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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Wednesday, 10 Jan 2018, 22:08   Reply with quote
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Stellar Tactics FULL - 0.115.1 - Jan 12

Steam files ONLY!

(4.78Gb) - 4 x 1.03Gb & 1 x 665.79Mb
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WinRar 5+ minimum is required to unpack files.

Changelog:
Version 0.115.1

Posted a hotfix that resolves the issue where facility missions could end up in a state where you could not turn them in. If you do have a mission in the Halamis Facility that is completed, and Zabin won't accept the mission or tries to give you another mission, just abandon the mission by selecting it in the log mission area and then press the "Abandon" button. You need to be in the staging area near Zabin for this to work.

New missions from Zabin work as intended.

And a reminder, make sure to pick up the translocator from the merchant next to Zabin - it's free and lets you teleport instantly out of the facility back to the staging area.


Version 0.115

A few more fixes in today's patch. I expect a few more patches over the next few days until I get a number of smaller bugs and annoyances resolved. Then I'll move on to working on the combat system. Thanks for your patience everyone.

Note: If you do not want to receive regular patches, you can turn them off in the game options. Just right click the game in your library->Properties->Updates tab and adjust the Automatic updates settings. I recommend "Only update this game when I launch it" if you are conserving bandwidth.

FIXED: A few starter weapons needed ammo and range updates.
FIXED: A navigation error in the Vats.
FIXED: Another possible fix for the keyboard not responding when micro-warping to a station.
UPDATED: UI information lists in space can now be scrolled when dragged and with the mouse wheel.


Version 0.114

Hi all - I apologize for the Azanari Ruins launch bug. I tested this extensively, however, only in the development build. Seems the release build was causing the game to lock up the first time you launch to space. Note that launching to space the first time takes a bit longer because it is generating some extra universe data. The bug is now fixed. Let me know if you have any problems launching to space from the Ruins. Here are the patch notes:

FIXED: A crash when launching from the surface near the Aznari Ruins the first time you enter space. Thanks for reporting this!
UPDATED: Loading a save game while already in the game world is now much faster
UPDATED: Returning to the main menu while in the game world is now much faster - that includes Game Over...
UPDATED: Loading screen display updated so it functions like it did before displaying tips, progress etc.
UPDATED: When customizing character portraits/names/voices in the popup window after clicking character portraits in the character info window, the arrows to the left and right of the portraits can now be clearly seen. Before they could have been overlooked.


.sfv included

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Last edited by scaramonga on Friday, 12 Jan 2018, 14:03, edited 3 times in total.

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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Friday, 12 Jan 2018, 01:37   Reply with quote
User Редкий гость
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Joined: Sunday, 20 Nov 2016, 06:21
Posts: 21
Hey scaramonga, for some reason i can't update from .112 to .113.
The .112 sfv check is good except for the files you said to ignore, lol. (_CommonRedist files etc), but the .113 patcher says "Required data not found in current dir or wrong version!" Any idea what went wrong? :?


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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Friday, 12 Jan 2018, 05:11   Reply with quote
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so grateful for these patches....Thanks Scara :mrgreen:

I applied your 112 update just fine but cant update it to 113


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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Friday, 12 Jan 2018, 05:46   Reply with quote
I live here Три раза сломал клаву :)
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Dunno why guys? I tested on mine and it patches OK? :?

Stellar is very pernickety with XD's, as most of them are pretty large, which is why I don't like bothering with them on this game.

Hmm, but give this a shot. Copy these files to game directory BEFORE patching, and LMK if patch works then?

(135.4Mb)
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It's the missing Redists/saves & steam cache (which is another PITA)

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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Friday, 12 Jan 2018, 06:18   Reply with quote
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@ Scara, sorry to be of trouble but is there anyway you can provide just the files for patch 113 in rar ? so I can copy them over ? the exe is still saying file hash mismatch chk your version.


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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Friday, 12 Jan 2018, 06:28   Reply with quote
I live here Три раза сломал клаву :)
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SpaceCadet wrote:
@ Scara, sorry to be of trouble but is there anyway you can provide just the files for patch 113 in rar ? so I can copy them over ? the exe is still saying file hash mismatch chk your version.


Nope, for the simple reason I updated my copy with latest patch, as I do with all to test if it patches OK, which it did.

If I get time later, I'll up a fresh FULL build of latest.

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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Friday, 12 Jan 2018, 11:12   Reply with quote
User Редкий гость
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Joined: Sunday, 20 Nov 2016, 06:21
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So, out of curiosity, I tried patching straight to the .115.1 version using your xdelta patcher. That says the game is already the current version.

Maybe up just the .113 executable? It's possible that the .112 patcher gave us the new exe or .113 is looking for something other than the .112 exe?

I can probably find a copy though to test it out. I'll let you know.


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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Friday, 12 Jan 2018, 14:02   Reply with quote
I live here Три раза сломал клаву :)
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Updated post with FULL 0.115.1 version.

viewtopic.php?f=10&t=71030&start=112

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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Friday, 12 Jan 2018, 19:29   Reply with quote
User Редкий гость
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scaramonga wrote:
Updated post with FULL 0.115.1 version.

viewtopic.php?f=10&t=71030&start=112


Thanks man :wink:


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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Friday, 12 Jan 2018, 22:35   Reply with quote
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I get a "Application load error 3:0000065432" with version FULL 0.115.1 and ST_FIX, did i miss a step?


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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Saturday, 13 Jan 2018, 00:32   Reply with quote
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jellywizard wrote:
I get a "Application load error 3:0000065432" with version FULL 0.115.1 and ST_FIX, did i miss a step?


same problem


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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Saturday, 13 Jan 2018, 00:50   Reply with quote
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scaramonga wrote:
Stellar Tactics FULL - 0.115.1 - Jan 12

Steam files ONLY!

(4.78Gb) - 4 x 1.03Gb & 1 x 665.79Mb
.........

.sfv included

jellywizard wrote:
I get a "Application load error 3:0000065432" with version FULL 0.115.1

similarly. I deleted my 0.101 and deployed this 0.115.1.
Maybe you still need a "Launcher" or a ".bat" ??? - I'm sorry, maybe stupid, but because of my poor knowledge of English I could not find the answer to this question.
My versions "VT_Launcher_x64" from 0.101 do not fit, or I did not transfer all the necessary files?
Could not you give a link to the desired topic. Or immediately put the necessary to run version 0.115.1

....................................................................

Put 0.115.1 on top of 0.101 with the replacement of files - similarly "Application load error 3:0000065432"


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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Saturday, 13 Jan 2018, 02:21   Reply with quote
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"Application load error 3:0000065432" and thats with a fresh install or replacing the files of the 112 patch = same error.. I see others have gotten this error too..so it must be something not related to just my config.


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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Saturday, 13 Jan 2018, 02:31   Reply with quote
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That's the same error you receive, if you want to start Astroneer. A patched exe was needed to start it properly.

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Post Post subject: Re: [Early Access] Stellar Tactics   
Posted: Saturday, 13 Jan 2018, 02:46   Reply with quote
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Venom wrote:
That's the same error you receive, if you want to start Astroneer. A patched exe was needed to start it properly.


Thanks Venom that did the trick..I replaced the exe with the one I was using from the 112 version and now it booted without a prob and reads 115 thanks again for the tip.. :mrgreen:

and special thanks to the ninja Scara for whom without we would have none


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