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Post Post subject: How to create a Standalone   
Posted: Saturday, 26 Dec 2009, 21:08   Reply with quote
I live here Три раза сломал клаву :)
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Making a GCF Standalone

Introduction

A GCF Standalone is made from or based on GCF files.

  • An extracted GCF Standalone is a Standalone which contains the files for the entire game.Those files are extracted from the game's GCF files.
    This is the ultimate Standalone,because it's totally independent from GCF files.And usually you find these in torrent trackers.
    Pros:Totally independent from GCFs.
    Cons:Very hard to update,because either you have to search the exact files that were updated or you have to do the entire extracting again.

  • A GCF-based Standalone is a Standalone which only uses the GCF files of the game and the game's minimum footprint.
    Pros: Very fast & easy to make.Also easy to update with CF Toolbox.Great for LAN gaming.
    Cons: You need the minimum footprint,and you don't know which exact files it contains so you can make your own.

Preparations

  1. Choosing another directory.Choose a folder you want, as an example i will use D:\Standalone
  2. Getting a Steam emulator.I recommend the REVOLUTiON Emulator, a.k.a revEmu.
  3. Getting the GCF filesFirst you need to know what GCF files does the game requires-CF Toolbox and MiSteamInfo can give you that information.
    You can get the GCF files through cracked Steam and CF Toolbox,as long as you can download them.
    List of Games\Tools that can be downloaded with CF Toolbox or cracked Steam can be found here.
    If you can't download a GCF file,look in our magical Steam Content Sharing section.If the file is outdated in CF Toolbox,make an .archive upload it on a random file host and ask for an update and post the link to the .archive file here.
  4. Getting a Third-party modFollow this step only if you want to install a Third-party mod!
    • For Source mods-Extract the mod's archive in D:\Standalone,or just copy the mod folder in <dir>\Steam\steamapps\SourceMods\ into D:\Standalone
    • For HL1 mods-Extract the mod's archive into D:\Standalone,or copy the files from <dir>\Steam\steamapps\<account>\half-life to D:\Standalone

    Additional preparations for extracted GCF Standalone
  • Getting applications for extracting GCF files.
    • [[Please login to see this link.]] by Nemsis-The most famous tool for extracting GCFs.And for a good reason,just try it.
    • GCFExplorer by SASiO-cs.rin.ru's very own GCFScape.This tool is just like GCFScape but it doesn't need .NET Framework or anything like that.
    • GCE by RBPFC1-A very simple tool for extracting files.It can come really handy when you're updating your Standalone.
    • GCF WinRAR Plugin by syahmixp- If you love WinRAR so much,this is the tool for you.

  • Extracting the GCF filesOnce you know which GCF files are required for the game,extract them with the tool,you chose,into D:\Standalone
    NOTE for HL1 games: Extract platform.gcf in D:\Standalone\platform.
    NOTE for Source engine 2007 games(CS:S,TF2,HL2): First extract the source xxxxxxx.gcf files in D:\Standalone,then extract the source 2007 xxxxxxx.gcf files in D:\Standalone.

    Additional preparations for GCF-based Standalone
  • Getting the minimum footprint for the game.You can find the minimum footprint in <dir>\Steam\steamapps\<account>\<name_of_the_game>
    • <dir>-Your Steam installation directory.(Example: C:\Program Files(x86)\)
    • <account>-The folder with the account name you use to log in Steam.(Example: steamPlayer)
    • <name_of_the_game>-The folder with the name of the game.(Example: team fortress 2)
    If you can't find the folder with name of the game you desire,launch that game on Steam and then look again.
    In the folder <name_of_the_game> you'll find some files and folders.Copy them to D:\Standalone

Cracking the content

  1. Extracting revEmu files in the Standalone directory.Extract rev.ini and bin folder in D:\Standalone
    NOTES
    :
    • Please read INSTALL.txt included in the revEmu archive before continuing any further.
    • The platform folder is only for Team Fortress 2.It contains the file items_440.bin,which allows cracked clients to use the new unlocks.
    • For GCF-based Standalones you need the ClientRegistry.blob from your Steam installation copied in D:\Standalone.
  2. Getting the original Steam files- Steam.dll.[Optional] First create a new folder in D:\Standalone called steam.
    You can find the original Steam.dll in your Steam installation directory.Just copy it to D:\Standalone\steam.
    If you don't have Steam installed,download the attachment in the spoiler.
    Extract the archive in D:\Standalone\steam,the original Steam.dll is in it.Ignore the other files in it.
    Spoiler
    Attachment:
    File comment: The .dll files from my Steam folder
    SteamDLLs.7z [1.67 MiB]
    Downloaded 1289 times

  3. Configuring rev.iniPlease read the instructions in the rev.ini before proceeding any further!
    1. Tips for some rev.ini commands
      First of all you must know that if you put the character "#" in front of any command line,the emulator will bypass it!

      • CacheEnabled-Set this command to True only if you're making a GCF-based Standalone
        Example
        1. CacheEnabled=True
      • CachePath-This command will be executed only if you've set CacheEnabled to True.
        It's explained in the rev.ini:"set to the folder where your GCF files are located".
        For example in your Steam installation the GCFs are located in C:\Program Files(x86)\Steam\steamapps,if you installed Steam in the default directory.
        Example
        1. CachePath=C:\Program Files(x86)\Steam\steamapps

        Or if you installed Steam in D:\Games for example then it's going to be:
        Example
        1. CachePath=D:\Games\Steam\steamapps

        But if you create a new folder in D:\Standalone named steamapps for example,then you have the directory D:\Standalone\steamapps,but you only have to write steamapps,because rev.ini is already in D:\Standalone,so you don't have to write that direction in the settings.Just write the direction without the path that rev.ini is already in.
        Example
        1. CachePath=steamapps
      • SteamDll-This is optional,but it's recommended to use,if you want to host a server and play with friends.For further info check the rev.ini instructions.
        In the line you have to write the directory and the name of the original Steam.dll.It's best to use the Steam.dll from the Steam installation:C:\Program Files(x86)\Steam\,if you installed Steam in the default directory.
        Example
        1. SteamDll=C:\Program Files(x86)\Steam\Steam.dll
        However if you rename the original Steam.dll to Steam.dll.bak and put it in D:\Standalone,then you have to write Steam.dll.bak,because rev.ini is already in D:\Standalone,so you don't have to write that direction in the settings.
        Example
        1. SteamDll=Steam.dll.bak
        But if you just followed step 2 accordingly then you'll have to write steam\Steam.dll:
        Example
        1. SteamDll=steam\Steam.dll
      • SteamClient-Use this only for games,it will make them think that you're running Steam,while in reality you're not.This also fixes the ServerBrowser from the "Steam Beta must be running..." error.Set it like this if you're going to run a game:
        Example
        1. SteamClient = True
    2. Examples for configuring your rev.ini
      Example for an extracted Standalone
      1. [Emulator]
      2. CacheEnabled = False
      3. Language = English
      4.  
      5. Logging=False
      6. #SteamDll=D:\Games\Steam\Steam.dll
      7.  
      8. SteamClient = True
      9.  
      10. SteamUser = SteamPlayer
      11.  
      12. ForceRevClient = False
      13.  
      14. [Log]
      15. FileSystem=False
      16. Account=False
      17. UserID=False
      18.  
      19. [steamclient]
      20. PlayerName = SteamPlayer
      21.  
      22. #SteamExe=D:\Games\Steam\Steam.exe
      23.  
      24. [GameServer]
      25. AllowOldRev=False
      26. AllowUnknown=False
      27. AllowCrackedSteam=True
      28. AllowLegitSteam=True
      Example for a GCF-based Standalone
      1. [Emulator]
      2. CacheEnabled = True
      3. CachePath = C:\Program Files(x86)\Steam\steamapps
      4.  
      5. Language = English
      6.  
      7. Logging=False
      8. #SteamDll=D:\Games\Steam\Steam.dll
      9.  
      10. SteamClient = True
      11.  
      12. SteamUser = SteamPlayer
      13.  
      14. ForceRevClient = False
      15.  
      16. [Log]
      17. FileSystem=False
      18. Account=False
      19. UserID=False
      20.  
      21. [steamclient]
      22. PlayerName = SteamPlayer
      23.  
      24. #SteamExe=D:\Games\Steam\Steam.exe
      25.  
      26. [GameServer]
      27. AllowOldRev=False
      28. AllowUnknown=False
      29. AllowCrackedSteam=True
      30. AllowLegitSteam=True

Creating a shortcut/batch file & adding parameters

  1. Creating the shortcut/batch file.
    1. Creating a shortcut
      Right click the hl.exe(for HL1 games) or hl2.exe(for Source Games) file which launches the game and select Create Shortcut.
    2. Creating a batch file(.bat file)
      Batch files can act like launchers for the game,really good when you're making a Standalone for LAN gaming.
      Open Notepad and then select File->Save As..,then in the Save as type bar select All Files.Finally write <whatever_name_you_want>.bat(Example Launcher.bat),in File name.Finally save the file in D:\Standalone.
  2. Adding the required parametersFor shortcuts-right click the shortcut,select Properties and look in [[Please login to see this link.]],you need to add the parameters there.
    For .bat files-right click the .bat file and select Edit.Now write hl.exe(for HL1 games) or hl2.exe(for Source Games) and add the required parameters.
    1. -steam parameter
      Just add the parameter like [[Please login to see this link.]]. Without it,the emulator won't be applied and the game will give you an error or launch Steam,if you have Steam installed.
    2. -game <gamedir> parameter
      This parameter is to determine what game you're trying to launch.<gamedir> is the name of the folder that the game/mod uses.
      Examples:
      For Counter Strike- [[Please login to see this link.]]
      For Team Fortress 2- [[Please login to see this link.]] (the folder is tf,though the game is TF2)
      For Jailbreak mod- [[Please login to see this link.]]
    3. -appid <id_number> parameter
      NOTE:For extracted Standalone skip this parameter.Use it only when you get [[Please login to see this link.]]
      You can find the <id_number> [[Please login to see this link.]] or in the steampowered.com links,or just use MiSteamInfo.If you're trying to run a mod,write the <id_number> of the game which it requires.
      For mods,just go in the mods folder,you should find a file called steam.inf,the <id_number> of the game/tool the mod is using is written in there.
      Examples:
      Counter Strike- [[Please login to see this link.]] :arrow: hl.exe -appid 10
      Team Fortress 2- [[Please login to see this link.]] :arrow: hl2.exe -appid 440
      Jailbreak mod-requires Source SDK Base Orange Box- appID 218 :arrow: hl2.exe -appid 218

      After adding all those parameters you'll get:
      hl.exe -steam -game <gamedir> -appid <gameid> for HL1 games
      hl2.exe -steam -game <gamedir> -appid <gameid> for Source games
      Examples:
      Counter Strike- [[Please login to see this link.]]
      Team Fortress 2- [[Please login to see this link.]]
      Jailbreak mod - [[Please login to see this link.]]

    Once you run the shortcut/.bat file you'll have a working GCF Standalone :cool:

    If you have trouble with the Server Browser,please follow this tutorial written by cXhristian

    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    Making a NCF Standalone

    Introduction

    A NCF Standalone is a Standalone which contains the files for the entire game.Unlike the extracted GCF Standalone you don't have to do any extracting because the content is already extracted.

    Preparations
    1. Choosing another directory.Choose a folder you want, as an example i will use D:\Standalone

    2. Getting the content for the gameFirst you need to know what NCF files does the game require-CF Toolbox and MiSteamInfo can give you that information.
      You can get the NCF files and the games content through cracked Steam and CF Toolbox,as long as you can download them.
      List of Games\Tools that can be downloaded with CF Toolbox or cracked Steam here.
      If you can't download a NCF file,look in our magical Steam Content Sharing section.If the file is outdated in CF Toolbox,make an .archive upload it on a random file host and ask for an update and post the link to the .archive file here
      You'll find the game's contents in <dir>\Steam\steamapps\common\<name_of_the_game>
      • <dir>-Your Steam installation directory.(Example: C:\Program Files(x86)\)
      • <name_of_the_game>-The folder with the name of the.(Example: grand theft auto iv )
      Copy the files from <name_of_the_game> into D:\Standalone.
    3. Getting a Loader for NCF gamesUse The REVOLUTiON Loader, a.k.a revLoader
    4. Getting other cracks/emulator.Only for Left 4 Dead & Left 4 Dead 2For Left 4 Dead and Left 4 Dead 2 you also need the REVOLUTiON Emulator(a.k.a revEmu).

      Cracking the game content

        NOTE:If you want to make a L4D,L4D2 Standalone you need to skip these steps.

      1. Extracting the revLoader files in the Standalone directory.Extract the revLoader.exe and rev.ini files in D:\Standalone


      2. Getting the latest REVOLUTiON Emulator dlls.If you want revLoader to work properly with newer games you need the files from the latest version of the REVOLUTiON Emulator a.k.a revEmu.
        Extract the .dlls-Steam.dll and steamclient.dll,from the revEmu archive in D:\Standalone
        attachment

      3. Getting the original steamclient.dll file.
        First create a new folder in D:\Standalone called steam.
        You can find the original steamclient.dll in your Steam installation directory.Just copy it to D:\Standalone\steam
        If you don't have Steam installed,download the attachment in the spoiler.
        Extract the archive in D:\Standalone\steam,the original steamclient.dll is in it.
        attachment
        Attachment:
        File comment: The .dll files from my Steam folder
        SteamDLLs.7z [1.67 MiB]
        Downloaded 1289 times


        Extract the archive in D:\Standalone\steam,the original steamclient.dll is in it.
      4. Creating a steam_appid.txt file.There are two ways of creating that file with the required data in it.
          1st method
        1. Creating steam_appid.txt manually.
          Go to D:\Standalone,right click in an empty space and select New and then on the sidebar select New Text Document.
          After that right click the newly created New Text Document.txt file and select Rename then write steam_appid.txt.
          Now open the steam_appid.txt file and write the appid number of the game you're trying to load.The appid number can be found [[Please login to see this link.]],on steampowered.com links,or just use MiSteamInfo.
          Example: Zeno Clash- [[Please login to see this link.]] :arrow: [[Please login to see this link.]]

        2. 2nd method
        3. Configure revLoader.exe to create the steam_appid.txt file.
          Right click on revLoader.exe and select Create Shortcut.
          Now right click on Shortcut to revLoader.exe and select Properties.
          In the Target bar you have to enter the -appid <id_number>.
          You can find the <id_number> number [[Please login to see this link.]],in the steampowered.com links,or just use MiSteamInfo.
          Example: Zeno Clash- [[Please login to see this link.]] :arrow: [[Please login to see this link.]]
      5. Configuring rev.iniPlease read the instructions in the rev.ini before proceeding any further!
        1. [Loader]
        2. ProcName=<game>.exe
        3. SteamClientDll=steam\steamclient.dll
        • ProcName-Instead of <game> you have to write the name of the .exe file you see in D:\Standalone
        • SteamClientDll-In this line you have to write the directory and the name of the original steamclient.dll.It's best to use the steamclient.dll from the Steam installation:C:\Program Files(x86)\Steam\,if you installed Steam in the default directory.
          Example
          1. SteamClientDll=C:\Program Files(x86)\Steam\steamclient.dll
          However if you rename the original steamclient.dll to steamclient.dll.bak and put it in D:\Standalone,then you have to write steamclient.dll.bak,because rev.ini is already in D:\Standalone,so you don't have to write that direction in the settings.
          Example
          1. SteamClientDll=steamclient.dll.bak
          But if you just followed step 2 accordingly then you'll have to write steam\steamclient.dll:
          Example
          1. SteamClientDll=steam\steamclient.dll

        Example: for GTA IV
        1. [Loader]
        2. ProcName=GTAIV.exe
        3. SteamClientDll=steam\steamclient.dll

        applying revLoader to Audiosurf ONLY
        Just extract the revEmu,revLoader.exe & rev.ini to D:\Standalone\engine.And also move the steam folder with the original steamclient.dll into D:\Standalone\engine
        Set your rev.ini like this:
        1. [Loader]
        2. ProcName=QuestViewer.exe Q3DStart.q3d
        3. SteamClientDll=steam\steamclient.dll
        NOTE:If you are sure that the configuration is OK,but the game doesn't launch,try deleting steam_api.dll

      Making a Left 4 Dead,Left 4 Dead 2 Standalone

      1. Getting a launcher for the gameBoth methods have their pros and cons.I recommend using the cracked .exe,because it's a little easier to apply.
        • Using revLoader
          Extract only the revLoader.exe file in D:\Standalone,from the revLoader archive.
          Now Create a shortcut to revLoader.exe,after that open the shortcut's Properties and add in Target: -launch left4dead.exe,for L4D2 it's -launch left4dead2.exe
          NOTE:revLoader requires that the revEmu Steam.dll is in the same folder with revLoader.exe
        • Using the cracked .exe
          For Left 4 Dead you just need to replace the original left4dead.exe with the cracked one.
          For Left 4 Dead 2,you need this,just extract left4dead2.exe into D:\Standalone and replace the original
      2. Extracting revEmu files in the Standalone directory.Extract rev.ini and Steam.dll in D:\Standalone and extract steamclient.dll in D:\Standalone\bin
      3. Getting the original Steam files- Steam.dll First create a new folder in D:\Standalone called steam.
        You can find the original Steam.dll in your Steam installation directory.Just copy it to D:\Standalone\steam
        If you don't have Steam installed,download the attachment in the spoiler.
        Extract the archive in D:\Standalone\steam,the original Steam.dll is in it.Ignore the other files in the archive.
        attachment
        Attachment:
        File comment: The .dll files from my Steam folder
        SteamDLLs.7z [1.67 MiB]
        Downloaded 1289 times

      4. Configuring rev.iniPlease read the instructions in the rev.ini before proceeding any further!

        1. Tips for some rev.ini commands
          First of all you must know that if you put the character "#" in front of any command line,the emulator will bypass it!
          • SteamDll-This is optional,but it's recommended to use,if you want to host a server and play with friends.For further info check the rev.ini instructions.
            In the line you have to write the directory and the name of the original Steam.dll.It's best to use the Steam.dll from the Steam installation:C:\Program Files(x86)\Steam\,if you installed Steam in the default directory.
            Example
            1. SteamDll=C:\Program Files(x86)\Steam\Steam.dll
            However if you rename the original Steam.dll to Steam.dll.bak and put it in D:\Standalone,then you have to write Steam.dll.bak,because rev.ini is already in D:\Standalone,so you don't have to write that direction in the settings.
            Example
            1. SteamDll=Steam.dll.bak
            But if you just followed step 2 accordingly then you'll have to write steam\Steam.dll:
            Example
            1. SteamDll=steam\Steam.dll
          • SteamClient-Use this only for games,it will make them think that you're running Steam,while in reality you're not.This also fixes the ServerBrowser from the "Steam Beta must be running..." error.Set it like this if you're going to run a game:
            Example
            1. SteamClient = True
        2. Example for configuring your rev.ini
          Example
          1. CacheEnabled = False
          2. Language = English
          3.  
          4. Logging=False
          5. #SteamDll=D:\Games\Steam\Steam.dll
          6.  
          7. SteamClient = True
          8.  
          9. SteamUser = SteamPlayer
          10.  
          11. ForceRevClient = False
          12.  
          13. [Log]
          14. FileSystem=False
          15. Account=False
          16. UserID=False
          17.  
          18. [steamclient]
          19. PlayerName = SteamPlayer
          20.  
          21. #SteamExe=D:\Games\Steam\Steam.exe
          22.  
          23. [GameServer]
          24. AllowOldRev=False
          25. AllowUnknown=False
          26. AllowCrackedSteam=True
          27. AllowLegitSteam=True

After following these steps you'll have a fully working extracted NCF Standalone. :cool:

If you have trouble with the Server Browser in L4D1,please follow this tutorial written by cXhristian

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Please read the Forum rules and the Non-Steam FAQ before asking any questions.
If you have trouble with the applications,please ask in their threads.
Discussions here are only for this tutorial!


Credits:
ChrisTX-for the original Standalone tutorial.
Guys from IRC and cs.rin.ru-for helping me improve it.
Roggan-for some major improvements

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Last edited by Source_engine on Wednesday, 09 Feb 2011, 21:44, edited 54 times in total.

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Post Post subject: Re: How to create a Standalone   
Posted: Sunday, 27 Dec 2009, 02:30   Reply with quote
Super flooder Почетный графоман
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Joined: Thursday, 23 Apr 2009, 15:57
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Perfect Tutorial :ROFL:


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Post Post subject: Re: How to create a Standalone   
Posted: Sunday, 27 Dec 2009, 06:23   Reply with quote
User Редкий гость
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Update TUT, YAY!!!


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Post Post subject: Re: How to create a Standalone   
Posted: Sunday, 27 Dec 2009, 06:42   Reply with quote
I live here Три раза сломал клаву :)
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Source_engine wrote:
3. Getting the original steamclien.dll file.

You spelled client wrong.

Besides that, seems to be a good tutorial, I'm just crazy and notice stuff like that.

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Post Post subject: Re: How to create a Standalone   
Posted: Sunday, 27 Dec 2009, 10:22   Reply with quote
I live here Три раза сломал клаву :)
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Thanks guys.
Just updated.

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Random quotes
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We evolved from smart users with dumb terminals to dumb users with smart terminals.
^ This man speaks the truth.

Random user don't let it be you wrote:
Sorry for my bad English
Nearly all of us don't have English as a native language,so we can't bother you for that!
If you really doubt your English,go here and ask in your OWN language!


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What's teh password p|0X?
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Post Post subject: Re: How to create a Standalone   
Posted: Sunday, 27 Dec 2009, 12:20   Reply with quote
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Here's some news: You're awesome.

Did you know about it? :mrgreen:

Moved!

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Post Post subject: Re: How to create a Standalone   
Posted: Sunday, 27 Dec 2009, 16:17   Reply with quote
I live here Три раза сломал клаву :)
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RessourectoR
Thanks for moving this thread. :)

Just updated for adding Third-party mods.

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hegyak wrote:
We evolved from smart users with dumb terminals to dumb users with smart terminals.
^ This man speaks the truth.

Random user don't let it be you wrote:
Sorry for my bad English
Nearly all of us don't have English as a native language,so we can't bother you for that!
If you really doubt your English,go here and ask in your OWN language!


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What's teh password p|0X?
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Post Post subject: Re: How to create a Standalone   
Posted: Tuesday, 29 Dec 2009, 19:56   Reply with quote
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THIS IS AMAZING! GREAT WORK.


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Post Post subject: Re: How to create a Standalone   
Posted: Tuesday, 29 Dec 2009, 19:57   Reply with quote
Forum ghost Местное привидение
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No need of BRAINS?
Now all things in tutorial.


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Post Post subject: Re: How to create a Standalone   
Posted: Tuesday, 29 Dec 2009, 20:18   Reply with quote
I live here Три раза сломал клаву :)
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Darth Revan wrote:
No need of BRAINS?
Now all things in tutorial.

Can you just say thanks to Source_engine and STFU ?

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Post Post subject: Re: How to create a Standalone   
Posted: Tuesday, 29 Dec 2009, 20:22   Reply with quote
Super flooder Почетный графоман
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Joined: Tuesday, 01 Aug 2006, 22:04
Posts: 1055
AWESOME!






Darth Revan wrote:
No need of BRAINS?
Now all things in tutorial.

What?


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Post Post subject: Re: How to create a Standalone   
Posted: Wednesday, 30 Dec 2009, 19:06   Reply with quote
Beginner Без звания
Joined: Saturday, 06 Jan 2007, 08:07
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Very good tut, congrats!

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Post Post subject: Re: How to create a Standalone   
Posted: Wednesday, 30 Dec 2009, 19:15   Reply with quote
Advanced forumer Завсегдатай
Joined: Tuesday, 01 Dec 2009, 15:58
Posts: 65
nice tutorial,gonna try to make my l4d2 standalone.
(also, due to the game data being generated by CEG, each copy of L4D2 is unique, and more than likely the first time your standalone release you build is played the account that purchased the game will be banned, but the cracked release you build will be usable by an unlimited amount of users)
is this true?


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Post Post subject: Re: How to create a Standalone   
Posted: Wednesday, 30 Dec 2009, 19:29   Reply with quote
Super flooder Почетный графоман
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0lenny0 wrote:
nice tutorial,gonna try to make my l4d2 standalone.
(also, due to the game data being generated by CEG, each copy of L4D2 is unique, and more than likely the first time your standalone release you build is played the account that purchased the game will be banned, but the cracked release you build will be usable by an unlimited amount of users)
is this true?


No, because you will remove the CEG protection by following this instruction

Source_engine wrote:
5. Applying ReCEG to the protected client.dll-Only for Left 4 dead 2
Extract ReCEG.exe in D:\Standalone\left4dead2\bin.
After that drag the client.dll into ReCEG.exe like this


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Post Post subject: Re: How to create a Standalone   
Posted: Wednesday, 30 Dec 2009, 19:38   Reply with quote
Advanced forumer Завсегдатай
Joined: Tuesday, 01 Dec 2009, 15:58
Posts: 65
Roggan wrote:
0lenny0 wrote:
nice tutorial,gonna try to make my l4d2 standalone.
(also, due to the game data being generated by CEG, each copy of L4D2 is unique, and more than likely the first time your standalone release you build is played the account that purchased the game will be banned, but the cracked release you build will be usable by an unlimited amount of users)
is this true?


No, because you will remove the CEG protection by following this instruction

Source_engine wrote:
5. Applying ReCEG to the protected client.dll-Only for Left 4 dead 2
Extract ReCEG.exe in D:\Standalone\left4dead2\bin.
After that drag the client.dll into ReCEG.exe like this

ty
edit:
hmm i seem to get an error after the 2 videos steam is not running you need to start steam in order to play this game.
i did the revloader for left 4 dead 2 like hes sayd


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