MB

Password: cs.rin.ru


-- Edit --

Empyrion - Galactic Survival (Clean Steam Files)
Version: 8.0.0.1708 (June 12, 2018 – 13:34:56 UTC) [Build 2855030]

_________________
Image
“I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
ᴄᴀᴛs, he said eventually. ᴄᴀᴛs ᴀʀᴇ ɴɪᴄᴇ.”

― Terry Pratchett, Sourcery


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 Profile  

Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Wednesday, 13 Jun 2018, 11:45   Reply with quote
Beginner Без звания
Joined: Friday, 21 Apr 2017, 11:16
Posts: 8
Nimryel wrote:
Empyrion - Galactic Survival (Clean Steam Files)
Version: 8.0.0.1708 (June 12, 2018 – 13:34:56 UTC) [Build 2855030]

Hi, Nimryel, this wants Steam running...
Should I download the 8 EXP, and update from there?
The old "Empyrion Emu" You posted doesn't work with this...


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Post Post subject: Re: Empyrion - Galactic Survival [Early Access]   
Posted: Wednesday, 13 Jun 2018, 13:28   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Thursday, 23 Jun 2016, 09:32
Posts: 2581
Location: The lonesome crowded West
^ It's working fine here with the old emu posted.


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