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Post Post subject: Re: Factorio   
Posted: Thursday, 26 Apr 2018, 19:32   Reply with quote
Advanced forumer Завсегдатай
Joined: Sunday, 20 Dec 2009, 19:02
Posts: 70
@Nimryel
Thank you so much for your exceptional support :D :D


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Post Post subject: Re: Factorio   
Posted: Thursday, 26 Apr 2018, 21:09   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 09 Mar 2009, 22:22
Posts: 5627
Location: Volatile memory
^ My pleasure ;;)

Factorio v0.16.38 added.

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Requires game version: v0.16.37
Size: 6.95MB

Password: cs.rin.ru


Patch Notes
Version: 0.16.38
Date: 26. 04. 2018
Bugfixes:
- Fixed drawing of icons with multiple layers. (https://forums.factorio.com/59811)
- Fixed that changing force of a wall didn't update the connections, which could lead to a desync.
- Changed that walls and gates marked for deconstruction don't connect, which solves some desync related problems with
walls/gates marked for deconstruction with walls/gates ghosts on top of it.
- Changed, that rail signals marked for deconstruction disconnect from the rails.
- Changed, that rail signals marked for deconstruction are not blocking blueprint placement of rail signals.
These changes should make it reliable to mark rail setup for deconstruction and build blueprint right on top of it before it is deconstructed.
- Changed the logic of "toggle LUA console" key to only open and not close the console (exception are ` and F1-F12 keys). (https://forums.factorio.com/59825)
- Fixed LuaEntity::splitter_output_priority read/write didn't work. (https://forums.factorio.com/59864)
- Fixed malformed sprite path error would not trigger minimal mode when loading mods. (https://forums.factorio.com/59827)

_________________
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“Light thinks it travels faster than anything but it is wrong.
No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”

― Terry Pratchett


I am taking a much needed break and as such won't be readlng or replying to threads for an indefinite period of time.
I will still try to fulfill request sent via PM, but only from people who have contributed to the forum in some way.


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Post Post subject: Re: Factorio   
Posted: Tuesday, 01 May 2018, 02:41   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 09 Mar 2009, 22:22
Posts: 5627
Location: Volatile memory
Factorio v0.16.39 added.

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Requires game version: v0.16.38
Size: 6.90MB

Password: cs.rin.ru


Patch Notes
Version: 0.16.39
Date: 30. 04. 2018
Bugfixes:
- Fixed function of enter key in number input. (https://forums.factorio.com/59862)
- Fixed consistency check and migration related to rail internal inconsistency. (https://forums.factorio.com/59765)
- Fixed that rail signals weren't fast replaceable.
- Fixed that the headless server wouldn't be able to restart for a while if it was stopped with an RCON client connected. (https://forums.factorio.com/59830)
- Fixed that selecting map without a preview in the save/load dialog disallowed to delete the save by the ingame delete button.
- Fixed wrong calculation of item insertion into splitter in some cases, which could indirectly cause inconsistency in behaviour. (https://forums.factorio.com/59950)
- Fixed the game could freeze when system time changed on Windows. (https://forums.factorio.com/59956)
- Localised zip opening/closing error messages + added reason or error code there.

_________________
Image
“Light thinks it travels faster than anything but it is wrong.
No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”

― Terry Pratchett


I am taking a much needed break and as such won't be readlng or replying to threads for an indefinite period of time.
I will still try to fulfill request sent via PM, but only from people who have contributed to the forum in some way.


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Post Post subject: Re: Factorio   
Posted: Thursday, 03 May 2018, 12:45   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 09 Mar 2009, 22:22
Posts: 5627
Location: Volatile memory
Factorio v0.16.41 added.

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Requires game version: v0.16.39
Size: 7.26MB

Password: cs.rin.ru


Patch Notes
Version: 0.16.41
Date: 03. 05. 2018
Bugfixes:
- Yet another rail signal connection fix.
---------------------------------------------------------------------------------------------------
Version: 0.16.40
Date: 02. 05. 2018
Bugfixes:
- Yet another rail signal connection fix.
- Fixed a crash when killing the character during the gun_inventory_changed event. (https://forums.factorio.com/59784)
- Fixed that LuaPlayer::opened wouldn't return the opened equipment grid. (https://forums.factorio.com/59790)
- Fixed LuaInventory::sort_and_merge() would break furnaces and assembling machines.
- Fixed crash when trying to migrate circuit connected entities. Any migrated entities will be disconnected. (https://forums.factorio.com/59974)
- Fixed round input in team production challenge. (https://forums.factorio.com/59970)
- Recipe item ingredients with a count of 0 are reported as an error instead of allowing inconsistent behaviour. (https://forums.factorio.com/60016)
- Fixed missing reset of state of signal right next to removed rail. (https://forums.factorio.com/60026)
- Fixed a crash that could happen in multiplayer over a poor connection. (https://forums.factorio.com/59993)
Modding:
- Added ItemPrototype::fuel_glow_color, it colors the fuel glow of entities that use that item as fuel.
Scripting:
- Added on_player_trash_inventory_changed event.
- Changed LuaSurface::find_entities_filtered/find_tiles_filtered/count_entities_filtered to additionally accept a table of filters.

_________________
Image
“Light thinks it travels faster than anything but it is wrong.
No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”

― Terry Pratchett


I am taking a much needed break and as such won't be readlng or replying to threads for an indefinite period of time.
I will still try to fulfill request sent via PM, but only from people who have contributed to the forum in some way.


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Post Post subject: Re: Factorio   
Posted: Thursday, 03 May 2018, 13:49   Reply with quote
User Редкий гость
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Joined: Saturday, 16 Jul 2011, 12:38
Posts: 21
Thanks for the patches, very much appreciated :)


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Post Post subject: Re: Factorio   
Posted: Monday, 07 May 2018, 16:23   Reply with quote
Advanced forumer Завсегдатай
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Joined: Tuesday, 23 Jun 2015, 06:28
Posts: 78
Thank you, Nimryel. I appreciate your uploads.


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Post Post subject: Re: Factorio   
Posted: Monday, 07 May 2018, 16:56   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 09 Mar 2009, 22:22
Posts: 5627
Location: Volatile memory
You posted that just so you could accumulate enough posts to qualify for the giveaway, didn't you? :laughing:
You're welcome regardless. ::D

_________________
Image
“Light thinks it travels faster than anything but it is wrong.
No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”

― Terry Pratchett


I am taking a much needed break and as such won't be readlng or replying to threads for an indefinite period of time.
I will still try to fulfill request sent via PM, but only from people who have contributed to the forum in some way.


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Post Post subject: Re: Factorio   
Posted: Monday, 07 May 2018, 18:40   Reply with quote
Advanced forumer Завсегдатай
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Joined: Tuesday, 23 Jun 2015, 06:28
Posts: 78
Nimryel wrote:
You posted that just so you could accumulate enough posts to qualify for the giveaway, didn't you? :laughing:
You're welcome regardless. ::D

No, really. I love Factorio. I drowned in the game =)


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Post Post subject: Re: Factorio   
Posted: Tuesday, 08 May 2018, 14:28   Reply with quote
Forum ghost Местное привидение
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Joined: Saturday, 27 Aug 2016, 20:38
Posts: 375
This game updates so much. It's so hard to keep up with the latest version D;

I guess it's better that they are doing a lot of updates then no updates at all. Thanks again for the upkeep @Nimryel.

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Post Post subject: Re: Factorio   
Posted: Tuesday, 08 May 2018, 21:12   Reply with quote
Advanced forumer Завсегдатай
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Joined: Tuesday, 31 May 2016, 17:32
Posts: 101
Let's start with some good news: the download automator is mostly done.
The biggest thing it can't do yet is actually download files since I don't have a mods.factorio account to test, but I can get the download links anyways thanks to the site's API.
Attached you'll find the main file, which is a spider for the Scrapy library, and a few side files.
Assuming you have installed python, scrapy, and [[[Please login to see this link.]]] if you're on Windows, you want to create a scrapy project, put the attached spider file into top_project_folder/project_name/spiders/, put a gDriveList.txt file with the list of all files updated to the google drive folder into the top project folder (there should be a file named scrapy.cfg there), put a downloadme.txt file with the names of the mods you want to download on each line (the mod names are case sensitive by the way, that is annoying), and run this command from the top project folder:
  1. scrapy crawl -o mods.jl -a UploadedFile="gDriveList.txt" -a RequestFile="downloadme.txt" modlist


The result should be a mods.jl file like the one attached, it can be opened like a normal .txt and lists you each mod that was in downloadme.txt, was found on the site, and is not up to date in the drive, with the download link for the latest version right next to them.

TODO: write a better way to get the file list from gDrive (for now I do it semi manually with the browser's dev console), actually download the mods.


Attachments:
File comment: the bulk of the code
mod_list_spider.zip [964 Bytes]
Downloaded 2 times
File comment: output should look like this
mods.zip [241 Bytes]
Downloaded 4 times
File comment: an example downloadme.txt file: includes an already up to date mod and a non-existing mod to check that those cases are being handles properly
testme.txt [82 Bytes]
Downloaded 2 times
File comment: a list of almost all mods on the Drive folder
gDriveList.txt [6.53 KiB]
Downloaded 4 times
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Post Post subject: Re: Factorio   
Posted: Thursday, 10 May 2018, 08:50   Reply with quote
Advanced forumer Завсегдатай
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Joined: Tuesday, 31 May 2016, 17:32
Posts: 101
On an unrelated note, can someone upload these two mods?
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[[Please login to see this link.]]


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Post Post subject: Re: Factorio   
Posted: Thursday, 10 May 2018, 09:53   Reply with quote
Advanced forumer Завсегдатай
Joined: Thursday, 17 Nov 2016, 00:51
Posts: 53
[[Please login to see this link.]]
[[Please login to see this link.]]


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Post Post subject: Re: Factorio   
Posted: Friday, 11 May 2018, 16:11   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 09 Mar 2009, 22:22
Posts: 5627
Location: Volatile memory
Factorio v0.16.42 added.

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Requires game version: v0.16.41
Size: 7.01MB

Password: cs.rin.ru


Patch Notes
Version: 0.16.42
Date: 11. 05. 2018
Bugfixes:
- Changed the searching logic, that searching every word separately is only done when the fuzzy search option is on. (https://forums.factorio.com/59670)
- Fixed a desync when printing a Lua error to players with different installation paths. (https://forums.factorio.com/60049)
- Rail signal connection merge optimisation (tens of seconds instead of tens of minutes on big maps).
- Fixed that rail signal migration didn't update the state of the signal controlled by the circuit network. (https://forums.factorio.com/60068)
- Fixed decimals displaying in production statistics that caused the numbers to be too long. (https://forums.factorio.com/59997)
- Fixed high CPU usage on the main menu. (https://forums.factorio.com/60063)
- Fixed an issue when joining friends games through steam. (https://forums.factorio.com/60157)
- Fixed, that it was possible (with the use of script/mod) to build belt/wall entity (not ghost) on top of other belt entity
marked for deconstruction, which could cause a consistency check fail later on.
- Added train path finding penalty for train with no path equal to 1000 tiles. (https://forums.factorio.com/60211)
- Fixed a crash when building modded rolling stock entities on diagonal rails. (https://forums.factorio.com/60014)
- Fixed "header errors" when extracting factorio zip files with 7zip.
Scripting:
- Added LuaEntityPrototype::collision_mask_collides_with_tiles_only and collision_mask_considers_tile_transitions read.

_________________
Image
“Light thinks it travels faster than anything but it is wrong.
No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”

― Terry Pratchett


I am taking a much needed break and as such won't be readlng or replying to threads for an indefinite period of time.
I will still try to fulfill request sent via PM, but only from people who have contributed to the forum in some way.


Top
 Profile  

Post Post subject: Re: Factorio   
Posted: Monday, 14 May 2018, 19:41   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Monday, 09 Mar 2009, 22:22
Posts: 5627
Location: Volatile memory
Factorio v0.16.43 added.

[[Please login to see this link.]]
Requires game version: v0.16.42
Size: 6.86MB

Password: cs.rin.ru


Patch Notes
Version: 0.16.43
Date: 14. 05. 2018
Bugfixes:
- Fixed that consistency check failed on ghost wall entity on top of wall entity marked for deconstruction. (https://forums.factorio.com/60074)
- Fixed, that it was possible (through mod or script) to build ghost entity of belt/wall on top of existing belt/wall causing inconsistency later on. (https://forums.factorio.com/60288)

_________________
Image
“Light thinks it travels faster than anything but it is wrong.
No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”

― Terry Pratchett


I am taking a much needed break and as such won't be readlng or replying to threads for an indefinite period of time.
I will still try to fulfill request sent via PM, but only from people who have contributed to the forum in some way.


Top
 Profile  

Post Post subject: Re: Factorio   
Posted: Tuesday, 15 May 2018, 16:28   Reply with quote
User Редкий гость
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Joined: Saturday, 16 Jul 2011, 12:38
Posts: 21
Thanks @Nimryel, all patched up :D


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