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Post Post subject: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Monday, 23 Mar 2015, 19:54   Reply with quote
I live here Три раза сломал клаву :)
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Exanima

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Store Page: [[Please login to see this link.]]
Genre(s): Action, Adventure, Indie, RPG, Simulation, Early Access
Developer: Bare Mettle Entertainment
Publisher: Bare Mettle Entertainment
Release Date: 29 Apr, 2015
Language(s): English
Operating system(s): Image

Features
  • Image Single-player

About The Game
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.

Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.

"Those who would enter the underworld shall not only forfeit their lives...
Image...but bring oblivion to all mankind."


Image

WARNING: THIS GAME IS ACTUALLY DIFFERENT!
This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!

Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision.

Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues.

Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion:

  • Per session and global character skill progression
  • Large non-linear main game following early content
  • Build and permanently save characters by completing early content
  • New encounters, items and environments
  • Ranged combat and new close quarter manoeuvres
  • Numerous moddable thaumaturgic powers
  • More complete arena game modes featuring outdoor arenas
  • Complex NPC interactions and dialogue
  • Cooperative and competitive LAN multiplayer
Image

System Requirements
Minimum:
  • OS: Windows XP (SP3)
  • Processor: Intel Core2 or AMD Athlon II dual core
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000 or AMD Radeon HD 2600 or Nvidia GeForce 8600 with 512MB VRAM
  • Storage: 2 GB available space
  • Sound Card: Integrated audio
  • Additional Notes: Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver

Recommended:
  • Processor: 3 Ghz Intel Core i5 quad core or 3.5 Ghz AMD FX hex core or better
  • Graphics: AMD Radeon HD 5850 or Nvidia GeForce GTX 280 with 1GB VRAM or better
  • Additional Notes: Faster GPU with more VRAM recommended for very high settings or resolutions

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Last edited by kalamity222 on Saturday, 14 Jul 2018, 16:52, edited 1 time in total.

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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Tuesday, 24 Mar 2015, 03:40   Reply with quote
Advanced forumer Завсегдатай
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Joined: Tuesday, 09 Sep 2014, 01:03
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Exanima (Sui Generis) v0.4.0.1 SG Mirror
  1. [[Please login to see this link.]]


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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Tuesday, 24 Mar 2015, 21:57   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Wednesday, 16 Oct 2013, 23:44
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Yin wrote:
Exanima (Sui Generis) v0.4.0.1 SG Mirror
  1. [[Please login to see this link.]]

Thanks. Looks very interesting. Especially physics


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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Thursday, 26 Mar 2015, 23:15   Reply with quote
I live here Три раза сломал клаву :)
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Joined: Saturday, 05 Nov 2011, 17:19
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Location: Poland
I hear today game patch, anyone know anything? :8=)

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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Thursday, 26 Mar 2015, 23:39   Reply with quote
I live here Три раза сломал клаву :)
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[[Please login to see this link.]]

We've been considering a fairly notable change to the combat movement controls and after watching recent videos of people not making proper use of the current controls we decided to make this a priority. We've been testing these new controls and we feel confident that they are an overall improvement so we just went ahead and put them in this update.

The fundamental change is that dashes are no longer executed by double tapping but simply by holding a key rather pressing it briefly. Single taps of a key will perform short steps. This simple change however has a few implications. Here is the reasoning behind this change:

•We at Bare Mettle almost exclusively use dashes and feel that it is how combat works best, this change saves a whole lot of tapping keys making the controls more comfortable
•New players should have a much easier time taking proper advantage of the movement system
•This will hopefully better convey that movement keys in combat are intended for combat manoeuvres and NOT for navigating the environment
•This control system supports more fine grained control allowing for diagonal dashes and steps and changes in direction before the character is fully commited to a step
•Dashing directly forward at an opponent can now cover a measured distance to bring you into ideal striking range

So, try it out and let us know what you think. It may still need a little refinement but we think it's working sufficiently well and represents an improvement over the previous system.

Changes in version 0.4.1.1:

•Dashes are now performed by holding down movement keys while steps result from single taps
•Holding down or pressing combinations of movement keys allows for diagonal movements
•Stepping in a new direction is possible before the character has fully committed to moving in a first
•When a step is not immediately possible the character will attempt it for a short duration
•Fixed torch not being held high when equipped in a certain order
•Fixed null stat values showing up on certain items
•Fixed an issue that could delay attempting to recover from prone

Note that if you are upgrading from version 0.4.0.x your current progress will be lost.

If you installed the game using the archive instead of setup you need to place the patch in your game folder before running it.

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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Saturday, 28 Mar 2015, 09:36   Reply with quote
User Редкий гость
Joined: Sunday, 09 Mar 2014, 11:08
Posts: 32
New version is out?


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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Saturday, 28 Mar 2015, 22:33   Reply with quote
Beginner Без звания
Joined: Saturday, 28 Mar 2015, 22:29
Posts: 17
Hey guys I really love this website, thank you for creating it, this is my first post on this site.....

The link you provided cannot be accessed by american people,

Sorry, Uptobox.com is not available in your country

do you have any other websites that the file is uploaded on?
Thank you


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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Saturday, 28 Mar 2015, 23:14   Reply with quote
I live here Три раза сломал клаву :)
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use this link [[Please login to see this link.]]

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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Tuesday, 31 Mar 2015, 14:56   Reply with quote
User Редкий гость
Joined: Sunday, 09 Mar 2014, 11:08
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This game has been Greenlit by the Community! :THUMBS UP:
[[Please login to see this link.]]


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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Tuesday, 31 Mar 2015, 17:08   Reply with quote
I live here Три раза сломал клаву :)
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Official client installer with patches from developers
[[Please login to see this link.]]
[[Please login to see this link.]]
[[Please login to see this link.]]

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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Tuesday, 31 Mar 2015, 21:15   Reply with quote
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Is there any way to beat/advance the game? I found an iron key on some guy near a metal gate, but couldnt find where to use it.

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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Tuesday, 31 Mar 2015, 21:16   Reply with quote
I live here Три раза сломал клаву :)
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I think the beta only has that one dungeon to show off how the game will be , combat and physics .

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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Wednesday, 01 Apr 2015, 20:08   Reply with quote
User Редкий гость
Joined: Sunday, 09 Mar 2014, 11:08
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Thank you all for posting updates for this fantastic game.


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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Thursday, 02 Apr 2015, 12:02   Reply with quote
Advanced forumer Завсегдатай
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is there a rls date for SG ? damn.. are there any games with similar, physics based combat? :D first time in a while I played such an engaging game

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Post Post subject: Re: [Early Access RPG] Exanima (Sui Genesis)   
Posted: Thursday, 02 Apr 2015, 15:00   Reply with quote
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Joined: Tuesday, 30 Sep 2014, 13:14
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vytaxas wrote:
is there a rls date for SG ? damn.. are there any games with similar, physics based combat? :D first time in a while I played such an engaging game

Bloodborne ? :D


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