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Post Post subject: Re: Fallout 4   
Posted: Tuesday, 04 Oct 2016, 05:02   Reply with quote
I live here Три раза сломал клаву :)
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I'll post a v1.7.22 SFV.


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Post Post subject: Re: Fallout 4   
Posted: Tuesday, 04 Oct 2016, 05:16   Reply with quote
Advanced forumer Завсегдатай
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Joined: Friday, 21 Nov 2014, 15:50
Posts: 135
DZ87 wrote:
I'll post a v1.7.22 SFV.

TY, need to go sleep, so gonna check it later. Btw, these reports of crashing I'm pretty sure on users end, otherwise there would be 100x more posts about it. I also noticed thread about "Cannot save/fast traver in Nuka-world" - checked, worked fine. And many others similar to this "problems". So yeah, unless there is 50 pages of whining I mostly ignore these reports.


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Post Post subject: Re: Fallout 4   
Posted: Tuesday, 04 Oct 2016, 05:17   Reply with quote
I live here Три раза сломал клаву :)
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Attachment:
Falllout 4 v1.7.22 (EN).sfv.7z


You do not have the required permissions to view the files attached to this post.


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Post Post subject: Re: Fallout 4   
Posted: Tuesday, 04 Oct 2016, 06:13   Reply with quote
Advanced forumer Завсегдатай
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Posts: 156
DZ87 wrote:
Attachment:
Falllout 4 v1.7.22 (EN).sfv.7z



thank you guys for the update. Now i'm already updated.

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Post Post subject: Re: Fallout 4   
Posted: Tuesday, 04 Oct 2016, 07:38   Reply with quote
I live here Три раза сломал клаву :)
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DZ87 wrote:
[[Please login to see this link.]]. Most likely the game will need patching again. Better stick with a v1.7.15 .EXE for now. Also, by looks of that crap they're trying to implement, a new interface .BA2 is mandatory because of need for updated strings (which are located inside the said file).
:ROFL:

They want to drive us mad.

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Post Post subject: Re: Fallout 4   
Posted: Tuesday, 04 Oct 2016, 10:57   Reply with quote
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bill123 wrote:
I tried the latest "Fallout4.exe" cracked v1.7.22 on my CODEX install and CTD's on click.

The previous 1.7.19 and 1.7.15 ones work though on my CODEX install

Also noticed that all 3 are exactly 62,293 KB in size

1.7.15 (latest stable)
1.7.19 (possible game save problems)
1.7.22 (fails to initialize)

not sure why you would have any issue, the cracked 1.7.22 .exe i supplied works just fine!!!! maybe an issue on your end? :roll:


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Post Post subject: Re: Fallout 4   
Posted: Tuesday, 04 Oct 2016, 11:20   Reply with quote
Advanced forumer Завсегдатай
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Thanks machine4578 and DZ87 for the 1.7.22 update and crack!! :DRINK:

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Post Post subject: Re: Fallout 4   
Posted: Tuesday, 04 Oct 2016, 11:24   Reply with quote
I live here Три раза сломал клаву :)
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Hm. Since the xdeltas have been so small until now, I think I'll tinker a bit with Kindly's script, to see if I can create a delta that's compatible with all builds from 1.7.12 and above. I reckon the update's path becoming a bit too complicated for my personal taste.

But perhaps I'll wait a while to see if Beth's gonna launch another update to the game's main files.

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Post Post subject: Re: Fallout 4   
Posted: Tuesday, 04 Oct 2016, 18:16   Reply with quote
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Joined: Monday, 28 Sep 2015, 19:53
Posts: 235
machine4578 wrote:
not sure why you would have any issue, the cracked 1.7.22 .exe i supplied works just fine!!!! maybe an issue on your end? :roll:

Thanks machine4578 ... It was my Bad ... I had added a mod that stopped working for some reason on 1.7.22. Removed it and it fired up.

Rule #1 ... Always remove your mods lol


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Post Post subject: Re: Fallout 4   
Posted: Tuesday, 04 Oct 2016, 18:26   Reply with quote
Forum ghost Местное привидение
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Joined: Saturday, 13 Sep 2014, 22:15
Posts: 340
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Thanks for the update and crack.
Geez Beth is like their programation, very confusing, wil have to re re re sfv again to see if dlc are ok


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Post Post subject: Re: Fallout 4   
Posted: Tuesday, 04 Oct 2016, 19:44   Reply with quote
Forum ghost Местное привидение
Joined: Wednesday, 11 Mar 2015, 09:27
Posts: 418
Just for the record,
With the 1.7.22 update (normal update process as opposed to Xdelta way) with cracked exe a page or two back,, appears to be working fine here. I can only suggest that if you are experiencing any problems,, try the ALI213 AIO 1.7.19 complete update a page or two back then use the supplied 1.7.22 update from yesterday. I checked my updated game against that AIO complete 1.7.19 update and everything checked out, then used the 1.7.22.. I don't use sfv's to check any updates, but when I get the chance, I check mine against the bigger releases - ALI213, 3DM, CS, DZ87 in here and all the others along with them,, then make my own AIO and archive it with the original CODEX F4 installer. I am assured that it "should" work perfectly, and up 'til now - It Has...!!!

SteamDup


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Post Post subject: Re: Fallout 4   
Posted: Wednesday, 05 Oct 2016, 04:15   Reply with quote
I live here Три раза сломал клаву :)
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rui wrote:
DZ87 wrote:
[[Please login to see this link.]]. Most likely the game will need patching again. Better stick with a v1.7.15 .EXE for now. Also, by looks of that crap they're trying to implement, a new interface .BA2 is mandatory because of need for updated strings (which are located inside the said file).
:ROFL:

They want to drive us mad.

Another update attempt is being cooked right now :laughing:


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Post Post subject: Re: Fallout 4   
Posted: Wednesday, 05 Oct 2016, 07:40   Reply with quote
Super flooder Почетный графоман
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Joined: Monday, 26 Apr 2010, 11:06
Posts: 1436
I just noticed that some mods stopped working with 1.7.22, while some others still work. I seriously hope my saves weren't bugged..


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Post Post subject: Re: Fallout 4   
Posted: Wednesday, 05 Oct 2016, 10:31   Reply with quote
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Joined: Monday, 28 Sep 2015, 19:53
Posts: 235
TheHacker66 wrote:
I just noticed that some mods stopped working with 1.7.22, while some others still work. I seriously hope my saves weren't bugged..

No your saves probably fine. I had the same problem and had to remove one mod and all was good.


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Post Post subject: Re: Fallout 4   
Posted: Wednesday, 05 Oct 2016, 13:03   Reply with quote
I live here Три раза сломал клаву :)
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I advise you to always make a backup saves .... you never know !!!!! :wink:


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