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Post Post subject: Dragon's Dogma: Dark Arisen   
Posted: Wednesday, 09 Sep 2015, 01:18   Reply with quote
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Dragon's Dogma: Dark Arisen

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INFO:
Title: Dragon's Dogma: Dark Arisen
Genre: Action, Adventure, RPG
Manufacturer: Capcom
Publisher: Capcom
Release Date: 15 Jan, 2016
Languages: English, French, Italian, German, Spanish, Japanese

ABOUT GAME:
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience. Players embark on an epic adventure in a rich, living world with three AI companions, known as Pawns. These partners fight independently, demonstrating prowess and ability that they have developed based on traits learned from each player. PC users can share these Pawns online and reap rewards of treasure, tips and strategy hints for taking down the terrifying enemies. Pawns can also be borrowed when specific skills are needed to complete various challenging quests.


TRAILER:



SYSTEM REQUIREMENTS:
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DOWNLOAD:
Dragon's Dogma Dark Arisen ENG RePack SEYTER 5.83gb
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3DMGAME-Dragons.Dogma.Dark.Arisen.Cracked-3DM
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Dragon's Dogma Dark Arisen:
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Update 1 (0-Day Patch):
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Update 2 (aka v1.0.10.7478):
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Update 3 (aka v1.0.10.8756):
Thx Lordw007 for the share

3DMGAME-Dragons.Dogma.Dark.Arisen.Update.4(v1.0.10.8756).and.Crack.Repack-3DM
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Here is a Pawn companion guide: (originally posted by Armageddonn )

Spoiler
Your pawn has 2 main behaviour schemes that you can see on its status (on the start menu), and one "optional" behaviour, which you can only know by talking to your pawn.

Mitigator -> Your pawn focuses on the smallest threat first, like a goblin for example.It allows you to only look at the biggest threat in the fight, as a sorcerer will use AoE spells to kill all the small fry at once.

Medicant -> Your pawn focuses on healing, or removing debuffs.
It's useful for Healing mages, since they'll stay away from the fight and heal you/buff you from afar
Scather -> Your pawn goes for the biggest enemy first, climbing him most of the time, and ignoring every small threat

A pawn gets this inclination if you rush into fights, or use the command "Go!" (more about those later)
Challenger -> Your pawn focuses on Magick-casting enemies, or bow users

Utilitarian -> Your pawn focuses on buffs, grappling enemies, and even using group healing items (!)
This behaviour works best with a pawn with good Bestiary Knowledge, allowing him to decide which buffs are the best against a certain kind of enemy
Using the "Help!" command is a bad idea, as it will mainly give your pawn the Guardian inclination

Guardian (bad) -> Your pawn comes to your help ALL THE TIME, stopping whatever he was doing, even casting for mages (!)
This is the reason we avoid using the action commands, you never want this inclination on your pawn, and seasoned players don't like renting a Guardian pawn
Nexus(not useful) -> Your pawn focuses on reviving other pawns, during boss fights for example
It's really easy to get this inclination, and it's not very useful

Pioneer(bit dumb) -> Your pawn scouts ahead of the party, locates items, enemies, BUT he might engage a fight without you, which is pretty dumb especially if he attacks powerful enemy.
You get this inclination by using the "Go!" command outside of combat

Acquisitor -> This inclination works well with Pioneer, the huge downside is that your pawn will focus on gathering items, even when in combat.

It is not recommended to use the commands ("Go!", "Help!" , "Come!") as they will give your pawn useless inclinations (most of the time)
At the Encampment, pretty early into the game, a vendor sells "Inclination Elixirs", so you don't have to teach your pawn everyhting by yourself, you just have to know what behavior you want your pawn to have.

Recommended pawn Inclinations:
Depending what you will play personally, fill your party with the rest of those: (one healer pawn is recommended)

Healing mage/sorcerer - Utilitarian/Medicant
Ranger - Challenger/Mitigator
Tanky fighter(or warrior) - Scather/Mitigator
Assasin/strider - Challenger/Mitigator/Scather
Mages have a heal spell whereas Sorcerers can not have this spell. A mage is a spellcaster that has a basic knowledge and average spell power, A Sorcerer is a specialist mage that deals in high damage and status ailment magics.So mage is for healing/buffs and Sorcerer is for Offensive spells.

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Last edited by Marti on Wednesday, 20 Apr 2016, 18:49, edited 7 times in total.

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Post Post subject: Re: Dragon's Dogma: Dark Arisen (January 2016)   
Posted: Wednesday, 09 Sep 2015, 01:42   Reply with quote
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Hnnnnng Dragons Dogma on PC. Played it on PS3 for a while and it was amazing. Hopefully they do a good job porting it, I've been waiting so long.


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Post Post subject: Re: Dragon's Dogma: Dark Arisen (January 2016)   
Posted: Wednesday, 09 Sep 2015, 06:18   Reply with quote
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:8=) At Last my wish came True! Dragon's Dogma :D

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Post Post subject: Re: Dragon's Dogma: Dark Arisen (January 2016)   
Posted: Wednesday, 09 Sep 2015, 07:46   Reply with quote
I live here Три раза сломал клаву :)
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Ok i just came. Took them a while ... amazing news


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Post Post subject: Re: Dragon's Dogma: Dark Arisen (January 2016)   
Posted: Thursday, 10 Sep 2015, 01:57   Reply with quote
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Hope they do alot of work. This game was a terd on 360.


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Post Post subject: Re: Dragon's Dogma: Dark Arisen (January 2016)   
Posted: Thursday, 10 Sep 2015, 17:33   Reply with quote
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Fucking finally. I've been waiting for this since the original release.

Bring me the Itsuno goodness at 60 fps.

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Post Post subject: Re: Dragon's Dogma: Dark Arisen (January 2016)   
Posted: Saturday, 12 Sep 2015, 03:12   Reply with quote
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been waiting..finally dream does come true! this is a great experience that shouldn't be missed


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Post Post subject: Re: Dragon's Dogma: Dark Arisen (January 2016)   
Posted: Saturday, 03 Oct 2015, 18:05   Reply with quote
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Hell yeah! Can't wait to play! Hopefully they are learning on the mistakes they did the last few years that almost killed them. Only time will tell. Let's see if any new Capcom games will be garbage or not.

--edit--
I hope this isn't going to be another lazy PC port like Resident Evil 1 Remake, which had to be fixed by one of the cs.rin.ru community members, which is fucking ironic, because these forums are considered for pirates (which is 80% true I suppose). It was funny how on official forums mods would block links to cs.rin.ru for a performance fix they didn't manage to include into their own game themselves, and technically is required for most customers to actually play the game. :ROFL:

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Post Post subject: Re: Dragon's Dogma: Dark Arisen (January 2016)   
Posted: Monday, 23 Nov 2015, 17:08   Reply with quote
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15th January 2016 according to Capcom Germany... Cnt Wait ::)

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Post Post subject: Re: Dragon's Dogma: Dark Arisen   
Posted: Thursday, 26 Nov 2015, 20:32   Reply with quote
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Damn, that commentator is fucking horrible. Looks good though.

--edit--
Am I crazy or does the gameplay video has bad frame rate?

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Post Post subject: Re: Dragon's Dogma: Dark Arisen   
Posted: Friday, 27 Nov 2015, 00:08   Reply with quote
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Framerate is ok.
What the heck is with that resolution? Looks like uspcaled console version or upscaled from 4:3 ;)
Black bars on up,down,left and right.
Grapchics looks lame,texture resolution, shadows and whole vegetation looks like from PS2.

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Post Post subject: Re: Dragon's Dogma: Dark Arisen   
Posted: Friday, 27 Nov 2015, 13:36   Reply with quote
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@Marti
As long as the art design is good, I think some low res textures isn't the end of the world. Also, it's a game from the previous generation, and I bet Capcom with their current financial situation can't really afford a good and upgraded port for PC. It is a MT Framework game, though, so I suppose there will be some mods for it, but of course it shouldn't be the communities job to do these things. I would be happy just if optimization is good, the controls are not shit, and if game options are flexible enough.

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Post Post subject: Re: Dragon's Dogma: Dark Arisen   
Posted: Friday, 27 Nov 2015, 14:29   Reply with quote
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@Marti - thats what some Capcom guy said on GAF
wbacon wrote:
That's an unfortunate result of YouTube compression, or texture resolution potentially set to 'normal' or 'low.' Hard to say as the footage definitely took its toll due to YouTube video compression.

For comparison's sake, here's a cleaner look at the cape which looks horrible in the video:
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Some bonus shots:
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While textures won't compare to current gen titles built from the ground up, the assets in DDDA PC will look better than past gen console versions since they're original, uncompressed assets.

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Post Post subject: Re: Dragon's Dogma: Dark Arisen   
Posted: Friday, 27 Nov 2015, 22:00   Reply with quote
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wbacon wrote:
That's an unfortunate result of YouTube compression, or texture resolution potentially set to 'normal' or 'low.' Hard to say as the footage definitely took its toll due to YouTube video compression.
That sounds pretty retarded. I know there is compression, but it wouldn't be that bad or something. There's some low res textures, and it's even visible in those screenshots. I'm not really bothered, but I don't understand why would someone say something like that about a xbox360 game. It will obviously have some limitations.

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Post Post subject: Re: Dragon's Dogma: Dark Arisen   
Posted: Thursday, 03 Dec 2015, 16:32   Reply with quote
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