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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Sunday, 20 May 2018, 01:49   Reply with quote
I live here Три раза сломал клаву :)
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T3mpl4r wrote:
Thanks scara! :DRINK:


Most welcome buddy :)


Star Traders: Frontiers FULL - 2.2.61 (Update 66) - May 20

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Changelog:
Update #66: Troubadour Songs

Update sixty-six aims to improve gameplay with an extensive collection of balance patches and bug fixes. Thanks to your reports and feedback, we have been able to continuously refine Star Traders: Frontiers.

Unexpected Outcomes
This patch fixes a long-running bug that was allowing some events that should have been blocked to fire. This was causing the occasional report of Malcontent Captains, Xeno Fleet starting Quadrants and Quarantined worlds on Turn 300. This patch addresses the root mathematical flaw in the simulator's probability engine that permitted the incorrect results.

Traits and Talents
We continue to refine the game's Traits and Talents in an effort to both improve balance and fun and prepare the way for future releases. With new Jobs coming soon, finished Orbital zones and Small Craft Combat the Traits and Talents system is going to be getting a lot of new content so we're doing our best to clean house before those releases start dropping.

Map Travel Fixes
This patch includes a number of fixes and balance changes for the deep space travel rules. Input handling and performance should be improve, ship in-game turn speed has been slightly increased and other balancing adjustments have been made in a difficulty sensitive fashion.

v2.2.61
- New Ship: 2400 Mass (5 Officer / 24 Crew) Volk Frigate
- Increased Crew Trait Mutation rate by 20% for more variation faster
- Fixed "Discover Crash Site" Explorer card's ship repair rolls
- Fixed "Makeshift Repairs" Talent to correctly calculate repair totals
- Fixed "Port Maintenance" Talent to correctly report repair totals
- Fixed "Durable" to now apply to all Death Save checks, not just Crew Combat
- Fixed "Gravity Sickness" and "Hyperwarp Sickness" Traits so they can kill Crew member
- Fixed bugs that could cause Xeno Fleet, Civil Unrest, Quarantine too early in the game
- Improved curves used to calculate available Explorer draws based on Richness (less RNG)
- Added additional Xeno encounter mutations and Trait mutation options
- Modified several (Blade Dancer, Troubadour, Architect) Contacts to now buy Intel Records
- Rebalanced starting Influence for several Contacts, updates to Influence economy
- Improved event logging for Contact actions in simulator, Conflicts and Rumors
- Fast Ships are now slightly faster, and slow ships are slightly slower
- Failed Navigation and Pilot tests now consume 1 additional game turn
- Deep Space Mutiny events now consume a number of turns between 1 and 5
- Travelling while understaffed with Navigation or Pilot is now slightly worse
- Travelling without Water-Fuel is now slightly worse, slightly slower
- Improved "Ship Defeat: Prison" Reputation recovery mechanic to be more impactful
- Calculation that determines Turns used in Patrol/Blockade/Spy revised to consider Atmo, Planet Size more
- Loss of Reputation in Patrol/Blockade/Spy now correctly reports loss of Rank/Edict/Permit
- Fixed some input processing bugs with clicks and keyboard shortcuts
- Fixed issue with Trait mutation that would cause rare incorrect mutations for the Captain
- Added 7 new enemy ship/AI combinations including Dart, Bolt, Vrax
- Improved enemy ship designer to better use new upgrades and components for building opponents


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Tuesday, 22 May 2018, 05:31   Reply with quote
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Thanks for the update!


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Thursday, 24 May 2018, 03:31   Reply with quote
I live here Три раза сломал клаву :)
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Star Traders: Frontiers FULL - 2.2.63 (Update 67) - May 24

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Changelog:
Update #67: Bonds Unbroken

Bonds Unbroken
As brothers, Andrew and I have shared a bond that seems to grow ever stronger with each passing year. Because of Trese Brothers, Andrew and I have been able to spend so much time together, talking daily and working together on shared projects we both love. We haven't been able to team up like this since we were in primary school building forts in the woods.

We have been on this journey as independent game developers for more than five amazing years. Thanks to the people who have supported us, purchased our games and shared them online have made this crazy dream possible.

We are truly, sincerely and endlessly thankful for this opportunity. We will never take for granted your support or the love you've given our games. Our bond, our promise, to you the players is unbroken and, like the one my brother and I share, it grows stronger ever year.

Call for Content
As a team of only two people, we depend a lot on our community for support, for inspiration, for guidance and for content development. This is even more true for new games and Early Access titles like Star Traders: Frontiers. We are trying to make it as easy for players to contribute to our community efforts as possible.

There are lots of ways to contribute valuable content. First, we hope all players will take a moment to leave a review on Steam!.

If you have already left a Steam Review (thank you!) there are still lots of ways you can contribute and make your voice in the community heard. Steam Discussions, Screenshots, Videos and Guides are all very valuable ways to participate and inspire discussions. A vibrant and active community on Steam will help us keep moving the game forward.

Outside of Steam, we are also connecting with people playing Star Traders: Frontiers on our Official Discord Server.

Wiki Updates
This week we are pushing an updated set of pages for the Star Traders: Frontiers Wiki (also a community project!) that improves the documentation and authoring opportunities for Ship Hulls. Next update will improve the Ship Component listing. We are looking for contributors, editors and outliners for the Wiki.

New Ship Components
We continue to push the roadmap towards the inevitable release of Small Craft (Fighters) and these new ship components are part of the foundation we need to have in place ahead of Small Craft. These new components rebalance the introductory tier of Orbital and Explorer upgrades.

These upgrades offer Captains who are building ships that specialize in Spy, Patrol or Blockade to more specifically customize their ships for this purpose. Rebalancing the Explorer components brings them better into alignment with their cost and the risk-reward trade off in that mini-game.

These changes are part of an overall balancing push on these mini-games ahead of the release of the new Small Craft interactions and rules related to Orbital and Explorer.

Reputation Adjustment
We have been listening to the community feedback on both sides of the discussion about the Reputation system. In the commission of answering some questions regarding Reputation loss we uncovered a number of bugs and miscalculations that caused deviation in the code from the design. This update fixes those issues.

In addition to fixing bugs we've made some balance adjustments to the Conflict Reputation rules. Overall, we've reduced Reputation loss (and as a result, Rank, Permit and Edict loss) for the two most commonly impacted Conflict types. Another compensation we've added in this update is mirroring the Reputation loss mechanics for Solar War into new Reputation gain mechanics for Alliance and a minor version (Merchants ships only) for Trade Alliance.

As always, we appreciate all of the feedback and discussions. We especially appreciate the members of the community who have stayed positive, supportive and helped us move forward with the game.

v2.2.63 - 5/23/2018
- Improved Conflict listing to include more information about game impacts
- Click on a character in crew combat select to remove them from the team for faster team building
- Reduced Conflict Reputation loss for Solar War, Spy War by 25%
- Added Conflict Reputation gain for Alliance, Trade Alliance
- Contact Trait "Saboteur" can now recruit Doctors
- Rebalanced Explorer Shielding and Drilling Ship Components
- Added six new Ship Components: Orbital Ops Protection (Ship and Crew)
- Fixed bug that caused incorrect Reputation Loss in Acknowledge from Conflicts
- Fixes formatting bugs with Zone hovers
- Fixes issues with multiple active Rumors on Quadrants, Planets
- Fixes issues with "Close Observation" not going on cooldown after use
- Fixes issues with Explorer bonus Ship Components triggering during Patrol
- Fixes typos in De Revish Sword subplot
- Fixed issues with Trade Ban Talents mitigating Rep for wrong Faction
- Improved Black Market notifications about permit grades and fixed display issues
- Fixed issues with Arbiter storylines across Eras


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Thursday, 24 May 2018, 12:38   Reply with quote
I live here Три раза сломал клаву :)
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Man's on fire! :D Thanks Scara :DRINK:


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Thursday, 24 May 2018, 16:57   Reply with quote
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Awesome game, thanks !!! :cool: :cool: :cool:


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Sunday, 27 May 2018, 04:02   Reply with quote
I live here Три раза сломал клаву :)
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Star Traders: Frontiers FULL - 2.2.65 (Update 68) - May 27

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Changelog:
Update #68: Assassin's Blade

Across the great reaches of the void, hunters come for their prey. Chasing a bounty, a personal vendetta or for some other cause, interstellar distances are not enough to stop the grand game of cat and mouse. With Update #68, a new type of killer joins the ranks: the venerable Assassin. Employing the long honored tradition of the blade, poison and striking first, the Assassin is a front line, stealth killer.

If you love the big content and feature updates, please take a moment to leave a review!

Assassin's Blade
Assassins fight from the front, using blade to deploy bleeding cuts, venomous poison and constant stream of stealth hits. This new Job employing blades opens up many new combinations with not only Swordsman and Zealot but also with every pistol wielding Job, as the Assassin-Spy and Assassin-Combat-Medic are highly feared combinations!

Assassin's primary tactic for entering Stealth Mode is to lob a debuffing Smoke Bomb at the enemy front rank and disappear. It's a great new ability and again -- combines well with other Jobs like Spy.

Assassins come with 2 Boarding Victory Talents -- one that kills a standard crew and a rank 15 Talent that kills an enemy officer outright! If there is no officer to stand in the way, the Captain takes a mighty hit.

With the Assassin we've added our 26th Job to Star Traders: Frontiers. You can train your officers in the Assassin Job or recruit these deadly fighters from any Contact who has the "Uses Assassins" Trait. Some memorable story characters like Russ Axeil and Aetaan Char start with this Trait as well.

Busy Update
In addition to the new Assassin Job, we've added and fixed a lot of things in Update #68. We've improved a set of crew Traits that were lacking in exciting features. We've fixed issues with Contacts appearing out of their Era and are hard at work on buffing the Captain's log with more entries for important events.

With every update, we're working toward wrapping up the next major dev milestone and polishing the game for release! Thank you for your support, sharing the game and for leaving a review!

v2.2.65 - 5/26/2018
- Added new specialist Job: Assassin! Frontline, stealth, poison and blades!
- 11 new Talents, many new combinations for Blade Skilled combatants, new Stealth Talents
- Assassin's Smoke Bomb attack debuffs enemies and engages Stealth
- New level 15 Boarding Talent kills officer or may kill Captain
- Beware Assassins -- they've already joined enemy teams!
- Contact Trait "Assassins" can now recruit Assassins
- Grenade attacks now use best Skill for accuracy (blades, pistols, rifles)
- Improved Traits: Ex-Military, Headstrong, Magnetic, Hardened Presence
- Fixed issue where Signature Jammer was firing on a -1 Rep Loss but had no effect
- Fixed orbital ops components listed as type "ERROR"
- Fixed bugs with Sniper's boarding victory Talent
- Fixed issues with Coalition contacts appearing outside of proper Era
- Added Captain Log entry for Buying Pardon, New Introductions
- Fixed multi-star filtering in Crew Combat Selection
- Fixed bugs with pinning detail panels and mousewheel scrolling


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Sunday, 27 May 2018, 06:49   Reply with quote
Super flooder Почетный графоман
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Cheers scara! :DRINK:


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Sunday, 27 May 2018, 11:21   Reply with quote
I live here Три раза сломал клаву :)
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Nice one, bud! :D


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Tuesday, 29 May 2018, 07:12   Reply with quote
I live here Три раза сломал клаву :)
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Star Traders: Frontiers FULL - 2.2.67 (Update 69) - May 29

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Changelog:
Update #69: Distinctive Services

With the Distinctive Services Update, we are coming around again to further deepen many of the game's core systems and concepts. This update sees the first truly limited services types -- valuable services you can only find on a few contact types. Also, as we work on wrapping up the v2.2.x family and introducing the next story Era, we are looking more and more often toward our launch priority list. Cory has completed a major round of performance optimization with this release, getting the (already fast) game to run faster and smoother.

Trait Conditioning
The Gestalt Technologists have a storied history of employing cutting edge techniques, known only to the members of their order. This medical tradition is now capable of deploying a key new service -- Trait Conditioning. Using a combination of vat tech, genetic conditioning and other secret medical tech, Gestalt Technologist and Gestalt Explorer Contacts are now capable of purging certain Traits from your crew, for a pretty price.

Gestalt Conditioning can remove Battle Scarred, Combat Nerves, Crippled, Death Wish, Fatalistic, Flashbacks, Hyperwarp Sickness, Gravity Sickness or Weak System Traits.

If you're interested in learning more about the Gestalt beyond the story, check out the Lorebook:
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United Coalition Pardon Brokers
The United Coalition is in a unique and powerful position within the Star Traders society. If you have Commander and Emissary Contacts within the Coalition, they are now capable of brokering a pardon for you with any of the nine major factions. However, they can only go to bat for you one time with each faction. Once they've brokered a pardon with Cadar on your behalf, Cadar will not come to the table for a second time if you've wronged them again.

Notably, these two Contact types are primarily reachable through the Arbiter Brokstrom's Early Coalition Era storylines. So, if you're seeking forgiveness for your wrongs, consider working with the Arbiter to reach this valuable service.

More Improvements
The list of other improvements in Update #69 is long! A few highlights -- Assassins are far more recruitable as new Contact types are offering them. We've fixed a longstanding issue with Civil Unrest on the Faen homeworld -- it was the sneaky Aetaan Char all along!

We've made further improvements to ship encounter Rep system by adding more contextually sensitive messages around Rep loss or gain for Indies, xeno and factions.

For those player who might have struggled with Valencia's mission where she needs you to gather Explosives in the early game, we've downgraded the requirement to Crystals, but in larger numbers.

Finally, the Officer Consult pipeline has gotten a nice overhaul in this release. It is now capable of provide much more advice on any given screen, willing to give out generic advice about your ship and crew condition anywhere. We've also added new consultations about the first deserter from your ship and what to consider when promoting new officers.

If you are enjoying the stream of updates, please leave a review!

v2.2.67 - 5/28/2018
- Gestalt Technologist and Explorer Contacts can now remove certain Traits (Crippled, Battle-Scarred, Gravity Sickness, etc) with Trait Conditioning Service
- United Coalition Commanders and Emissaries (see Arbiter storyline) can now grant Universal Pardons -- one time pardon with any faction
- Court Assassin, Weapons Dealer and Blade Dancer Contacts now recruit Assassins
- Stopped Aetaan Char AI from creating 'Civil Unrest' on Calagan's Zone in the early game
- Improved Rep warnings in ship encounter to mention Indies don't keep Rep and fighting xeno grants Rep bonuses
- Added more story scenes for failing missions within the Faen arcs
- Changed Valencia storyline stash mission from Explosives to Crystals
- Added officer consult that triggers when first crew member deserts your ship to explain rules
- Added new consult about promoting officers and the things to consider when picking from crew
- Improved Officer Consult system to provide more global advice across more screens
- Fixed odd combat behaviors and repeat turns caused by On Init Debuff Talents
- Improved some hat art for characters
- Major performance improvments!
- More accurate simulator outcomes and runtime optimizations


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Wednesday, 30 May 2018, 04:19   Reply with quote
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thanks again!


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Thursday, 31 May 2018, 01:50   Reply with quote
I live here Три раза сломал клаву :)
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Star Traders: Frontiers FULL - 2.2.69 (HOTFIX) - May 31

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Changelog:
Conflicts Hotfix

In the last update's performance fixes, we introduced a bug that is causing Conflicts to live forever. Years, decades, centuries -- forever. This bug is now fixed in today's Conflict Hotfix.

Also, we've taken some feedback from the community and adjusted the Assassins' Skill setup. We've reduced their Evasion Skill to get a nice bump to Blades to help with accuracy. This means that Assassins really have to rely on Stealth to duck and weave around enemy attacks, but that fits really well with their Job's concept.

With a continued focus on the approaching launch, we've added more performance upgrades and improved our bug reporting pipeline to help us find and fix crashes faster. We're working hard to reach 100% stable this-game-never-crashes territory soon. We're mostly already there but we're working to go that final mile.

v2.2.69 - 5/30/2018
- Reduced Assassin's Evasion Skill to gain better Blades Skill early in progression
- Crash Reporting Improvements
- Fixed bugs with Conflict duration
- Performance improvements (moar!)


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Thursday, 31 May 2018, 14:29   Reply with quote
I live here Три раза сломал клаву :)
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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Friday, 01 Jun 2018, 06:42   Reply with quote
I live here Три раза сломал клаву :)
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Star Traders: Frontiers FULL - 2.2.71 (Update 70) - Jun 01

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Changelog:
Update #70: Stowaways Abound

Update #70 comes with new story, critical story fixes, a new tier of contact gear, as well as a huge set of balance improvements, quality of life fixes and overall fixes for the game. Before we get into the main of the update, we've got some news about a short break below.

Return to the Short Break
Back with Update #62, we discussed taking a short break on updates for some travel. Instead of doing that, we got on a tear and crushed 8 updates in the last 21 days. But, after that May press with an update every 2.65 days, we are finally getting back to the break. We'll be an update hiatus for a little while, though we will be here to support. When we get back the regularly scheduled updates -- promise its going to be a big one!

Valencia Faen and a Stowaway
Since the conflicts hotfix, Valencia Faen was failing to join crews. Someone named Edge Almaen was joining instead. This bug is now fixed -- Val is back for all future games. In addition, we've completed adding a new short story event for a proper stowaway.

Tier 4 Contact Gear
Those Contacts selling gear have expanded their catalog to the 4th tier now, including some exciting new gear if you can afford them! A new tier of weapons and armor as well as new equipment art will be soon behind.

For ship combat, we've made some balance improvements to 2 AP Torpedoes, as well as some of the defensive components -- Armored Bulkheads and Deflectors Array.

Mold your Crew
To be sure we're working to communicate one of the best features of Star Traders: Frontiers, we've added the following bullet to the main's game description --

"Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad."

We've added even more Trait mutation paths with this update and fine tuned some of the possible mutations tied to crew combat.

Remember you can visit your Gestalt contacts to recondition away from many of the bad Traits that can result from lethal blows in combat. Go see those doctors!

v2.2.71 - 5/31/2018
- Added new story event -- 'Stowaway Smuggler' narrative
- Fixed bug where instead of Valencia Faen you were recruiting Edge Almaen
- Contacts now offer a 4th service tier for gear
- Added 8 new types of level 4 gear for officers and captain
- Stash list now includes distance to stashes without having to set waypoint
- Improved Debuff from Pistoleer's Terrifying Accuracy Talent
- Fixed issues with Permits not being honored in Trade Alliance without 10 Rep
- Fixed bugs preventing Prize Ship Talents from working in Farfallen Rim
- Reduced Conflict Reputation loss for Trade War by 10%
- Fixes formatting bugs with Quadrant Map hovers
- Fixed some mutation bugs with Officers traits during Crew Combat
- Adjusted Trait Mutation results for "Searched" without negative results
- New Crew barks for Spice Addict, Loyal and Seedy
- Balancing adjustments for 2AP Torpedo damage and critical rate
- Balancing Adjustments for Armored Bulkheads, Deflector Array for install and zone
- Balancing Adjustments for Pilot/Nav Modules (Grade 3+) for component cost and zone
- Additional performance improvments


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Thursday, 07 Jun 2018, 19:37   Reply with quote
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thanks for the updates!


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Post Post subject: Re: Star Traders: Frontiers [Early Access]   
Posted: Tuesday, 12 Jun 2018, 07:09   Reply with quote
I live here Три раза сломал клаву :)
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Star Traders: Frontiers FULL - 2.2.73 (Update 71) - Jun 12

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Changelog:
Update #71: Battle Cannons Roar!

The update hiatus has ended and we are back! Expect a big week with some very exciting updates coming. With this update, we've introduced the 4th story Era -- the 3rd Century -- and are officially closing the v2.2.x family of development. Even more exciting news is that the 5th Era will be right on its heels, coming very soon with another wave of massive changes to the galaxy and the underlying simulations as well as major new story arcs.

New Era: 3rd Century
Hundreds of years after the end of the Exodus, the Star Traders have settled into their new way. The hyperwarp gates have reunited the galaxy, a new coalition government is finding its footing, and things have settled ... as much as they may ever settle. During this century, technological and economic disparities between quadrants are slowly fading, old feuds are dying and new ones are being born. A new generation of gravs and Star Traders are setting the tone, born into a new era.

Continuing the concept of an ever evolving galaxy, we're now actively working to hook the progression of new ship components, hulls and weaponry to story Eras, and the 3rd Century Era will be the first to see a burst of new technological advancements. Coming soon to a starport near you!

New Story: Wrathful Corsair
A new story arc will start filtering into your captain's games -- the wrathful corsair Fredrieks. With multiple possible endings and unique story rewards, we're very exciting to keep expanding the story vignettes that help fill in the world, lore and galactic characters.

Faction Filters
For both Contacts and System Atlas, we've now enabled filter-by-faction. These new filters will let you quickly hone in on a specific faction you want to interact with -- because of Rep or the latest Trade Permit you've picked up.

In addition, to reduce clicks, we've made the filter drop downs stay open as long as you are selecting options. If you off click on anything else, it will close.

Righteous Fallen
A very special place in the hearts of all of our Templar Battleforce players, the Righteous Fallen orbital station has now received its own special art. It won't be long before stories begin to wrap themselves around this legendary battlecruiser turned orbital.

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v2.2.73 - 6/11/2018
- Added new story Era: 3rd Century becomes the ever-present Era after the Coalition
- 3rd Century Era defines new simulation rules and Contact actions/mutations
- Added new story arc: 'Wrathful Corsair' narrative, new unique story reward and multiple endings
- Added special art for Righteous Fallen orbital zone (from Templar Battleforce!)
- Added ship combat log entries for escape, range change and boarding
- Added filter-by-faction to Contact List and Star Atlas
- Filter drop down stays open when selecting filter options to save clicks -- off-click to close
- In Crew list, replaced "Ship Ops" filter with "Ship Crew" for clarity
- Landing zones properly display Law Type after Rumor modifications (Civil Unrest, Embargo)
- Added Trait mutation protection for certain Job-Trait crosses (Smugglers cannot be Rigidly Lawful)
- Fixed Tusken HMG weapon to have increased stats over the Raven HMG
- Fixed bug causing Loot Armory Gunner Talent not to properly repair ship weapons in victory
- Fixed bug with Righteous Profits Merchant Talent increase the price of goods purchased instead of reducing
- Fixed bug with some Signal Array components not appearing under Ops filter
- Fixed bug causing Signal Arrays to fail to give Intel bonus in Spying
- Fixed bug with Traits granting Doctor Skill and others, bonus not sticking around
- Fixed bug that would sometime create duplicate story contacts, such as Tuemette
- Fixed bug with filters when trying to select more than 5 criteria
- Fixed bug with Gestalt Technologist service not costing any credits
- Fixed bug where Crowned Smuggler Contact might die in the middle of their story
- Fixed bug with Prize Ship Talents causing crashes


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