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Post Post subject: Re: Airport CEO   
Posted: Sunday, 31 Dec 2017, 03:43   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 30 Aug 2010, 07:02
Posts: 4592
Yes. :)


Airport CEO Alpha Update - 0.24.2.1 - Dec 31

Xdelta - Steam update files ONLY!

You need to have game version 0.24.1.1, with the correct checksum, or this update will not work correctly.

(2.3Mb)
Attachment:
ACEO_Update_0.24.2.1.rar


WinRar 5+ minimum is required to unpack files.

Changelog:
Airport CEO - Version Alpha 24.2-1

Bug
Some panels not visisble in 21:9 screen aspects

Airport CEO - Version Alpha 24.2

Improvement
Implement responsive UI (Main menu)
Implement responsive UI (In-game panels)

Bug
Multiple minor null reference issues


.sfv included


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Post Post subject: Re: Airport CEO   
Posted: Saturday, 06 Jan 2018, 06:06   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 30 Aug 2010, 07:02
Posts: 4592
Airport CEO Alpha FULL - 0.24.2.2 - Jan 06

Steam files ONLY!

(241.1Mb)
  1. [[Please login to see this link.]]


WinRar 5+ minimum is required to unpack files.

Changelog:
21:9 Support! Motherfuckin YES!!! at last :D


.sfv included

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Post Post subject: Re: Airport CEO   
Posted: Wednesday, 10 Jan 2018, 14:39   Reply with quote
User Редкий гость
Joined: Saturday, 14 Sep 2013, 22:21
Posts: 22
The lastest changelog says that they added 21:9 support but its bugged.
2560x1080 resolution giving me ui oversized.

im getting this
[[Please login to see this link.]]

and i should have that two buttons like here:
[[Please login to see this link.]]


On the steam forum they saying that they fixed this ui scaling problem yesterday.
Could sb upload the "experimental mode" game again please with this fix? Thanks.
Quote:
By the way! Are you on a 21:9, 3:2 or some other non 16:9 aspect ratio? Consider switching to the experimental branch where we're currently testing a new UI scaling system that gets rid of that forced 16:9 aspect ratio. Try it out and if you find any bugs, please let us know.

[[Please login to see this link.]]


edit: editing my post to keep order in thread.
@down
I love U. Thank You! :)


Last edited by BLASTER on Wednesday, 10 Jan 2018, 15:43, edited 1 time in total.

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Post Post subject: Re: Airport CEO   
Posted: Wednesday, 10 Jan 2018, 15:32   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 30 Aug 2010, 07:02
Posts: 4592
Yeah, I forgot to up it the other day. Will get round to it later ;)

-- Edit --

Airport CEO Alpha Update - 0.24.2.3 - Jan 08

Xdelta - Steam update files ONLY!

You need to have game version 0.24.2.2, with the correct checksum, or this update will not work correctly.

(2.3Mb)
Attachment:
ACEO_Update_0.24.2.3.rar


WinRar 5+ minimum is required to unpack files.

Changelog:
Airport CEO - Version Alpha 24.2-3

Updated experimental branch with 24.2-3, contains proper UI scaling (fixed legacy stuff) for in-game world and minor bug fixes.

The entire game should now be playable at any resolution and any aspect ratio without any visual bugs. Some UI reseizeing has occurred though, including the flight planner panel, but we’ll adress the overall design as we continue with the overhaul UI epic.

Bug
Fuel depot gets filled with fuel even though structure is not built
Contract completion notification contains incorrect spelling
Double serializing of flights leading to large gamedata file
Can't delete unbuilt boarding desk
Flight information buttons sometimes not visible and going off screen.


.sfv included


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Post Post subject: Re: Airport CEO   
Posted: Saturday, 13 Jan 2018, 05:16   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Monday, 30 Aug 2010, 07:02
Posts: 4592
Massive changes :), so FULL build ;)


Airport CEO Alpha FULL - 0.24.3 - Jan 13

Steam files ONLY!

(236.1Mb)
  1. [[Please login to see this link.]]


WinRar 5+ minimum is required to unpack files.

Changelog:
New Flight Contract System
We can finally present the first version of the new airline contract system! The system is intended to improve the scheduling process and shift focus from tedious signing of new contracts to instead manage relationship with airlines.

Due to many changes under the hood your old contracts will be removed and all, except your active flights will be cancelled. This is a technically motivated and required effort to avoid breaking any ongoing turnarounds and keep old save integrity. These flights will however lose all connections to its airline and route which means that you will be presented with question marks ("?") or missing data for these flights when viewed in the UI. Please ignore this as any new flights will have the correct data. Simply let the old flights run through and your save should be fine (unfortunately these old flights will give you $0 income, it is not a bug just an effect of these changes).

Contract Flow
You will now sign a master contract with an airline instead, which will (at least for now) not expire. The airline will then offer you flights (both single and reoccurring) depending on their current satisfaction of your airport. If you manage to get the flight away on time, the airline satisfaction will increase and vice versa if a flight is too delayed (you have a grace period of 1 hour, any more and your rating will be negatively impacted). More triggers for satisfaction will be added later on as the system be refined during its time on the experimental branch, based on your input.

Auto Scheduler
For the really laid back CEOs we have now implemented an auto scheduling system which will schedule any new flights completely automatic at the next available slot. Just make sure you have both a COO and a CIO at your board to enable the toggle in the flight planner.

The auto scheduling system depends on an artificial intelligence bot named Asio and is constructed with a neural network utilizing machine learning and deep web analytics to plan your flights as best as they can be planned. Naaaaaah, just kidding, it’s just a set of if rules…

Aircraft Ratio Slider
You will now be able to set the ratio of new flights to better control the offered flights suited for your airport layout. You will be able to modify the ratio of small, medium and large aircraft sizes (not that large flights do not exist yet, but this is to prepare for future implementations). For example, if you set the slider to 60% small and 40% medium, airlines will offer you randomized flights with sizes corresponding to these ratios.

Individual Flight Ratings
Each flight now has a rating from one to five which is represented as stars similar to the contract system. Higher rated flights will earn you more money and for now you can get up to 3-star flights should all requirements be met. The airline will look at your facilities and offer flights rated at that level. If you click on the large star in the flight planner you can find out what you need to construct or offer to get higher rated flights. This feature is still experimental and we plan to add more requirements later when we have gathered some initial feedback from you all.

That’s it for the airline contract system, however we have two more important things to mention…

Massive Memory Leak Patched
Several of you have noticed that over time, when running an empty airport or an airport with a consistent passenger flow, the game has over time become sluggish and unplayable. We believe to now have found, and patched, that issue which was related to an ancient code segment located in the security checkpoint class controlling the lights and effects (not kidding… in big projects like this code quickly becomes legacy). This issue is not immediately related to the number of passengers in your airport, for example running an airport with a few thousand passengers will still strain your CPU and is something we’re working on in another ticket, but at least the game should now stop killing your computer over time for no reason.

Edit: Speaking of performance, there’s now also a passenger ratio per flight slider accessible via the game panel (in game menu). Want to run more flights with less passengers? Use the slider to get the desired effect.

The Famous South Sudan Bug
This one bugged us for quite some time and was reported in excess. We found an issue where the airport location latitude and longitude was mistakenly reversed in a distance calculation method. We are not sure exactly why this bug created strange routes that all seemed to depart to or from South Sudan, but now it is considered fixed. It took quite a while to iron this out, partly because it was not top prioritized and in the end was a simple bug that was very well hidden in the code. During the bug’s life it almost became a classic that we can now all, hopefully, laugh about. After all, it was quite funny imagining the faces of the passengers when they realized they ended up in South Sudan instead of their intended destination. The issue might remain for saved flights but should not occur for newly ones, if so please report it and include a save as well as screens.


.sfv included

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Post Post subject: Re: Airport CEO   
Posted: Saturday, 13 Jan 2018, 17:02   Reply with quote
Beginner Без звания
Joined: Friday, 29 Sep 2017, 10:51
Posts: 15
scaramonga wrote:
Massive changes :), so FULL build ;)


Airport CEO Alpha FULL - 0.24.3 - Jan 13

Steam files ONLY!

(236.1Mb)
  1. [[Please login to see this link.]]


WinRar 5+ minimum is required to unpack files.

Changelog:
New Flight Contract System
We can finally present the first version of the new airline contract system! The system is intended to improve the scheduling process and shift focus from tedious signing of new contracts to instead manage relationship with airlines.

Due to many changes under the hood your old contracts will be removed and all, except your active flights will be cancelled. This is a technically motivated and required effort to avoid breaking any ongoing turnarounds and keep old save integrity. These flights will however lose all connections to its airline and route which means that you will be presented with question marks ("?") or missing data for these flights when viewed in the UI. Please ignore this as any new flights will have the correct data. Simply let the old flights run through and your save should be fine (unfortunately these old flights will give you $0 income, it is not a bug just an effect of these changes).

Contract Flow
You will now sign a master contract with an airline instead, which will (at least for now) not expire. The airline will then offer you flights (both single and reoccurring) depending on their current satisfaction of your airport. If you manage to get the flight away on time, the airline satisfaction will increase and vice versa if a flight is too delayed (you have a grace period of 1 hour, any more and your rating will be negatively impacted). More triggers for satisfaction will be added later on as the system be refined during its time on the experimental branch, based on your input.

Auto Scheduler
For the really laid back CEOs we have now implemented an auto scheduling system which will schedule any new flights completely automatic at the next available slot. Just make sure you have both a COO and a CIO at your board to enable the toggle in the flight planner.

The auto scheduling system depends on an artificial intelligence bot named Asio and is constructed with a neural network utilizing machine learning and deep web analytics to plan your flights as best as they can be planned. Naaaaaah, just kidding, it’s just a set of if rules…

Aircraft Ratio Slider
You will now be able to set the ratio of new flights to better control the offered flights suited for your airport layout. You will be able to modify the ratio of small, medium and large aircraft sizes (not that large flights do not exist yet, but this is to prepare for future implementations). For example, if you set the slider to 60% small and 40% medium, airlines will offer you randomized flights with sizes corresponding to these ratios.

Individual Flight Ratings
Each flight now has a rating from one to five which is represented as stars similar to the contract system. Higher rated flights will earn you more money and for now you can get up to 3-star flights should all requirements be met. The airline will look at your facilities and offer flights rated at that level. If you click on the large star in the flight planner you can find out what you need to construct or offer to get higher rated flights. This feature is still experimental and we plan to add more requirements later when we have gathered some initial feedback from you all.

That’s it for the airline contract system, however we have two more important things to mention…

Massive Memory Leak Patched
Several of you have noticed that over time, when running an empty airport or an airport with a consistent passenger flow, the game has over time become sluggish and unplayable. We believe to now have found, and patched, that issue which was related to an ancient code segment located in the security checkpoint class controlling the lights and effects (not kidding… in big projects like this code quickly becomes legacy). This issue is not immediately related to the number of passengers in your airport, for example running an airport with a few thousand passengers will still strain your CPU and is something we’re working on in another ticket, but at least the game should now stop killing your computer over time for no reason.

Edit: Speaking of performance, there’s now also a passenger ratio per flight slider accessible via the game panel (in game menu). Want to run more flights with less passengers? Use the slider to get the desired effect.

The Famous South Sudan Bug
This one bugged us for quite some time and was reported in excess. We found an issue where the airport location latitude and longitude was mistakenly reversed in a distance calculation method. We are not sure exactly why this bug created strange routes that all seemed to depart to or from South Sudan, but now it is considered fixed. It took quite a while to iron this out, partly because it was not top prioritized and in the end was a simple bug that was very well hidden in the code. During the bug’s life it almost became a classic that we can now all, hopefully, laugh about. After all, it was quite funny imagining the faces of the passengers when they realized they ended up in South Sudan instead of their intended destination. The issue might remain for saved flights but should not occur for newly ones, if so please report it and include a save as well as screens.


.sfv included



all is ok thanks ;)


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Post Post subject: Re: Airport CEO   
Posted: Saturday, 13 Jan 2018, 18:31   Reply with quote
Advanced forumer Завсегдатай
User avatar
Joined: Friday, 11 Nov 2016, 20:31
Posts: 175
How you guys finding the new update? Is it any good competitor to SimAirport yet?


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Post Post subject: Re: Airport CEO   
Posted: Sunday, 14 Jan 2018, 04:36   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Monday, 30 Aug 2010, 07:02
Posts: 4592
ZombieBoy wrote:
How you guys finding the new update? Is it any good competitor to SimAirport yet?


Better ;)

-- Edit --

Airport CEO Alpha Update - 0.24.3.1 - Jan 14

Xdelta - Steam update files ONLY!

You need to have game version 0.24.3, with the correct checksum, or this update will not work correctly.

(2.5Mb)
Attachment:
ACEO_Update_0.24.3.1.rar


WinRar 5+ minimum is required to unpack files.

Changelog:
Airport CEO - Version Alpha 24.3-1

Improvement
Minor adjustments to new contract system

Bug
Broken Unicode airport database file has been fixed
Toggle flight planner button does not work
Underground belt placement gives error
Minor nullreference fixes in relation to person transform children pooling


.sfv included


You do not have the required permissions to view the files attached to this post.

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Post Post subject: Re: Airport CEO   
Posted: Tuesday, 16 Jan 2018, 08:40   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Monday, 30 Aug 2010, 07:02
Posts: 4592
Airport CEO Alpha Update - 0.24.3.2 - Jan 16

Xdelta - Steam update files ONLY!

You need to have game version 0.24.3.1, with the correct checksum, or this update will not work correctly.

(26.3Mb)
  1. [[Please login to see this link.]]


WinRar 5+ minimum is required to unpack files.

Changelog:
Airport CEO - Version Alpha 24.3-2

Improvement
Minor Unicode character airport fixes

Bug
Objects do not update correctly with broken visualization effect
Forgotten tool tip on reschedule button of flight information display
Requirements panel in flight planner broken
Master contracts with allocated flights are un-cancelleable
Boarding times sometimes displayed incorrect
Crash on auto schedule

We’ve also slightly adjusted some values on the easiness of satisfying airlines!


.sfv included

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Post Post subject: Re: Airport CEO   
Posted: Wednesday, 24 Jan 2018, 21:29   Reply with quote
Beginner Без звания
User avatar
Joined: Monday, 12 Apr 2010, 00:26
Posts: 12
scaramonga wrote:
Massive changes :), so FULL build ;)


Airport CEO Alpha FULL - 0.24.3 - Jan 13

Steam files ONLY!

(236.1Mb)
  1. [[Please login to see this link.]]


WinRar 5+ minimum is required to unpack files.

Changelog:
New Flight Contract System
We can finally present the first version of the new airline contract system! The system is intended to improve the scheduling process and shift focus from tedious signing of new contracts to instead manage relationship with airlines.

Due to many changes under the hood your old contracts will be removed and all, except your active flights will be cancelled. This is a technically motivated and required effort to avoid breaking any ongoing turnarounds and keep old save integrity. These flights will however lose all connections to its airline and route which means that you will be presented with question marks ("?") or missing data for these flights when viewed in the UI. Please ignore this as any new flights will have the correct data. Simply let the old flights run through and your save should be fine (unfortunately these old flights will give you $0 income, it is not a bug just an effect of these changes).

Contract Flow
You will now sign a master contract with an airline instead, which will (at least for now) not expire. The airline will then offer you flights (both single and reoccurring) depending on their current satisfaction of your airport. If you manage to get the flight away on time, the airline satisfaction will increase and vice versa if a flight is too delayed (you have a grace period of 1 hour, any more and your rating will be negatively impacted). More triggers for satisfaction will be added later on as the system be refined during its time on the experimental branch, based on your input.

Auto Scheduler
For the really laid back CEOs we have now implemented an auto scheduling system which will schedule any new flights completely automatic at the next available slot. Just make sure you have both a COO and a CIO at your board to enable the toggle in the flight planner.

The auto scheduling system depends on an artificial intelligence bot named Asio and is constructed with a neural network utilizing machine learning and deep web analytics to plan your flights as best as they can be planned. Naaaaaah, just kidding, it’s just a set of if rules…

Aircraft Ratio Slider
You will now be able to set the ratio of new flights to better control the offered flights suited for your airport layout. You will be able to modify the ratio of small, medium and large aircraft sizes (not that large flights do not exist yet, but this is to prepare for future implementations). For example, if you set the slider to 60% small and 40% medium, airlines will offer you randomized flights with sizes corresponding to these ratios.

Individual Flight Ratings
Each flight now has a rating from one to five which is represented as stars similar to the contract system. Higher rated flights will earn you more money and for now you can get up to 3-star flights should all requirements be met. The airline will look at your facilities and offer flights rated at that level. If you click on the large star in the flight planner you can find out what you need to construct or offer to get higher rated flights. This feature is still experimental and we plan to add more requirements later when we have gathered some initial feedback from you all.

That’s it for the airline contract system, however we have two more important things to mention…

Massive Memory Leak Patched
Several of you have noticed that over time, when running an empty airport or an airport with a consistent passenger flow, the game has over time become sluggish and unplayable. We believe to now have found, and patched, that issue which was related to an ancient code segment located in the security checkpoint class controlling the lights and effects (not kidding… in big projects like this code quickly becomes legacy). This issue is not immediately related to the number of passengers in your airport, for example running an airport with a few thousand passengers will still strain your CPU and is something we’re working on in another ticket, but at least the game should now stop killing your computer over time for no reason.

Edit: Speaking of performance, there’s now also a passenger ratio per flight slider accessible via the game panel (in game menu). Want to run more flights with less passengers? Use the slider to get the desired effect.

The Famous South Sudan Bug
This one bugged us for quite some time and was reported in excess. We found an issue where the airport location latitude and longitude was mistakenly reversed in a distance calculation method. We are not sure exactly why this bug created strange routes that all seemed to depart to or from South Sudan, but now it is considered fixed. It took quite a while to iron this out, partly because it was not top prioritized and in the end was a simple bug that was very well hidden in the code. During the bug’s life it almost became a classic that we can now all, hopefully, laugh about. After all, it was quite funny imagining the faces of the passengers when they realized they ended up in South Sudan instead of their intended destination. The issue might remain for saved flights but should not occur for newly ones, if so please report it and include a save as well as screens.


.sfv included


Can't download, the server seems to be offline or something. Any chance of re-uploding?

And thank you scaramonga for all of your contributions. :D


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Post Post subject: Re: Airport CEO   
Posted: Wednesday, 24 Jan 2018, 21:30   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Wednesday, 12 Apr 2017, 15:45
Posts: 5922
It doesn't matter if he reuploads the file, if openload is currently experiencing server issues. Just wait a little bit.

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Post Post subject: Re: Airport CEO   
Posted: Wednesday, 24 Jan 2018, 21:32   Reply with quote
Beginner Без звания
User avatar
Joined: Monday, 12 Apr 2010, 00:26
Posts: 12
Oh, ok. It's just that I've been trying to download it since yesterday and the updates downloaded fine, that's all. Thanks anyway. :)


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Post Post subject: Re: Airport CEO   
Posted: Wednesday, 24 Jan 2018, 23:23   Reply with quote
Advanced forumer Завсегдатай
Joined: Saturday, 21 Feb 2015, 20:58
Posts: 53
Venom wrote:
It doesn't matter if he reuploads the file, if openload is currently experiencing server issues. Just wait a little bit.


It seems to be an issue with the link in question only (0.24.3 Full). A re-up may fix the issue since it should regenerate the link. Unless someone feels charitable enough to mirror it.


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Post Post subject: Re: Airport CEO   
Posted: Thursday, 25 Jan 2018, 19:25   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Monday, 30 Aug 2010, 07:02
Posts: 4592
Game has been updated twice since then anyway. I'll up when I get a minute. :)

-- Edit --

Airport CEO Alpha FULL - 0.24.4.1 - Jan 25

Steam files ONLY!

(247.59Mb)
  1. [[Please login to see this link.]]


WinRar 5+ minimum is required to unpack files.

Changelog:
Airport CEO - Version Alpha 24.4-1

Improvement
[ACEO-3285] - Flight separation increased to 2 hours

Bug
[ACEO-2969] - Ramp agents leave baggage behind at stands or cargo bays
[ACEO-3281] - Integer truncation in path finding system causes randomly stuck persons
[ACEO-3283] - Invalid characters can be input in save name, causing corrupt save
[ACEO-3286] - Null reference thrown on method for getting job task type causing additional UI problems
[ACEO-3289] - Null reference thrown on rare occasions when passenger leaves bathroom
[ACEO-3290] - Livery assignment bug if mod has been deleted causes broken serialization issue
[ACEO-3296] - Minor corrections in airport data file
[ACEO-3297] - Baggage carts can randomly become incorrectly lit during nights
[ACEO-3299] - Adjusted values in auto planner and flight generation to prevent short freezes every 10-15 seconds
[ACEO-3300] - Placement assistant grid does not move when paused

New Feature
[ACEO-3284] - Add large ATCT tower
[ACEO-3291] - Implement option to unlock night flights


Airport CEO - Version Alpha 24.4

Improvement
[ACEO-3231] - Vsync can now be toggled in the graphics settings (in game)
[ACEO-3233] - Path finding improvements to increase calculation speed
[ACEO-3235] - Changes to camera controls to adapt for FPS non capped by Vsync (experimental)
[ACEO-3236] - Implement Structures Pack 1

Bug
[ACEO-2780] - Giant ramp agent dummy displayed when scrolling vehicle depot list
[ACEO-3215] - Medium security checkpoint not marked correctly in requirements panel
[ACEO-3217] - Lower resolutions cause the flight planner to ignore certain time spots
[ACEO-3232] - Auto-scheduler crashing when having many unallocated flights

PS: Middle mouse button do no longer rotate object as it will be used for dragging the camera (future patches). Use R och comma/period instead.


.sfv included

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Post Post subject: Re: Airport CEO   
Posted: Thursday, 25 Jan 2018, 20:03   Reply with quote
Beginner Без звания
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Joined: Monday, 12 Apr 2010, 00:26
Posts: 12
Thank you! :D


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