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Post Post subject: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 19:45   Reply with quote
Super flooder Почетный графоман
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Joined: Sunday, 14 Dec 2014, 13:34
Posts: 869
Location: Big in Berlin
Before requesting a mod: Check out our [[Please login to see this link.]]

It has the vast majority of mods and I'm doing my best to keep it updated.

I won't upload requests for music mods, since my space is limited



PSA: Mega search function appears to be broken right now - please sort by name and search for you number manually!


Step 1: Finding the mod in the workshop
Image



Step 2: Visiting the library
Image



Step 3: How to find your mod in the library
Image



Step 4: Installing your mod (automatic version) Courtesy of "evilpdor"
I made a tool for extract/make the descriptor.mod for an easily mod installation.

    [[Please login to see this link.]] | [[Please login to see this link.]]

  1. put StellarisModInstaller.exe on \Documents\Paradox Interactive\Stellaris\mod
  2. put modname.zip inside \Documents\Paradox Interactive\Stellaris\mod
  3. drag an drop modname.zip on StellarisModInstaller.exe
  4. start game, and select the new mod from launcher.

  • On first launch, StellarisModInstaller creates a config.ini.
  • If you need to, you can force the supported_version line with any other value (default force 1.0.*).
  • If you want to use the mod in folder mode (modnameFolder+modname.mod) modify extract=true (default false)

Requires: .net framework 4.0 or later



Step 5: Installing your mod (manual version) Courtesy of RezMar
HOW TO DO:

Location of Stellaris mods is ->
\My Documents\Paradox Interactive\Stellaris\Mod\ . If there is no Mod folder create it.

  1. Download the archived file for a mod from link provided above.
  2. Archive files are named with numbers like link of the mods on Steam. To see what mods you want look the link mod id and search it in MEGA.
  3. Extract the archive File contents to temporarily folder.
  4. Take the "Descriptor.mod" file, rename it to <modname>.mod, put it in the \Mod\ root directory.
  5. Edit the .mod file with notepad (or any text editor program),
    edit only this line: (this is just the example of one mod)

    archive="blorg.zip"
    to
    path="mod/blorg"

  6. All other lines leave to be the same. Now save the edited .mod file.
  7. Make new folder in the same \Mod\ root directory and name it the same you edit in "Descriptor.mod" (in this case "blorg").
  8. Now place all folders and files if any from temporarily folder to the new folder you will create in the \Mod\ root directory ("blorg" folder).

    This will look like this:

    \Mod\Blorg\<mods files and folders>
    \Mod\blorg.mod






FAQ:


  • I can't open the mod the i downloaded - it's a weird file ending with .7z.
    .7z is an archive formate of 7-Zip. Download it from [[Please login to see this link.]] and throw WinRar into the trashcan.

  • Help! The mod i want isn't in the mega library. Am i screwed?
    After making sure, that the mod isn't in the library simply reply to the topic with the link to mod in the steam workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=624408502)
    and i should be added within a day.

  • Welp, the mod is there but i don't think it's the newest version!
    Check the date on the .7z file INSIDE THE FOLDER in the library. If it's newer than the time on steam - you're good to go.

    When a new version is released, it will take some time to upload - have patience.
    If the mod version is still not updated after a day or two post a reply and let me know.
    Image


  • When i try to access the library it's getting stuck decrypting!
    Install the official Mega browser plugin (available for [[Please login to see this link.]] and [[Please login to see this link.]]) and make a free account on Mega. It will fix those issues most often and allows you to download large files. Plus you can use the nice search feature.

  • When i try to download a file i get "Temporary Error: Try again"!
    This usually happens if the Mega servers are overloaded. If this errors persists for a specific mod only let me know and we will look it it.

_________________
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Problems with the library? Check the First Post.


Last edited by Antiheld on Saturday, 04 Nov 2017, 00:01, edited 11 times in total.

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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 19:48   Reply with quote
Advanced forumer Завсегдатай
Joined: Wednesday, 17 Sep 2014, 12:07
Posts: 153
[[Please login to see this link.]]


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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 19:51   Reply with quote
Forum ghost Местное привидение
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Joined: Tuesday, 17 Nov 2015, 18:08
Posts: 449
Beat me to it...well if you want me to get any mods or anything to do with mods for this game...I am here to help...

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"Give a man a fish feed him for a day, teach a man to fish feed him for a lifetime!!!!"


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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 20:14   Reply with quote
Super flooder Почетный графоман
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Joined: Sunday, 14 Dec 2014, 13:34
Posts: 869
Location: Big in Berlin
Alright - all up and running. I downloaded the whole workshop to get things started. Enjoy boys :DRINK:

_________________
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]
Problems with the library? Check the First Post.


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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 20:22   Reply with quote
Super flooder Почетный графоман
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Joined: Saturday, 26 Jul 2008, 10:06
Posts: 1005
@Antiheld Thanks for the mod support, and btw you can use the StellarisModInstaller by evilpdor to install the mods. Cheers.


Last edited by T3mpl4r on Monday, 06 Jun 2016, 20:37, edited 2 times in total.

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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 20:25   Reply with quote
Advanced forumer Завсегдатай
Joined: Wednesday, 17 Sep 2014, 12:07
Posts: 153
Unkown method in unziping descriptor.mod


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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 20:39   Reply with quote
Super flooder Почетный графоман
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Joined: Sunday, 14 Dec 2014, 13:34
Posts: 869
Location: Big in Berlin
Immortalius wrote:
Unkown method in unziping descriptor.mod


are you trying to unzip the .mod file or the zip?

the zip extracts just fine for me with 7zip

-- Edit --

T3mpl4r wrote:
@Antiheld Thanks for the mod support, and btw you can use the StellarisModInstaller by evilpdor to install the mods. Cheers.


Thanks for the info! good to know - edited the OP accordingly. ::D

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[[Please login to see this link.]]
Problems with the library? Check the First Post.


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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 20:53   Reply with quote
User Редкий гость
Joined: Wednesday, 25 Feb 2015, 16:28
Posts: 22
Hi, I've tried to follow the description in using the real Nazi flag mod, but it doesn't seem to work.


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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 21:01   Reply with quote
Super flooder Почетный графоман
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Joined: Sunday, 14 Dec 2014, 13:34
Posts: 869
Location: Big in Berlin
miban wrote:
Hi, I've tried to follow the description in using the real Nazi flag mod, but it doesn't seem to work.


maybe try the other method. since i got the original game it's a bit hard for me to test. as much as i would like to help you out with your issue. anybody else running into trouble?

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[[Please login to see this link.]]
Problems with the library? Check the First Post.


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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 21:29   Reply with quote
Super flooder Почетный графоман
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Joined: Saturday, 26 Jul 2008, 10:06
Posts: 1005
^^ Everything works fine with the "StellarisModInstaller". :THUMBS UP: :DRINK:


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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 21:30   Reply with quote
User Редкий гость
Joined: Wednesday, 25 Feb 2015, 16:28
Posts: 22
T3mpl4r wrote:
^^ Everything works fine with the "StellarisModInstaller". :THUMBS UP: :DRINK:

Including real Nazi flag mod?


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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 21:34   Reply with quote
Super flooder Почетный графоман
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Joined: Saturday, 26 Jul 2008, 10:06
Posts: 1005
^ Yes.


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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 21:45   Reply with quote
User Редкий гость
Joined: Wednesday, 25 Feb 2015, 16:28
Posts: 22
T3mpl4r wrote:
^ Yes.

Any chance you can upload the extracted mod, or possibly a screen shot of the files/folders. I tried both methods several times and still can't get it to work. Sorry if it's pain, would be much appreciated.


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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 21:50   Reply with quote
I live here Три раза сломал клаву :)
Joined: Saturday, 05 Jun 2010, 01:16
Posts: 5539
Location: Somewhere over the rainbow
Im doing the same method i do for stellaris - adding it manually, folder, files, edit file. It doesnt seem to work, cos the mods i have dont show in the launcher. Need to try the tool then...but what does it make different? Its just the same just with scripts..?!

Edit: yeah i tried the tool before and it issnt even starting. Getting KERNELBASE.dll error (windows event viewer) obviously some -.et framework error, tho i have 4.5 installed (on win 10).


Last edited by ShadowDuke on Monday, 06 Jun 2016, 21:55, edited 1 time in total.

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Post Post subject: Re: Hearts of Iron IV MOD TOPIC (Request and Share)   
Posted: Monday, 06 Jun 2016, 21:52   Reply with quote
Advanced forumer Завсегдатай
Joined: Saturday, 06 Feb 2016, 15:20
Posts: 82
Antiheld wrote:
Alright - all up and running. I downloaded the whole workshop to get things started. Enjoy boys :DRINK:


I LOVE YOU!

Is it too much to ask to share all the newest mods on Steam every day? I know there's a lot right now because the game just got released but after a few days, it should trickle down to about 5 new mods per day.

If not, no worries at all!


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