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Post Post subject: SugarMill   
Posted: Saturday, 20 May 2017, 15:11   Reply with quote
Forum ghost Местное привидение
Joined: Wednesday, 07 Apr 2010, 01:23
Posts: 330
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SugarMill

Details
Store Page: [[Please login to see this link.]]
Genre(s): Indie, Simulation, Strategy, Early Access
Developer: Aatlantis Code
Publisher: Aatlantis Code
Release Date: 15 Dec, 2016
Language(s): English*
*languages with full audio support
Operating system(s): Image

Features
  • Image Single-player
  • Image Steam Achievements

About The Game
SugarMill is a sandbox village building game. The game happens in the early days when Europeans were settling in the Caribbean. It has a heavy component in person and buildings micro management. As well as an economical and trading aspect.

The player starts with a few families and a storage full of supplies, you will try to survive and thrive your settlement. You can build a port to import and export goods. However, there is an indicator called 'Port Reputation', this will dictate how often ships will visit your port. Also, pirates were on scene those days, if the 'Pirate Threat' indicator goes too high you will lose the game.

The game brings many new and unique features to the genre, below is a list of the main ones:

Main Features:
  • Products expiration: Just like in real life, in this game every product expires. Some food items expire sooner than others.

  • Thirst: People need to drink water to survive. One of the challenges of the game is to keep their thirst quenched. (In real life we can only survive 3 days without water)

  • Measurements: No more 10 units of wood and 5 of iron to build a building. Be ready to gather 300KG of wood, and 10KG of nails to build a shack. Can you guess how much is needed for a brick house?

  • Horse Carriages: As the game has real measurements people can carry only so much. That's when horse-drawn carriages come into place. They carry a lot more, as a result, your economy gets boosted. A person in their best years might carry around 15KG, wheelbarrows closer to 60KG, but the smaller cart can carry 240KG.

  • Usage of goods: Crates, barrels, wheelbarrows, carts, tools, cloth, crockery, furniture and utensils are all needed to do the traditional activities of a town. As these goods get used, they diminish, as a result, a person won't carry anything if there are no crates. Keep an eye on that ;)

  • Happiness: People's happiness is influenced by various factors. How much money they have, food variety, religion satisfaction, access to leisure, house comfort and education level. Also if a person has utensils, crockery and cloth will influence their happiness.

  • Port reputation: You can perform traditional trade activities such as importing and exporting any product. This indicator identifies how often ships come to your port.

  • Pirate threat: Pirates were still around. This indicator identifies the risks of suffering a pirate attack. If that happens your game is over. You can decrease this by constructing military buildings.

  • Views/Camera: The game has the traditional city building camera and also allows you to go to ground level and get a closer look at your people.

  • Buildings: Over 50 different buildings to construct. House models randomly select their textures.

  • Products: Over 80 different products.

  • Line production: To make a simple nail you need to mine ore, in the foundry melt the iron, and finally in the blacksmith make the nail. Or you can cheat if you got enough money, you can always buy the nail directly on a ship.

System Requirements
Minimum:
  • OS: Windows 7
  • Processor: Intel® Core™ 2DUO/AMD 64 2 GHz
  • Memory: 4 GB RAM
  • Graphics: GTX 460/Radeon HD 6950
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended:
  • OS: Windows 7, Windows 8, Windows 10
  • Processor: Intel® Core™ i5/AMD Phenom II
  • Memory: 8 GB RAM
  • Graphics: GeForce 760/Radeon HD 7870
  • DirectX: Version 11
  • Storage: 2 GB available space


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Post Post subject: Re: SugarMill   
Posted: Thursday, 01 Jun 2017, 05:58   Reply with quote
Forum ghost Местное привидение
Joined: Sunday, 15 Jun 2014, 07:51
Posts: 330
Looks interesting, hers hoping for a release.


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Post Post subject: Re: SugarMill   
Posted: Friday, 30 Jun 2017, 10:55   Reply with quote
Beginner Без звания
Joined: Saturday, 21 Mar 2015, 18:39
Posts: 3
0.3 is available now.


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Post Post subject: Re: SugarMill   
Posted: Friday, 08 Sep 2017, 17:29   Reply with quote
Forum ghost Местное привидение
Joined: Sunday, 15 Jun 2014, 07:51
Posts: 330
Any news on a scene release?


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Post Post subject: Re: SugarMill   
Posted: Saturday, 16 Sep 2017, 03:17   Reply with quote
Beginner Без звания
Joined: Thursday, 29 Dec 2016, 01:45
Posts: 7
Here ya go: SugarMill v.0.4.0.17.09.15d.16.45.32 (SmartSteamEmu) Unpack and run!

540.3MB
Spoiler
https://openload.co/f/N1E_C4dsMnM/SugarMill_v0.4.0.17.09.15d.16.45.32.7z

7z Pass:
Spoiler
cs.rin.ru

SFV
Spoiler
https://openload.co/f/MC1yrs1YldY/SugarMill_v0.4.0.17.09.15d.16.45.32.sfv

Latest Changelog
Spoiler
Hi, guys the so expected stuck NPCs patch! (v0.4.0.17.09.15d.09.59.29) A million thanks to everyone that help me fix this! It was a tough one! As usual, other things got fixed and also added into the game. I'm really happing seeing the game is being played a lot! Last Saturday was the busiest day recorded in history for the game and also the best sales day too! :) :) :). I'm really pleased!!
 
Now the game has 28 different quests to be completed.
 
The most important ones:
-Citizens getting stuck. Fixed
-14 New quests added
-Fixed issue when a worker was hired or fired and then saved and loaded
-The roadmap was posted
 
Thanks!!!


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Post Post subject: Re: SugarMill   
Posted: Saturday, 16 Sep 2017, 07:08   Reply with quote
Forum ghost Местное привидение
Joined: Sunday, 15 Jun 2014, 07:51
Posts: 330
Thanks


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Post Post subject: SugarMill v.0.4.0.17.09.19d.06.31.02   
Posted: Wednesday, 20 Sep 2017, 01:45   Reply with quote
Beginner Без звания
Joined: Thursday, 29 Dec 2016, 01:45
Posts: 7
SugarMill v.0.4.0.17.09.19d.06.31.02 (SmartSteamEmu) Unpack and run!
540.3MB
Spoiler
https://openload.co/f/ridkjaI5a98/Sugarmill_v.0.4.0.17.09.19d.06.31.02.7z

Patch (If you already downloaded my first release, you only need the patch!)
1.26MB
v.0.4.0.17.09.15d.16.45.32 -= to =- v.0.4.0.17.09.19d.06.31.02
Spoiler
https://openload.co/f/_rrFODrQVV8/SugarMill_Patch_9-19-17.7z

SFV's
Spoiler
Game Files: [[Please login to see this link.]]
Patch: [[Please login to see this link.]]

Latest Changelog
Spoiler
-Double import orders issue
-Wheelbarrows picking orders improved
-Left top GUI now updates
-School years function expanded

7z Pass
Spoiler
cs.rin.ru


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Post Post subject: Re: SugarMill   
Posted: Wednesday, 20 Sep 2017, 06:16   Reply with quote
Forum ghost Местное привидение
Joined: Sunday, 15 Jun 2014, 07:51
Posts: 330
Many thanks


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Post Post subject: SugarMill v.0.4.0.17.09.22d.08.55.23   
Posted: Saturday, 23 Sep 2017, 03:51   Reply with quote
Beginner Без звания
Joined: Thursday, 29 Dec 2016, 01:45
Posts: 7
SugarMill v.0.4.0.17.09.22d.08.55.23 (SmartSteamEmu) Unpack and run!
539.9MB
Spoiler
https://openload.co/f/6HE0OrU0kyA/SugarMill_v.0.4.0.17.09.22d.08.55.23.7z

Patch (Any of my previous releases to v.0.4.0.17.09.22d.08.55.23) - *** Copy Patcher to game folder and run ***
2.8MB
Spoiler
https://openload.co/f/CGimA8tZaVc/SugarMill_Patcher_9-22-17.7z

SFV's
Spoiler
Game Files: [[Please login to see this link.]]
Patch: [[Please login to see this link.]]

Latest Changelog
Spoiler
Wow. I have patch the game a few times and haven't had the time to post anything. Roughly 30 different items have been added, improved or fixed in the last days! Is being crazy but really happy with the reception the game is having now. Hard work pays off eventually :).

One more time I will like to encourage you to participate in the forums and provide feedback as much as possible. The game is improving and growing thanks to you!

And want to take the time to thanks, all players that have been actively helping me with the game. Your help is invaluable for me and for the progress of the game. It would be impossible to do it with you!

Thanks again!

More important items achieved:
-Quest order adjusted
-Dockers import orders bug fixed
-People will hide now if nearby a building
-GUI bug fixed
-Our inventories not updating scroll size (Add Order Window) Fixed
-Final order (small report) added to the (Add Order Window)
-Trees LOD adjusted
-Camera max height, adjusted
-34th Achievement added
-Stuck, Foresters and Dockers fixed
-Lighthouse change description changed
-When a person dies state profession if had one
-Notification window adjusted
-Left top corner inventory resume fixed
-Production Tab details improved


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Post Post subject: Re: SugarMill   
Posted: Saturday, 30 Dec 2017, 06:04   Reply with quote
Beginner Без звания
Joined: Sunday, 13 Nov 2016, 19:26
Posts: 8
New version , 0.5 is out .
any chance for sharing ?


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Post Post subject: Re: SugarMill   
Posted: Saturday, 30 Dec 2017, 06:11   Reply with quote
I live here Три раза сломал клаву :)
User avatar
Joined: Wednesday, 24 Nov 2004, 10:13
Posts: 3619
shoule be marked as early access

_________________
- Broken image removed -


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Post Post subject: SugarMill v.0.5.0.17.12.20d.21.47.18 (Early Access)   
Posted: Sunday, 14 Jan 2018, 14:58   Reply with quote
Beginner Без звания
Joined: Thursday, 29 Dec 2016, 01:45
Posts: 7
SugarMill v.0.5.0.17.12.20d.21.47.18 (SmartSteamEmu) Run Setup/Install and Play!
541.62MB
Spoiler
https://openload.co/f/kfocQivLTSI/SugarMill_v.0.5.0.17.12.20d.21.47.18.7z

SFV's
Spoiler
Setup Files: [[Please login to see this link.]]

Game Files: [[Please login to see this link.]]

Latest Changelog
Spoiler
Hi

Once again, with a huge joy, I'm announcing that SugarMill v0.5 is here! Also celebrating one year into Early Access now!. This time over 150 new items have been fixed, adjusted or added to the game.
The game has come a long way and finally, I'm thinking of a release date. Really happy.

The game is featuring a brand new GUI and new decorative items, so your Sugarmilling is more pleasant!

Looking forward to hearing your feedback and suggestions.

Thanks for all your help and support!

SugarMill's Dev Team
Cheers!

Most prominent things added, fixed or improved since ver 0.4:

-Brand New GUI
-Decorative Items added
-Mountain Mine will issue order when has over 500KG on inventory now
-Input orders fixed
-Inventories now are alphabetically ordered
-Left top corner resume inventory, plus explanation added on help
-Able now to mute some specifics sounds
-Night cycle is lighters
-Explanation when Sea to Path is clicked
-When construction is loaded, shows sign
-People not getting fire fixed
-Not demolishing buildings fixed
-Transition to night cycle improved
-Quest window improved, text and order of quests
-Final inventory added to Report
-Too much wood in inventories issue fixed
-Citizens not dying bug fixed
-Foresters will produce and carry 20% more of wood
-Wood price was decreased by 50%
-Fuel formulas adjusted (consume half of wood now)
-Lamps no decorations
-Added Xmas placeholders
-People not dying bug fixed
-Lazy indicator bug fixed
-New clay asset added
-Settings improved
-Icons and banners updated
-Quest text improved
-Time in between quest changed
-Halloween theme added
-SugarShop building added
-People will reroute if being on route over 30 days
-New 3d Assets: Dock, BlackSmith, Carpentry, Lumbermill, SugarShop
-Added Wool, Shoe, Candy, Rubber and Cigarbox product and icon
-GUI texts improved
-Achievements added
-Arrows aid added in tutorial
-Workers will notice empty warehouse now. Full warehouse bug fixed
-Check Port reputation bug fixed
-Lighthouse workers will increment Port reputation now
-Improved profession names
-Add order window and Building window texts improved
-Quest order adjusted
-Dockers import orders bug fixed
-People will hide now if nearby a building
-GUI bug fixed
-Our inventories not updating scroll size (Add Order Window) Fixed
-Final order (small report) added to the (Add Order Window)
-Trees LOD adjusted
-Camera max height, adjusted
-34th Achievement added
-Stuck, Foresters and Dockers fixed
-Lighthouse change description changed
-When a person dies state profession if had one
-Notification window adjusted
-Left top corner inventory resume fixed
-Production Tab details improved
-Double import orders issue
-Wheelbarrows picking orders improved
-Left top GUI now updates
-School years function expanded
-Citizens getting stuck. Fixed
-14 New quests added
-Fixed issue when a worker was hired or fired and then saved and loaded
-The roadmap was posted
-Citizens getting stuck improved (may still happen, if so please send me the save file)
-Small storage in between Big storage and Dock issue solved
-Dockers improved
-Mine construction fixed
-Road place glitch fixed
-Ships not picking old orders in inventory. Fixed
-Typo fixed: now reads: "dock has been fully built"
-Teacher profession adjusted
-Heavy building maximum amount of workers now are 5

7z Pass
Spoiler
cs.rin.ru


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Post Post subject: Re: SugarMill   
Posted: Monday, 05 Feb 2018, 13:40   Reply with quote
Advanced forumer Завсегдатай
Joined: Wednesday, 17 Sep 2014, 12:07
Posts: 153
Can you update please, file is removed


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Post Post subject: Re: SugarMill   
Posted: Monday, 05 Feb 2018, 15:28   Reply with quote
Beginner Без звания
Joined: Thursday, 21 Apr 2016, 16:31
Posts: 16
Update please


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Post Post subject: SugarMill v.0.5.0.18.03.31d.22.47.06 (Early Access)   
Posted: Friday, 06 Apr 2018, 04:14   Reply with quote
Beginner Без звания
Joined: Thursday, 29 Dec 2016, 01:45
Posts: 7
SugarMill v.0.5.0.18.03.31d.22.47.06 (SmartSteamEmu) Run Setup/Install and Play!
543.46MB
Spoiler
https://mirrorace.com/m/1qdus

Patch (v.0.5.0.17.12.20d.21.47.18 and newer to v.0.5.0.18.03.31d.22.47.06) - *** Copy Patcher to game folder and run ***
11.48MB
Spoiler
https://mirrorace.com/m/2M8pe

SFV's
Spoiler
Setup Files: [[Please login to see this link.]]

Game Files: [[Please login to see this link.]]

Patcher: [[Please login to see this link.]]

7z Pass
Spoiler
cs.rin.ru


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