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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Tuesday, 12 Jan 2016, 10:00   Reply with quote
Beginner Без звания
Joined: Monday, 10 Feb 2014, 17:19
Posts: 11
Location: Uzbekistan
Asmodai wrote:
It seems that the comparison should be strict. GoldSrc protocol supports up to 56 delta fields. I remember checking that all mods from Valve should fit into limit, and svencoop is most closely.

There is way to run sven coop on rehlds ?


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Tuesday, 12 Jan 2016, 10:10   Reply with quote
Advanced forumer Завсегдатай
Joined: Saturday, 19 Feb 2011, 22:31
Posts: 79
Location: Москва
Yes, I will correct it in the evening.


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Monday, 01 Feb 2016, 12:17   Reply with quote
Beginner Без звания
Joined: Monday, 10 Feb 2014, 17:19
Posts: 11
Location: Uzbekistan
Hello again. Version ReHLDS 654. Random crash appears. Most cases on idle server with bots.
Its works like a charm on 638 build.

infos
  1. Currently loaded plugins:
  2.                description      stat pend  file              vers      src   load  unlod
  3.           [ 1] Reunion          RUN   -    reunion_mm_i386.  v0.1.65   ini   Start Never
  4.           [ 2] AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.3-d  ini   Start ANY  
  5.           [ 3] JK_Botti         RUN   -    jk_botti_mm_i386  v1.43     ini   Start ANY  
  6.           [ 4] Wpnbox Models    RUN   -    wpnbox_models_mm  v0.6a     ini   ANY   Pause
  7.           [ 5] VoiceTranscoder  RUN   -    VoiceTranscoder.  v2.0RC1   ini   ANY   ANY  
  8.           [ 6] Fun              RUN   -    fun_amxx_i386.so  v1.8.3-d  pl2   ANY   ANY  
  9.           [ 7] Engine           RUN   -    engine_amxx_i386  v1.8.3-d  pl2   ANY   ANY  
  10.           [ 8] FakeMeta         RUN   -    fakemeta_amxx_i3  v1.8.3-d  pl2   ANY   ANY  
  11.           [ 9] GeoIP            RUN   -    geoip_amxx_i386.  v1.8.3-d  pl2   ANY   ANY  
  12.           [10] MySQL            RUN   -    mysql_amxx_i386.  v1.8.3-d  pl2   ANY   ANY  
  13.           [11] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.1.3  pl2   ANY   ANY  
  14.           [12] whois            RUN   -    whois_amxx_i386.  v0.2.270  pl2   ANY   ANY  
  15.          12 plugins, 12 running
  16. 15:03:59 version
  17. 15:03:59 Protocol version 48
  18.          Exe version 1.1.2.2/Stdio (valve)
  19.          Exe build: 23:28:52 Jan 26 2016 (654)
  20.          ReHLDS API version 2.7


Here is crash log. I can upload dump if you need.
debug.log
  1. ----------------------------------------------
  2. CRASH: Пн. февр.  1 12:47:00 MSK 2016
  3. Start Line: ./hlds_linux -game valve +ip 1.3.3.7 +port 1337 +maxplayers 32 +map crossfire -pidfile hlds.17731.pid
  4. [New LWP 17740]
  5. [New LWP 17764]
  6. [New LWP 19959]
  7. [New LWP 17773]
  8. [New LWP 17766]
  9. [New LWP 19759]
  10. [New LWP 19473]
  11. [New LWP 19960]
  12. [New LWP 17759]
  13. [Thread debugging using libthread_db enabled]
  14. Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
  15. Core was generated by `./hlds_linux -game valve +ip 1.3.3.7 +port 1337 +maxplayers 32 +map cr'.
  16. Program terminated with signal SIGSEGV, Segmentation fault.
  17. #0  0xf700ae31 in Sys_Error(char const*, ...) () from /home/servers/team/engine_i486.so
  18. #0  0xf700ae31 in Sys_Error(char const*, ...) () from /home/servers/team/engine_i486.so
  19. #1  0xf6fc3a70 in CreateNamedEntity(int) () from /home/servers/team/engine_i486.so
  20. #2  0xf33ae7da in api_caller_ptr_args_i(void const*, void const*) () from /home/servers/team/./valve/addons/metamod/metamod.so
  21. #3  0xf33adde4 in main_hook_function(class_ret_t, unsigned int, enum_api_t, unsigned int, void const*) () from /home/servers/team/./valve/addons/metamod/metamod.so
  22. #4  0xf33b1eb4 in mm_CreateNamedEntity(int) () from /home/servers/team/./valve/addons/metamod/metamod.so
  23. #5  0xf32a8969 in CBasePlayer::GiveNamedItem(char const *) () from /home/servers/team/valve/dlls/hl_i386.so
  24. #6  0xf328602f in CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *) () from /home/servers/team/valve/dlls/hl_i386.so
  25. #7  0xf32a7d3f in CBasePlayer::Spawn(void) () from /home/servers/team/valve/dlls/hl_i386.so
  26. #8  0xf3231cc6 in ClientPutInServer(edict_s *) () from /home/servers/team/valve/dlls/hl_i386.so
  27. #9  0xf1ffde6a in BotCreate(char const*, char const*, int, int, int, int) () from /home/servers/team/valve/addons/jk_botti/dlls/jk_botti_mm_i386.so
  28. #10 0xf1fd9dc5 in ?? () from /home/servers/team/valve/addons/jk_botti/dlls/jk_botti_mm_i386.so
  29. #11 0xf1fdc8be in ?? () from /home/servers/team/valve/addons/jk_botti/dlls/jk_botti_mm_i386.so
  30. #12 0xf33ae285 in api_caller_void_args_void(void const*, void const*) () from /home/servers/team/./valve/addons/metamod/metamod.so
  31. #13 0xf33ad78f in main_hook_function_void(unsigned int, enum_api_t, unsigned int, void const*) () from /home/servers/team/./valve/addons/metamod/metamod.so
  32. #14 0xf33b0dae in mm_StartFrame() () from /home/servers/team/./valve/addons/metamod/metamod.so
  33. #15 0xf6f9842d in SV_Physics() () from /home/servers/team/engine_i486.so
  34. #16 0xf6f4329f in SV_Frame () from /home/servers/team/engine_i486.so
  35. #17 0xf6f42a08 in _Host_Frame () from /home/servers/team/engine_i486.so
  36. #18 0xf6f42793 in Host_Frame () from /home/servers/team/engine_i486.so
  37. #19 0xf6f42681 in CEngine::Frame_noVirt () from /home/servers/team/engine_i486.so
  38. #20 0xf6f553d0 in CDedicatedServerAPI::RunFrame() () from /home/servers/team/engine_i486.so
  39. #21 0x08049c65 in RunServer () at ../dedicated/sys_ded.cpp:766
  40. #22 0x08049472 in main (argc=13, argv=0xfffbde54) at ../dedicated/sys_ded.cpp:1146
  41. No symbol table info available.
  42. From        To          Syms Read   Shared Object Library
  43. 0xf76bf914  0xf7705c78  Yes         ./libstdc++.so.6
  44. 0xf7664ad0  0xf766596c  Yes (*)     /lib/i386-linux-gnu/libdl.so.2
  45. 0xf764b840  0xf76584a7  Yes (*)     /lib/i386-linux-gnu/libpthread.so.0
  46. 0xf74b0420  0xf75e1b6e  Yes (*)     /lib/i386-linux-gnu/libc.so.6
  47. 0xf7457600  0xf748570b  Yes (*)     /lib/i386-linux-gnu/libm.so.6
  48. 0xf774f860  0xf77677ac  Yes (*)     /lib/ld-linux.so.2
  49. 0xf743fe04  0xf744f490  Yes         ./libgcc_s.so.1
  50. 0xf6ebda40  0xf70121b1  Yes (*)     /home/servers/team/engine_i486.so
  51. 0xf6e0b9b0  0xf6e0f0ca  Yes (*)     /lib/i386-linux-gnu/librt.so.1
  52. 0xf6df95c0  0xf6e03d74  Yes (*)     ./libsteam_api.so
  53. 0xf6ddfa00  0xf6dec1b8  Yes         /home/servers/team/filesystem_stdio.so
  54. 0xf5cc1f00  0xf690b980  Yes (*)     /home/servers/.steam/sdk32/steamclient.so
  55. 0xf33acb70  0xf33c2984  Yes         /home/servers/team/./valve/addons/metamod/metamod.so
  56. 0xf3215610  0xf32f28f8  Yes (*)     /home/servers/team/valve/dlls/hl_i386.so
  57. 0xf31641e0  0xf3181660  Yes (*)     /home/servers/team/valve/addons/reunion/reunion_mm_i386.so
  58. 0xf30c4b00  0xf311e7a4  Yes (*)     /home/servers/team/valve/addons/amxmodx/dlls/amxmodx_mm_i386.so
  59. 0xf30a42b0  0xf30a85f8  Yes (*)     valve/addons/amxmodx/modules/fun_amxx_i386.so
  60. 0xf30916a0  0xf309e0a8  Yes (*)     valve/addons/amxmodx/modules/engine_amxx_i386.so
  61. 0xf3056e30  0xf3084168  Yes (*)     valve/addons/amxmodx/modules/fakemeta_amxx_i386.so
  62. 0xf30368f0  0xf303bdf4  Yes (*)     valve/addons/amxmodx/modules/geoip_amxx_i386.so
  63. 0xf1fc33e0  0xf1ffe3c7  Yes (*)     /home/servers/team/valve/addons/jk_botti/dlls/jk_botti_mm_i386.so
  64. 0xf2e81ef0  0xf2e83008  Yes (*)     /home/servers/team/valve/addons/wpnbox_models/dlls/wpnbox_models_mm_i386.so
  65. 0xf2dd72f0  0xf2e59080  Yes (*)     /home/servers/team/valve/addons/VoiceTranscoder/VoiceTranscoder.so
  66. 0xf2c19c40  0xf2ca8300  Yes (*)     valve/addons/amxmodx/modules/mysql_amxx_i386.so
  67. 0xf2bc09a0  0xf2bc4788  Yes (*)     valve/addons/amxmodx/modules/nvault_amxx_i386.so
  68. 0xf2b474e0  0xf2bae418  Yes (*)     valve/addons/amxmodx/modules/hamsandwich_amxx_i386.so
  69. 0xf2afabc0  0xf2b0f154  Yes (*)     valve/addons/amxmodx/modules/geoipmax_amxx_i386.so
  70. 0xf2a09820  0xf2a0c9c8  Yes (*)     valve/addons/amxmodx/modules/whois_amxx_i386.so
  71. 0xf286cad0  0xf28736bb  Yes (*)     /lib/i386-linux-gnu/libnss_files.so.2
  72. 0xf2864c40  0xf2867c29  Yes (*)     /lib/i386-linux-gnu/libnss_dns.so.2
  73. 0xf284e750  0xf285b1d4  Yes (*)     /lib/i386-linux-gnu/libresolv.so.2
  74. 0xeee0c400  0xefa3a900  Yes (*)     ./steamclient.so
  75. 0xf0818670  0xf088e020  Yes (*)     ./crashhandler.so
  76. 0xf2e86ed0  0xf2e87f78  Yes (*)     valve/addons/amxmodx/modules/sockets_amxx_i386.so
  77. (*): Shared library is missing debugging information.
  78. Stack level 0, frame at 0xfffbd3d0:
  79.  eip = 0xf700ae31 in Sys_Error(char const*, ...); saved eip = 0xf6fc3a70
  80.  called by frame at 0xfffbd400
  81.  Arglist at 0xfffbd3c8, args:
  82.  Locals at 0xfffbd3c8, Previous frame's sp is 0xfffbd3d0
  83.  Saved registers:
  84.   ebp at 0xfffbd3c8, edi at 0xfffbd3c4, eip at 0xfffbd3cc
  85. End of crash report
  86. ----------------------------------------------


-- Edit --

Also can you tell me signatures for amxx 183?
This one in addons\amxmodx\data\gamedata\common.games\functions.engine.txt:
  1. "Games"
  2. {
  3.     "#default"
  4.     {
  5.         "Signatures"
  6.         {
  7.             "SV_DropClient" // void SV_DropClient(client_t *cl, qboolean crash, const char *fmt, ...);
  8.             {
  9.                 "library"   "engine"
  10.                 "windows"   "\x55\x8B\x2A\x81\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x53\x56\x8D"
  11.                 "linux"     "@SV_DropClient"
  12.                 "mac"       "@SV_DropClient"
  13.             }
  14.             "Cvar_DirectSet" // void Cvar_DirectSet(struct cvar_s *var, char *value);
  15.             {
  16.                 "library"   "engine"
  17.                 "windows"   "\x55\x8B\x2A\x81\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x85"
  18.                 "linux"     "@Cvar_DirectSet"
  19.                 "mac"       "@Cvar_DirectSet"
  20.             }
  21.         }
  22.     }
  23. }
  24.  


Uses for setup forward client_disconnectED.


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Monday, 01 Feb 2016, 12:32   Reply with quote
Advanced forumer Завсегдатай
Joined: Saturday, 19 Feb 2011, 22:31
Posts: 79
Location: Москва
The crash occurred in Sys_Error, so you can read error message in server console.


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Monday, 01 Feb 2016, 13:32   Reply with quote
Beginner Без звания
Joined: Monday, 10 Feb 2014, 17:19
Posts: 11
Location: Uzbekistan
Hm. I forget to say that im updated amxx to last dev 5000.
Looks like problem related to map management plugins and jk_botti response for level change fail. Sry for not checking that.

console.log
  1. L 02/01/2016 - 14:57:04: [super_mapchooser.amxx] Super Vote: Voting for the nextmap finished. The nextmap will be crossfire
  2. L 02/01/2016 - 14:57:06: Server cvar "mp_chattime" = "12.000000"
  3. L 02/01/2016 - 14:57:16: Server cvar "mp_chattime" = "10.000000"
  4. L 02/01/2016 - 14:57:16: Kick: "[hldm]rafik<1><UNKNOWN><>" was kicked by "Console"
  5. L 02/01/2016 - 14:57:16: "[hldm]rafik<1><BOT><blue>" triggered "weaponstats" &#40;weapon "9mmhandgun"&#41; &#40;shots "5"&#41; &#40;hits "0"&#41; &#40;kills "0"&#41; &#40;headshots "0"&#41; &#40;tks "0"&#41; &#40;damage "0"&#41; &#40;deaths "0"&#41;
  6. L 02/01/2016 - 14:57:16: "[hldm]rafik<1><BOT><blue>" triggered "weaponstats2" &#40;weapon "9mmhandgun"&#41; &#40;head "0"&#41; &#40;chest "0"&#41; &#40;stomach "0"&#41; &#40;leftarm "0"&#41; &#40;rightarm "0"&#41; &#40;leftleg "0"&#41; &#40;rightleg "0"&#41;
  7. L 02/01/2016 - 14:57:16: Kick: "6oT_6a3uJIuo<2><UNKNOWN><>" was kicked by "Console"
  8. L 02/01/2016 - 14:57:16: "6oT_6a3uJIuo<2><BOT><red>" triggered "weaponstats" &#40;weapon "shotgun"&#41; &#40;shots "10"&#41; &#40;hits "2"&#41; &#40;kills "1"&#41; &#40;headshots "0"&#41; &#40;tks "0"&#41; &#40;damage "160"&#41; &#40;deaths "0"&#41;
  9. L 02/01/2016 - 14:57:16: "6oT_6a3uJIuo<2><BOT><red>" triggered "weaponstats2" &#40;weapon "shotgun"&#41; &#40;head "0"&#41; &#40;chest "0"&#41; &#40;stomach "1"&#41; &#40;leftarm "0"&#41; &#40;rightarm "0"&#41; &#40;leftleg "1"&#41; &#40;rightleg "0"&#41;
  10. changelevel <levelname> : continue game on a new level
  11. [jk_botti] Creating bot...
  12. [jk_botti] Creating bot...
  13. L 02/01/2016 - 14:59:06: Kick: "DupeKTop_KyKypy3HuKa<3><UNKNOWN><>" was kicked by "Console"
  14. L 02/01/2016 - 14:59:06: Kick: "[NooB]<4><UNKNOWN><>" was kicked by "Console"
  15. [jk_botti] Creating bot...
  16. L 02/01/2016 - 14:59:06: Kick: "[OMG]L00ser<5><UNKNOWN><>" was kicked by "Console"
  17. [jk_botti] Creating bot...
  18. L 02/01/2016 - 14:59:07: Kick: "oTTonbIpeHbIu_ynbIPb<6><UNKNOWN><>" was kicked by "Console"
  19. [jk_botti] Creating bot...
  20. L 02/01/2016 - 14:59:07: Kick: "TAHK<7><UNKNOWN><>" was kicked by "Console"
  21. --- SAME ---
  22. [jk_botti] Creating bot...
  23. L 02/01/2016 - 15:08:07: Kick: "Gauss<1081><UNKNOWN><>" was kicked by "Console"
  24. [jk_botti] Creating bot...
  25. L 02/01/2016 - 15:08:07: FATAL ERROR &#40;shutting down&#41;: ED_Alloc: no free edicts


Probably amxx fail. Fix for nextmap.sma:
  1. public delayedChange(param[])
  2. {
  3. &nbsp; &nbsp; if (g_mp_chattime) {
  4. &nbsp; &nbsp; &nbsp; &nbsp; set_pcvar_float(g_mp_chattime, get_pcvar_float(g_mp_chattime) - 2.0)
  5. &nbsp; &nbsp; }
  6. &nbsp; &nbsp; //engine_changelevel(param)
  7. &nbsp; &nbsp; server_cmd("changelevel ^"%s^"",
  8. &nbsp; &nbsp; &nbsp; &nbsp; param)
  9. }


-- Edit --

What about signatures?
amx_last command won't work.


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Monday, 01 Feb 2016, 14:53   Reply with quote
Advanced forumer Завсегдатай
Joined: Saturday, 19 Feb 2011, 22:31
Posts: 79
Location: Москва
Signatures:


You do not have the required permissions to view the files attached to this post.


Last edited by Asmodai on Monday, 01 Feb 2016, 15:27, edited 2 times in total.

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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Monday, 01 Feb 2016, 15:09   Reply with quote
Beginner Без звания
Joined: Monday, 10 Feb 2014, 17:19
Posts: 11
Location: Uzbekistan
Asmodai wrote:
Signatures:

Not work. Still got following log and no reg for amx_last.
  1. L 02/01/2016 - 17:03:16: client_disconnected forward has been disabled - check y
  2. our gamedata files.

Im using 654 build linux.

-- Edit --

No log for:
  1. L 02/01/2016 - 15:26:15: Binding/Hooking cvars have been disabled - check your gamedata files.


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Monday, 01 Feb 2016, 15:31   Reply with quote
Advanced forumer Завсегдатай
Joined: Saturday, 19 Feb 2011, 22:31
Posts: 79
Location: Москва
Try now. But I think the hooks willn't work because of intel's compiler optimizations.


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Monday, 01 Feb 2016, 15:33   Reply with quote
Beginner Без звания
Joined: Monday, 10 Feb 2014, 17:19
Posts: 11
Location: Uzbekistan
Its works now. Thanks.


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Tuesday, 26 Apr 2016, 08:13   Reply with quote
Super flooder Почетный графоман
User avatar
Joined: Thursday, 23 Apr 2009, 15:57
Posts: 956
Asmodai wrote:
Signatures:

Hi, i think this is suitable place to request for new ReHLDS & ReGamedll_CS (Windows) signatures:
Spoiler
  1. L 04/26/2016 - 13:26:12: [FAKEMETA] get/set_gamerules_* natives have been disabled because g_pGameRules address could not be found.
  2. L 04/26/2016 - 13:26:12: [CSTRIKE] BuyGunAmmo is not available
  3. L 04/26/2016 - 13:26:12: [CSTRIKE] GiveNamedItem is not available
  4. L 04/26/2016 - 13:26:12: [CSTRIKE] AddAccount is not available
  5. L 04/26/2016 - 13:26:12: [CSTRIKE] CanPlayerBuy is not available
  6. L 04/26/2016 - 13:26:12: [CSTRIKE] CanBuyThis is not available
  7. L 04/26/2016 - 13:26:12: [CSTRIKE] Some functions are not available - forwards CS_OnBuy[Attempt] have been disabled
  8. L 04/26/2016 - 13:26:12: [CSTRIKE] GiveDefaultItems is not available - native cs_set_no_knives has been disabled
  9. L 04/26/2016 - 13:26:12: [CSTRIKE] CREATE_NAMED_ENITTY is not available - native cs_create_entity() has been disabled
  10. L 04/26/2016 - 13:26:12: [CSTRIKE] UTIL_FindEntByString is not available - native cs_find_ent_by_class() has been disabled
  11. L 04/26/2016 - 13:26:12: [CSTRIKE] GetWeaponInfo is not available - native cs_get_weapon_info() and forward CS_OnBuy have been disabled
  12. L 04/26/2016 - 13:26:12: [CSTRIKE] sv global variable is not available
  13. L 04/26/2016 - 13:26:12: [CSTRIKE] g_pGameRules is not available - Forward CS_OnBuy has been disabled
  14. L 04/26/2016 - 13:37:46: Binding/Hooking cvars have been disabled - check your gamedata files.
  15. L 04/26/2016 - 13:37:46: client_disconnected forward has been disabled - check your gamedata files.


Version:
ReHLDS -- rehlds-0.2-20160421.222659-159
ReGamedll_CS -- regamedll-0.2-20160424.183401-84

Thank you.


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Tuesday, 26 Apr 2016, 23:35   Reply with quote
Advanced forumer Завсегдатай
Joined: Saturday, 19 Feb 2011, 22:31
Posts: 79
Location: Москва
The 'sv' signature isn't changed. Do you really need this functions for now? Because soon there will be a new module with the same api.


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Wednesday, 27 Apr 2016, 06:31   Reply with quote
Super flooder Почетный графоман
User avatar
Joined: Thursday, 23 Apr 2009, 15:57
Posts: 956
Asmodai wrote:
The 'sv' signature isn't changed. Do you really need this functions for now? Because soon there will be a new module with the same api.

New module with the same api like cstrike module can do? that would be awesome then. Ok i'll wait for your new module.

I think its better to create a new topic on RIN relate to the module.


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Friday, 29 Apr 2016, 15:16   Reply with quote
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Asmodai wrote:
The 'sv' signature isn't changed. Do you really need this functions for now? Because soon there will be a new module with the same api.

Any idea when the new module will release?


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Saturday, 07 May 2016, 10:13   Reply with quote
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One of my player banned from the server:
  1. Dropped comeplaywithme from server
  2. Reason:  Banned for move commands flooding (Avg)


What cause this issue?


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Post Post subject: Re: ReHlds, Reverse-engineered HLDS   
Posted: Monday, 09 May 2016, 14:31   Reply with quote
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I have been testing only for about a day now, and have had some crashing issues, mainly with localizebugfix, mmtimer, and nbex meta modules. Disabling these I've been able to make the servers work except some have long loading times, as in, once the servers are started up, it takes anywhere from 20-45 seconds for the server to fully start up the first map (with 6153, it was fairly quick).

I'm currently using version rehlds-0.2-20160421.222659-159. But I've still been experiencing a few crashing after mapchanges. I'd like to rule out the possibility of it being rehlds thus why I'm asking. My servers are also getting high load and believe that may be key in this whole ordeal as well. I'm still doing further tests to see what may be causing the issue.

What I would like to know is, what version of metamod/amxmodx is most stable with rehlds? Also, what is the difference between the "pure" and the "bugfixed" version. I read up on it on the github, but still wasn't quite sure. Is the "pure" version literally just the HLDS version or is it an ReHLDS version designed to function like Valves version.


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